d3113b5184Orange: made duplicators work for dynamic particle systems. Meaning; a particle generator can be duplicated.
Ton Roosendaal
2005-12-11 14:28:22 +00:00
feb14b9b66Orange: Removed old duplicator stuff from renderconverter.c...
Ton Roosendaal
2005-12-11 13:37:05 +00:00
d7bee8c117Big commit with work on Groups & Libraries:
Ton Roosendaal
2005-12-11 13:23:30 +00:00
e0d20e00ceAdded some details in the Mathutils documentation.
Campbell Barton
2005-12-11 04:20:37 +00:00
76e7905736-- Bugfix #3573: Deleting a scriptlink when some other scriptlinks were no longer linked to a script would cause a crash. We now delete all scriptlinks which are not linked.
Ken Hughes
2005-12-10 19:36:05 +00:00
080eb9b3fa-- Bugfix #3564: Texture.getImage() always returned None for Env maps, even if an image was assigned.
Ken Hughes
2005-12-09 23:19:00 +00:00
ccb285006cBugfix #3526
Ton Roosendaal
2005-12-09 17:22:50 +00:00
485dd1d376Orange; WIP commit for inclusion of "Tangent" vector in rendering. This first implementation only supports it for Meshes with UV maps, and only tangents in V direction.
Ton Roosendaal
2005-12-09 15:14:32 +00:00
7b2f1d4776change return of getMarked method for dict {framnum:['nameframe']} .
Joilnen Leite
2005-12-09 15:00:54 +00:00
e4c375ef0bbugfix #3550
Johnny Matthews
2005-12-09 14:49:41 +00:00
1e589f59d0-- Bugfix #3520: Text with extrusion and/or bevelling would would disappear when edit mode was entered.
Ken Hughes
2005-12-09 14:30:51 +00:00
cf42e62ebb-- Bugfix #3545: Toggling the "apply modifier to editing cage during Editmode" flag in one modifier cleared the flag for all other modifiers. It now only allows toggling of the last modifier in the stack.
Ken Hughes
2005-12-09 13:57:27 +00:00
13d638c8b8bugfix #3550
Johnny Matthews
2005-12-08 21:35:08 +00:00
ae8c2963e5Orange: fix for duplicator-group using X-Ray or Transparent draw options. Note that X-ray is skipped, since it can only work for clearing the zbuffer, but Transparent works now.
Ton Roosendaal
2005-12-08 20:07:41 +00:00
459d9607e8Orange: Made Action Editor to respect Bone layers too.
Ton Roosendaal
2005-12-08 18:32:06 +00:00
7422fd4fffOrange: Action editor didn't reset selection flag on selecting Pose bones.
Ton Roosendaal
2005-12-08 15:18:42 +00:00
4b7bc941e5Orange: More fixes in bone-layers (#$@%!). - constraint buttons were drawing the hidden bone settings - ctrl+I or 'Add constraint' didn't respect layers yet
Ton Roosendaal
2005-12-08 15:05:14 +00:00
42ec7a2afaOrange: Made Nkey and info text in 3d window respect Bone Layers.
Ton Roosendaal
2005-12-07 23:25:43 +00:00
e67360cb97Made Mesh verts/edges/faces hashable (as they were in NMesh); this will make it easier for some scripts to be converted.
Ken Hughes
2005-12-07 21:12:33 +00:00
89974f1546Orange fixes;
Ton Roosendaal
2005-12-07 20:28:48 +00:00
2f0ae40979Bugfix from own collection: Rename option in Outliner didn't handle an ESC correctly. Button wasn't closed then.
Ton Roosendaal
2005-12-07 19:59:26 +00:00
44c9b42f60Orange: Bugfix for uninitialized variables in lscm/stretch, forgot to update initialization when switching from MEM_callocN to BLI_memarena. This should fix the windows crashes.
Brecht Van Lommel
2005-12-07 19:54:52 +00:00
0c60e72cbfOrange: Group with curve objects in it, and used with group-duplication, didn't update display when original was on hidden layer.
Ton Roosendaal
2005-12-07 19:47:22 +00:00
5b71510ecfA patch from Ken Hughes per request of Bassam here at Orange: Python access to armature visibility layers.
