Commit Graph

  • 8480731e96 Rui Campos found a glitch in drawing particles, these were accidentally still drawing all (zero sized) particles with "disp" option set to <100. Ton Roosendaal 2005-11-21 15:08:02 +00:00
  • fb352bd8da Bugfix #3431 Ton Roosendaal 2005-11-21 12:14:13 +00:00
  • d3bb02013f Bugfix #3426 Ton Roosendaal 2005-11-21 11:30:53 +00:00
  • d34ab0755e Bugfix #3430 Ton Roosendaal 2005-11-21 11:15:46 +00:00
  • ddba16a752 Bugfix #3422 Ton Roosendaal 2005-11-21 10:45:58 +00:00
  • 93338b894a New textbutton didn't accept buttons with Object names (or Mesh, etc), the socalled ID-pointer buttons. It appeared that the but->pos, for cursor, was calculated wrong. :) Ton Roosendaal 2005-11-20 23:06:52 +00:00
  • 5c7ec20421 Bugfix #3423 Ton Roosendaal 2005-11-20 22:12:18 +00:00
  • 449ac1b296 TAB cycling in number/text buttons. Was in tuhopuu too, but code needed a good revision :) Ton Roosendaal 2005-11-20 21:29:09 +00:00
  • e7d69ae297 -- change lastused in struct Image from long to int (caused problems with SDNA on 64-bit platforms) Ken Hughes 2005-11-20 20:19:48 +00:00
  • ef0f60b8f8 * Updated the lamp buttons to force redraw when changing the Spot Blur slider Matt Ebb 2005-11-20 20:19:27 +00:00
  • 44c581644a -- fix indentation to make epydoc happy Ken Hughes 2005-11-20 18:41:41 +00:00
  • 9ef8c198b2 Transform: As discussed during meeting, made double key press go for Local when Global was selected. Martin Poirier 2005-11-20 16:01:56 +00:00
  • 874c7d7831 Added pointercheck to oops code that evaluates color. Thanks campbell! Ton Roosendaal 2005-11-20 15:54:45 +00:00
  • d040d2012c -- removed GetParticlesLoc() function, which was replaced by getParticlesLoc() method Ken Hughes 2005-11-20 15:12:06 +00:00
  • c52170b4ed Patch provided by Alfredo de Greef Ton Roosendaal 2005-11-20 14:32:07 +00:00
  • 36a9ae9415 Fix in my commit of nov 3, found issue while testing regression stuff. Ton Roosendaal 2005-11-20 13:43:08 +00:00
  • 691a155047 - Ctrl left/right arrow ... jumps between special characters (not only between / and \. I hope, that list of special character is complete. Jiri Hnidek 2005-11-20 13:17:28 +00:00
  • 8927ed4e25 Patch provided by Campbell Barton Ton Roosendaal 2005-11-20 12:47:13 +00:00
  • b310216a47 Patch provided by Stephan Kassemeyer. Ton Roosendaal 2005-11-20 12:41:00 +00:00
  • 77332fa698 Patch by Matt Ebb: upgraded usablitiy of text button. Ton Roosendaal 2005-11-20 10:04:45 +00:00
  • a86b0af575 -- added an optional "cage" parameter to mesh.getFromObject() to allow getting cage vertices from geometry objects Ken Hughes 2005-11-20 01:07:54 +00:00
  • b6c5b24f4f no code changes (i hope) review of lyrics/epics to replace '//' comments by /*ones*/ + adaptive step size in a nutshell comment Jens Ole Wund 2005-11-19 21:35:06 +00:00
  • 54c032440f bug: scaled lattice softbodies ( and the new ones ) shrinked/blew up to original size under SB dynamics Jens Ole Wund 2005-11-19 20:02:30 +00:00
  • f439f3a517 Code cleanup: using defines in texture.c for whether a function returns intensity, color and/or normal. Patch provided by Guillermo, thanks! Ton Roosendaal 2005-11-19 18:24:32 +00:00
  • dfb200d405 Made sure lattice and curve springs are calculated based on the original (Non deformed) lenghts. Code for lattice (by Jens Ole) was already there btw, was replaced accidentally by Daniel during his modifier craze :) Ton Roosendaal 2005-11-19 18:19:41 +00:00
  • 4cb9133143 * Corrected the lamp outer dotted circle drawing - the dotted outer circle represents whether shadows are on for that lamp or not. Now, it properly takes into consideration what type of lamp it is, and whether it can have whatever type of shadow. Matt Ebb 2005-11-19 17:47:45 +00:00
