Commit Graph

145013 Commits

Author SHA1 Message Date
Michael Jones
fd06944d15 Fix #131458: Cycles Metal workaround for binary archives crash
There is a macOS bug that causes `[binaryArchive serializeToURL]` to crash sometimes. The fix is coming in macOS 15.4.

Pull Request: https://projects.blender.org/blender/blender/pulls/132688
2025-01-06 14:12:22 +01:00
Sybren A. Stüvel
c6d6efaaa2 Fix #132606: ActionSlots can be created with too long names
The max length of the RNA property `ActionSlot.identifier` was set
incorrectly. The setter code did manage the length properly, but the
getter was checking agains that incorrect max length, and rightfully
complained.

Pull Request: https://projects.blender.org/blender/blender/pulls/132691
2025-01-06 13:55:07 +01:00
Jeroen Bakker
818c886350 Vulkan: Timeline semaphores
This PR will add timeline semaphores to be required. It doesn't use
the timeline semaphores yet, but as multiple developments will
rely on it it is better to add the requirement.

Pull Request: https://projects.blender.org/blender/blender/pulls/132683
2025-01-06 11:44:13 +01:00
Bastien Montagne
92c82415bf I18N: Updated UI translations from git/weblate repository (fe7f15d64d244f98). 2025-01-06 11:43:20 +01:00
YimingWu
b2b73ca489 Fix #132480: Grease Pencil: Length modifier early return on empty filter
If material/layer influence filter causes no stroke to be selected,
return early to prevent crashes due to index errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/132510
2025-01-06 11:36:25 +01:00
Brecht Van Lommel
24e5226ff0 Fix #128186: Invalid GPU framebuffer free from context
Framebuffers are getting freed in the GPUContext base class destructor. But
the framebuffer destructors use the MTL/VK/GLContext derived class, whose
destructor has already completed at this point. So these contexts are no
longer valid to use.

Now free the framebuffers earlier.

This caused ASAN warnings, it's not known to cause actual bugs.

Pull Request: https://projects.blender.org/blender/blender/pulls/132504
2025-01-06 11:32:02 +01:00
Falk David
ca2ed14849 Fix #131839: Crash in dopesheet channel drawing
This code is now only used by annotations but was not updated.
Uses the right properties now and removes the layer mask
one which is not used by annotations.

Pull Request: https://projects.blender.org/blender/blender/pulls/132030
2025-01-06 11:31:09 +01:00
Sybren A. Stüvel
97510267f1 Cleanup: silence compiler warning about unused result of ftruncate()
`ftruncate()` is annotated such that the compiler (at least GCC 13)
warns when the returned status is not used.

This commit adds a `GHOST_ASSERT()` to check that result in debug
builds. In non-debug builds it's discarded without checking, but
explicitly as to not trigger this warning.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132108
2025-01-06 11:29:37 +01:00
Pratik Borhade
c2a54f6858 Fix #132377: Grease Pencil: Toolbar color does not change in context menu
Use unified paint settings for "color" prop in vertex paint context menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/132447
2025-01-06 11:29:01 +01:00
YimingWu
96c6f543ec Fix #131738: Grease Pencil: Use correct textures in acquire_resources.
Apparently the issue was caused by a copy-paste mistake in 37f9ec7235
where in `use_mask_fb` branch it should bind `mask_` textures. Now
mask layer draws correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/132343
2025-01-06 11:22:30 +01:00
Sybren A. Stüvel
2ec1b6887d Core: move short-lived ID_TAG_ID_LINK_PLACEHOLDER to runtime struct
Move the `ID_TAG_ID_LINK_PLACEHOLDER` bit of `id->tag` to
`id->runtime.readfile_data->tags.is_id_link_placeholder`. It also
introduces the necessary stucts and allocation/freeing code.

Old code:

```cpp
if (id_tag & ID_TAG_ID_LINK_PLACEHOLDER) {
```

New code:

```cpp
if (readfile_id_runtime_tags(id).is_id_link_placeholder) {
```

where `readfile_id_runtime_tags(id)` is a getter for
`id->runtime.readfile_data->tags` that is null-safe for
`id->runtime.readfile_data`. The `readfile_data` is not allocated in
these cases:

1. When reading undo steps, because that doesn't have to deal with
   versioning or linking (which are the sole purposes for this
   struct).
2. When linking from another file (for example from the 'Link...'
   operator). The just-linked IDs will have the `readfile_data`
   struct, but already-loaded IDs will already have had those freed.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/132169

Design Task: #131695
2025-01-06 10:58:56 +01:00
Sybren A. Stüvel
b7d18210e9 Fix #132193: bone snapping fails under specific conditions
Fix bone snapping failure by removing the Armature bounding box check.
That check would go over all the bones, compute the total bounding box,
just to avoid the remaining code (which goes over all the bones anyway).

Not sure why the code is causing these issues, but I'm guessing it's due
to getting the bounding box in the wrong space (could be a bug
introduced in 6212c3c374). Since this call doesn't look like it's an
actual optimization to me, I think it's better to remove it.