Toni Alatalo
2005-12-07 19:36:01 +00:00
ddc98d1307Orange: option "Add to new group" (CTRL+G) didn't work when a group already existed.
Ton Roosendaal
2005-12-07 15:13:37 +00:00
fba94ef97aOrange: Custom drawing types for bones in Poses!
Ton Roosendaal
2005-12-07 15:07:31 +00:00
5a514ae20eOrange Bugfix: depsgraph code crashed on building particle system without forcefields.... tsk!
Ton Roosendaal
2005-12-07 12:46:34 +00:00
1123be1bccOrange request; Bones in Armature now have own layer settings.
Ton Roosendaal
2005-12-07 12:36:26 +00:00
b02ff5f2a2-- Bugfix #3551: fix memory corruption problem if Text3d.setText() called while selected text is in edit mode.
Ken Hughes
2005-12-07 05:44:29 +00:00
b558edd629Fix memory leak; if Blender quits while in text edit mode, free textbuf inside of free_editText().
Ken Hughes
2005-12-07 05:41:58 +00:00
4cf83c2c14Fix for bug #3529
Kent Mein
2005-12-06 18:52:55 +00:00
39ca3e3fa4-- Bugfix #3548: material.setMode() was doing incorrect range check on inputs, returned error setting RAYMIRROR or RAYTRANSP modes.
Ken Hughes
2005-12-06 17:08:09 +00:00
ee63a6fd79Orange:
Ton Roosendaal
2005-12-06 17:05:37 +00:00
6555ddbcd8Orange: Series of fixes in Library linking of groups;
Ton Roosendaal
2005-12-06 15:39:25 +00:00
898cbe370eOrange: Pointer was checked before being set... but it refused to crash on me! For everyone else it crashed on rendering. Thanks Toni for the bughunt.
Ton Roosendaal
2005-12-06 15:02:13 +00:00
2f716483a9Orange: fix for reading material light groups (didnt set pointer OK yet) (Thanks Lee for finding it!)
Ton Roosendaal
2005-12-06 12:14:53 +00:00
952a2709adOrange: tuesday sync with bf-blender
Ton Roosendaal
2005-12-06 10:58:54 +00:00
d024452ebfOrange branch: Revived hidden treasure, the Groups!
Ton Roosendaal
2005-12-06 10:55:30 +00:00
1aebee2f9eMore corrections and additions to Ipo and IpoCurve documentation.
Ken Hughes
2005-12-06 06:16:10 +00:00
569f9de63cAdded some extra parameter checking in Ipo driver code.
Ken Hughes
2005-12-06 05:42:23 +00:00
e61ebefd90Added GPL licence header. possibly some other new stuff, not sure how old the CVS console script was.
Campbell Barton
2005-12-06 04:30:23 +00:00
9497b6dfb6Updated bvh importer. tested on over 100 bvh files.
Campbell Barton
2005-12-06 03:53:35 +00:00
2d19c4f208-- Bugfix 3543: call to test_index_face() in decimateModifier_applyModifier() was passing pointer to the wrong face, which led to eekadoodle later in EditMode.
Ken Hughes
2005-12-06 00:02:55 +00:00
34049def4eModified the logic under linux. My 64bit box fell through and didn't do anything because it didn't match a CPU type, so changed the logic so there is a default.
Kent Mein
2005-12-05 21:32:55 +00:00
1a2ac4e64d-- Bugfix #3072: As discussed on IRC, matrix.invert() should throw a ValueError exception if matrix is singular.
Ken Hughes
2005-12-05 19:57:23 +00:00
e209676d3d-- Bugfix 3453: coercion operations were doing an extra incref on coerced objects. Also found extra increfs on some newly-created quat and matrix objects, from calls to Matrix_Identity() and Quaternion_Identity().
Ken Hughes
2005-12-05 19:02:30 +00:00
863234481e"Make Local" menu (Lkey) now has as first option to make only Objects local, keeping all Data stuff (Mesh, Materials) from Library.
Ton Roosendaal
2005-12-05 17:06:58 +00:00
f98a5a8036Bugfix #3514
Ton Roosendaal
2005-12-05 13:44:22 +00:00
cd014fd556Bugfix #3512
Ton Roosendaal
2005-12-05 13:22:16 +00:00
a2d66cbff8Hrms... setting the undosteps to zero then should also work! :)
Ton Roosendaal
2005-12-05 11:52:30 +00:00
4fb1bcaa15Bugfix #3507
Ton Roosendaal
2005-12-05 11:46:40 +00:00
bf05bbef86Fix unchecked parameter in M_Ipo_Recalc, and some documentation fixes.
