Antony Riakiotakis
aa96f0290a
Obsessive Null Checking Compulsion case:
...
Textured draw mode + DynTopo crashed after recent specularity tweak.
2013-06-05 09:10:56 +00:00
Lukas Toenne
4d53729ab9
Fix #35625 , crash with NULL pointer after node render. Happens when node group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the
...
freeexec callback.
2013-06-05 08:23:44 +00:00
Campbell Barton
5f0731dc8d
add option to remove all shape keys at once (access from shape key menu on panel).
...
Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys,
since removing them would adjust the mesh.
2013-06-05 06:34:18 +00:00
Campbell Barton
666c8b51ca
changes to mirror tools
...
- give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror)
... when a mirror failed it was confusing and not obvious what was going on.
- slight change to select mirror, now center vertices will remain selected.
- speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset.
2013-06-05 05:58:51 +00:00
Campbell Barton
e03bbcec65
fix [ #35453 ] "copy mirrored uv coords" doesn't work
...
- made precision configurable.
- report a warning when doubles are found since they cause problems.
added Polygon.center attribute to avoid calculating in python.
2013-06-05 03:10:29 +00:00
Gaia Clary
6d9fcdf983
Added 'clear active group' to object data properties -> Vertex Groups -> pulldown menu
2013-06-04 22:30:41 +00:00
Campbell Barton
2230794e73
yet another check for missing vertex groups needed (for 'Select/Deselect')
2013-06-04 21:54:16 +00:00
Campbell Barton
98d3278189
fix [ #35629 ] Incorrect Rendered Viewport Horizontal Splitting
...
previously the order didnt matter but with viewport render, its noticable.
2013-06-04 21:23:32 +00:00
Campbell Barton
c89c716e84
fix [ #35613 ] Dopesheet, Graph Editor Trouble Selecting Channels
2013-06-04 20:26:58 +00:00
Campbell Barton
c630435b3c
fix own error with removing vertex weights not checking for non-existing weights.
...
however this exposed some other odd behavior.
removing a vertex group would add one if not found but only for meshes, not lattices.
now just skip removal if not found.
2013-06-04 19:37:18 +00:00
Campbell Barton
d1e78aa75d
fix for own error in recent bridge changes, make sure normals are calculated before use.
2013-06-04 17:46:19 +00:00
Brecht Van Lommel
4a7f37f6ed
Fix #35602 : VBO + dynamic topology sculpt did not show specularity.
2013-06-04 17:10:57 +00:00
Brecht Van Lommel
855cfc210e
Fix #35622 : applying modifiers did not give correct smooth shading normals
...
after recent changes to avoid computing unneeded normals.
2013-06-04 16:02:54 +00:00
Brecht Van Lommel
d7bba8bc8b
Fix #35623 : separate mesh operator did not redraw the outliner.
2013-06-04 15:56:14 +00:00
Brecht Van Lommel
9fca5f47bc
Fix #35617 : cycles GLSL object texture coordinates were wrong.
2013-06-04 15:49:34 +00:00
Brecht Van Lommel
601e5ad2f4
Fix #35624 : rendering to a new window, then switching scene in the main window,
...
would still continue to render the previous scene in the render window on F12.
2013-06-04 15:36:00 +00:00
Campbell Barton
ec2c6038ee
use vla's if supported as replacement to BLI_array in subsurf code.
2013-06-04 07:41:21 +00:00
Campbell Barton
84a651c7fa
reduce signed/unsigned conversion in subsurf.
2013-06-04 06:40:35 +00:00
Campbell Barton
c21f7116c0
correct error getting the selection from recent change.
2013-06-04 05:03:36 +00:00
Campbell Barton
48fd740096
edit-mesh improvements to select shortest path
...
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.
Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-06-04 01:23:51 +00:00
Campbell Barton
b537bc011b
fix for missing undo push for drag-toggle.
2013-06-03 19:52:53 +00:00
Campbell Barton
99ead1948e
quiet compiler warning building with internationalization enabled.
2013-06-03 19:20:45 +00:00
Sergey Sharybin
902976e012
Fix #35378 : Shape Key Animation Data still linked when creating full copy of scene
...
Two issues were found:
- Mesh/Curve/Lattice kay blocks weren't copying their actions
when making object data local. This lead to object data using
diffrent AnimData structures which were using the same action.
- Copying actions shall happen after object object data was
localized. This is so because otherwise we'll copy actions
for original AnimData, not for copied one.
Reviewed by Joshua, thanks!
2013-06-03 12:28:46 +00:00
Sergey Sharybin
29d0c8cb19
Fix #35610 : Multiresolution Modifier Complains About Sculpt Mode
...
If multires has got zero subdivisions in sculpt mode, no need
of displaying warning message. It was rather strange decision
which confused artists.
