Want to avoid updating code we no longer use anyway.
Comments for areas to investigate or deadlines for deletion.
also some minor bool cleanup
Part of T49165
We can't prevent users from using this branch, so I'd say it's reasonable to be a bit careful about what we store to files. In this concrete case we were storing a bit-flag for temporary use (only during early viewport transition) in a bit-field that's saved in files. Doing so would mean we either can't reuse this bit later or we risk breaking files (admittedly, likely in a pretty minor way). Moved the bit-flag to a new bit-field which can be removed later.
Makes it easier to enable it and avoids jumping of the panel when activating/deactivating it (because some panels disappear then). Also changed how panel title is drawn to make it behave like other panels.
We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI
The initial idea was to use Ctrl+E to interpolate stroke because this is
similar to Pose breakdown, but the Ctrl+E keymap is used to inverse
grease pencil sculpt effect.
The new keymap is Ctrl+Alt+E in order to fix the conflict
A new option (set in the properties region) allows the user to pick the
"new viewport" for the rendering (in the UI: Modern Viewport).
For now we have a semi-blank file (view3d_draw.c) that can starts to take
over the drawing pipeline.
I can't guarantee we will be able to keep both drawing systems working
through the entire 2.8 development, but it should do for now.
also, we can use branches for some of the viewport development, but it's
better to keep things in 2.8 whenever we can, so people can test it.
New recursive iteration over IDs in BKE_library_foreach_ID_link() was
broken by the infamous nodetree case. We cannot really recusively call
this function in that case, so better to deffer handling of
non-datablock NodeTrees as if real IDs here.
Also fixed initial ID not being stored as handled, in rare cases this
could also lead to infinite looping.
To be backported to 2.78a.
Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.
On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D2269
We *always* want to increase mat user count when from Object (and not
Data), because in that case we are moving mat from object to temp
generated mesh, material can never be 'borrowed' in that case.
To be backported to 2.78a
If I didn't miss anything these are indeed not used. Old themes should still work (will only print info on redundant theme defines into console), but updated non-contrib themes already.