This was originally fixed in 8ecccddf1c but for some reason
the merge to main didn't include those changes
merge commit: 2e03ca4a5b
The issue was that the wire width was not passed to the shader when using curve objects.
This PR is just the cherry picked changes from the original commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/124774
For very small hotspot regions when trying to select handles on adjacent
strips, selection can sometimes jump to the strip farthest away from the
current mouse cursor position. This happens regardless of "Tweak
Handles" setting, but is most noticeable when it is off.
In the case that two strips are selected at once (which is possible
because internally strip handles are shifted away from the strip body by
a third of the handle size), `mouseover_strips_sorted_get` attempts to
sort these strips to maintain priority, but the logic was backwards --
fix the glitch by sorting strips such that the first strip in the
`Vector` is always the strip closest to the mouse cursor.
Pull Request: https://projects.blender.org/blender/blender/pulls/124708
Was using the old, not the modified name of the brush to build the brush
asset reference, that is used to identify the active brush asset.
The new brush was actually activated, but some of the UI like the asset
shelf would display it as such.
The fix contains two parts:
1. Grease Pencil v3 now stores stroke `init_time` as a float attribute,
it's not enough precisiton for unix timestamp. Now the time value is
truncated to allow better precision. It's still stored in seconds.
2. The previous logic for calculating stroke gap time of the build
modifier isn't correct, it used to only count two starting times as
gap time. Now it's fixed with correct delta time.
Pull Request: https://projects.blender.org/blender/blender/pulls/124350
MNEE tests were disabled on Metal due to the feature not being
supported in macOS < 13.
This commit enables MNEE tests on Metal GPUs if they are using
macOS >= 13, otherwise leave it disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/124709
The motivation is to be able to catch issues like #124705 early on,
by relying on asserts.
The not-so-obvious part of the change is the change in the order of
includes, which is needed for the types.h to have definition of the
kernel_assert().
Pull Request: https://projects.blender.org/blender/blender/pulls/124729
This commit removes the extra initial_pivot_position variable from
SculptBoundary as well as the PBVHVertRef in favor of a single float3.
This value is effectively const for the lifetime of the struct in the
current state, as this value is only calculated and used at the
beginning of the brush stroke.
Pull Request: https://projects.blender.org/blender/blender/pulls/124755
This commit replaces the PBVHVertRef with specific float3 positions for
the edges. To ensure data is displayed correctly, we also remove the
conditional check on updating this data when drawing the cursor to
force recaculating the edge positions on the start of every brush
stroke.
Pull Request: https://projects.blender.org/blender/blender/pulls/124754
Issue happened in very old files only (pre 2.38), where versioning would
allocate tool-settings, without calling initialize logic for painting.
This should be fine, just handle the case properly where initialization
happens later, once the paint mode is actually entered.
Also adds missing default brush setting for this corner-case, where
texture paint data gets initialized only when entering the mode.
Part of #118145.
This brush first stores an array of translations for each vertex and
then reuses those translations for the rest of the stroke. I added
a few utilities to simplify storing the data for all vertices for the
multires and BMesh implementations. Compared to the old code,
computing the translations is skipped for completely hidden or
masked nodes. Also we don't skip hidden neighbors since that gives
better results. That wasn't as easy with the old API.
Pull Request: https://projects.blender.org/blender/blender/pulls/124569
Unions make handling of non-trivial data 'members'... non-trivial.
Since `PointerRNA` is going to become non-trivial, this commit replaces
the Union storing delta, min and max values of editied RNA properties
in `ui_selectcontext_apply`, into a `std::variant`.
It also adds a new accessor to RNA string properties, returning a
`std::string` data, and uses this type to store string properties values
in `ui_selectcontext_apply`.
Pull Request: https://projects.blender.org/blender/blender/pulls/124727
There was a case where we wouldn't convert edit curves correctly,
specifically when the user created an edit curve
(using "Curve Editing") and then changes the stroke outside of
curve editing. This invalidates the edit curve, but does not
deallocate it.