Now multires with zero subdivisions will be ignored silently
when in sculpt mode.
2013-06-03 08:26:12 +00:00
Campbell Barton
790e9d9fa0
fix [ #35311 ] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
...
optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-06-03 05:07:16 +00:00
Campbell Barton
8a1ef33e88
fix [ #35468 ] screen list shows temp layout
2013-06-03 04:06:54 +00:00
Campbell Barton
f658124ca5
fix [ #35477 ] Clicking "Connect Hair" button translates a mesh by it's object location.
2013-06-03 03:47:41 +00:00
Campbell Barton
2a195b7825
fix [ #35501 ] Operator log: some property changes log as [...].(null) = ...
2013-06-03 00:46:20 +00:00
Campbell Barton
3ea4d7ff01
fix [ #35603 ] Crash with "Tag Freestyle Edge Mark"
2013-06-02 23:58:53 +00:00
Campbell Barton
9acadd17a9
fix [ #35592 ] Collada (DAE) exporter messes up vertex colors
2013-06-02 23:53:03 +00:00
Campbell Barton
dfad9b0c09
fix [ #35555 ] Collada: export destroys mesh in some cases
...
add arguments to calculate normals when converting to bmesh:
BM_mesh_bm_from_me, DM_to_bmesh
This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-02 23:20:49 +00:00
Campbell Barton
99b55ef6eb
add asserts when scanfilling or triangulating with zero length normal.
2013-06-02 22:54:00 +00:00
Campbell Barton
ad0305281b
fix [ #35545 ] Weight paint with mirror modifier does not accurate represent bone influence
2013-06-02 22:40:45 +00:00
Campbell Barton
7bb1279279
fix [ #35489 ] mode_set() not working in background mode, Scene change doesn't change mode either
2013-06-02 22:21:45 +00:00
Campbell Barton
0c004723fe
fix [ #35434 ] Segmentation fault switching screen layout from python
...
(take 2), only free popup handlers.
2013-06-02 20:59:00 +00:00
Sergey Sharybin
834492489a
Fix #35599 : MovieClip node crashes when using multilayer exr
...
Multilayer EXR is not supported as a source for movie clip yet,
but there's no excuse to crash!
2013-06-02 19:55:57 +00:00
Tamito Kajiyama
d8c2709414
Better API design for making text datablocks after loading.
...
An optional 'internal' argument was added to the bpy.data.texts.load() operator.
The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty
properties of text datablocks are not editable again.
In the C API layer, BKE_text_load_ex() was introduced to allow for optionally
making text datablocks internal after loading.
2013-06-02 17:52:06 +00:00
Campbell Barton
cfd0438d3c
fix for crash in edgering subd when 3+ disconnected edge rings were found.
2013-06-02 17:02:56 +00:00
Campbell Barton
7068a5eba7
tweak to recent commit, don't show keymap in menu tooltips.
2013-06-02 15:58:43 +00:00
Campbell Barton
ec30e3f00e
corrections to modifiers from recent normal handling changes
...
- solidify didn't define a dependsOnNormals callback (which it should have)
- build wasn't passing on dirty normals.
- decimate wasnt setting dirty normals.
2013-06-02 04:09:29 +00:00
Campbell Barton
e648ca8862
use booleans for modifiers and api callbacks.
2013-06-02 03:59:19 +00:00
Campbell Barton
7ce0ea00a0
code cleanup: remove unused struct
2013-06-02 02:25:40 +00:00
Campbell Barton
a8c55a612b
remove duplicate operator,
...
select-split and unlink-selection did the same thing,
keep select split since it fits closer to mesh editmode and single key access (Ykey).
2013-06-02 00:29:30 +00:00
Campbell Barton
075a910d72
fix regression in reducing normal recalculation [ #35595 ],
...
pass the dirty-normal-state from the input dm to the output.
2013-06-02 00:20:26 +00:00
Ton Roosendaal
c6d1b6c3fc
Bug fix, own collection while testing
...
New OSX "Life resize" was also being called during opening of windows - when things are
not initialized yet. Crashed on opening full-screen window (which is animated in OSX).
2013-06-01 15:24:15 +00:00
Lukas Toenne
8d3cdf292c
Extended max size for group node types from 200 to 400, in case users need long socket names visible.
2013-06-01 12:45:42 +00:00
Dalai Felinto
77e4227c25
fix stubs for blenderplayer linking
2013-06-01 08:59:52 +00:00
Dalai Felinto
eb41fdb367
rna small fixes (bad copy-pasting)
2013-06-01 08:49:51 +00:00
Campbell Barton
876cc99aff
display menu items key shortcuts in the button tooltips.
2013-06-01 05:53:44 +00:00
Campbell Barton
2d4a682a8e
add popup menu to allow python scripts to show popups without having to define a menu class first.
2013-06-01 04:06:38 +00:00