8480731e96Rui Campos found a glitch in drawing particles, these were accidentally still drawing all (zero sized) particles with "disp" option set to <100.
Ton Roosendaal
2005-11-21 15:08:02 +00:00
fb352bd8daBugfix #3431
Ton Roosendaal
2005-11-21 12:14:13 +00:00
d3bb02013fBugfix #3426
Ton Roosendaal
2005-11-21 11:30:53 +00:00
d34ab0755eBugfix #3430
Ton Roosendaal
2005-11-21 11:15:46 +00:00
ddba16a752Bugfix #3422
Ton Roosendaal
2005-11-21 10:45:58 +00:00
93338b894aNew textbutton didn't accept buttons with Object names (or Mesh, etc), the socalled ID-pointer buttons. It appeared that the but->pos, for cursor, was calculated wrong. :)
Ton Roosendaal
2005-11-20 23:06:52 +00:00
5c7ec20421Bugfix #3423
Ton Roosendaal
2005-11-20 22:12:18 +00:00
449ac1b296TAB cycling in number/text buttons. Was in tuhopuu too, but code needed a good revision :)
Ton Roosendaal
2005-11-20 21:29:09 +00:00
e7d69ae297-- change lastused in struct Image from long to int (caused problems with SDNA on 64-bit platforms)
Ken Hughes
2005-11-20 20:19:48 +00:00
ef0f60b8f8* Updated the lamp buttons to force redraw when changing the Spot Blur slider
Matt Ebb
2005-11-20 20:19:27 +00:00
44c581644a-- fix indentation to make epydoc happy
Ken Hughes
2005-11-20 18:41:41 +00:00
9ef8c198b2Transform: As discussed during meeting, made double key press go for Local when Global was selected.
Martin Poirier
2005-11-20 16:01:56 +00:00
874c7d7831Added pointercheck to oops code that evaluates color. Thanks campbell!
Ton Roosendaal
2005-11-20 15:54:45 +00:00
d040d2012c-- removed GetParticlesLoc() function, which was replaced by getParticlesLoc() method
Ken Hughes
2005-11-20 15:12:06 +00:00
c52170b4edPatch provided by Alfredo de Greef
Ton Roosendaal
2005-11-20 14:32:07 +00:00
36a9ae9415Fix in my commit of nov 3, found issue while testing regression stuff.
Ton Roosendaal
2005-11-20 13:43:08 +00:00
691a155047- Ctrl left/right arrow ... jumps between special characters (not only between / and \. I hope, that list of special character is complete.
Jiri Hnidek
2005-11-20 13:17:28 +00:00
8927ed4e25Patch provided by Campbell Barton
Ton Roosendaal
2005-11-20 12:47:13 +00:00
b310216a47Patch provided by Stephan Kassemeyer.
Ton Roosendaal
2005-11-20 12:41:00 +00:00
77332fa698Patch by Matt Ebb: upgraded usablitiy of text button.
Ton Roosendaal
2005-11-20 10:04:45 +00:00
a86b0af575-- added an optional "cage" parameter to mesh.getFromObject() to allow getting cage vertices from geometry objects
Ken Hughes
2005-11-20 01:07:54 +00:00
b6c5b24f4fno code changes (i hope) review of lyrics/epics to replace '//' comments by /*ones*/ + adaptive step size in a nutshell comment
Jens Ole Wund
2005-11-19 21:35:06 +00:00
54c032440fbug: scaled lattice softbodies ( and the new ones ) shrinked/blew up to original size under SB dynamics
Jens Ole Wund
2005-11-19 20:02:30 +00:00
f439f3a517Code cleanup: using defines in texture.c for whether a function returns intensity, color and/or normal. Patch provided by Guillermo, thanks!
Ton Roosendaal
2005-11-19 18:24:32 +00:00
dfb200d405Made sure lattice and curve springs are calculated based on the original (Non deformed) lenghts. Code for lattice (by Jens Ole) was already there btw, was replaced accidentally by Daniel during his modifier craze :)
Ton Roosendaal
2005-11-19 18:19:41 +00:00
4cb9133143* Corrected the lamp outer dotted circle drawing - the dotted outer circle represents whether shadows are on for that lamp or not. Now, it properly takes into consideration what type of lamp it is, and whether it can have whatever type of shadow.
Matt Ebb
2005-11-19 17:47:45 +00:00
ce175d7b57Missing pointer array check caused 64 bits not reading pointers OK in scriptlinks. Thanks Ken Hughes for finding issue!
Ton Roosendaal
2005-11-19 17:26:18 +00:00
58edf6b40d-- fix printing of constant dicts -- remove "TF_" from constant names in M_Mesh_FaceTranspModesDict()
Ken Hughes
2005-11-19 15:44:43 +00:00
ca320003f4Patch #3365, Toolbox from Tuhopuu Patch prvovided by Guillermo, code was - afaik - from Rob Haarsma.
