Campbell Barton
dee671276d
rename BM_vert_at_index -> BM_vert_at_index_find (since this searches the mempool).
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needed for other changes - coming.
2013-10-27 10:01:35 +00:00
Bastien Montagne
e293a0b153
Update OpenEXR to 2.0.1, this seems to fix some issues.
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I *really* have to go back over all our patches in this script and try to port them back in respective projects!
2013-10-27 08:19:08 +00:00
Antony Riakiotakis
aed672ac1e
Border select for sculpting, using B shortcut, warmup for more advanced
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masking, like lasso selection.
2013-10-27 03:31:19 +00:00
Campbell Barton
01da2c0e53
fix [ #37195 ] particles crash with viewport render
2013-10-26 22:38:12 +00:00
Sergey Sharybin
9f32e83175
Weighted tracks
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Added a weight slider to track which defines
how much particular track affects in a final
reconstruction. This weight is for sure
animateable.
Currently it affects on BA step only which in
most cases will work just fine.
The usecase of this slider is to have it set
to 1.0 most of the time where the track is
good, but blend it's weight down to 0 when
tracker looses the track. This will prevent
camera from jump.
Tutorial is to be done by Sebastian.
2013-10-26 13:22:38 +00:00
Campbell Barton
4a15df1571
remove null checks for macro definitions, if these fail then something is broken elsewhere, better not fail silently.
2013-10-26 08:01:33 +00:00
Campbell Barton
a4203573cb
fix for metaball editmode duplicate with PET
2013-10-26 06:48:56 +00:00
Campbell Barton
3c1dce0d9b
fix for BM_faces_join_pair() making the assumption that only the 2 faces use an edge, face winding could be flipped incorrectly.
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also remove search for shared edges - all callers pass the edge in.
2013-10-26 05:05:37 +00:00
Campbell Barton
ff7dbdbaee
rename give_cursor to ED_view3d_cursor3d_get
2013-10-26 04:07:18 +00:00
Campbell Barton
b461cc9cd4
code cleanup: merge doxygen comments into C source.
2013-10-26 03:56:32 +00:00
Campbell Barton
7f9cdae280
fix for outline width theme option being ignored for non mesh object types.
2013-10-26 02:14:07 +00:00
Campbell Barton
48c1e0c0fc
spelling: use American spelling for canceled
2013-10-26 01:06:19 +00:00
Campbell Barton
00160d4a1b
remove unused var
2013-10-26 01:03:16 +00:00
Campbell Barton
2b2c03aa7c
fix for UI glitch with HSVCUBE color picker, color was noticeably not very smooth or aligned.
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- HSV values need to be shifted.
- drawing the quads wasnt aligned well to colors.
2013-10-25 23:50:55 +00:00
Campbell Barton
bb66da5e02
holding ctrl now snaps the hue for color wheel and hsvcube.
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this makes it easy to set primary colors without using RGB sliders.
2013-10-25 23:05:34 +00:00
Campbell Barton
a304b5a988
correct typo
2013-10-25 22:12:05 +00:00
Campbell Barton
2a387436bb
code cleanup: use bool for shift arg, order args more consistently between functions.
2013-10-25 22:09:31 +00:00
Jonathan Williamson
b7f0a1fabe
Updating tooltip for Fill Holes "Sides" option.
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This makes the tooltip much more descriptive to tell the user what the setting does. Suggestion by Thomas Beck and bcon13.
2013-10-25 14:12:22 +00:00
Sergej Reich
826713809e
rigidbody: Add "Apply Transformation" button
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This is just the "Apply Visual Transform" operator.
It's very usefull for rigid body simulations but hard to find and users
usually don't know about it/don't know it's usefull to apply rigid body
transformations.
It seems bit out of place (especially the tooltip) so we might need to
do a bit more here.
2013-10-25 11:54:10 +00:00
Sergej Reich
692693b92f
Remove duplicate cmake enries in game engine and compositor
2013-10-25 11:00:16 +00:00
Campbell Barton
03aa664b23
replace snap values with enum and bool depending on use (it wasn't clear which was used when both were int's).
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Ctrl+Shift now snaps normal button to 15deg increments.
2013-10-25 07:47:08 +00:00
Campbell Barton
d859bcf3ad
patch [ #37197 ] angle snapping for NORMAL button
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from Philipp Oeser (lichtwerk) with minor edits.
2013-10-25 06:59:57 +00:00
Campbell Barton
5b6e6b7285
code cleanup and add mball select similar into the menu
2013-10-25 06:22:15 +00:00
Campbell Barton
93edbf3510
add check for cmake that source files are not included multiple times
2013-10-25 06:21:38 +00:00
Campbell Barton
4aa02d8038
patch [ #37188 ] Remove filename entry specified twice
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from Lawrence D'Oliveiro (ldo)
2013-10-25 05:21:17 +00:00
Campbell Barton
d78899dafb
patch [ #30689 ] select similar for metaballs
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from Cyrille Ruggero (kalado) with some edits.
2013-10-25 05:17:55 +00:00
Sergej Reich
451b60f1a3
Fix building with scons
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Can't actually test here so hope this is enough.
