Commit Graph

124210 Commits

Author SHA1 Message Date
Sergey Sharybin
8bd14cb3aa Update the copyright.txt
This is the copyright file which is distributed with the
official Blender builds distributed via blender.org project,
with the intent to indicate that the build is done by the
blender foundation.

This change makes the file shorter, avoiding stating agreements
in the file itself, and instead referring to the license.

This matches more closely to how other open source projects
tackle the COPYING file.

The updated content has been reviewed by Ton.

Ref #107295
2023-05-31 16:43:55 +02:00
Bastien Montagne
9f1a4a2e3f Fix (studio-reported) LibOverride from Outliner not working well.
In case a part of an override hierarchy would still be linked data, and
there would be other liboverride hierarchies sharing usage of that same
linked data, trying to create a partial override of that linked data
into a hierarchy would create very unreliable results.

This commit now only process each ID at most once, to ensure that the
liboverride will only be put in one liboverride hierarchy.

This is only a partial fix, results now should at least always be
valid. However, due to inheritently broken Outliner code when it comes
to same data in more than one path of the tree, the place where
(hierarchy in which) the new liboverride will be created is currently
'random' and unpredictable from user perspective.

This commit contains some code to try to alliviate that (by enforcing
processing of the active elements first), but unfortunately this does
not work either.
2023-05-31 15:31:45 +02:00
Bastien Montagne
12a52c03c8 Fix (unreported) liboverride creation glitches:
- Do not remap local liboverrides from other hierarchies when a
   liboverride hierarchy root is provided (such that in case a linked
   data is overridden as part of one hierarchy, the new liboverride does
   not get assigned to other liboverride hierarchies of the same reference
   data).
 - Do not attempt to instanstiate newly overridden collections or objects
   when they are part of a hierarchy and not the root of that hierarchy
   (as they can be sondiered as already handled through that hierarchy
    processing). Avoids attempts to instantiate them when doing partial
   liboverride into an already existing hierarchy.
2023-05-31 15:27:14 +02:00
Bastien Montagne
688e63f950 Fix (unreported) BKE add_collection allowed to add to liboverride.
Probably typo, should check if collection is a liboverride, not if its
liboverridable.
2023-05-31 15:12:03 +02:00
Philipp Oeser
eb4ea0b51d Fix #108266: sculpt auto created color attribute not set as render color
When entering sculpt mode on an object without any color attributes and
starting to paint, the newly created color attribute was set active, but
not default (camera icon).

Now set it default as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108271
2023-05-31 15:00:39 +02:00
Aras Pranckevicius
e097415c2c Fix #107299: new PLY importer does not skip unknown custom data elements
Properly skip any unknown/unrecognized custom data elements,
fixes #107299.
2023-05-31 09:43:56 +03:00
Campbell Barton
5242f442a5 Fix crashes accessing freed memory from the material clipboard
Follow up to [0], some material data wasn't accounted for.

- The embedded node-tree's owner_id wasn't set.
- Animation data (both the material & it's embedded node-tree).
- Updating depsgraph relations is needed when animation data is freed
  as part of paste too.

Also report when paste fails.

[0]: 5b5a1e3581
2023-05-31 13:51:10 +10:00
Campbell Barton
f5ad77adbf Fix material copy-buffer memory leak on exit
Commented [0] (2.5x refactor that disabled many free functions),
for some reason this call was never re-enabled.
Add back the free call along with other clipboard buffers.

---

Cherry picked [1] from main as other fixes material clipboard
are difficult to validate when memory is leaking.

[0]: a1c8543f2a
[1]: cb0c4f04d4
2023-05-31 13:22:50 +10:00
Campbell Barton
12e5241876 BKE_main: simplify & update debugging block for tracking freed ID's
Use a macro to make the ID-free switch more compact & use ID indices
for better readability. Also typedef the enum so missing types in the
switch will report compiler warnings.
2023-05-31 13:22:48 +10:00
Campbell Barton
19cd473518 Fix failure to cleanup temporary files with '--python-exit-code'
Note that handlers for the `ARG_PASS_FINAL` pass must always use WM_exit
instead of calling exit directly.
2023-05-31 12:35:22 +10:00
Campbell Barton
b2950b2ad7 Fix saving a quit.blend on exit when a file failed to load
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.

Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.

---

Back-ported [0] & [1] from main with fix [2] included.

[0]: c803ddab29
[1]: d7d1c524e3
[2]: d3d91b79e0
2023-05-31 12:35:22 +10:00
Jesse Yurkovich
71079b7957 Fix #108381: Ensure ImageOutput is closed while IOProxy is still alive
Some file formats, like PNG, will perform additional writes inside their
`close` methods. So call close while the IOProxy is still alive.