Ken Hughes
2005-12-05 05:23:35 +00:00
00ce7c629f-- remove unused variable "dict" which was giving compiler warnings.
Ken Hughes
2005-12-05 01:07:24 +00:00
bc16c3bd7afix for exotic msvc6 projects building so i think i can do, though we're BCON-4 ( official builds are VC7 anyway )
Jens Ole Wund
2005-12-04 22:44:19 +00:00
dd1f6c649aOrange bramch: New diffuse shader, "Fresnel", which using existing fresnel formula. Since it hilights edges (away from lamp), nice to fill darker parts with the new layering system.
Ton Roosendaal
2005-12-04 20:43:41 +00:00
beb80aa609-- Fix segfault when callign Blender.Armature.Get() with no parameters
Ken Hughes
2005-12-04 20:39:56 +00:00
386ac3877aDang, another fix in orange tree... I keep spamming commit maillist that way!
Ton Roosendaal
2005-12-04 18:18:36 +00:00
bba3cebd4cOrange: two fixes,
Ton Roosendaal
2005-12-04 18:07:53 +00:00
1efe0a7232Sunday sync of Orange with bf-blender
Ton Roosendaal
2005-12-04 17:22:36 +00:00
409f60d605Bf-blender commit! :)
Ton Roosendaal
2005-12-04 17:18:58 +00:00
1b7089a306Orange 'layer commit' fix: Texture buttons crash when selecting an empty texture channel
Ton Roosendaal
2005-12-04 16:15:04 +00:00
9633d7a241Orange fix: previous commit from Brecht called unwrap_lscm_live_end() without check for correct spacetype in use. :)
Ton Roosendaal
2005-12-04 14:37:18 +00:00
aa939b8599Orange branch feature; Material Layering
Ton Roosendaal
2005-12-04 14:32:21 +00:00
c2cff1cbcfMore work on the new unwrapper code (orange branch):
Brecht Van Lommel
2005-12-03 23:22:31 +00:00
e49998807c- fixed output behaviour (now behaves just like render output, thus directories in the path are created using RE_make_existing_file in fluidsim.c) - changed default output to be '//fluidsimdata/...' - hopefully fixed bugs #3466 and #3470 (orco texture coords caused problems when the fluidsim mesh was bigger than the original one, one no other deformations were used - new deformedVerts are now allocated in this case in DerivedMesh.c)
Nils Thuerey
2005-12-03 17:45:35 +00:00
8cb14867b0Added Copy/Paste 'mapping' options for World/Lamp buttons.
Ton Roosendaal
2005-12-03 12:55:35 +00:00
8a84a957f2Orange tree: Raytrace mirror crash, due to mixup in skyshade call (for 'glob' texture)
Ton Roosendaal
2005-12-03 09:24:21 +00:00
5b9e85f0a2Just one more useful commit from Desoto: added a newline to the end of the file. Hold the applause please.
Chris Burt
2005-12-03 00:52:51 +00:00
4739837377fix for #3498
Kent Mein
2005-12-02 21:46:52 +00:00
9588cfdffeSmall changes to API docs on curves and space handlers explanations.
Ken Hughes
2005-12-02 21:25:30 +00:00
6263390e73This commit does very little for the number of files touched. I updated gen_dynlibtiff.py so its in sync with the file(s) it creates. I added a little more documentation to the readme.txt for adding new file formats.
Kent Mein
2005-12-02 21:13:14 +00:00
6ba27d69b0-- Bugfix #3524: theEditMesh structure was not being initialized correctly.
Ken Hughes
2005-12-02 18:00:38 +00:00
066f79cfa4Friday merge of bf-blender into orange branch.
Ton Roosendaal
2005-12-02 13:55:13 +00:00
d1c5950121Extra texture channel input for Mist effect; "Global". This feeds the global coordinate (from faces) to the sky texture color calculus, this to make textured mist a bit less transparent (was only view coordinate).