  • ce175d7b57 Missing pointer array check caused 64 bits not reading pointers OK in scriptlinks. Thanks Ken Hughes for finding issue! Ton Roosendaal 2005-11-19 17:26:18 +00:00
  • 58edf6b40d -- fix printing of constant dicts -- remove "TF_" from constant names in M_Mesh_FaceTranspModesDict() Ken Hughes 2005-11-19 15:44:43 +00:00
  • ca320003f4 Patch #3365, Toolbox from Tuhopuu Patch prvovided by Guillermo, code was - afaik - from Rob Haarsma. Ton Roosendaal 2005-11-19 15:16:34 +00:00
  • 555a3d02c7 -- fix bug which used unitialized pointer in M_Effect_New. Ken Hughes 2005-11-19 15:06:20 +00:00
  • 8b50c50345 Removed static from shade_buttons_change_3d declaration and included it in BIF_interface.h for general use in other files Alexander Ewering 2005-11-19 13:43:28 +00:00
  • 5c1951cd7b Add a call to buttons_change_shaded_view() or something in 'assign material index' Alexander Ewering 2005-11-19 13:16:36 +00:00
  • e9787819a6 Removal of warning messages, unused variables, and casting errors. Ton Roosendaal 2005-11-19 11:06:29 +00:00
  • ec2e8d5380 Finally switched to porting UI stuff from tuhopuu! Ton Roosendaal 2005-11-19 10:55:07 +00:00
  • 97c13508ff -- added Object.protectFlags attribute; let user get/set transform lock bits Ken Hughes 2005-11-18 19:44:44 +00:00
  • 2de340199d -- fixed bug with returning NULL from Object_CreatePyObject() on MacOS/X. The code prior to the last commit worked... but can't see the differene Ken Hughes 2005-11-18 16:03:03 +00:00
  • 621146238c Bugfix: in Sequencer, an active image/movie strip also allowed to add Ipos, causing Blender to crash. (reported by Levon, thanks!) Ton Roosendaal 2005-11-18 10:31:39 +00:00
  • 81eb851796 - bug fix of bug #2923 bug was reported by ideasman, thanks! This bug fix also solve problem, when MetaBall is parented to some zero size object. Jiri Hnidek 2005-11-17 23:26:45 +00:00
  • cab2b3e3d0 Bug #3395 Ton Roosendaal 2005-11-17 22:07:06 +00:00
  • 5471aa1d48 Two errors in old style (not relative) Shape Keys; Ton Roosendaal 2005-11-17 21:31:49 +00:00
  • 1688cd8f95 Fix: When inserting keys for Forcefields, used for particles systems, you could not move the object anymore (since the ipo got executed). Solved with copying original Object data in the Deflector Cache. Ton Roosendaal 2005-11-17 21:10:16 +00:00
  • 8cadf4290b New particle option "Unborn" and "Died" didn't work for shaded halos yet. Thanks Chris Burt for the poke! Ton Roosendaal 2005-11-17 20:55:32 +00:00
  • a2ac524c10 - bug fix #3380, patch provided by Ken Hughes, thanks Jiri Hnidek 2005-11-17 20:35:03 +00:00
  • e700e0c4f9 Fix in Colorband: the "B-Spline" interpolation didn't extend well, when a marker wasn't on the first or last possible position. Caused by clipping. As bonus; added Cardinal interpolation option too, which is just that little bit different! (Cardinal goes through the controlpoints, bspline not) Ton Roosendaal 2005-11-17 20:31:18 +00:00
  • 824ed2e041 A year-zero bug, and actually another issue with auto-handles for Ipo curves. On sharp 'peaking' curves the handle was calculated using both X and Y distance. This could result in overshooting. Ton Roosendaal 2005-11-17 19:34:32 +00:00
  • 43ac5834b6 -- add support for new particle effects Ken Hughes 2005-11-17 19:19:05 +00:00
  • 9deec11e59 -- fix small problem with Ipocurve.recalc(); recomputed handles but did not re-sort control points (also added reminder in BezTriple doc that script users need to call recalc themselves) Ken Hughes 2005-11-17 19:10:40 +00:00
  • 32c91c897b -- Fix for the "LIB ERROR: base removed" problem; BPy Object was decrementing us.id when objects were destroyed but not always incrementing when created. The intent of modifying us.id is to make Python a "user" of the data so it persists even when it is deleted from Blenders UI. The original commit was unintentional but Ton thought the idea was OK. Ken Hughes 2005-11-17 18:35:11 +00:00
