* Cloth now uses the original derived mesh for simulation and a new dm only for applying the simulation result.
* Reverted Campbell's temporary workaround r33406.
this report raised a number of problems with rna paths, while we still dont have multi-dimensional array access, invalid paths were being accepted which confused things.
rna path resolving code was accepting all sorts of invalid input because atoi() just returns 0 for non numeric input.
now check if 0 number == '0' character.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.
added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
also changed notify functions for new bone, hide/reveal, switch direction and parent.
these used ND_POSE or ND_DRAW, replaced with ND_BONE_SELECT since this changes editmode bone hierarchy/selection.
check for alpha channel while saving images that have been painted onto.
It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
- remove report argument from console functions.
- don't update the scroll area while drawing, do this within operators instead.
- dont redraw while selecting text unless selection changes.
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)
Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.
Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
Compositor: MultiLayer image node: on using layer menu, the entire
multilayer file got freed, causing node to collapse and open full
again after a composite.
- commented unused View3D->flag's
- popup dialog now centers over the mouse
- only overwrite image alpha with render settings on save if saving the render result.
When duplicating a mesh that has a mask modifier on it,
the invert option of that modifier dis not copy over.
Report + fix provided by Jacob F. Thanks!
Outliner: if bottom slider was hidden, you still could not click there
on items. Code was using region-mask to clip input, but the mask is not
adjusted for sliders now (keeps view same).
[#24170] Camera inside volume error
[#24838] Light inside Volume material drops on it's walls - it may be double
Problem in a previous bugfix commit, reverted back, the original bug is still fixed too.
Compositor: Texture node only allowed 1 user, with more nodes using it
there was a thread conflict, using same memory for writing values.
Also: brought back the original intention for texture nodes, which is to
be using a "procedural image", not allocating memory for a buffer, but
only allowing to read per pixel. Commit in 2007 (!) allocated full buffers
for texture nodes, without using them even.
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
of different dimensions in one strip could lead to incorrect results
Still TODO: on file open, timeline display happens before preview
display which means: orig_width and height are calculated after the
first draw of N-keys dialog. You have to hit refresh (or scrub one
frame) to get the right values displayed.
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug.
Rather then having it use operator redo, just give an OK button.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated. If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D. This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D. The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results. The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs. This option is disabled
by default.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.
simple example.
def driverFunc(val):
return val * val
bpy.app.driver_namespace['driverFunc'] = driverFunc
... now all drivers can access this function.