Pull Request: https://projects.blender.org/blender/blender/pulls/108382
2023-05-31 03:00:33 +02:00
Hans Goudey
1551d7f033 Fix #108273: Mirror modifier resets copied custom normals
The "no custom" normal used to be stored inside the custom normal space
struct, now it's stored separately. Before the normal was modified, but
not the one in the normal space struct. Fixed by storing the original
before modification in a temporary variable.
2023-05-30 16:28:29 -04:00
Hans Goudey
ac4b76318a Fix #108330: Resample node crash with empty curves 2023-05-30 15:13:44 -04:00
Hans Goudey
f75af7cbf5 Mesh: Forward compatibility with generic bevel weight in 4.0
2a56403cb0 changed the way bevel weights are stored in 4.0.
Add versioning for reading the new files that replaces the new generic
attributes with the old non-generic custom data layers. The code is
paranoid with lots fo checks I expect will typically not be necessary.
2023-05-30 15:10:13 -04:00
Harley Acheson
8dc855e60a Fix #108403: Console Word Selection Clipboard Copy Incorrect
Small correction to word selection in Console. Start and end of
selection were in incorrect order so it displayed correctly but
did not copy to clipboard as expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/108434
2023-05-30 19:51:38 +02:00
Brad Smith
670da740ba Build: fix OpenBSD error in guardedalloc
Pull Request: https://projects.blender.org/blender/blender/pulls/108252
2023-05-30 13:55:37 +02:00
Brad Smith
0711bae5e7 Libmv: Remove FreeBSD sincos() workaround
Pull Request: https://projects.blender.org/blender/blender/pulls/108346
2023-05-30 13:55:27 +02:00
Lukas Tönne
292baa2a1d Fix #108262: Create cache folder only for modifiers with used sim zones
Baking simulations for an object with more than one geonodes modifier
creates cache folders for _all_ modifiers, even if some of them do not
actually have simulation zones. The simulations zones also don't need to
be connected to the output to generate cache folders.

This patch restricts cache folder generation to modifiers which actually
have simulation zones and use them.

Extra cache folders were created because executed modifiers were only
checking if a simulation state exists and not whether it contains actual
zone data (`sim_state->zone_states_.is_empty()`). The modifiers are
always executed if the object is evaluated by  the depsgraph, which
happens if _any_ of the modifiers is time-dependent. Time dependency in
turn is enabled if a simulation zone exists in the tree, regardless of
whether it is used.

Checking for zone states in the cache output during baking lets us
decide if a cache folder is needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/108278
2023-05-30 12:25:22 +02:00
Bastien Montagne
80430f6c50 Cleanup: docstrings arguments part.
Docstring argument part needs to be separated from description by an
empty line, otherwise it is not properly recognized by Sphinx.
2023-05-30 11:55:08 +02:00
Sergey Sharybin
50ba227740 Fix #108316: CUDA error rendering Attic scene
The light tree dependent on the first threshold to evaluate to 1
when picking up an emitter.

Pull Request: https://projects.blender.org/blender/blender/pulls/108323
2023-05-30 11:44:33 +02:00
Michael Jones
bdf5649f36 Cycles: Remove redundant MetalRT workaround & add two useful DebugFlags
This patch removes a workaround for an issue that is now understood to be undefined behaviour (and fixed by #108176). It also adds two useful debug flags that we would like to be available in Blender 3.6.

Pull Request: https://projects.blender.org/blender/blender/pulls/108322
2023-05-30 11:12:05 +02:00
Campbell Barton
5b5a1e3581 Fix crash assessing freed memory when pasting materials
- Pasting a material would free the materials local node-tree,
  leaving it in the depsgraph which would then tag the freed ID
  (from deg_graph_clear_id_recalc_flags).
- texpaintslot, gp_style pointers were copied into the clipboard without
  being cleared or duplicated, allowing for freed memory access later on.
- A shallow copy from the cliboard into the material could also cause
  these pointers to be overwritten and leak memory.

Resolve by calling material_free_data before performing a shallow copy
and adding material_clear_data which ensures these pointers aren't
copied into the clipboard.
2023-05-30 15:50:27 +10:00
Campbell Barton
9ff94a79e5 Fix library override test on WIN32
Committed to main but should have been committed to the 3.6 branch.
2023-05-30 12:58:11 +10:00
Campbell Barton
0edb65c3eb Fix failure exit-code after pressing escape
WM_exit calls `exit(G.is_break == true)` which only makes sense in
background mode, pressing escape sets `is_break` which isn't cleared,
causing an error exit-code of 1 on exit.
2023-05-30 12:42:42 +10:00
Campbell Barton
f6d5a9080b PyAPI: suppress 'bgl' warning for Blender as a Python module
This would print whenever 'bpy' was imported, because in this case
Blender's Python integration loads all modules immediately because it
can't import modules as needed via the inittab mechanism.