The conversion assumed that any allocated edit curve is valid.
Now we check for the `GP_CURVE_NEEDS_STROKE_UPDATE` flag
to skip invalid edit curves (and use the stroke instead).
color was not taken into consideration when picking a closure using
reservoir sampling, giving closures with dark color much higher weights
than they should have.
This fix multiplies the weight by the average color when picking the
closure, similar as what has been done in principled BSDF.
Pull Request: https://projects.blender.org/blender/blender/pulls/124730
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.
It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.
Pull Request: https://projects.blender.org/blender/blender/pulls/124469
Update the string hashs in SSS OSL closure setup so they match the
strings being used by the SSS node.
This fixes two issues in OptiX OSL:
- SSS Random Walk would render as Random Walk Skin.
- Random Walk Skin wouldn't render at all.
Pull Request: https://projects.blender.org/blender/blender/pulls/124707
This PR will share render graphs between all contexts that run in
the same thread. This allows the draw manager commands to be added
to the same render graph as the UI.
- Fixes debug groups hiearchy. Draw manager would restart a hierarchy as
it wasn't aware of the debug groups already added by the UI
- Removes cpu sync when switching between contexts.
In a future change this is needed to improve discarding resources.
Pull Request: https://projects.blender.org/blender/blender/pulls/124715
- Fixes incorrect handling of incompatible engines. There is a global list of compatible
engines, but `create_cycles_material` didn't use it, displaying an incorrect warning
when using the operator.
- Add `BLENDER_EEVEE_NEXT` to compatible engines.
- Remove `BLENDER_EEVEE` from compatible engines.
- Add render method option. This replaces the material `blend_method`
- Remove material blend method option (replaced by `render_method`)
- Remove material shadow option. Not needed anymore as shadows use
the node tree for evaluation.
**TODO**
- Manual should still be updated. Will be done after this patch lands.
- I did some basic tests. I am not familiar with this operator, but think it
should handle all the different cases. Would be nice to have some
render tests for this to detect regressions.
Implements: #122315
Pull Request: https://projects.blender.org/blender/blender/pulls/124094
Should be no functional changes on user level.
Incidentally, this change fixes memory leak in grease pencil.
For the ease of detecting memory leaks in the future we might
consider adding MEM_CXX_CLASS_ALLOC_FUNCS to the PaintModeData.
But maybe look into this as a separate follow-up.
Pull Request: https://projects.blender.org/blender/blender/pulls/124612
Blender was crashing when sculpting on a frame that had no keyframe
under the playhead.
Use brush from correct context with the help of `BKE_paint_get_active`.
Pull Request: https://projects.blender.org/blender/blender/pulls/124397
Since 7b0ea0f1b4, brushes use the asset system and previews are stored
in the asset source blend files. The bundled ones are part of the
essentials asset library, see
`release/datafiles/assets/publis/brushes/essentials_brushes.blend`.
Note that this doesn't remove the toolbar icons for these brushes yet.
Initially reviewed in (but this commit contains further changes missing
in the PR):
https://projects.blender.org/blender/blender/pulls/123842
Make sure the code that alters the VSE thumbnail to add transparency
(for disabled strips) works on a copy of the image, so that the extra
transparency does not get "stored" into the thumbnail cache.
Pull Request: https://projects.blender.org/blender/blender/pulls/124689
Quickly opening & closing windows could result in an error allocating
the EGL context.
In my tests the window would be created but not display (in GNOME)
hanging for a while although Blender could be usable again after a
while. However some users report this crashing (see #123096).
Change the behavior to match X11, where failure to set the context
makes the GHOSTWindow::getValid return false.
In my tests the Blender window is created after a short delay.
This may also resolve#123096.
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).
This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
`PorpertyRNA *` pointers, and pass them to RNA API.
However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.
This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.
Pull Request: https://projects.blender.org/blender/blender/pulls/124603