The formats was not using the correct attribute type.
Fixes assert in graph drawing and potential assert in cursor drawing
Fixes assert in sequencer and file browser
This port is not so straightforward.
This shader is used in different configurations and is
available to python bindings. So we need to keep
compatibility with different attributes configurations.
This is why attributes are loaded per component and a
uniform sets the length of the component.
Since this shader can be used from both the imm and batch
API, we need to inject some workarounds to bind the buffers
correctly.
The end result is still less versatile than the previous
metal workaround (i.e.: more attribute fetch mode supported),
but it is also way less code.
### Limitations:
The new shader has some limitation:
- Both `color` and `pos` attributes need to be `F32`.
- Each attribute needs to be 4byte aligned.
- Fetch type needs to be `GPU_FETCH_FLOAT`.
- Primitive type needs to be `GPU_PRIM_LINES`, `GPU_PRIM_LINE_STRIP` or `GPU_PRIM_LINE_LOOP`.
- If drawing using an index buffer, it must contain no primitive restart.
Rel #127493
Co-authored-by: Jeroen Bakker <jeroen@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129315
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
In legacy overlay the wire/vertex color used to draw grease pencil was
wrong, this means users can't effectively adjust grease pencil specific
wire colors. Currently this shader is used for both legacy and overlay
next, so this fix would be also beneficial down the line.
Pull Request: https://projects.blender.org/blender/blender/pulls/131023
`gpModelMatrix` needed to be set by reference.
Reference needed to be float4x4.
float4x4 cannot be inside C allocated struct (alignment).
Move the `object_bound_mat` to the instance struct
to workaround this issue.
This workaround the issue of the sync requiring a view.
This simply stores the rv3d members that are needed for
calling `view_dist_get`.
This is a workaround to avoid any difference in behavior
with legacy overlay while not violating the design principles.
A better fix would be to compute the offset differently
solely based on the `View` itself. But that would change
the display and should be done in another task.
The "is edit mode" checks in the draw module have been simplified
to just check the object mode. We need to be a bit more careful to
avoid retrieving the original mesh from a non-mesh object.
This commit improves the "get pre-modified mesh" function with
better comments and checks that reflect the relatively recent cases
where the original and evaluated geometry data types don't match.
It's always called with a mesh object too.
Pull Request: https://projects.blender.org/blender/blender/pulls/130850
This workaround was against design and having conditional
sync depending on the view.
Now, the flat objects are put in a list and conditionally
put in a different pass at draw time.