Ton Roosendaal
2005-11-19 15:16:34 +00:00
555a3d02c7-- fix bug which used unitialized pointer in M_Effect_New.
Ken Hughes
2005-11-19 15:06:20 +00:00
8b50c50345Removed static from shade_buttons_change_3d declaration and included it in BIF_interface.h for general use in other files
Alexander Ewering
2005-11-19 13:43:28 +00:00
5c1951cd7bAdd a call to buttons_change_shaded_view() or something in 'assign material index'
Alexander Ewering
2005-11-19 13:16:36 +00:00
e9787819a6Removal of warning messages, unused variables, and casting errors.
Ton Roosendaal
2005-11-19 11:06:29 +00:00
ec2e8d5380Finally switched to porting UI stuff from tuhopuu!
Ton Roosendaal
2005-11-19 10:55:07 +00:00
97c13508ff-- added Object.protectFlags attribute; let user get/set transform lock bits
Ken Hughes
2005-11-18 19:44:44 +00:00
2de340199d-- fixed bug with returning NULL from Object_CreatePyObject() on MacOS/X. The code prior to the last commit worked... but can't see the differene
Ken Hughes
2005-11-18 16:03:03 +00:00
621146238cBugfix: in Sequencer, an active image/movie strip also allowed to add Ipos, causing Blender to crash. (reported by Levon, thanks!)
Ton Roosendaal
2005-11-18 10:31:39 +00:00
81eb851796- bug fix of bug #2923 bug was reported by ideasman, thanks! This bug fix also solve problem, when MetaBall is parented to some zero size object.
Jiri Hnidek
2005-11-17 23:26:45 +00:00
cab2b3e3d0Bug #3395
Ton Roosendaal
2005-11-17 22:07:06 +00:00
5471aa1d48Two errors in old style (not relative) Shape Keys;
Ton Roosendaal
2005-11-17 21:31:49 +00:00
1688cd8f95Fix: When inserting keys for Forcefields, used for particles systems, you could not move the object anymore (since the ipo got executed). Solved with copying original Object data in the Deflector Cache.
Ton Roosendaal
2005-11-17 21:10:16 +00:00
8cadf4290bNew particle option "Unborn" and "Died" didn't work for shaded halos yet. Thanks Chris Burt for the poke!
Ton Roosendaal
2005-11-17 20:55:32 +00:00
a2ac524c10- bug fix#3380, patch provided by Ken Hughes, thanks
Jiri Hnidek
2005-11-17 20:35:03 +00:00
e700e0c4f9Fix in Colorband: the "B-Spline" interpolation didn't extend well, when a marker wasn't on the first or last possible position. Caused by clipping. As bonus; added Cardinal interpolation option too, which is just that little bit different! (Cardinal goes through the controlpoints, bspline not)
Ton Roosendaal
2005-11-17 20:31:18 +00:00
824ed2e041A year-zero bug, and actually another issue with auto-handles for Ipo curves. On sharp 'peaking' curves the handle was calculated using both X and Y distance. This could result in overshooting.
Ton Roosendaal
2005-11-17 19:34:32 +00:00
43ac5834b6-- add support for new particle effects
Ken Hughes
2005-11-17 19:19:05 +00:00
9deec11e59-- fix small problem with Ipocurve.recalc(); recomputed handles but did not re-sort control points (also added reminder in BezTriple doc that script users need to call recalc themselves)
Ken Hughes
2005-11-17 19:10:40 +00:00
32c91c897b-- Fix for the "LIB ERROR: base removed" problem; BPy Object was decrementing us.id when objects were destroyed but not always incrementing when created. The intent of modifying us.id is to make Python a "user" of the data so it persists even when it is deleted from Blenders UI. The original commit was unintentional but Ton thought the idea was OK.
Ken Hughes
2005-11-17 18:35:11 +00:00
f3c9dce8e3this one bothered Basse here at Orange: NLA snap strip to frame missed snapping the end part, was just a line missing.
Toni Alatalo
2005-11-17 18:26:41 +00:00
502fc2da31One visit to studio orange, and voila a todo list!
Ton Roosendaal
2005-11-17 18:01:07 +00:00
b44ba190d2Fix for bug #3414 provided by Lewis Saunders.
Chris Want
2005-11-17 14:48:11 +00:00
f0593ea8e8Bug in SoftBody for Curve/Surface: in some cases the edge spring array was not initialized, like when adding a SoftBody to Object in EditMode.
Ton Roosendaal
2005-11-17 12:24:29 +00:00
ec477f7a63Another Orange sneak-in feature: SoftBody support for Curves & Surfaces.