Also correct code-comments for why inittab can't be used.
2023-05-30 11:53:37 +10:00
Campbell Barton
0a125fccf4 Fix sequencer multi-view context check
Own regression caused by [0] made to ensure the string was initialized,
without accounting for it being static & reused between calls.

Replace static variables with a struct that's passed to the function,
this explicitly shares state between calls as this static variable use
depended on BKE_scene_multiview_view_prefix_get always clearing prefix
variables with a zero view_id so future calls would also be cleared.

While this non-obvious behavior could be documented,
use more straightforward logic.

[0]: bdad2c0595
2023-05-30 10:11:46 +10:00
Lukas Stockner
67d0ba4f80 Fix #108211: Incorrect Transmission Color pass due to merged Glass closure 2023-05-30 00:02:05 +02:00
Richard Antalik
97d9e078b3 Fix #108094: VSE relative paths do not work with linked scenes
Use `ID_BLEND_PATH_FROM_GLOBAL` instead of
`BKE_main_blendfile_path_from_global`.

Pull Request: https://projects.blender.org/blender/blender/pulls/108251
2023-05-29 14:50:50 +02:00
Campbell Barton
21ef4276ee Fix potential buffer overflow in BLI_windows_get_executable_dir
GetModuleFileName size was 256 bytes greater then the argument given.
2023-05-29 20:33:43 +10:00
Brecht Van Lommel
e5c8b92e9c Fix outliner constraint disabling clearing unrelated flags 2023-05-29 11:38:30 +02:00
Campbell Barton
2d81e65703 Fix failure to load a blend file behaving as if a new file is loaded
When a blend file failed to load from the command line,
blender would load a blend file with the path set to the location
that could not be loaded.

Now the command line argument is only treated as a new file
if the file does not already exist. Failure to load a file that
is found always exists with an error.
2023-05-29 11:52:23 +10:00
Pratik Borhade
19a9941816 Fix #107011: Support logarithmic scale when values are zero
On click-dragging, property value was not incrementing because new
`data->dragstartx` value is infinite/invalid (when startvalue=0). To
fix this, pick max value between `startvalue` and `log_min`.

Ref !107466.
2023-05-29 09:48:57 +10:00
Campbell Barton
379ff4befd Fix incorrect help text for the default for script auto-execution
The default changed in [0] but the help text wasn't updated.

[0]: 412c043474
2023-05-28 14:59:59 +10:00
Harley Acheson
1b7c6cf150 Windows: Do not auto-focus from our console
Although auto-focus only works between a single Blender instance's
child windows, this does include our own console and we don't want
that. Luckily fixing this only requires a single check for null -
because GetFocus() returns null to us for our console.

Pull Request: https://projects.blender.org/blender/blender/pulls/108362
2023-05-28 03:42:13 +02:00
Chris Blackbourn
71d89dfa81 UV: Fix (unreported) uv packing with pinned islands and original bounding box
Pinned islands with "Lock Position" were not interacting correctly
when the packing destination was not at the origin.

This could happen with "Pack To : Original Bounding Box", and also
when packing to a UDIM other than 1001.
2023-05-27 16:17:49 +12:00
Campbell Barton
aa6414c8c8 Cleanup: format 2023-05-27 13:45:03 +10:00
Campbell Barton
b18b7c1de1 make format: include tools/ as it's no longer a sub-module 2023-05-27 13:43:33 +10:00
Campbell Barton
6d03fde7db Fix potential NULL pointer de-reference from BLI_path_slash_rfind use
Avoid BLI_path_slash_rfind for accessing file-names as NULL is returned
when the path has no slashes, use BLI_path_basename instead.

Also remove 2 cases where BLI_path_basename was inlined.
2023-05-27 13:10:07 +10:00
Bastien Montagne
4c5998ee0b Unittest: Add very basic 'old file loading' test.
Use existing `lib/tests/libraries_and_linking/library_test_scene.blend`
essentially as 'file loads without error' test. Also does very basic
proxy -> liboverrides conversion check.

