Commit Graph

47594 Commits

Author SHA1 Message Date
Janne Karhu
b36ab83778 Fix for [#24958] Cloth pinning not working
* Cloth now uses the original derived mesh for simulation and a new dm only for applying the simulation result.
* Reverted Campbell's temporary workaround r33406.
2010-12-01 12:23:10 +00:00
Campbell Barton
bfe2447f57 partial fix [#23265] matrix_world rna path is visible but returns 0 to drivers without error however accessed
this report raised a number of problems with rna paths, while we still dont have multi-dimensional array access, invalid paths were being accepted which confused things.

rna path resolving code was accepting all sorts of invalid input because atoi() just returns 0 for non numeric input.
now check if 0 number == '0' character.
2010-12-01 10:17:31 +00:00
Campbell Barton
2ada145fa4 fix for crashes trying to resolve paths "location[]" or "location.." 2010-12-01 09:12:54 +00:00
Campbell Barton
fd7728883a increase the reference counts when setting default scene compo nodes else removing them can set the user count < 0. 2010-12-01 08:49:08 +00:00
Campbell Barton
f5f332892c workaround [#24958] Cloth pinning not working
detailed explanation as to why this is needed in report.
2010-12-01 05:59:11 +00:00
Campbell Barton
f801b2bcba bugfix [#23406] DPX Images load darker then saved, UI broken.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.

added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01 02:54:10 +00:00
Campbell Barton
ad0dd98f26 fix for some mistakes in recent commit. 2010-12-01 02:40:13 +00:00
Campbell Barton
b5ba824cf2 patch from JacobF on IRC, copy smoke settings. double checked none of these are used for runtime. 2010-12-01 02:28:08 +00:00
Campbell Barton
0184c62b63 fix [#24990] When extruding bones the outliner does not immediately update
also changed notify functions for new bone, hide/reveal, switch direction and parent.
these used ND_POSE or ND_DRAW, replaced with ND_BONE_SELECT since this changes editmode bone hierarchy/selection.
2010-11-30 23:50:21 +00:00
Campbell Barton
89abb9f2d2 bugfix [#22638] Alpha channel not saved when using texture paint
check for alpha channel while saving images that have been painted onto.
It would be nicer to do this while in paint mode except this isn't so simple with project paint using multiple images at once.
2010-11-30 23:38:31 +00:00
Campbell Barton
d9c23d8d5d minor console changes.
- remove report argument from console functions.
- don't update the scroll area while drawing, do this within operators instead.
- dont redraw while selecting text unless selection changes.
2010-11-30 22:39:41 +00:00
Campbell Barton
df6169dada bugfix [#23423] Multi-window : closing game windows cause blender crash
detect closing window while the BGE runs and exit without crashing, as if Esc was pressed.
2010-11-30 21:51:03 +00:00
Janne Karhu
17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00
Campbell Barton
005feca62d minor rna changes
- set matrix values not to be animatable
- some matrix values were still accessed as 1d arrays.
2010-11-30 20:22:26 +00:00
Campbell Barton
435f0ee153 missing NULL check in own recent commit, 2010-11-30 19:12:17 +00:00
Campbell Barton
a1b8bc93e2 remove unmaintained windows and unix game engine plugin code. 2010-11-30 19:08:44 +00:00
Campbell Barton
42d6603cae Add option for CMake to build libredcode, also use CODEC prefix for ffmpeg, quicktime & sndfile options. 2010-11-30 18:52:39 +00:00
Ton Roosendaal
c22dcbdd64 Bugfix #24976
Compositor: MultiLayer image node: on using layer menu, the entire
multilayer file got freed, causing node to collapse and open full
again after a composite.
2010-11-30 18:46:34 +00:00
Campbell Barton
236a11ca63 misc small changes.
- commented unused View3D->flag's
- popup dialog now centers over the mouse
- only overwrite image alpha with render settings on save if saving the render result.
2010-11-30 18:07:44 +00:00
Ton Roosendaal
61c0de3f48 Bugfix #24986
When duplicating a mesh that has a mask modifier on it,
the invert option of that modifier dis not copy over.

Report + fix provided by Jacob F. Thanks!
2010-11-30 15:39:38 +00:00
Campbell Barton
79d9023f55 bugfix [#24974] "select all" in weight paint -> face selection mode selects all bones instead of all faces
face mask mode overrides pose mode keys. also removed function call from transform code.
2010-11-30 05:15:58 +00:00
Campbell Barton
050e863560 bugfix [#24798] Texture panels are shown in wrong order 2010-11-30 01:03:17 +00:00
Tamito Kajiyama
5eb840f910 Fix for a wrong call of RNA_def_struct_sdna(). 2010-11-29 21:32:47 +00:00
Tamito Kajiyama
2f52fa7820 Fix for properly unlinking target object pointers when objects are deleted
from scenes.
2010-11-29 21:24:55 +00:00
Campbell Barton
51a66c27f3 replace overly verbose matrix creation for BGE camera, typo fix from MikeS. 2010-11-29 20:57:02 +00:00
Campbell Barton
a5cac5434a bugfix [#24969] Python Console bug: inserting a large text leads to strange caret behavior
Caret wasn't wrapping.
2010-11-29 20:42:03 +00:00
Ton Roosendaal
01169dd632 Bugfix #24971
Outliner: if bottom slider was hidden, you still could not click there
on items. Code was using region-mask to clip input, but the mask is not
adjusted for sliders now (keeps view same).
2010-11-29 17:10:46 +00:00
Ton Roosendaal
1c0d7d6815 For all buttons with search-menu option, the button will show a
red-alert drawing when input doesn't exist. Will help debugging
when messing with uv-layer names, vertex groups, etc.