2013-10-25 03:56:17 +00:00
Sergej Reich
92729bc776
rigidbody: Use bullet's own fixed constraint
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Should be no functional changes.
2013-10-25 03:45:00 +00:00
Sergej Reich
472a021aca
bullet: Update to version 2.82 (bullet revision 2705)
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Remove patch that has been applied upstream.
Fixes several bugs.
2013-10-25 03:43:20 +00:00
Sergej Reich
4514eeaa8e
drawobject: Fix sphere bounds drawing
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Would draw ellipsoid instead, which is not so useful and wrong when
used for rigid body collision shape visualization.
svn merge -r59887:59888 ^/branches/soc-2013-rigid_body_sim
2013-10-25 02:20:23 +00:00
Campbell Barton
58db4b70f3
make the message for addons failing to parse a little more descriptive (suggested in report [ #37196 ]).
2013-10-24 20:17:30 +00:00
Jens Verwiebe
4e96e04643
OSX/CMake: fix ftemplate condition
2013-10-24 18:46:00 +00:00
Tamito Kajiyama
804643793e
Fix for occasional crashes due to numerical instability in Freestyle Perlin noise modifiers with a large 'octaves' value.
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Problem report by Light BWK through personal communications, thanks a lot!
2013-10-24 11:41:39 +00:00
Lukas Toenne
268e519b41
Fix #37175 , Viewer node issue for newly toggled render passes.
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The RenderLayers node would use the "combined" image result for all passes which don't have a valid render result yet. This causes problems when the buffer element size is not actually 4 floats (RGBA) as
with the 3 float normal passes. Also the result is rather meaningless then, so just keep the image buffer at NULL for unavailable passes, which will return plain (0,0,0) color.
2013-10-23 11:58:00 +00:00
Lukas Toenne
89fc09b3be
Fix for OSL bug reported on IRC by Pablo Vasquez: Clamp option of the math node in OSL produces bad results. Really stupid bug, OSL math node was assigning the clamped 1st input value instead of the
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clamped result of the actual operation.
2013-10-23 11:30:18 +00:00
Campbell Barton
0039b44d10
fix for negated normal being used when using individual centers & normal orientation in vertex select mode.
2013-10-23 10:35:49 +00:00
Campbell Barton
5816aa42bf
code cleanup: minor transform refactor
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redraw flag were mixing up types - int/char/bool, add enum type to use instead.
2013-10-23 06:48:36 +00:00
Campbell Barton
c3b746fa7e
fix [ #37179 ] All transformation normals drawn when proportional edit, individual origins and normal transform orientation are set
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thanks to psy-fi for the initial patch.
2013-10-23 05:33:42 +00:00
Campbell Barton
292d1f55fd
refactor transform.c - minor changes
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- use TREDRAW_HARD define
- use apply prefix for transform callbacks.
- make callbacks static.
2013-10-23 03:57:42 +00:00
Campbell Barton
304a32bf1f
style cleanup
2013-10-23 02:52:27 +00:00
Antony Riakiotakis
8748840564
Fix part 1 of #37177 spikes in sculpting.
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Was a typo from refactor to calculate sculpt plane from forward facing
vertices only. The branch of the code that did the calculation would end
up with a nice division by a wrong number.
2013-10-22 23:32:41 +00:00
Sergey Sharybin
8bb39a536b
Making real need to remove proxies
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Otherwise some invalid pointers will be left
which could be harmless if real object stays
local, but crashes when linking them to
another files.
Was discovered here in the studio during
Project Pampa, and the steps to reproduce are:
- Create lib.blend, put armature and cube to it.
Create a group with them.
- Create scene.blend and link group from lib.blend.
- Make a proxy from armature.
- Make group real.
- Add real objects to a group.
- Create comp.blend and link group from scene.blend.
This step will creah.
2013-10-22 15:19:37 +00:00
Joshua Leung
df553892c9
Bugfix: Renaming bones now renames the corresponding F-Curves in actions used by
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Action Constraints
2013-10-22 11:36:48 +00:00
Joshua Leung
4dc9c9639f
Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" in
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DopeSheet too
Previously, it only worked in the Graph Editor, though I thought I had
implemented it here too.
2013-10-22 11:12:37 +00:00
Joshua Leung
d2fe7c38dd
Adding comments to clarify each set of modifier mappings for animation editors
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selection ops
2013-10-22 09:59:54 +00:00
Bastien Montagne
67e262069a
Minor UI messages fixes.
2013-10-22 08:21:00 +00:00
Joshua Leung
2454793190
DopeSheet Group Select => Bone Select Tweak: Don't change selection status of
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bones if "Only Selected" dopesheet filter is enabled.
When this was enabled, it would be too easy to accidentally change the selected
bones, causing the keyframes you were just editing to disappear
2013-10-22 06:24:47 +00:00
Campbell Barton
c80c1c6f5c
add copy_v4_fl4, replace QUATSET macro.
2013-10-22 03:31:21 +00:00
Campbell Barton
6193963daa
style cleanup
2013-10-22 03:03:56 +00:00
Campbell Barton
383da79d63
minor changes to templates
2013-10-22 00:25:15 +00:00