  • f3c9dce8e3 this one bothered Basse here at Orange: NLA snap strip to frame missed snapping the end part, was just a line missing. Toni Alatalo 2005-11-17 18:26:41 +00:00
  • 502fc2da31 One visit to studio orange, and voila a todo list! Ton Roosendaal 2005-11-17 18:01:07 +00:00
  • b44ba190d2 Fix for bug #3414 provided by Lewis Saunders. Chris Want 2005-11-17 14:48:11 +00:00
  • f0593ea8e8 Bug in SoftBody for Curve/Surface: in some cases the edge spring array was not initialized, like when adding a SoftBody to Object in EditMode. Ton Roosendaal 2005-11-17 12:24:29 +00:00
  • ec477f7a63 Another Orange sneak-in feature: SoftBody support for Curves & Surfaces. Ton Roosendaal 2005-11-17 11:40:57 +00:00
  • 96221a5331 -- fix documentation error (replace removeCurve() with delCurve()) Ken Hughes 2005-11-17 02:25:32 +00:00
  • 6719d32f99 Bug reported by Bassam: Brecht Van Lommel 2005-11-17 01:46:43 +00:00
  • 40237b6e57 some more msvc6 magic Jens Ole Wund 2005-11-16 23:39:49 +00:00
  • d776d387d9 adding some msvc6 magic to bullet part 2 Jens Ole Wund 2005-11-16 23:38:18 +00:00
  • 66a0ebcbe0 adding some msvc6 magic to bullet part 1 Jens Ole Wund 2005-11-16 23:37:02 +00:00
  • befd6f3150 Special Orange request; support for SoftBody Goal weights for Lattices. Animating detailed clothes with softbody becomes messy, so now we'll try it this way. :) Ton Roosendaal 2005-11-16 21:58:49 +00:00
  • 7a60679c75 Added stepsize option for Pose ghosting draw. Patch provided by Roland Hess. Ton Roosendaal 2005-11-16 21:03:16 +00:00
  • 6b407d488e -- fix bug in constant_repr() which printed the final key twice Ken Hughes 2005-11-16 19:00:47 +00:00
  • b0995a2a84 Mirror modifier with "do clipping" set crashed in transform when no td->loc was set (like for crease). Ton Roosendaal 2005-11-16 18:40:12 +00:00
  • 49b3e0928f Fix for #3409 Ton Roosendaal 2005-11-16 18:26:56 +00:00
  • b50889532f Error in local constraint option; the rotation correction for it was accumulating, so constraint worked on top of previous position, giving jumping around in cases. Ton Roosendaal 2005-11-16 17:10:28 +00:00
  • 96a623e893 Added a slider to control camera passepartout darkness in camera edit buttons. Matt Ebb 2005-11-16 16:03:01 +00:00
  • 8c2c8bbfaa New Constraint option for Pose: "Local" Copy Location/Rotation. Ton Roosendaal 2005-11-16 14:32:57 +00:00
  • b474f95c84 Revision of NLA stride option. Ton Roosendaal 2005-11-15 22:39:20 +00:00
  • a8df218335 - point constructor * added a constructor for the point class to mathutils Joseph Gilbert 2005-11-15 21:45:05 +00:00
  • 0f58b99d65 * update to python docs - the softbodies documentation was put in object.properties instead of object.object. Hello! Joseph Gilbert 2005-11-15 21:33:29 +00:00
  • 4ea1c4dc60 * update to python docs - update for the old mathutils rewrite - update for some other methods ive added - added explaination of wrapped data - added a .css file for epydoc gives nice blender/python colors :? Joseph Gilbert 2005-11-15 21:14:24 +00:00
  • a85ba68eb4 -- Added OB_RECALC_OB to Object_set* methods. Ken Hughes 2005-11-15 16:34:25 +00:00
  • c3fc17f45c Grabbing a targetless IK bone, and ESC, accidentally didnt clear a flag, causing targetless IK being executed on all bone moving (looked like as if a bone couldn't be rotated/moved). Ton Roosendaal 2005-11-15 15:54:57 +00:00
  • 621d4a700d Small fixes; Ton Roosendaal 2005-11-14 22:21:56 +00:00
  • 0916029683 Keeping CVS working isn't easy! :) Optimize for hair caused transp triangles to be not rendered OK anymore. Ton Roosendaal 2005-11-14 20:07:12 +00:00
