Commit Graph

44356 Commits

Author SHA1 Message Date
Monique Dewanchand
a5cef69a0d Apply patch [#33999] Wrapping mode for the "translate" compositing node
this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values).

No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension

The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away!

Greetings, Thomas Beck


 * optimized determination dependant areas
 * fixed some issues with scale node

There are still some issues when scaling very small values (x=0.0001)

 - At Mind -
2013-01-31 15:08:37 +00:00
Bastien Montagne
3a4c317b87 Fix UI translation partly missing in scons builds (reported by Leon Cheung and Gabriel Gazzán on ML, and lockal on IRC, thanks).
The problem is that, when HAVE__BOOL is not defined (as it is the case in scons currently), BLI_utildefines.h defines bool as a standard type. Was using signed char, which makes eg "bool foo = 1024" be false (overflow)! Especially nasty when using bitflags (think we have been lucky to not have worse bugs because of that)!

So changed fallback bool type to unsigned int.
2013-01-31 14:25:07 +00:00
Brecht Van Lommel
ba7e37c2b6 Fix #33874: active UV map chooser in uv editor should not have X button as you
can't not have an active UV map.
2013-01-31 13:44:13 +00:00
Brecht Van Lommel
122a2084b5 Attempt to fix cycles OSL link error on windows 64 bit. 2013-01-31 13:44:03 +00:00
Howard Trickey
7d3c6b2760 Fix bevel bug #33906, unwanted distortion with skewed meshes.
The code for making a rounded profile edge at a vertex needed
a special case for when that profile is on the third face
(the one not touched by the beveled edge) when only one edge
is beveled and the three faces are not orthogonal.
2013-01-31 12:54:06 +00:00
Bastien Montagne
ad76a8a10c Fix scons building under unix. Now we should really have only *one* '/usr/lib' lib search path, in last position! Previously we could have a bunch of those, even in first position, which would e.g. prevent linking against a custom boost in /opt/lib/boost if you had a system boost installed... 2013-01-31 12:24:12 +00:00
Campbell Barton
9c99bcd368 replace BLI_make_file_string with BLI_join_dirfile since its much more simple and does whats needed. 2013-01-31 11:17:08 +00:00
Campbell Barton
e6613389e7 write all crashlogs into the temp directory (not next to blend files). 2013-01-31 11:10:43 +00:00
Campbell Barton
dbf54dacf7 Add Xinerama support for GHOST_GetMainDisplayDimensions() so X11 works as it should (previously would include all monitors).
Now the active monitor size is used on startup. 
Currently the cursor position is checked for intersection with the monitor bounds to find the active screen.
2013-01-31 11:05:09 +00:00
Campbell Barton
73f301c3a8 add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensions
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib).

carbon/cocoa are TODO, they still use getMainDisplayDimensions().
2013-01-31 10:42:26 +00:00
Campbell Barton
4d2efa877e start window non-maximized since this is more the default state for windows. (linux/win only) 2013-01-31 09:53:34 +00:00
Miika Hamalainen
baf29d883e Fix msvc compile 2013-01-31 08:55:00 +00:00
Campbell Barton
b77eccf801 patch [#33985] Added FModifierEnvelope control_point add remove to API
from Peter Staples (batfinger)
2013-01-31 08:19:11 +00:00
Campbell Barton
acf04f003f fix [#34050] Regression from 2.49, "Release confirms" interferes with loop cutting 2013-01-31 06:38:35 +00:00
Campbell Barton
c2ee59b777 initializing maximized/fullscreen windows in x11 would start normal, then maximize - causing noticeable flicker. 2013-01-31 05:55:57 +00:00
Campbell Barton
29456505f3 fix/workaround [#34026] Blender starts with too large window
Minimal change to stop blender window opening across all monitors.

Workaround the problem by starting maximized, and using sane defaults for non maximized window.

I checked on a few different solutions to this, Using Xinerama works OK, but with different size monitors
and not knowing which one the window-manager will pick in advance - this can be wrong too.