Also closes bugreport #24905
2010-11-29 15:25:06 +00:00
Ton Roosendaal
8272ec2302 Description of BLI_strncpy() and BLI_strdupcat() were mixed up.
IRC reported by OniNiubbo
2010-11-29 14:29:30 +00:00
Ton Roosendaal
ceebc3598f From the todo:
Save or load .blend file shows cursor 'wait' again. Is clear to indicate
a totally blocking operation.
2010-11-29 13:14:51 +00:00
Campbell Barton
1dd1cea06e fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,
This define wasn't set in some parts of the BGE causing problems with the view matrix.
in CMake define for the entire BGE fixes this.
2010-11-29 07:56:45 +00:00
Matt Ebb
04d3741947 Fix [#24964] HISTOGRAM: Inconsistency in spaces 2010-11-29 07:37:20 +00:00
Matt Ebb
5fe2a16385 Fix [#20241] half-transparent objects in volume have no shadow. 2010-11-29 07:07:08 +00:00
Campbell Barton
e8397e6193 include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-29 04:35:56 +00:00
Matt Ebb
4c82be95fd Fix:
[#24170] Camera inside volume error
[#24838] Light inside Volume material drops on it's walls - it may be double

Problem in a previous bugfix commit, reverted back, the original bug is still fixed too.
2010-11-29 01:05:20 +00:00
Campbell Barton
ab713ee1f4 fix [#24921] Crash after inserting keyframing UV coords and changing frame in edit mode
zero length arrays were still having their members accessible.
2010-11-29 00:18:26 +00:00
Ton Roosendaal
49102a84d1 Variable declaration in code, not allowed!
Also made it NULL, looks nicer than 0 ;)
2010-11-28 18:54:43 +00:00
Ton Roosendaal
d01054da0f Bugfix #24933
Compositor: Texture node only allowed 1 user, with more nodes using it
there was a thread conflict, using same memory for writing values.

Also: brought back the original intention for texture nodes, which is to
be using a "procedural image", not allocating memory for a buffer, but
only allowing to read per pixel. Commit in 2007 (!) allocated full buffers
for texture nodes, without using them even.
2010-11-28 18:34:16 +00:00
Peter Schlaile
510920a299 == Sequencer ==
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
  of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview 
display which means: orig_width and height are calculated after the 
first draw of N-keys dialog. You have to hit refresh (or scrub one 
frame) to get the right values displayed.
2010-11-28 18:23:21 +00:00
Ton Roosendaal
b7d0715284 Bugfix #24953
Compositor: If scene render size changed, a Texture node didn't get tagged
to re-render, using previous size instead.
2010-11-28 16:36:36 +00:00
Campbell Barton
2840d524e0 fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible
We had 3 reports of not being able to add images in editmode which was a workaround for redo in editmode bug.
Rather then having it use operator redo, just give an OK button.
2010-11-28 12:38:29 +00:00
Campbell Barton
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
Tamito Kajiyama
7f2829d30e Fix for a compilation issue with MinGW32. The problem was reported
by Dazzle through the BA Freestyle thread, thanks!
2010-11-28 02:48:37 +00:00
Guillermo S. Romero
9d3a17922c Detect Gallium driver. Extend NPoT workaround to opensource drivers. 2010-11-27 19:59:00 +00:00
Ton Roosendaal
f973be9fe4 Bugfix #21385
Blender MultiLayer openEXR files now save with correct scanline order.
Code also provides backward compatibility. Also thanks to Troy Sobotka!
2010-11-27 19:33:40 +00:00
Martin Poirier
1e579c780c [#24935] Proportional translation size stuck to none
Adjust hard and soft limits on proportional size operator property.

Prevent zero in old files with reset if under hard limit (in tools settings).
2010-11-27 19:18:13 +00:00
Campbell Barton
6c7403b8bd bugfix [#24944] Crash on attempting to keyframe HSV color
prevent eternal loop
2010-11-27 18:30:56 +00:00
Tamito Kajiyama
a04603d2a0 Merged changes in the trunk up to revision 33348. 2010-11-27 12:48:35 +00:00
Tamito Kajiyama
5c26fd6c4c New option for taking account of face smoothness in view map calculation.
With this option disabled, the smoothness of faces is ignored and
jagged feature edges (when seen from a three-dimensional viewpoint)
are generated.  If the new option is enabled, face smoothness is taken
into account during the view map calculation, resulting in smooth
feature edges in 3D.  This generally leads to more stable strokes, and
also permits more stylization possibilities relying on the feature
edge smoothness in 3D.  The downside of smooth feature edges is that
the visibility is mathematically not well-defined and may cause some
artefact in rendering results.  The new option is thus intended to
allow users to try both jagged and smooth feature edges and see which
ones would fit individual application needs.  This option is disabled
by default.
2010-11-27 11:23:11 +00:00
Campbell Barton
02cc80691d python access to driver namespace, rather then have a textblock defined for drivers allow scripts to add functions directly.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.

simple example.

  def driverFunc(val):
    return val * val
  bpy.app.driver_namespace['driverFunc'] = driverFunc

... now all drivers can access this function.
2010-11-27 02:39:51 +00:00