Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
4a804855b2 console text underscore would draw outside the view for larger font sizes. 2010-11-27 00:56:18 +00:00
Campbell Barton
5e6c0bcded fix for fix r33330, bug [#23118].
combing hair the view matrix wasn't updated so depth comparison was incorrect.
2010-11-27 00:23:06 +00:00
Campbell Barton
dbf01ba68c Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect.
On my system it set the ambient color value to 1.0.
2010-11-26 23:38:23 +00:00
Michael Fox
d47a519cbb added option to turn off Text anti-aliasing in the UI
(userpref->system), with a great help from brecht (its been way too long
for me).

However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.

this commit also makes it possible to do all kinds of UI textrender options
2010-11-26 22:12:46 +00:00
Sergey Sharybin
8f4d8ad5bc Fix #24914: 3D text glitch and crash
Crash was caused by invalid utf8 sequence pasteing from the clipboard.
Prevent memory corruption by giving utf8slen() the same rules of bytes checking
as utf8towchar() does.
2010-11-26 18:13:27 +00:00
Campbell Barton
16feaf02af remove support for rna resolving paths with collection['name'], only support collection["name"],
added r31826.

This is valid python syntax but I rather be strict with data path format else it becomes harder to parse them if we try to support this.
it means checks like fcurve.data_path.startswith('pose.bones["SomeBone"]') isn't ensured to work, since blender uses "" quotes everywhere for keyframe paths I dont think its an advantage to allow users to do it differently.
2010-11-26 17:25:06 +00:00
Thomas Dinges
d6a90a6bff Rigid Body Joint Constraint:
* RNA fix for my last commit, we want the last 3 items of the array, not the first 3, added get/set functions.
2010-11-26 17:11:16 +00:00
Sergey Sharybin
fb42188c18 Update nurb keyindex data when subdividing -- shape key data wouldn't be lost anyway 2010-11-26 17:08:22 +00:00
Campbell Barton
cfd3b11630 fix building blenderplayer and a divide by zero bug with the console view. 2010-11-26 17:07:31 +00:00
Campbell Barton
cf0820d628 change monospace font to be an extern, not good final design but better then loading the same font 3 times.
need to load twice still because render may use the font in a thread.
2010-11-26 16:33:42 +00:00
Janne Karhu
4efffc90f9 Bug fix: voxeldata texture extension didn't work.
* Code was using tex->extend instead of vd->extend.
2010-11-26 14:33:44 +00:00
Campbell Barton
f2c9eff803 lasso select wasn't comparing the depth with particle selection, where border and circle select do. 2010-11-26 13:40:47 +00:00
Campbell Barton
a44acdf348 bugfix [#23118] Blender freezes when combing hair - OS X path changes related?
- glReadPixels() was running to get the depth on each pixel, this works fine one some cards but was locking up on OSX.
- Replace glReadPixels() call with a single call to view3d_update_depths() right after view3d_validate_backbuf(), so the depths are only read once.
- Unrelated to the changes above, but should improve performance: view3d_validate_backbuf() was being called on every redraw while combing, now only call once when combing starts.
2010-11-26 12:57:35 +00:00
Campbell Barton
c2cd9ab039 remove calls to update the depth buffer while in particle editmode, this calls glReadPixels() for the viewport which is slow on some systems and the depths are currently not used. 2010-11-26 12:38:42 +00:00
Lukas Steiblys
d3ec9753c4 freeing all free GPU buffers every frame could be a performance issue and is not necessary 2010-11-26 11:20:03 +00:00
Dalai Felinto
b8572527df follow up of "Bugfix #23576" (Logic UI) - replacing hardcoded values by RNA_struct_is_a + making rna_sensor future proof 2010-11-26 03:58:31 +00:00
Brecht Van Lommel
ca6cc30368 Fix #24855: disabling shadows didn't disable AO/env with ray transparency
and AO multiply mode.
2010-11-26 03:50:14 +00:00
Dalai Felinto
9d9a88348e BGE Bugfix: [#24926] Sensor 'Radar' les axes X+ et Y+ ont été inversé. (oui, a french bug report :)
we were using SENSOR_RAY for the radar sensor axis. However the Ray axis is inverted (God knows why) so I created a set of defines only for radar sensor.

Also I thought it was a good idea to replace some hardcoded values in Radar and Ray codes by their defines in DNA_sensor_types.h (similar to what Benoit did for Armature Sensor, so I see no problem on that).
2010-11-26 03:37:08 +00:00
Brecht Van Lommel
886e7a7f45 Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect. 2010-11-26 03:31:12 +00:00
Campbell Barton
a7cce73fd0 fix [#24900] Texture paint mode broken
own commit r33070 broke this.
2010-11-26 00:52:37 +00:00
Janne Karhu
b0df3a29f2 ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures although they report the GLEW_ARB_texture_non_power_of_two extension. 2010-11-25 22:15:04 +00:00
Janne Karhu
5d0b3a5230 Smoke domain resolutions were calculated wrong for non-cube domains in some cases. 2010-11-25 22:13:40 +00:00
Campbell Barton
2b4cf2ac8d bugfix while looking into [#24900], color wasn't being set for face-mask mode. 2010-11-25 21:59:12 +00:00
Campbell Barton
6f1077ed2c bone roll recalculate, option to use active bones Z axis. 2010-11-25 20:50:50 +00:00
Campbell Barton
95d8cfc25d bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector().

- Obvious bug fixed where Z-Up didnt work right.
- More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate.
- Axis Only option, ignore the axis direction, use shortest rotation to align bones.