Ton Roosendaal
2005-12-01 22:16:07 +00:00
b99e1f6b3cJust copied over changes in engine, from bf-blender. This someohow was missing in the previous bf-blender sync. Now engine compiles for orange tree too.
Ton Roosendaal
2005-12-01 19:32:54 +00:00
c4a1d655aeTrue X-mirror mesh editing!
Ton Roosendaal
2005-12-01 19:04:57 +00:00
a332c7c387Bugfix #3510
Johnny Matthews
2005-12-01 16:36:30 +00:00
466c92c91d- last bugfix caused problems when using the makefile, this should work as well now
Nils Thuerey
2005-12-01 16:10:38 +00:00
64a6fde567Wee li'll commit in tooltip for "W" button softbodies.
Ton Roosendaal
2005-12-01 16:00:39 +00:00
ee20ed8e67- this should fix bug #3468 (scons problem with fluidsim off)
Nils Thuerey
2005-12-01 15:44:08 +00:00
a09fbc080dSmall addition to stretch minimize: with pad +/- or the wheel mouse you can now blend between the original and minimized.
Brecht Van Lommel
2005-12-01 12:45:17 +00:00
1a59b16b48Updated the sconscript for new file parametrizer.c
Matt Ebb
2005-12-01 11:05:52 +00:00
8a7242ff16-- Bugfix #3139: Blender.Library.Open() was changing current .blend filename. We now save and restore file before opening library.
Ken Hughes
2005-12-01 05:30:15 +00:00
95e94b4630Make curnurb.flagU and curnurb.flagV range check their inputs, plus make the documentation correctly describe how the attributes and methods work.
Ken Hughes
2005-12-01 04:50:04 +00:00
d6feeb6b22Orange branch commit.
Brecht Van Lommel
2005-12-01 02:09:21 +00:00
d369a44ddeOrange bugreport; disabling (with small icon button) a deforming modifier for EditMode, the CrazySpace correction still worked. Made it check for the modifier mode flag.
Ton Roosendaal
2005-11-30 20:22:27 +00:00
22188fba21-- previous commit was decrefing a borrowed reference; thanks Ascotan for tracking this down!
Ken Hughes
2005-11-30 20:18:54 +00:00
ec2644fe5cBugfix - own repertoire :)
Ton Roosendaal
2005-11-30 18:58:10 +00:00
ce3164e259Boolean op error handling has been added. When a no closed mesh is used the follow message is showed: "Both meshes must be a closed mesh"
Marc Freixas
2005-11-30 17:38:41 +00:00
738d3e4ae3Boolean op are undeffined when one of the two meshes are a no closed mesh (without holes). I put a test to check the input meshes before do any thing. If one mesh have holes a error code is returned.
Marc Freixas
2005-11-30 17:35:54 +00:00
1eab492c4bSyncing Orange branch with bf-blender
Ton Roosendaal
2005-11-30 13:58:01 +00:00
b7a4a6c837-- Bugfix #3186: Fix memory leaks caused by multiple calls to PyDict_SetItemString() with objects that were not properly decrefed afterwards. Due to the number of places this was used, I added a wrapper EXPP_dict_set_item_str() to gen_utils.c to handle it.
Ken Hughes
2005-11-30 08:18:06 +00:00
00f4310970-- Bugfix #2868: NMesh.update(0,0,1) with derived mesh data would cause a crash. Hopefully the NMesh module will die a silent death before we discovere this doesn't really fix the problem :-)
Ken Hughes
2005-11-29 23:38:40 +00:00
adb2d5d88aBugfix #496
Ton Roosendaal
2005-11-29 23:31:26 +00:00
a381cb2fcaBugfix #3494
Ton Roosendaal
2005-11-29 23:09:36 +00:00
04387f403fBugfix #3493
Ton Roosendaal
2005-11-29 21:44:47 +00:00
e2723d671aFixed calls to BIF_draw_icon_blended() in draw_marker() to use TH_BACK, also removed unused parameter from draw_markers_time().
Ken Hughes
2005-11-29 21:41:31 +00:00
4798e3ac28A small tweak on the Glow effect Alpha channel.
Johnny Matthews
2005-11-29 21:14:42 +00:00
36cc4a632fPossible fix for bug #3400
Johnny Matthews
2005-11-29 21:07:17 +00:00