Campbell Barton
aa9ffc0bc2
avoid crashes running screendump and screen editing operators in background mode. (not that these would be useful but better not crash)
2013-06-28 05:39:05 +00:00
Brecht Van Lommel
6d400423f9
Fix #35808 : blender internal viewport with freestyle would keep continuously
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rerendering for no reason.
Update tags were not being done in the proper Main database.
2013-06-27 22:13:40 +00:00
Campbell Barton
eba9b4f6c1
fix for out of bounds read in BLI_path_rel
2013-06-27 20:47:59 +00:00
Campbell Barton
d1f4827a40
IK plugin range check was wrong, could do out of bounds reads.
2013-06-27 19:52:50 +00:00
Gaia Clary
e2e487a877
Fix: Check for locked Vertex Group (returned true where false was expected)
2013-06-27 18:23:03 +00:00
Campbell Barton
73fcfd8651
fix for memory leak in vgroup_copy_active_to_sel
2013-06-27 17:11:23 +00:00
Thomas Dinges
c15b13f78f
Cycles / Ramp closures:
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* Fix crash with negative values in Phong Ramp, and add some checks to survive INF and NAN values.
Patch by Brecht and myself.
2013-06-27 16:08:06 +00:00
Thomas Dinges
c6ce8de20e
Code cleanup / Cycles:
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* Some cleanup for castings.
2013-06-27 15:48:16 +00:00
Campbell Barton
00d9344719
correct previous startup.blend - r57698 (which disabled cycles by accident).
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also correct sequencer grid theme color.
2013-06-27 15:40:32 +00:00
Brecht Van Lommel
4d5fffa1a9
Fix #35809 : dragging a non-active node in the node editor did not work reliably.
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Disabled timer events from the properties editor were cancelling gestures.
2013-06-27 15:07:27 +00:00
Brecht Van Lommel
2403a23953
Fix #35802 : searchbox menu not opening when opened from a popup near the bottom
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of the window.
2013-06-27 14:30:26 +00:00
Brecht Van Lommel
b466a5c9a9
Fix #35890 : memory leak in OS X ghost locale detection.
2013-06-27 13:24:55 +00:00
Thomas Dinges
ee85587a43
Blender 2.68 Release maintenance:
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* Update readme and release-log links to 2.68.
2013-06-27 11:30:53 +00:00
Brecht Van Lommel
fcea195baa
Fix a few DPI/retina scaling issues in the graph editor and movie clip editor.
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Patch #35889 by David Jeske.
2013-06-27 11:29:53 +00:00
Campbell Barton
d665c46a64
fix [ #35884 ] evil bge.types.BL_Shader.setUniformMatrix3()
2013-06-27 07:49:20 +00:00
Gaia Clary
763a737fcc
Changed Tool Tip for clarity
2013-06-27 07:03:40 +00:00
Campbell Barton
29547509b4
fix for adding nodes with a DPI besides 72 causing offset.
2013-06-27 06:49:23 +00:00
Gaia Clary
821c02ddb7
Added checks to Vertex Groups panel to respect locked Vertex Groups
2013-06-27 06:33:01 +00:00
Campbell Barton
35e92f54a1
make screenshot poll for background mode.
2013-06-27 06:21:10 +00:00
Campbell Barton
929bba2bac
fix for crash reading from a freed scene when exiting blender.
2013-06-27 06:16:31 +00:00
Campbell Barton
d574fb95ad
fix for recently added active-vertex weight operators crashing on lattice objects in edit mode.
2013-06-27 05:39:02 +00:00
Campbell Barton
ff39d7b4bf
fix for incorrect selection when running MESH_OT_loop_to_region, running wire-frame operator directly after would crash.
2013-06-27 05:19:25 +00:00
Campbell Barton
3f2ecdcd42
use common suffix's for exec/poll functions in recently added vertex-group operators.
2013-06-27 04:41:04 +00:00
Campbell Barton
603258d763
fix for zero length normalize before scanfill for meshes and other minor changes.
2013-06-27 04:32:44 +00:00
Campbell Barton
3ff36f928c
3d text tool - 'insert lorem' was crashing, also add this to the text menu.
2013-06-27 04:18:01 +00:00
Campbell Barton
f3b7a49d5b
fix for old bug, select more in a nurbs surface would crash (under allocing).
2013-06-27 03:57:59 +00:00
Campbell Barton
2085a42e52
pep8 cleanup
2013-06-27 03:05:19 +00:00
Campbell Barton
bb42703ea3
- remove edge collapse loop operator (now replaced by dissolve).