ED_rollBoneToVector() changes:
- would give bad roll when the axis wasn't normalized or perpendicular to the bone.
  some callers accounted for this but not all.
- option to align to the axis but not the direction.
2010-11-25 19:49:07 +00:00
Lukas Steiblys
b9b9ac75bc fix for https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498
[#24442] GLSL + VBOs
2010-11-25 17:36:03 +00:00
Campbell Barton
dd8a55b23f new vectors that were the result of functions or operators were not using the same subclass as the vectors they were derived from. 2010-11-25 16:00:06 +00:00
Campbell Barton
c8fb984ee6 bugfix [#24916] Blender Crash after inappropriate Merge-Command 2010-11-25 15:03:36 +00:00
Sergey Sharybin
2d0a1f4de2 Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)
This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
2010-11-25 14:56:02 +00:00
Campbell Barton
e3fa2d8be8 found some errors while looking into bug #24909, in exceptional cases where the PNG could not be saved it could leak memory and not close the file. 2010-11-25 14:00:11 +00:00
Janne Karhu
22b3f2228f Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy
* Apparently some compilers don't respect proper operator precedence, so added some parentheses around to make inline conditionals unambiguous.
2010-11-25 11:38:55 +00:00
Joshua Leung
9f18e066fc Spline IK Bugfix:
Binding code had off-by-1 error, which meant that when "Even Divisions" was disabled the length of the wrong bone would get used. 

This error was most noticeable when the lengths of the bones were quite different - for example, a chain with 3 bones of increasing length. Thanks to "Julius" on BlenderArtists for catching this. Cheers!

---

Also, simplified the binding code loop a bit to prevent this sort of error in future.
2010-11-24 23:36:36 +00:00
Damien Plisson
49f63589ab OSX: Patch associated with Python update to 3.1.2.
Thanks to Jens Verwiebe for making the build and the patch to make the Game Engine build again with it.
2010-11-24 21:39:07 +00:00
Campbell Barton
9371a800b7 drivers could reference invalid index values outside the bounds of the array. 2010-11-24 21:33:07 +00:00
Campbell Barton
c5f7207948 fix for crash introduced r33257, also tag some vars as unused. 2010-11-24 20:13:37 +00:00
Campbell Barton
6f71d575bf fix [#24893] Minor error message glitch 2010-11-24 19:06:56 +00:00
Campbell Barton
315879db11 bugfix [#24884] Loading any preset leads to crash
caused by own recent commit. update uv operator template too.
2010-11-24 18:37:54 +00:00
Campbell Barton
2c70b1785c bugfix [#24887] Crash on snapping verts on other object
now the derived mesh and the editmesh will always have matching faces.
2010-11-24 18:02:35 +00:00
Ton Roosendaal
337f95dfab Bugfix #24887
Crash in snapping, bvh tree. Wrong check for numFaces here.
Fixed the crash by adding test for face pointer, but not sure
what the coder intended here. Needs investigation, left XXX remark.
2010-11-24 17:13:02 +00:00
Campbell Barton
bc9f1642bd fix for crash canceling fly mode. 2010-11-24 16:54:18 +00:00
Ton Roosendaal
117d11021e Bugfix #24847
When report error was drawn in info header, using border select
or paint brushes flickered. Was caused by Triple Buffer method
not checking for correct redraw case.

Also made report redraws less aggressive, it was drawing the info
header all over with 50 FPS for 10 seconds. Made it 20 FPS, and 
added code to only send notifiers for actual changes.

As todo note for future: animated UI options could get better
caching to cope with slower refreshes.
2010-11-24 16:34:38 +00:00
Ton Roosendaal
6470078bca Typo in commit... for some reason rna_xx.c files compile without warning? 2010-11-24 15:05:54 +00:00
Campbell Barton
7c7307edbf add a window manager to files loaded from 2.4x in background mode. (partial fix for [#24882]). 2010-11-24 14:40:03 +00:00
Ton Roosendaal
c19dd6a7b2 Bugfix #23576
Logic Window: Actuator type options in menu didn't show special options
for Armature or Mesh when 'show selected' was used.

Dalai proposed a nice new RNA feature for inherited types, but with
only two exceptions handled, it was easy to code this check.
2010-11-24 14:34:16 +00:00
Brecht Van Lommel
c7c034fedb Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but
not ported to 2.5x, implemented a bit different now to fit RNA better.
2010-11-24 14:05:53 +00:00
Campbell Barton
40d7da495e correction while looking into another bug, setup_app_data() will always free window manages if mode==0, but had left the contexts manager variable which could be used later. 2010-11-24 14:05:09 +00:00
Campbell Barton
16537d8dbc fix [#24879] "Feather" symmetry option in sculpt mode crashes.
rotate_m4() was being called with axis=0
2010-11-24 12:38:18 +00:00
Campbell Barton
4235a9ff02 when fail to read a blend, report the filepath too, less confusing when chaining together multiple blends. 2010-11-24 12:17:26 +00:00
Janne Karhu
8df8b42144 Fix for [#24877] Cloth + hair bug
* Particles needed the original index layer, but didn't ask for it.
2010-11-24 11:37:09 +00:00
Janne Karhu
2512c6ce88 Fixes for [#24862] Fluid Simulator issues
* Fluid baking (using the job system) didn't update the "lastgoodframe" anymore, so reversing the frames didn't work. Now the last valid frame is checked by going through all fluid bake files when "reverse frames" is selected.
* There was all kinds of fancy checks done in the fluid modifier for reading a different frame in different cases, but as the "lastgoodframe" was really not working I don't see the point of this whole code, so removed it for now. The new functionality is: if the fluid data for current frame exists use it, otherwise just return unmodified domain mesh without any fancy backup plans.
* There were also some errors on reading uncompleted files (scrubbing timeline while bake was running), so I made the fluid file reader just return null if the number of faces didn't correspond to to actually read data. Previously this just printed an error to the console.
2010-11-24 10:56:15 +00:00