  • 46f2d85374 Two orange reports; Ton Roosendaal 2005-11-14 19:57:51 +00:00
  • c21eb9322f Another optimize step for huge quantities of hair renders; now per transp part (64 scanline pixels) it first calculates clipping for faces. Testfiles - 1 M faces with simple render - show 2 times speedup :) Ton Roosendaal 2005-11-14 19:00:13 +00:00
  • cf1aa49211 Ztransp render has a built-in maximum for amount of faces it can render on top of each other. Was 100, which gave noise like this in this image; http://www.blender.org/bf/hairnew.jpg Ton Roosendaal 2005-11-14 18:14:03 +00:00
  • 0751e7fb66 New zbuffer; added check for zero sized edges in filling in with new span buffer. caused black stripes in render... Ton Roosendaal 2005-11-14 16:27:48 +00:00
  • 8355aa0cf0 Strand render/zbuffering optimize recode Ton Roosendaal 2005-11-14 14:27:44 +00:00
  • 9bf198bbca Finished hair strand render project (well, for release), also with a good doc; Ton Roosendaal 2005-11-12 16:22:10 +00:00
  • 0c4172ffb5 Undo for editfont fixed. Paste functionality crashed the blender in case the paste buffer+length of text was bigger than MAXTEXT -> fixed this, also a error is shown to the user now. editfont.c needs still some cleaning but will discuss about this with kaito and intrr. Mika Saari 2005-11-12 15:40:37 +00:00
  • 3770db2517 Removing an extra semi-colon that caused some grief Johnny Matthews 2005-11-12 14:39:14 +00:00
  • 6f045c44d3 Bugfix: when editing a Curve Guide, and deleting all but one control point, the path code crashed. Ton Roosendaal 2005-11-12 11:58:37 +00:00
  • c7c7ccccae Hairdresser request; Ton Roosendaal 2005-11-12 11:54:58 +00:00
  • 18b8f66a68 Particles now are generated from subsurfed coordinates. Ton Roosendaal 2005-11-12 10:35:14 +00:00
  • 6b8007a8a3 Bjornmose's fixes for making booleans compile on MSVC 6. Alexander Ewering 2005-11-11 23:10:10 +00:00
  • 0219819c40 Inserted a line just above a variable declaration, causing MSVC to complain :) Ton Roosendaal 2005-11-11 20:54:08 +00:00
  • e25b7c519e special service for msvc6 projects post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows.. Jens Ole Wund 2005-11-11 20:15:16 +00:00
  • b37540ef61 Three particle fixes; Ton Roosendaal 2005-11-11 19:41:58 +00:00
  • fe9bd18a84 Bugfix #3372 Ton Roosendaal 2005-11-11 18:58:45 +00:00
  • 66867140dd * Fixed an old, old, old problem where the top camera arrows couldn't be seen in a side on view because they had no wireframe. Matt Ebb 2005-11-11 17:26:08 +00:00
  • c6d22dd44e -- various fixes for Mesh.c: * add some protection against accessing MVerts/MEdges/MFaces which have been deleted * correct cut-and-paste bug in faces.delete() method * correct some compiler warnings Ken Hughes 2005-11-11 16:17:29 +00:00
  • 3d6564740a Fix "Copy Attributes -> Font Settings" to copy the new vars (wordspace, underline stuff) as well. Alexander Ewering 2005-11-11 15:19:15 +00:00
  • 6a2413cbb4 Removal of ugly_nvidia_hack for OSX Nvidia systems. Apple has fixed this bug in 10.4.3 now. Ton Roosendaal 2005-11-11 11:42:54 +00:00
  • d7ed26e3c6 Deleting Effectors (deflectors or Fields) now update particle systems and softbody. (report #3385) Ton Roosendaal 2005-11-11 10:46:26 +00:00
  • 6d42aebc78 Fix #3382 Ton Roosendaal 2005-11-11 10:23:59 +00:00
  • bdec277cc6 This is the famous proverbal example of someone trying to get a 4 legged table stable... you keep correcting leg sizes until no table is left anymore! :) Ton Roosendaal 2005-11-11 10:14:27 +00:00
  • 8c98fbb0a9 Bugfix #3379 Ton Roosendaal 2005-11-11 10:04:56 +00:00
  • eda55cea43 Bugfix #3370 Ton Roosendaal 2005-11-11 09:50:22 +00:00
  • fbee75fef3 fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu. Erwin Coumans 2005-11-11 05:02:14 +00:00