Pull Request: https://projects.blender.org/blender/blender/pulls/132602
2025-01-06 10:51:03 +01:00
nutti
313f3ecf98 PyDoc: correct CollectionProperty & PointerProperty type in Python docs
Ref: !132420
2025-01-06 20:29:29 +11:00
nutti
10e3e3b4a0 PyDoc: add bpy_prop_collection_idprop class document
Ref: !132587
2025-01-06 20:29:29 +11:00
nutti
aa81aed109 PyDoc: add 'rtype' field for multiple return values
Ref: !131482
2025-01-06 20:29:29 +11:00
Omar Emara
503e2c46a5 Fix: Compositor crash with group of different typed socket
The compositor crashes if a node inside a node group is connected to a
group input that have a different type and the node group is used
without a connection to that input. That's because the compositor code
assumes the type of the group input without implicit type conversion to
the expected type of the node. To fix this, handle implicit conversion
for unconnected sockets as well.
2025-01-06 11:14:27 +02:00
Omar Emara
b3623feab2 Compositor: Support node integer sockets
This patch adds support for using integer sockets in compositor nodes.
This involves updating the Result class, node tree compiler, implicit
conversion operation, multi-function procedure operation, shader
operation, and some operations that supports multiple types.

Shader operation internally treats integers as floats, doing conversion
to and from int when reading and writing. That's because the GPUMaterial
compiler doesn't support integers. This is also the same workaround used
by the shader system. Though the GPU module are eyeing adding support
for integers, so we will update the code once they do that.

Domain realization is not yet supported for integer types, but this is
an internal limitation so far, as we do not plan to add nodes that
outputs integers soon. We are not yet sure how realization should happen
with regards to interpolation and we do not have base functions to
sample integer images, that's why I decided to delay its implementation
when it is actually needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132599
2025-01-06 10:09:26 +01:00
Campbell Barton
77041084cd Cleanup: quiet uninitialised variable warnings in CMake 2025-01-06 17:57:11 +11:00
Campbell Barton
f581ff46a1 CMake: enable CMP0177 policy to normalize desintion paths
The deprecated functionality will be removed eventually,
enable the new functionality.
2025-01-06 17:56:07 +11:00
Campbell Barton
ebf41cf047 Cleanup: quiet mypy warnings 2025-01-06 16:58:56 +11:00
Campbell Barton
4f1817cc18 Cleanup: declare __all__ for Python scripts
Declare all to make public public API's explicit and
help detect unused code.
2025-01-06 16:45:36 +11:00
Campbell Barton
6ac52551d3 Cleanup: edit comments to avoid confusion type-checking commands
These comments caused vulture to fail.
2025-01-06 16:27:27 +11:00
Campbell Barton
2e5e94f34f Fix missing import in PYPI upload-release.py script 2025-01-06 16:08:24 +11:00
Campbell Barton
5303e85b3f Fix #130744: Crash searching menus with Viewport Pie add-on
The logic to expand non menu-type menu buttons was calling panels
draw function without first checking the poll() function succeeded.
2025-01-06 15:44:10 +11:00
YimingWu
18b690dee6 Fix #132325: Decimate fails to convert small faces to quads
Decimate used `is_quad_convex_v3` to check if faces should be converted
to quads, adjust the epsilon since small faces were being skipped.

Ref: !132342
2025-01-06 13:46:41 +11:00
Campbell Barton
4425acf946 Cleanup: suppress pylint/ruff warnings in Python scripts 2025-01-06 12:57:09 +11:00
Campbell Barton
c27bf6bef8 Cleanup: CMake indentation 2025-01-06 12:48:51 +11:00
Campbell Barton
bea3b41fc2 Cleanup: remove disabled IO tests
These have been disabled for years, in general checking the checksum on
exported files is too fragile and isn't a practical way to test IO.
2025-01-06 12:43:14 +11:00
Harley Acheson
df57beb676 UI: Improved User Feedback for Animation Playback Timer
The "Blender" menu contains seven items in "System / "Redraw Timer"
that are for troubleshooting and testing.  Six of the items take far
less than a second, but one takes a long time. "Animation Play" times
how long it takes to play through your current animation ten times. But
there is no way to guess this and some users have run it accidentally
by finding it in menu search. It gives no feedback at all, and there
are no hints on how long it will take. Once it plays through your
animation once you might guess that it runs forever.  This PR shows
the test name and where it is in its ten runs. On platforms that
support it this also shows an app progress bar (on the taskbar icon for
Windows).

Pull Request: https://projects.blender.org/blender/blender/pulls/132648
2025-01-05 02:00:37 +01:00
Brecht Van Lommel
597f279702 Clang Format: disable formatting lib/, same as was done for extern/
Precompiled library headers don't follow Blender code style.
2025-01-04 18:35:11 +01:00
Campbell Barton
c5203ef7fd Cleanup: use context-manager for opening files 2025-01-04 22:26:18 +11:00
Campbell Barton
0f1e1bcdae Fix error adding presets with Python 3.13
A separate name-space from the functions body is cleaner
and avoids unlikely but possible errors if names ever conflict.
2025-01-04 22:24:00 +11:00
Alaska
9aa385174c Tests: Add render tests for sphere lights in volume
In a recent version of Blender, Cycles and EEVEE gained support for
true sphere lights.

