Commit Graph

12344 Commits

Author SHA1 Message Date
Matt Ebb
f5f0c8fb37 * Fixed a strange problem with the way textures are interpreted - was causing weird things with point density turbulence on
* Reverted the spin field once more..
2008-11-04 05:17:02 +00:00
Matt Ebb
389588bb4f Reverted to the previous, more hackish version of the spin field.
There has to be a better way of doing this though... jahka? :)
2008-11-02 23:25:21 +00:00
Matt Ebb
5cdbbe3a92 * Tweaked the spin force field a bit. It worked great for its purpose
before, but wasn't playing nice with the other force fields (was 
overwriting the velocity rather than acting as a force). This version is 
slightly different, but will work a lot better with other force fields too.
2008-11-01 12:45:19 +00:00
Matt Ebb
15579884b1 * Added a new turbulence type: Time. It's not entirely well tested, but so far working ok. It's smoother looking than 'velocity' but may need more in depth investigation. 2008-10-31 05:29:54 +00:00
Matt Ebb
5fb8debada * Added a new, slightly experimental force field type: 'Spin'.
It works similarly to Vortex, but it's a more controllable - it 
doesn't send the particles off accelerating into space, but 
keeps them spinning around the Z axis of the force field object.

This is safe in the branch, but Jahka if you have any feedback, 
I'd be curious to hear :)
2008-10-30 09:26:30 +00:00
Daniel Genrich
258784ae4b svn merge -r 17042:17201 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-10-27 20:14:45 +00:00
Campbell Barton
2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
Brecht Van Lommel
71260b6603 Fix for crash reading a peach file, chubbychestnut.blend. A do_versions
conversion was reading the mtex array in a library linked material. It
is however not guaranteed that direct_link_* was called  on the material
yet, so the array pointer is not always valid and it can crash.
2008-10-27 15:22:55 +00:00
Joshua Leung
780a5438a2 Bugfixes:
* #17900 - IK Constraint was not included regardless of what Visual-Keying method was used
* Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted
* No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu)
2008-10-26 09:41:59 +00:00
Campbell Barton
0dc22dc65e fix for [#17895] Python-generated Curves can't be beveled
radius and weight's values were not initialized for nurbs curves

for 2.48a just use set radius from curve specials menu to work around this.
2008-10-26 08:06:48 +00:00
Matt Ebb
deea0fa2e7 * More improvements for light cache
Previously when using light cache, there could be artifacts caused when 
voxel points that were sampled outside the volume object's geometry got 
interpolated into the rest of the volume. This commit adds a (similar 
to a dilate) filter pass after creating the light cache, that fills 
these empty areas with the average of their surrounding voxels.

http://mke3.net/blender/devel/rendering/volumetrics/vol_lightcache_filter.jpg
2008-10-23 03:50:56 +00:00
Matt Ebb
ba829e5c36 Debugging tests paid off, fixed a ridiculously silly bug
that was preventing light cache from working on some 
people's systems (but went just fine on both my windows pc 
and mac). I have no idea how the original code even worked 
at all, it really shouldn't have.

But fixed now anyway! Thanks a bunch to Zanqdo for patience
in helping me pinpoint this.
2008-10-23 02:15:36 +00:00
Matt Ebb
ffe81354f8 removed debug stuff 2008-10-23 02:03:54 +00:00
Matt Ebb
5fabc7781b and more debugging 2008-10-23 01:52:04 +00:00
Matt Ebb
ee1a143947 more testing code 2008-10-23 01:40:49 +00:00
Matt Ebb
3a347c1caf Just adding some temporary testing code to help try and find a bug. 2008-10-23 01:14:30 +00:00
Ton Roosendaal
f005bb1a2a Missing NULL check causes crash on Ikey when no active object.
Error is bad enough to go for a retag... hrmf!

Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!
2008-10-22 16:13:30 +00:00
Ton Roosendaal
fbecf0cadc New splash c file (now gimp png) and bumped version to 2.48.1 to make it
even a bit more clear.

After this commit we'll tag svn (gasp!) and then go build!
2008-10-22 11:50:12 +00:00
Nathan Letwory
2ecf987dc6 * Minor cleanup of SCons files
- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
2008-10-22 11:28:10 +00:00
Matt Ebb
8a6c82684f * Did some small tweaks to how density is used with light
cache - it makes some very good improvements clearing up artifacts:

http://mke3.net/blender/devel/rendering/volumetrics/vol_lc_fixed.jpg
2008-10-22 09:26:18 +00:00
Campbell Barton
688cc11302 added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
2008-10-22 08:21:43 +00:00
Campbell Barton
69c6bd604c make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python) 2008-10-22 07:09:15 +00:00
Nathan Letwory
5987488fd0 * comment fix 2008-10-22 07:02:30 +00:00
Matt Ebb
c62c61a413 * Fixed a bug in copying (making single user) a point density texture 2008-10-22 06:10:16 +00:00
Joilnen Leite
09e4bb058c 2008-10-22 05:35:23 +00:00
Joilnen Leite
0026247ee2 2008-10-22 05:33:45 +00:00
Matt Ebb
876368d859 * fix for point density - particle systems weren't being
deformed by lattices
2008-10-22 05:24:41 +00:00
Campbell Barton
18f2d484d9 missing undo for vgroup operations, countall was running twice from select/deselect and DAG_object_flush_update isnt needed for changed selections. 2008-10-22 04:42:00 +00:00
Campbell Barton
59a30d822f fix for [#17878] Scripts operating on blender objects don't clear memory after a crash
This is an interesting bug since it is likely the cause of many other suspicious python crashes in blender.

sys.last_traceback would store references to PyObjects at the point of the crash.
it would only free these when sys.last_traceback was set again or on exit.

