* Old boids didn't have all of the necessary data for the new system.
* Changed the particles code so that a check for all necessary data is always done before starting actual dynamics calculations.
Issue with Library linking: if you already have libraries linked in,
and you attempt to link more data, using internally already linked
stuff (like a group with group links) the linkage would fail. It did
resolve on save-load though.
There's a long commented history in this code explaining it. I found
out it was because of manual step-by-step linking versus normal file
reads. In the first case, the "lib pointer map" was missing references.
Crash when deleting Shapekeys, while Graph or Dopesheet was visible.
Caused by RNA collection lookup, which is not checking against index
out of range errors.
Brecht might have to give blessings for this though :)
This is ifdef'd and may be disabled later on, or only enabled in debug mode.
This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock.
Some addons break this rule and need fixing but from my tests blender UI scripts are ok.
* Made changes to the Controller so that dynamically allocated
memory areas (e.g. imported mesh data, winged edges, and a view map)
are released soon after they become unnecessary.
* Added a new feature edge selection criterion based on image border.
When the "Selection by Image Border" option is enabled, feature edges
are selected only if they are within the border of the image being
rendered. The border is defined either by the frame size or a border
region (specified by the Shift-B key in a 3D View window). When large
scenes are rendered, this clipping by the image border leads to less
memory consumption.
* Enabled the "Silhouette", "Border", and "Crease" edge types of
the Selection by Edge Types option by default.
When no edge types are specified, all feature edges including "Ridge",
"Valley" and "Suggestive Contour" are detected at the cost of extra
memory consumption. Disabling these three edge types and enabling
some other edge type leads to less memory consumption. This change
is intended to help new Freestyle users by providing a typical, low
memory consumption default setting.
* Slightly rearranged the UI controls for feature edge selection.
The old blocking "time cursor" wasn't working anymore.
Commit 32798 overlooked that the initialization was
needed.
Now bakes show it again. Note to self: it seems to flash
slightly (like 2.49), need to check on it one day.
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.
The Freestyle tab in the Render buttons has a couple of new
options "Group" and "Group Negation". The Group option specifies
a group of objects (defined through the Groups tab in the Object
buttons), while the Group Negation value is either INCLUSIVE or
EXCLUSIVE. If INCLUSIVE, feature edges belonging to some object
in the group are selected. Otherwise, those feature edges not
belonging to any object in the group are selected.
from Dan Eicher (dna)
This allows automated node tree creation and editing.
developer note, made some changes to the patch.
- removed incorrect use of container_of(), GCC only also, search for the scene instead.
- commented socket min/max access, these are internal use only as far as I can tell.
- commented group/ungroup functions, these use the selection context and are not really data level functions.
- use remove() rather then delete()
Array Modifier: edge indices could be equal to numVerts, causing
bad crashes in derivedmesh. Similar fix to previous here with
face indices. Should poke the coder of this... for now it survives OK.
Particle cache reading: crash when loading .blend on a different
endian system, code was dumping arrays in .blend without DNA.
General warning for devs: avoid generic write_data and dynamic
arrays in DNA.
GRLESS key was missing in RNA key list, so it didn't show up in
keymap editor. Internally support for it worked already.
Thanks to Milos Zajic for showing the fix.