This commit adds tests for these sphere lights inside of volumes.

Ref: blender/blender#123012
Ref: blender/blender-test-data!32
2025-01-04 12:18:19 +01:00
Campbell Barton
5f640457d8 Cleanup: suppress various pylint warnings 2025-01-04 21:17:29 +11:00
Campbell Barton
444f1064c9 Cleanup: remove unused functions, imports 2025-01-04 21:09:41 +11:00
Campbell Barton
3091dadfeb Cleanup: declare __all__ for some scripts in build_files/ 2025-01-04 20:37:46 +11:00
Campbell Barton
6216e8574c Cleanup: declare __all__ for doc-generation & icon updating utils 2025-01-04 20:33:53 +11:00
Campbell Barton
5fe261c89d Cleanup: declare __all__ for many scripts in tools/ 2025-01-04 20:27:58 +11:00
Campbell Barton
6f64d70e60 Cleanup: use main(), declare __all__ for code generaltion scripts
- Using a main function allows the scripts to be imported without
  executing logic.
- Declaring `__all__` lets tools such as "vulture" detect unused code.
2025-01-04 20:06:15 +11:00
Campbell Barton
8a9bdeb943 Extensions: suppress resource leak warning on WIN32
Accessing the internal extensions command would warn that the processes
stdout wasn't closed on completion. While it's harmless at the moment,
ensure it's closed using a context manager.
2025-01-04 19:52:18 +11:00
Campbell Barton
4c852d5566 Fix #131195: Crash with PyDrivers after canceling extensions update
Rendering a scene with py-drivers would crash after dropping an
extension onto Blender's window then canceling before the update
completed.

This was caused by context.temp_override pushing arguments into the
context but failing to pop them in the case of an error - which would
happen when the popup was closed while the update ran.
2025-01-04 19:09:54 +11:00
Campbell Barton
9363ad59b0 Fix #132615: Memory leak calling context.temp_override()
ContextTempOverride objects were not freeing the reference to their
arguments when the context managers __exit__ didn't run.

This would happen if __enter__ failed with an unsupported configuration
or if object was created and not used.

Resolve by making ContextTempOverride a container type with GC support.

This also allows the ContextTempOverride to be reused since it's
arguments are now cleared when it's deallocated instead of __exit__.
2025-01-04 19:09:53 +11:00
Campbell Barton
535b26d436 Cleanup: remove "__tp" from function names in bpy_rna_context
This convention seems strange and doesn't help with readability/clarity.
2025-01-04 16:32:04 +11:00
Campbell Barton
d2d754be3f Cleanup: spelling in comments (make check_spelling*)
- Back-tick quote math expressions so differentiate them
  from English.
- Use doxygen code blocks for TEX expressions.
2025-01-04 16:26:39 +11:00
Aaron Carlisle
1bcc01519a Cleanup: Spelling: "Explicitly" 2025-01-03 22:35:05 -05:00
Alaska
38ce90da59 Tests: Add more transparent shadow bounce render tests
Test more combinations of rendering transparent shadows with different
bounce limits.

Ref:
blender/blender#123012
blender/blender#125093
2025-01-04 04:02:26 +01:00
Harley Acheson
9ed7b03e35 Fix #100652: Correct Shortcut Hovering Editor Type Button
When hovering over the "Editor Type" button it always shows Shift-F1 as
the shortcut no matter what the current Editor Type is. We already have
specific code for "SCREEN_OT_space_type_set_or_cycle" for the items on
the popup menu, but it doesn't handle the case of hovering the menu
itself. This adds just adds a line to handle this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132612
2025-01-04 00:58:20 +01:00
Julien Duroure
2add9e8224 glTF: Revert last changes, as these changes are reverted in core too 2025-01-03 21:08:42 +01:00
Jesse Yurkovich
e5b3b9b9cb Cleanup: USD: various non-functional changes
- Pass large std::function by const ref
- Shift the mesh material assignment helpers inside main namespace
- Use MaterialFaceGroups type alias in more places
- Remove unused bmain argument from import_mesh_skel_bindings

Pull Request: https://projects.blender.org/blender/blender/pulls/132586
2025-01-03 20:36:07 +01:00
Damien Picard
e3f1a62a3f Geometry Nodes: rename Curve Spiral to Spiral in Add Node menu
Nodes should have the same name in the Add Node menu as their actual
name, but the Spiral node is called "Curve Spiral". Since there is no
ambiguity with another primitive node called Spiral, it can be renamed
to that.

This also fixes an issue with translation, where the node could not be
translated since its name was never extracted to the translation
files.

Pull Request: https://projects.blender.org/blender/blender/pulls/122289
2025-01-03 20:26:11 +01:00