The PBVH vertex positions accessor functions have to match the logic in
`sculpt_update_object`. When there were topology changing modifiers
before deform modifiers it didn't. `BKE_crazyspace_build_sculpt` just
skips the topology changing modifiers, and the resulting positions
are stored in `ss.deform_cos`, which we need to access here.
Pull Request: https://projects.blender.org/blender/blender/pulls/130139
The Join operator for Grease Pencil was making a shallow copy of the drawings
array, with the assumption that the source object would no longer be needed.
This is not the case, the source object is still in the blend data and still
shares the same drawings pointer as the target object. This is invalid, the
drawings should owned by one object.
To fix this the patch makes a deep copy of the drawings so the source and target
have their own sets of drawings. Data is still shared at the CustomData level,
so these copies are not very expensive.
Pull Request: https://projects.blender.org/blender/blender/pulls/130140
Check the error status from the function that updates the active vertex.
Also add `PROP_HIDDEN` to the operator's properties so the redo panel
doesn't show; that seemed extra weird to display on failure.
Pull Request: https://projects.blender.org/blender/blender/pulls/130142
When the duration of a frame is shorter than the build time specified in
the modifier, build modifier should shorten the build time to allow the
frame to be fully built within the frame duration. This fix made the
timing behaviour the same as GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/129894
Essentially, any operator modifying Blender data should enable this
`UNDO` option, else bad things (corruption, crashes...) are likely to
happen.
* Added a new Operator example to explain this topic.
* Updated some existing Operator examples that were not correct anymore.
* Added a new small section in the gotchas page linking to it.
* Added also short reminder about this in the `UNDO` 'tooltip'
description itself.
Related to #77557.
This was added 7 years ago as 'safe' preservation of previous behavior,
when ID copying was refactored and more control was added over its
behavior.
However, it was never removed since then, even though `NO_PREVIEW` flag
has been part of the `LOCALIZE` copying behavior since many years.
So time to remove this enforced bahevior and use the API as designed. If
this causes new issues, they will have to be fixed in code calling the
ID copy API (most likely by simply adding the `NO_PREVIEW` flag to the
copy options).
The snap cursor internally snaps to the Face to define the occlusion of
the Grid or to calculate the "Surface" orientation set by the tool.
Even though this is not the snap point enabled by the user, this
internal Snap to Face takes precedence over the Snap to Grid that is
enabled by the user.
To solve this, the solution is to do a second snap test but now only to
Grid and using the hit point as a reference for the closest grid.
Also fixes Absolute Increment Snap not being detected as Grid by the
tool.
Pull Request: https://projects.blender.org/blender/blender/pulls/130092
This was caused by ba28469e, which subtracted the start of the
offsets array, so it can't be used for "max array size" any more.
Use the "last()" entry directly to correctly size the view
positions array.
Pull Request: https://projects.blender.org/blender/blender/pulls/130127
After applying fill tool, the `LEGACY_RADIUS_CONVERSION_FACTOR` was not
multiplied back so the value in the brush settings panel will become
smaller and smaller for each execution of the tool. Now fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130120
The default mouse cursor would show if the user disabled the paint cursor.
This is not ideal, because the default cursor is pretty big and gets in the way,
especially for tablet users.
The fix sets the cursor to `DOT` (which is very small) when the
"Show Paint Cursor" option is disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/130118
When changing render engine, we discard the persistent data
that could be saved for all the current render instance that
exists. This is to save memory for the new renderer.
When doing so while rendering for F12, `engine_depsgraph_free`
is called after waiting for the render to finish. But this
can be called before the renderer destruction and on the main
thread.
Doing so on the main thread means that the `gpu_context` used
by the renderer cannot be bound for the sake of just receiving
the orphan buffers that the depsgraph holds. This is because
only the worker thread can make the gpu context active.
Binding the draw gpu context in this situation avoid all
possible conflict.
This is basically doing exactly what the
`DRW_render_context_enable/disable` function is doing internally
if the render engine gpu context is null.
Pull Request: https://projects.blender.org/blender/blender/pulls/129982
The issue was that if the `delta_time` attribute didn't exist, the drawing
would appear immediatley.
In case we don't have any drawing speed information, the fix
makes it so that we fallback to use the number of frames
to build the strokes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130035
The `Lineart` and `Opacity` modifier appear at the bottom of their respective
menus instead of following alphabetical order. There doesn't seem to be any
conceivable reason to do this, and it is inconsistent with how the modifiers
were laid out in older Blender versions. Fixes the order of the modifiers.
Pull Request: https://projects.blender.org/blender/blender/pulls/130080
This seems like a long-standing misuse of the custom vert normal APIs.
It broke, obviously so, in 3.1 but 3.0 was also rather fragile as was
noted in the original bug report.
The `BKE_mesh_set_custom_normals_from_verts` should be the correct API
to use when loading in vert normals from external files. The current
code would yield faceted mesh shading, as-if there were no custom
normals at all.
Pull Request: https://projects.blender.org/blender/blender/pulls/130069
addon_utils.enable/disable now handle wheels so that the functions can
be used with extension add-ons.
A new argument `refresh_handled` supports scripts handing refresh
themselves which is needed to avoid refreshing many times in cases
when there are multiple calls to enable/disable.
This is mostly useful for internal operations.
This commits fixes a bug where the new macOS Image Editor image copy
paste feature was correctly pasting images from macOS to Blender, but
wrongly copying image from Blender to other software upside-down.
This was fixed by porting the row inversion logic present in
GHOST_SystemCocoa::getClipboardImage to the putClipboardImage function.