This caused many crashes in the BGE while testing since python would end up freeing invalid game objects -
When running scripts with errors, Blender would crash every 2-5 runs - in my test just now it crashed after 4 trys.

It could also segfault blender, when (for eg) you run a script that has objects referenced. then load a new file and run another script that raises an error.
In this case all the invalid Blender-Object's user counts would be decremented, even though none of the pointers were still valid.
2008-10-22 03:10:00 +00:00
Matt Ebb
febcbdcfcd Tweaked rendering inside a volume to always return alpha 1.0.
This fixes an issue which darkened the render from inside a 
volume with sky or premul on. Still need to find a good way to
get an alpha value back into the shader (for compositing etc)
without getting the render distorted by premul.
2008-10-22 02:59:33 +00:00
Matt Ebb
652e4b5225 Point Density:
Replaced 'Sharp' falloff with 'Soft'. This falloff type has 
a variable softness, and can get some quite smooth results. 
It can be useful to get smooth transitions in density when 
you're using particles on a large scale:

http://mke3.net/blender/devel/rendering/volumetrics/pd_falloff_soft.jpg

Also removed 'angular velocity' turbulence source - it
wasn't doing anything useful atm
2008-10-22 01:31:46 +00:00
Matt Ebb
6f656f6482 fix for a compile error with msvc 2008-10-22 00:26:19 +00:00
Matt Ebb
094fda8cd9 * Fixed a crash with using light cache on a plane (which doesn't really make sense, but shouldn't crash at least) 2008-10-22 00:09:12 +00:00
Nathan Letwory
71206c9337 Patch from Timothy Baldridge
* add irix6 to GHOST windowing system (same as linux2 et al)
* fix faulty return lines in shrinkwrap.c
2008-10-21 23:07:09 +00:00
Brecht Van Lommel
7a4e9d97ff Fix for bug #17881: with SSS disabled, SSS materials didn't
render textures, related to other recent bugfix for baking.
2008-10-21 14:46:00 +00:00
Nathan Letwory
b32bd5e8af * improvement for CSizeof
- instead of fiddling around with strings, just compare pointers. (It's a good thing we have ideasman_42)
2008-10-21 10:38:24 +00:00
Joshua Leung
f99c02a06b Duplicating bones in EditMode didn't set the custom-shape and bone-groups too. 2008-10-21 08:53:39 +00:00
Joshua Leung
a7d7acf601 Bugfix:
"Warning: binarysearch_bezt_index encountered invalid array" errors were being displayed in the console. Was caused by 3d-view show-keyframe for infostring stuff, when an IPO being checked had no keyframes.
2008-10-21 08:30:02 +00:00
Nathan Letwory
27b90f2c66 * Add some missing docu for Blender.Types
* Fix potential crash in CSizeof()
2008-10-21 08:27:38 +00:00
Matt Ebb
b12d9bfa9c * reimplemented some things, hopefully may fix some problems zanqdo was having 2008-10-21 08:21:36 +00:00
Joshua Leung
8977ccafbb Bugfixes:
- Adding constraint using button in panel still didn't update Armature Editing buttons properly.
- Minor code tidying of earlier bugfix for armatures
- 'For Transform' option for Limit constraints is now only taken into account for constraints that are enabled.
2008-10-21 08:00:19 +00:00
Matt Ebb
97a7b05068 fixed a crash in volume shadows 2008-10-21 06:10:36 +00:00
Matt Ebb
d335c2dfcf * fixed a memory leak that was happening during preview render 2008-10-21 02:04:29 +00:00
Joshua Leung
3ac142e654 #17873: "switch direction" for bones can cause infinite loop
Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)
2008-10-21 01:40:47 +00:00
Martin Poirier
11afafb01e [#17873] "switch direction" for bones can cause infinite loop
Stop the infinite loop, but it could be loosing parent relations that it kept before. Aligorith needs to review.
2008-10-21 01:11:18 +00:00
Campbell Barton
bc55102eac renamed WITH_BF_BPYDOC to WITH_BF_DOCS, added SConscript for building BGE docs too. 2008-10-20 23:21:01 +00:00
Matt Ebb
07f072457d * fix for crash after latest light cache commit 2008-10-20 23:12:42 +00:00
Nathan Letwory
47345cfd78 === Blender Python API ===
After some discussion with Campbell, changed the way cstruct sizeof is fetched.

Moved DataSize() to Blender.Types.CSizeof(Blendertype). Supported types return sizeof(data struct), otherwise -1.

To quickly check what types are supported:

import Blender.Types as bt
x = dir(bt)
for t in x:
	if t[0] != '_':
		s = 'bt.CSizeof(bt.' + t + ')'
		print t,"=", eval(s)
2008-10-20 12:33:31 +00:00
Joshua Leung
25859cf1f7 Another constraint panel (in Armature Editing Panels) bugfix. This time, when adding a new constraint using vertical layout. 2008-10-20 09:35:07 +00:00
Joshua Leung
81c21128bb A few warnings missed in previous sweep 2008-10-20 09:24:25 +00:00