The max length of the RNA property `ActionSlot.identifier` was set
incorrectly. The setter code did manage the length properly, but the
getter was checking agains that incorrect max length, and rightfully
complained.
Pull Request: https://projects.blender.org/blender/blender/pulls/132691
This PR will add timeline semaphores to be required. It doesn't use
the timeline semaphores yet, but as multiple developments will
rely on it it is better to add the requirement.
Pull Request: https://projects.blender.org/blender/blender/pulls/132683
Framebuffers are getting freed in the GPUContext base class destructor. But
the framebuffer destructors use the MTL/VK/GLContext derived class, whose
destructor has already completed at this point. So these contexts are no
longer valid to use.
Now free the framebuffers earlier.
This caused ASAN warnings, it's not known to cause actual bugs.
Pull Request: https://projects.blender.org/blender/blender/pulls/132504
This code is now only used by annotations but was not updated.
Uses the right properties now and removes the layer mask
one which is not used by annotations.
Pull Request: https://projects.blender.org/blender/blender/pulls/132030
`ftruncate()` is annotated such that the compiler (at least GCC 13)
warns when the returned status is not used.
This commit adds a `GHOST_ASSERT()` to check that result in debug
builds. In non-debug builds it's discarded without checking, but
explicitly as to not trigger this warning.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/132108
Move the `ID_TAG_ID_LINK_PLACEHOLDER` bit of `id->tag` to
`id->runtime.readfile_data->tags.is_id_link_placeholder`. It also
introduces the necessary stucts and allocation/freeing code.
Old code:
```cpp
if (id_tag & ID_TAG_ID_LINK_PLACEHOLDER) {
```
New code:
```cpp
if (readfile_id_runtime_tags(id).is_id_link_placeholder) {
```
where `readfile_id_runtime_tags(id)` is a getter for
`id->runtime.readfile_data->tags` that is null-safe for
`id->runtime.readfile_data`. The `readfile_data` is not allocated in
these cases:
1. When reading undo steps, because that doesn't have to deal with
versioning or linking (which are the sole purposes for this
struct).
2. When linking from another file (for example from the 'Link...'
operator). The just-linked IDs will have the `readfile_data`
struct, but already-loaded IDs will already have had those freed.
No functional changes intended.
Pull Request: https://projects.blender.org/blender/blender/pulls/132169
Design Task: #131695
Fix bone snapping failure by removing the Armature bounding box check.
That check would go over all the bones, compute the total bounding box,
just to avoid the remaining code (which goes over all the bones anyway).
Not sure why the code is causing these issues, but I'm guessing it's due
to getting the bounding box in the wrong space (could be a bug
introduced in 6212c3c374). Since this call doesn't look like it's an
actual optimization to me, I think it's better to remove it.
Pull Request: https://projects.blender.org/blender/blender/pulls/132602
The compositor crashes if a node inside a node group is connected to a
group input that have a different type and the node group is used
without a connection to that input. That's because the compositor code
assumes the type of the group input without implicit type conversion to
the expected type of the node. To fix this, handle implicit conversion
for unconnected sockets as well.
This patch adds support for using integer sockets in compositor nodes.
This involves updating the Result class, node tree compiler, implicit
conversion operation, multi-function procedure operation, shader
operation, and some operations that supports multiple types.
Shader operation internally treats integers as floats, doing conversion
to and from int when reading and writing. That's because the GPUMaterial
compiler doesn't support integers. This is also the same workaround used
by the shader system. Though the GPU module are eyeing adding support
for integers, so we will update the code once they do that.
Domain realization is not yet supported for integer types, but this is
an internal limitation so far, as we do not plan to add nodes that
outputs integers soon. We are not yet sure how realization should happen
with regards to interpolation and we do not have base functions to
sample integer images, that's why I decided to delay its implementation
when it is actually needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/132599
Decimate used `is_quad_convex_v3` to check if faces should be converted
to quads, adjust the epsilon since small faces were being skipped.
Ref: !132342
The "Blender" menu contains seven items in "System / "Redraw Timer"
that are for troubleshooting and testing. Six of the items take far
less than a second, but one takes a long time. "Animation Play" times
how long it takes to play through your current animation ten times. But
there is no way to guess this and some users have run it accidentally
by finding it in menu search. It gives no feedback at all, and there
are no hints on how long it will take. Once it plays through your
animation once you might guess that it runs forever. This PR shows
the test name and where it is in its ten runs. On platforms that
support it this also shows an app progress bar (on the taskbar icon for
Windows).
Pull Request: https://projects.blender.org/blender/blender/pulls/132648
In a recent version of Blender, Cycles and EEVEE gained support for
true sphere lights.
This commit adds tests for these sphere lights inside of volumes.
Ref: blender/blender#123012
Ref: blender/blender-test-data!32
- Using a main function allows the scripts to be imported without
executing logic.
- Declaring `__all__` lets tools such as "vulture" detect unused code.
Accessing the internal extensions command would warn that the processes
stdout wasn't closed on completion. While it's harmless at the moment,
ensure it's closed using a context manager.
Rendering a scene with py-drivers would crash after dropping an
extension onto Blender's window then canceling before the update
completed.
This was caused by context.temp_override pushing arguments into the
context but failing to pop them in the case of an error - which would
happen when the popup was closed while the update ran.
ContextTempOverride objects were not freeing the reference to their
arguments when the context managers __exit__ didn't run.
This would happen if __enter__ failed with an unsupported configuration
or if object was created and not used.
Resolve by making ContextTempOverride a container type with GC support.
This also allows the ContextTempOverride to be reused since it's
arguments are now cleared when it's deallocated instead of __exit__.
When hovering over the "Editor Type" button it always shows Shift-F1 as
the shortcut no matter what the current Editor Type is. We already have
specific code for "SCREEN_OT_space_type_set_or_cycle" for the items on
the popup menu, but it doesn't handle the case of hovering the menu
itself. This adds just adds a line to handle this.
Pull Request: https://projects.blender.org/blender/blender/pulls/132612
- Pass large std::function by const ref
- Shift the mesh material assignment helpers inside main namespace
- Use MaterialFaceGroups type alias in more places
- Remove unused bmain argument from import_mesh_skel_bindings
Pull Request: https://projects.blender.org/blender/blender/pulls/132586
Nodes should have the same name in the Add Node menu as their actual
name, but the Spiral node is called "Curve Spiral". Since there is no
ambiguity with another primitive node called Spiral, it can be renamed
to that.
This also fixes an issue with translation, where the node could not be
translated since its name was never extracted to the translation
files.
Pull Request: https://projects.blender.org/blender/blender/pulls/122289