Pull Request: https://projects.blender.org/blender/blender/pulls/129938
d2a802d3c6 got overzealous by removing the "tweak" property which was
actually necessary to differentiate box select on click-drag vs. box
select on B. Fix by restoring the tweak property for everything but
preview keymap items (where it doesn't actually do anything).
Main reason this happened is because the original description was a bit
too cryptic, so update it to be clearer.
Pull Request: https://projects.blender.org/blender/blender/pulls/130015
The crash was caused by the texture wrapper being out of date.
This happened after workbench finished rendering AntiAliasing and
going into blit-result-only mode. Doing so was causing a use after
free caught by ASAN.
But this only partially fix the bug as workbench render then becomes
uninitialized (black most likely) after dragging the window to the
second monitor. This is because the TAA texture gets recreated since
the new viewport resolution doesn't match the old one. But this
recreation does not tag as a viewport update so the TAA stays in
blit-result-only mode.
Detecting the viewport resolution change at the engine init level
seems the safest option for now, and it fixes the remaining issue.
To be backported to 4.2.
Pull Request: https://projects.blender.org/blender/blender/pulls/130043
10ef436c8f sets the tooltip callback for asset shelf buttons, causing a
code path to be executed that refreshes tooltips in `UI_block_end()`.
This relied on projection matrices being stored for blocks to position
the tooltips, which were incorrect. I think this would be a general
issue for dynamically sized regions, but keeping the fix minimal for now
to avoid further issues.
Layers and layer groups did not generate message bus callbacks.
This was a regression from 4.2. The fix adds
`WM_msg_publish_rna_prop` to (some) places where the layers/groups
change or the active one changes.
Also resolves#129539.
Note: This does not cover every possible scenario and only fixes
the regressions from 4.2. The message bus is still very unreliable
when it comes to detecting changes of properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/130039
The merge layer operator did not copy the parameters of the original
Grease Pencil meaning that it would e.g. loose onion skinning settings.
This fixes the issue by making sure to copy the parameters.
Adds the current GPU backend to the `Help -> Report a bug` script
when using the OpenGL or Vulkan backend. This makes it easier for
triagers to figure out if a user is using OpenGL or Vulkan
in cases the user doesn't explictly state which they're using.
Pull Request: https://projects.blender.org/blender/blender/pulls/130006
This was caused by 9a03f283e8.
The change disregarded the `orig_layers_to_apply` mask and
introduced some issues regarding clearing keyframes of deleted layers.
The fix does two things:
* Add a `orig_layers_to_apply` set that contains the pointers of the
original layers that we want to apply.
* Add a `orig_layers_to_clear` set that contains the pointers of original
layers that need their keyframe cleared.
When a layer is removed during modifier execution, we don't want
the layer to be deleted in the original geometry. Instead we clear
the keyframes by deleting all the curves geometry. A layer
can be removed by e.g. using the `Grease Pencil to Curves` node to
get curve instances, then the `Delete Geometry` node to delete
some instances, and finally `Curves to Grease Pencil` to convert back
to Grease Pencil.
Pull Request: https://projects.blender.org/blender/blender/pulls/130028
The list of vulkan devices is empty. This regression was introduced by
91960b07db. Vulkan needs to initialize the
platform twice. Once when the backend starts, and the second time when
the device is selected. The device list is added when the backend
starts, but was cleared when the device was initialized, making the list
empty.
Pull Request: https://projects.blender.org/blender/blender/pulls/130020
When gl_FragDepth is defined in the fragment shader and the depth isn't
written to the driver would reset the value to 0. This PR fixes this by
not putting the gl_FragDepth in the shader when it uses the
`depth_unchanged` qualifier or doesn't find any usage in the GLSL.
Pull Request: https://projects.blender.org/blender/blender/pulls/130016
&subdiv_ccg and node span in fill_mask_grids becomes invalid after
`BKE_sculpt_mask_layers_ensure` call (`sculpt->subdiv_ccg` pointer updated
in `BKE_scene_graph_evaluated_ensure`). To avoid this, move multires
reference and GridNode array after that function.
Pull Request: https://projects.blender.org/blender/blender/pulls/130014
This change makes it so only kernels of the same vendor are compiled in
parallel. For example for the release builds it will be:
1. All CUDA kernels
2. All OptiX kernels
3. All HIP kernels
4. All OneAPI kernels
This potentially leads to a lower CPU utilization, but it makes it much
easier to manage memory usage and tweak per-vendor concurrency.
The goal of this change is to solve occasional out-of-memory during the
GPU kernels compilation step on the CI/CD farm.
This change also includes tweaks to the prallel jobs for HIP-RT and
oneAPI. The tweak is based on measuring apparent memory usage peak on
Linux when doing single-thread compilation, and giving some safe margin
from the available memory on the buildbot.
Pull Request: https://projects.blender.org/blender/blender/pulls/129945
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
Applying a modifier on Grease Pencil objects tries to maintain the
original layer order by inserting each layer after the previous. This
ignores layer groups and all layers get move to the root group.
This patch replaces the simple `previous_node` with a per-group pointer
map, which maintains order within each group only.
The code is also creating new layers when the original node of the same
name is a group. This was creating duplicate names which are not allowed
and break various things (layer editing buttons, panel open/close
toggles, etc.). Now these new layer names are made unique to avoid a
name conflict.
One remaining issue is that mixed layer/group ordering is lost: All the
layers get pushed to the bottom of the stack, due to the way
`geometry::merge_layers` ignores layer groups. The existing groups in
the orig data are not sorted along with the evaluated layers, so they
move to the top of the stack. This requires changes to `merge_layers`
and should be handled separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/129943