Now instead of opening with the screen size, just start maximized and use a default size for the non-maximized window (clamped by the screen size).

This isn't perfect since you could have 2x monitors at 1024x768, open blender, un-maximize - and blender window would cross over into the second monitor.
2013-01-31 05:37:52 +00:00
Dan Eicher
d7623c0e16 GPencilStrokePoints.add() - use MEM_recallocN to initialize newly created points 2013-01-30 23:54:49 +00:00
Thomas Dinges
b53c6c180e Cycles:
* One more fix for Boost Linker errors with new OSL master branch.
2013-01-30 22:21:55 +00:00
Brecht Van Lommel
b5c439db47 Fix cycles windows link errors when building with OSL master branch. 2013-01-30 21:58:47 +00:00
Campbell Barton
4e7b18876c style cleanup 2013-01-30 21:17:38 +00:00
Campbell Barton
00025c74b4 add BLI_mempool_as_arrayN utility function for getting the mempool as a new array (utility function currently unused). 2013-01-30 21:17:09 +00:00
Brecht Van Lommel
f6f5d17a50 Fix #33984: cycles shadow pass problem with CUDA. 2013-01-30 17:04:51 +00:00
Brecht Van Lommel
dc0f4b5618 Cycles: make multiple importance sampling for lamps an option per lamp now,
disabled by default for backwards compatibility.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Integrator
2013-01-30 15:57:15 +00:00
Monique Dewanchand
4c971d5727 Patch by erwin94 [#34015] dilate/erode multithreading
another patch for the dilate/erode step method, still without any functional changes.
This time it keeps the general algorithm but uses the tile system to make it
multithreaded. I could not measure a speedup on my 2-core laptop, but hope that
it will be faster for more cores. The immediate speedup that is very visible though is
that tiles come in as soon as they are calculated and a dilate/erode node does not
block the whole image to be calculated.

till then, David.
2013-01-30 15:43:13 +00:00
Campbell Barton
343fb03677 startup.blend edits
- make timeline less tall.
- make outliner more tall.
- set node and image channel displayes to RGBA.
2013-01-30 15:34:02 +00:00
Campbell Barton
743b4f213e disable ubuntu unity workaround, causes issues with modifier keys held doun with multiple windows.
no time to fix now so disabling.
2013-01-30 13:44:24 +00:00
Sergey Sharybin
452a52575c Cycles material preview: fix for generated/packed/movie files
Issue was caused by cycles trying to find builtin images in a main
database and in case of preview render images are not in database,
they're just referenced by shader node tree.

Now builtin images in cycles have got void* pointer to store data
needed to load builtin images.

In case ob blender session, this pointer will store pointer from
PointerRNA for image datablock and used later to construct Image
class based on this pointer.

This also saves database lookup for final render which is nice :)

Reviewed by Brecht.
2013-01-30 13:42:12 +00:00
Campbell Barton
54223ed05b Add active region for operator execution.
This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available. 

This may be displayed to the user later, for now this is set on executing registrable operators.
2013-01-30 12:22:02 +00:00
Campbell Barton
c8015a2788 fix [#33740] Incorecct UV mapping from camera view
Bug was in fact that the options for this operator couldn't be accessed (unless you knew to press f6), now the redo panel sets the window area before polling.

