Commit Graph

37348 Commits

Author SHA1 Message Date
Bastien Montagne
dcbee8ef07 UI messages fix: no end point in tips! (from r55055). 2013-03-05 15:15:53 +00:00
Campbell Barton
f2bb536994 code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things. 2013-03-05 14:47:49 +00:00
Brecht Van Lommel
6537771410 Simple deform modifier: replace factor property by angle for twist and bend
modes, so we can show degrees rather than radians. Still refers to the same
DNA variable to keep backwards compatibility.

Patch #33807 by Gottfried Hofmann.
2013-03-05 14:42:06 +00:00
Sergey Sharybin
a31c0bcc64 View All operator for motion tracking dopesheet. 2013-03-05 12:41:17 +00:00
Ton Roosendaal
dab6f8f559 Bug fix #34534
Fix for 2.66a

The new Copy/Paste objects feature could hang in eternal loop.
Only happens for objects that refer to another scene via linkage.

This fix then crashed Blender, needed to add a NULL check for screens.
2013-03-05 11:19:21 +00:00
Lukas Toenne
4caa3ae8b9 Sanity check in the cut-links operator, make sure preview jobs are not running before modifying the node tree. 2013-03-05 09:34:17 +00:00
Lukas Toenne
6e76d53855 Fix #34507, adding reroute node into invalid links would crash the compositor.
Compositor relies on correctly tagged invalid links, but the nodeInternalRelink function used to replace reroute nodes in localization did not correctly take this flag into account. If a node replaces a link with an invalid upstream link the resulting link must also be flagged invalid.
2013-03-05 09:34:14 +00:00
Campbell Barton
dc4be68cb9 fix for building with msvc 2013-03-05 07:39:52 +00:00
Campbell Barton
02caa05764 code cleanup: remove unused argument from bli_builddir 2013-03-05 07:36:30 +00:00
Campbell Barton
47c47ef7a2 fix for building with mingw in since recent changes. 2013-03-05 07:02:59 +00:00
Campbell Barton
fcc807f294 code cleanup: remove unused member of direntry struct, also add include for building on osx. 2013-03-05 06:38:43 +00:00
Campbell Barton
384948908a patch [#34103] path_util_split_dirstring.patch, path_util_split_dirstring_2.patch, path_util_split_dirstring_3.patch
from Lawrence D'Oliveiro (ldo)

Get rid of BLI_splitdirstring, replace with calls to BLI_split_dirfile, BLI_split_dir_part and BLI_split_file_part as appropriate.
2013-03-05 06:26:10 +00:00
Campbell Barton
34233e7fd6 patch [#34103] path_util_cleanups.patch
from Lawrence D'Oliveiro (ldo)

- Better argument name for BLI_cleanup_path and BLI_cleanup_file
- remove redundant BLI_add_slash already done by BLI_cleanup_dir
2013-03-05 04:35:14 +00:00
Campbell Barton
65d6cecd68 patch [#34103] storage_bli_dir_contents.patch
from Lawrence D'Oliveiro (ldo) 

BLI_dir_contents no longer changes current working directory.
2013-03-05 04:24:53 +00:00
Campbell Barton
2fc10e3303 patch [#34103] storage_bli_file_size.patch
from Lawrence D'Oliveiro (ldo)

more efficient implementation of BLI_file_size that doesn't open the file.
2013-03-05 04:11:55 +00:00
Campbell Barton
b8315afeed patch [#34103] fileops_file_is_writable.patch, fileops_file_is_writable_2.patch
from Lawrence D'Oliveiro (ldo)

More efficient implementation of BLI_file_is_writable using access(2) instead of actually opening file.
2013-03-05 03:59:38 +00:00
Campbell Barton
e39f05e5fa patch [#34103] fileops_1.patch
from Lawrence D'Oliveiro (ldo) 

Add comments and use of bool type in fileops.c
2013-03-05 03:53:22 +00:00
Campbell Barton
1a9cde8b99 patch [#34103] dir_contents.patch
from Lawrence D'Oliveiro (ldo)

- storage.c: Simplify BLI_dir_contents and make it and its internal subsidiary routines reentrant
- Moved common code for disposal of a struct direntry to new routine BLI_free_filelist in storage.c, and put calls to it in interface_icons.c and filelist.c
- Took out inclusion of BLI_fileops_types.h from BLI_fileops.h and put it explicitly into .c files that need it (which turned out to be only 7 of the 35 files that were including the former)
2013-03-05 03:44:47 +00:00
Campbell Barton
f44b54d2a7 patch [#34103]
from Lawrence D'Oliveiro (ldo)