This test could be extended a lot, but just opening this file already
allowed to identify three bugs in current 3.6/main code, and an issue in
an upcoming refactor of the readfile code...
2023-05-26 18:43:19 +02:00
Bastien Montagne
ff126ede17 'Fix' (unreported) issue that liboverride code can corrupt Main namemap.
Does not happen very often, but that weak handling of copying linked
data as linked data currently can lead to an invalid namemap in Main.

This is a known issue, fixing it requires addressing #107847.

In the mean time, work around it by re-validating and fixing the namemap
after the problematic liboverride calls.

NOTE: only identified issue currently is the proxy conversion of linked
proxies. The other cases *should* be fine.

Found while investigating issues when opening the
`lib/tests/libraries_and_linking/libraries/main_scene.blend` file.
2023-05-26 18:43:19 +02:00
Bastien Montagne
e260bc64da Fix (unreported) broken 'fixing' code in ID name uniqueness handling.
Logic in `main_namemap_validate_and_fix` could end up re-generating
a thousand of time the names of IDs because of an invalid assumption
about processed IDs being re-processable (in case they get renamed).

Also do not `CLOG_ERROR` when checking and fixing errors, if this code is
called to fix errors, it means errors are expected. Use `CLOG_INFO`
instead, or `CLOG_WARN` when the info is really important (like when IDs
had to be renamed).

And finally, simplify code clearing invalid namemaps, there is now a
function to handle this task, `BKE_main_namemap_clear`.

Issues & improvements found while working on readfile errors when
opening `lib/tests/libraries_and_linking/libraries/main_scene.blend`.
2023-05-26 18:43:19 +02:00
Bastien Montagne
591936c7ed Fix (unreported) wrong logic in readfile lookup for existing library ID.
In readfile code, when looking up for an already existing Library ID
based on the filepath, the logic handling said file path was wrong.

NOTE: This probably does not have any effect in practice, but better be
safe than sorry.

Found while investigating issues when opening
`lib/tests/libraries_and_linking/libraries/main_scene.blend`.
2023-05-26 18:43:19 +02:00
Christoph Lendenfeld
e233507efd Fix: Channel select keys doesn't add undo step
When double clicking a channel in the Graph Editor, it would select all keyframes but not create an undo step for that.

This is an issue when double clicking to select all keys and then applying an operator.
The redo panel would also revert the selection since it didn't have an undo step

Pull Request: https://projects.blender.org/blender/blender/pulls/107887
2023-05-26 17:00:22 +02:00
Jason Fielder
9e83211b8d Fix: Implement shared Metal Command queue to resolve sync bugs
Previously, each GHOST Context instantiated its own Metal device
queue. Commands are only synchronized within a queue, this was the
root cause of a number of flickering issues which had previously
been worked-around with synchronization primitives.

New solution uses a shared queue to simplify dependencies and
alleviate possibility of stalls and bugs when resources are modified
or shared across separate GPU command queues.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108223
2023-05-26 16:00:20 +02:00
Thomas Dinges
ccd85688ed Update licence infos for OpenSSL. 2023-05-26 15:44:06 +02:00
Sybren A. Stüvel
001e012ea0 Fix crash when selecting all bones in armature
Pressing 'A' to select all pose bones in an armature caused a segfault,
as `id->override_library->runtime->tag` was checked while
`id->override_library->runtime` was `nullptr`. An extra check resolved
the crash.
2023-05-26 15:12:43 +02:00
Brecht Van Lommel
080484a5c8 Fix #108125: Cycles generates NaN in render passes with low roughness
Slightly increase threshold to avoid division by zero.
2023-05-26 12:18:06 +02:00
Christoph Lendenfeld
e2a75814ac Animation: change Slider Popup menu hotkeys
Since the change in #106113 the Slider menu which was called with the D hotkey was no longer in any menu.
This made it really hard to discover.

Since there is now more than 1 menu popup, it needs more than 1 hotkey.
The idea is that the ALT key is used in combination with keys that are easy to reach with the left hand.
Right now it is ALT+S and ALT+D but if needed in the future it can be extended to f, w and e

Pull Request: https://projects.blender.org/blender/blender/pulls/107866
2023-05-26 09:03:08 +02:00
Xavier Hallade
2533576802 EEVEE: Fix non-deterministic codegen preventing shader cache to work
used_libraries was iterated on to generate shader code depending on
pointers order, which was non-deterministic. It prevented shader caching
by graphics drivers to survive across reboots, as reported in
https://techgage.com/article/blender-3-5-performance-deep-dive-cycles-eevee-viewport/

Co-authored-by: Ray Molenkamp <github@lazydodo.com>

Pull Request: https://projects.blender.org/blender/blender/pulls/108289
2023-05-25 20:37:42 +02:00