Now other operators that use the window region will show settings too.
2013-01-30 11:06:02 +00:00
Campbell Barton
43af754e4f cmake config files BOOL type was ignored by cmake. 2013-01-30 07:33:26 +00:00
Mitchell Stokes
9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
Campbell Barton
26ee2a1f79 patch [#33886] Combine Dissolve Menu with Delete Menu 2013-01-30 05:19:27 +00:00
Campbell Barton
7b6a34a756 patch [#34039] Fix Alt key glitch on Unity desktop
by Shinsuke Irie (irie) with own minor changes.
2013-01-30 04:12:32 +00:00
Campbell Barton
2f53741cfe bridge tool could make bow-tie quads when given 2 isolated edges. 2013-01-30 03:12:19 +00:00
Campbell Barton
11cf747ba2 fix [#33987] X-ray mode on bones nullifies weight paint mode
This effected vertex paint mode too.
2013-01-30 02:27:13 +00:00
Campbell Barton
8f038c2410 enable continuous grab for sliders, initially this was disabled because we didnt support un-grabbing at the new slider location. 2013-01-29 23:33:58 +00:00
Campbell Barton
b4dc44eec7 update themes. 2013-01-29 21:58:07 +00:00
Brecht Van Lommel
8e740e9797 Fix #34016: add backwards compatibility for deprecated region.callback_add
python function, this keep addons working. It's better to use the new function
but might as well avoid breaking compatibility here.
2013-01-29 21:34:58 +00:00
Campbell Barton
f02f491ed0 correction to r54188, also don't attempt to triangulate triangles. 2013-01-29 20:49:40 +00:00
Miika Hamalainen
e9678e74b0 Fix [#34008]: Scaling Smoke Domain In Z-Axis Crashes Blender
Also as minor change skip base_res update on domain step if adaptive domain isn't enabled.
2013-01-29 19:27:05 +00:00
Brecht Van Lommel
df53f46065 Fix #34031: in the keymap editor, Timer and Text Input types did not show field
to edit the operator name.
2013-01-29 17:30:30 +00:00
Brecht Van Lommel
3eb800169f Cycles: collapse preview render panel by default. It's a matter of personal
preference, but it slows down 3D view rendering to have two renders going so
I rather disable it by default.
2013-01-29 17:30:26 +00:00
Brecht Van Lommel
d54b2e1e25 Fix #34003: hide confusing unlink button for pinned datablock in properties editor. 2013-01-29 17:15:51 +00:00
Campbell Barton
2b875a947f skip calculating the normal for each face when triangulating, all callers make sure its valid. also remove some commented code (more then one generation of bmesh old). 2013-01-29 15:05:23 +00:00
Thomas Dinges
d18fca88b9 Preview Render:
* Changing Material Preview type (Sphere, Monkey...) should not trigger ND_SHADING_DRAW. Caused Cycles 3D View render to re-start. 

It now only triggers an ND_SHADER update, which will be handled inside the Properties Editor Listener and executes a Preview Re-Render.
2013-01-29 14:52:26 +00:00
Stuart Broadfoot
6d2f104884 Cycles Hair: Addition of render settings and static BVH strand width scaling
Addition of a RNA function to toggle between the hair settings and rebuild the cache. This enables the usage of the render step, child number and full display percentage with f12 rendering.

A scaling to the strand radius has also been added for the static bvh. This only matches up with dynamic for uniform scaling.

A very small fix is included for multiple uvs/vertex colours when using child particles.
2013-01-29 12:32:43 +00:00
Sergey Sharybin
1a750e00e7 Alpha display changes:
Previous alpha-overing on black for RGB display wasn't so much useful
for artists, changed in a way:

- Made RGBA display default for node editor backdrop and image editor,
  so it'll be clear that image does have alpha channel
- RGB display will ignore alpha channel completely

Reshuffled buttons for RGBA/RGB so now the order is following:
    RGBA | RGB | Alpha | Z

Still to come: startup.blend shall be altered to make RGBA default.
2013-01-29 12:03:38 +00:00
Campbell Barton
dc727f0256 sculpt, replace bmo call to triangulate with BM_mesh_triangulate() 2013-01-29 10:43:15 +00:00
Campbell Barton
37489d71c7 Triangulate modifier no longer uses bmesh operator api call, instead add a BM_mesh_triangulate() function. Gives ~2x speedup in my tests on an optimized build. 2013-01-29 10:31:05 +00:00
Bastien Montagne
97a5cd92bc Some optimization (their is much more possible here, but it will have to wait for complete refactor I’m working on currently). 2013-01-29 08:34:26 +00:00