More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places
- storage.c: make some variables only used in bli_builddir local to that
- storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor
- path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well
- path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error
-  blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
2013-03-05 03:17:46 +00:00
Antony Riakiotakis
47c1570e68 Image buffer rectangle operation optimization: Remove a switch statement
outside of loop and remove a function call. Should give a little speedup when
painting inside the image editor.
2013-03-05 02:47:00 +00:00
Antony Riakiotakis
044955276a Convert paint stroke code to write region instead of screen coordinates
on mouse event coordinates. Every paint mode operated on and converted
back to region coordinates, texture paint does so too so this will help
in unifying the systems.

ALERT! POSSIBLE BREAKING COMMIT:

I have tested all paint systems that use the stroke code and they look
like they work well but I would appreciate it if more eyes could test
this.
2013-03-04 22:55:53 +00:00
Campbell Barton
0d5b028d43 patch [#34103] use boolean in path functions and add comments.
path_util_1.patch from Lawrence D'Oliveiro (ldo)
2013-03-04 19:27:51 +00:00
Campbell Barton
013a176c52 patch [#34103] use booleans for extensions testing.
bli_testextensie.patch - from Lawrence D'Oliveiro (ldo)
2013-03-04 18:36:37 +00:00
Sergey Sharybin
495aa863ae Fix for incorrect subpixel precision of marker when using track offset
Issue was caused by the way how pattern sampling happens in case of
anchored display: track offset is applying on search buffer which
means offset is rounding to an integer. Fractional pat of offset was
completely ignoring which lead to jumps in pattern buffer.

This was only a visualization issue in track preview widget.
2013-03-04 18:30:48 +00:00
Ton Roosendaal
d1d01ed522 Bugfix
For 2.66a

Allow trackpad and magic mouse swipes to control brush size for circle select.
(Similar to mousewheel).
2013-03-04 17:06:16 +00:00
Brecht Van Lommel
7891a92651 Fix for texture preview render with show alpha enabled, now it shows no
transparency when use alpha and calculate alpha are disabled.

It's a bit arbitrary as it's not possible to fully visualize the output
of a texture, that depends on how it's used in the texture stack, but this
is a bit more in line with what you might expect.
2013-03-04 16:37:05 +00:00
Antony Riakiotakis
9de5c35ce0 Avoid clearing the depth buffer when using full screen quads for
gradients
2013-03-04 16:34:37 +00:00
Antony Riakiotakis
f5a28a288b Change default margin for bake to 16 pixels 2013-03-04 15:58:40 +00:00
Brecht Van Lommel
42ca1c8dcd Fix for image transparency backwards compatibility. Now the texture datablock has
a Use Alpha option again. This makes the case where you enabled Premultiply on the
image and disabled Use Alpha on the texture work again.

That's mostly useful when you have a straight alpha image file which has no useful
RGB colors in zero alpha regions (e.g. renders). Then sometimes you don't want to
use the alpha for the texture stack mixing, but you still want to multiply it into
the RGB channels to avoid a blocky transition into zero alpha regions.

This also removes the version patch that copied image datablocks because it's not
reliable and might be causing bug #34434. This does mean we are no longer backwards
compatible for cases where two different texture datablocks with Use Alpha enabled
and disabled where using the same image.
2013-03-04 13:18:14 +00:00
Sergey Sharybin
7a1086d9a1 Fix #34475: Weird noise bug with Texture nodes
Made Texture compositor input node single-threaded since
texture trees are not thread-safe.

Also fixed texture being flipped horizontally and vertically.
Why nobody noticed this for 3 releases already??
2013-03-04 13:14:21 +00:00
Gaia Clary
86ff11fe47 Collada: Added ngon support to Vertex Color exporter 2013-03-04 13:12:56 +00:00
Sergey Sharybin
f691ee0627 Fix #34501: Painting on image editor with texture brush causes memory leaks in render module
Issue was caused by svn rev54721 where donequeue wasn't fully handled
in cases rendering was canceled, which lead to some render results
unfreed.
2013-03-04 12:40:24 +00:00
Ton Roosendaal
4fd2230755 Bugfix #34493
Should go to 2.66a