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- fix missing null pointer check from own recent changes.
- add asserts if BLI path functions are given wrong id's
2013-06-27 01:10:19 +00:00
Campbell Barton
46808dd22c
fix for python api bug: assigning the wrong size array to an RNA property wasn't checking the length and could crash, eg:
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mesh.polygons[0].vertices = (10,)
2013-06-27 01:01:11 +00:00
Campbell Barton
8107c543ec
remove redundant casts
2013-06-27 00:37:42 +00:00
Thomas Dinges
29a82a04fa
Cycles:
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* Assure SSE2 intrinsics are also used on SSE3 CPUs and x86.
2013-06-27 00:03:48 +00:00
Brecht Van Lommel
7902fa57b6
Code cleanup: cycles
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* Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit.
* Remove CUDA kernel launch size exception on Mac, is not needed.
* Make OSL file compilation quiet like c/cpp files.
2013-06-26 23:29:33 +00:00
Thomas Dinges
372c4f80f4
* Comment out change from r57790 to fix compilation for now.
2013-06-26 23:15:52 +00:00
Thomas Dinges
ce06d6d795
Cycles / Brick texture:
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* Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts.
2013-06-26 23:08:18 +00:00
Gaia Clary
dc16faaaaf
Added checks to vertex Weight editor to respect locked Vertex Groups
2013-06-26 22:29:31 +00:00
Thomas Dinges
15f5da4cd4
Cycles / SSE2:
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* kernel_sse2 was built without actual SSE2 intrinsics on x86 systems.
2013-06-26 22:12:23 +00:00
Campbell Barton
329b832dc2
BM_face_legal_splits - perform calculations in 2d (was using 3d vectors for all 2d operations)
2013-06-26 21:47:08 +00:00
Campbell Barton
56a47b6114
avoid calling axis_dominant_v3_to_m3 twice from BM_face_legal_splits
2013-06-26 21:17:10 +00:00
Brecht Van Lommel
a2552c5836
Fix #35882 : render to image editor, ctrl+up fullscreen, click back to previous
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did not work.
2013-06-26 20:51:41 +00:00
Brecht Van Lommel
af36eb86e2
Further fix for #35880 : theme color of enabled option buttons in popups was still
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controlled by the wrong color, now it's controlled by "Menu Back" text color. This
is somewhat confusing but we like some other widgets the standard colors do not
work well on the dark background of popups.
2013-06-26 20:28:12 +00:00
Campbell Barton
5fac3d9db5
remove bmesh arg from BM_face_legal_splits(), don't use a bmesh iterator.
2013-06-26 20:15:02 +00:00
Brecht Van Lommel
2daa901ec0
Fix #35883 : freestyle + envmap render crashed.
2013-06-26 19:23:03 +00:00
Campbell Barton
ca51930a90
fix [ #33068 ] Can't paint weights of some vertices in some situations.
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old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
2013-06-26 18:40:55 +00:00
Campbell Barton
9c85cdceb2
remove unused struct
2013-06-26 16:59:58 +00:00
Antony Riakiotakis
3b0328436f
Fix #35365 Texture cloning not behaving correctly in perspective view
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This issue was caused by doing pespective interpolation of clone uv
coordinates in perspective view. To fix this we need to use perspective
correction for screen coordinates, but return regular barycentric
weights back for clone layer uv coordinate interpolation.
2013-06-26 14:28:39 +00:00
Bastien Montagne
42940807ee
Style cleanup (indent of switch/case in own code).
2013-06-26 13:22:25 +00:00
Bastien Montagne
ba2ee5f5f3
Update osl magic number when updating version ;)
2013-06-26 12:37:48 +00:00
Brecht Van Lommel
ab1a0d6cf7
Fix #35879 : missing 3D viewport redraws when changing lamp settings, after recent
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changes to avoid unnecessary redraws.
2013-06-26 12:33:30 +00:00
Brecht Van Lommel
b7ca8cef35
Fix #35880 : popup menus like F6 redo did not use the right theme color for
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highlighted text, it should use the UI instead of 3D view color.
2013-06-26 12:24:36 +00:00
Brecht Van Lommel
e11e30aadf
Fix Cycles OpenCL issue if context/program creation fails, mistake by me,
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patch #35866 by Doug Gale to fix it.
2013-06-26 12:24:33 +00:00