Image Sequence texture now allows to animate "Offset" again with fcurves.
This was disabled for 2.65, it only works for fcurve key inserting (not
for drivers), but too many people have been using to animate character
textures already...
2013-03-04 09:55:43 +00:00
Dalai Felinto
8ea7b742f6 bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman)
Fix for 2.66a

""We can't pass the results of canvas->GetViewPort() directly because canvas->SetViewPort() does some extra math""
Bug introduced during 2.65 series in the refactor to use canvas->SetViewPort instead of direct opengl calls for viewport
(53305, 53392, 53393)
2013-03-04 08:45:42 +00:00
Dalai Felinto
a3b47ede17 BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - likely an alpha problem
Fix for 2.66a

With help from Daniel Stokes and Mitchell Stokes.

This bug always existed in OSX, but started showing up in Windows and Linux on review (54745 + 54747)
[the patch to enable alpha buffer for all OSs]

A better fix would be to use RAS_IRasterizer::SetAlphaBlend(GPU_BLEND_SOLID);
but I think gpu_verify_alpha_blend() is not switching to SOLID because
GTS.alphablend is GPU_BLEND_SOLID (even though GL_ALPHA_TEST is enabled).

Anyways, this is not something worth tackling now, since in terms of functionality it shouldn't matter.
2013-03-04 08:22:20 +00:00
Campbell Barton
9b5edeb881 code cleanup: view3d_clipping_test was making a vector copy for no reason. 2013-03-04 07:15:09 +00:00
Campbell Barton
634d783268 fix [#34416] Sculpt with ALT-B affects unseen mesh parts 2013-03-04 07:11:42 +00:00
Campbell Barton
ef0edd1afc fix [#34473] Blender Crashes on toggling modes, dynatopo sculpt/object mode. 2013-03-04 05:25:16 +00:00
Campbell Barton
24da4a6032 fix [#34490] Copy and paste floating point number fields losses precision
- copy now gets up to 6 decimal places
- copy and UI float button editing now strip zeros: 1.000 -> 1.0
2013-03-04 04:21:51 +00:00
Campbell Barton
c2157518de fix [#34369] applying screw modifier turns object to black 2013-03-04 01:57:29 +00:00
Campbell Barton
2921d48239 code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
Gaia Clary
7835126419 Collada: Fix: do not export controllers when shape_key exporting is disabled 2013-03-04 00:28:25 +00:00
Gaia Clary
f19206a361 Collada: Fix export of Normals where shading is set to smooth 2013-03-04 00:17:20 +00:00
Thomas Dinges
34b30f8474 Fix for [#34509] minor theme panel color issue
* panelcolors.back and panelcolors.header were missing in resources.c for the 3D View.
2013-03-03 17:30:23 +00:00
Antony Riakiotakis
f4320ad2ed Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename
brush_drawcursor to a more indicative of its users name until paint
cursor unification is done.
2013-03-03 16:33:39 +00:00
Gaia Clary
4774357b59 Collada: exported normals now based on MPoly instead of MFace 2013-03-03 13:53:32 +00:00
Sergej Reich
ceaf8e48ef rigidbody: Revert to running simulation on frame update
Instead of flagging the rigid body world for frame update just call
BKE_rigidbody_do_simulation() recursively for all scenes.

This avoids having to constantly check if the simulation needs to be
updated.
2013-03-03 06:09:48 +00:00
Sergej Reich
5ff6a5c6ab rigidbody: Fix inconsistency with world rebuilding
The rigid body world could be rebuilt on start frame and one frame after
start frame. The latter was necessary sice animation playback usually
doesn't start at start frame.
This lead to different simulations depending on which frame the
simulaton was rebuilt when animation was involved.

Now we only rebuild the world on start frame.
This is actually tricky to do since, as mentioned above, animation
playback starts on second frame. To work around this we rebuild the
world before the actual update.
The alternative would be to rebuld the world on every simulation change
(like the other simulations do it) but this is an expensive operation
and would be too slow.
2013-03-03 06:09:45 +00:00
Campbell Barton
b390192b70 code cleanup: de-duplicate cast modifier logic, had 'optimization' which was only saving a NULL check per loop, causing most of the logic to be copied, ~130 lines. 2013-03-03 05:43:47 +00:00
Campbell Barton
79e80d8322 code cleanup: ~400 duplicate lines for AO form factor math. 2013-03-03 05:07:58 +00:00