Ton Roosendaal
2005-11-17 11:40:57 +00:00
96221a5331-- fix documentation error (replace removeCurve() with delCurve())
Ken Hughes
2005-11-17 02:25:32 +00:00
6719d32f99Bug reported by Bassam:
Brecht Van Lommel
2005-11-17 01:46:43 +00:00
40237b6e57some more msvc6 magic
Jens Ole Wund
2005-11-16 23:39:49 +00:00
d776d387d9adding some msvc6 magic to bullet part 2
Jens Ole Wund
2005-11-16 23:38:18 +00:00
66a0ebcbe0adding some msvc6 magic to bullet part 1
Jens Ole Wund
2005-11-16 23:37:02 +00:00
befd6f3150Special Orange request; support for SoftBody Goal weights for Lattices. Animating detailed clothes with softbody becomes messy, so now we'll try it this way. :)
Ton Roosendaal
2005-11-16 21:58:49 +00:00
7a60679c75Added stepsize option for Pose ghosting draw. Patch provided by Roland Hess.
Ton Roosendaal
2005-11-16 21:03:16 +00:00
6b407d488e-- fix bug in constant_repr() which printed the final key twice
Ken Hughes
2005-11-16 19:00:47 +00:00
b0995a2a84Mirror modifier with "do clipping" set crashed in transform when no td->loc was set (like for crease).
Ton Roosendaal
2005-11-16 18:40:12 +00:00
49b3e0928fFix for #3409
Ton Roosendaal
2005-11-16 18:26:56 +00:00
b50889532fError in local constraint option; the rotation correction for it was accumulating, so constraint worked on top of previous position, giving jumping around in cases.
Ton Roosendaal
2005-11-16 17:10:28 +00:00
96a623e893Added a slider to control camera passepartout darkness in camera edit buttons.
Matt Ebb
2005-11-16 16:03:01 +00:00
8c2c8bbfaaNew Constraint option for Pose: "Local" Copy Location/Rotation.
Ton Roosendaal
2005-11-16 14:32:57 +00:00
b474f95c84Revision of NLA stride option.
Ton Roosendaal
2005-11-15 22:39:20 +00:00
a8df218335- point constructor * added a constructor for the point class to mathutils
Joseph Gilbert
2005-11-15 21:45:05 +00:00
0f58b99d65* update to python docs - the softbodies documentation was put in object.properties instead of object.object. Hello!
Joseph Gilbert
2005-11-15 21:33:29 +00:00
4ea1c4dc60* update to python docs - update for the old mathutils rewrite - update for some other methods ive added - added explaination of wrapped data - added a .css file for epydoc gives nice blender/python colors :?
Joseph Gilbert
2005-11-15 21:14:24 +00:00
a85ba68eb4-- Added OB_RECALC_OB to Object_set* methods.
Ken Hughes
2005-11-15 16:34:25 +00:00
c3fc17f45cGrabbing a targetless IK bone, and ESC, accidentally didnt clear a flag, causing targetless IK being executed on all bone moving (looked like as if a bone couldn't be rotated/moved).
Ton Roosendaal
2005-11-15 15:54:57 +00:00
621d4a700dSmall fixes;
Ton Roosendaal
2005-11-14 22:21:56 +00:00
0916029683Keeping CVS working isn't easy! :) Optimize for hair caused transp triangles to be not rendered OK anymore.
Ton Roosendaal
2005-11-14 20:07:12 +00:00
46f2d85374Two orange reports;
Ton Roosendaal
2005-11-14 19:57:51 +00:00
c21eb9322fAnother optimize step for huge quantities of hair renders; now per transp part (64 scanline pixels) it first calculates clipping for faces. Testfiles - 1 M faces with simple render - show 2 times speedup :)
Ton Roosendaal
2005-11-14 19:00:13 +00:00
cf1aa49211Ztransp render has a built-in maximum for amount of faces it can render on top of each other. Was 100, which gave noise like this in this image; http://www.blender.org/bf/hairnew.jpg
Ton Roosendaal
2005-11-14 18:14:03 +00:00
0751e7fb66New zbuffer; added check for zero sized edges in filling in with new span buffer. caused black stripes in render...
Ton Roosendaal
2005-11-14 16:27:48 +00:00
8355aa0cf0Strand render/zbuffering optimize recode
Ton Roosendaal
2005-11-14 14:27:44 +00:00
9bf198bbcaFinished hair strand render project (well, for release), also with a good doc;
Ton Roosendaal
2005-11-12 16:22:10 +00:00
0c4172ffb5Undo for editfont fixed. Paste functionality crashed the blender in case the paste buffer+length of text was bigger than MAXTEXT -> fixed this, also a error is shown to the user now. editfont.c needs still some cleaning but will discuss about this with kaito and intrr.
Mika Saari
2005-11-12 15:40:37 +00:00
3770db2517Removing an extra semi-colon that caused some grief
Johnny Matthews
2005-11-12 14:39:14 +00:00
6f045c44d3Bugfix: when editing a Curve Guide, and deleting all but one control point, the path code crashed.
Ton Roosendaal
2005-11-12 11:58:37 +00:00
c7c7ccccaeHairdresser request;
Ton Roosendaal
2005-11-12 11:54:58 +00:00
18b8f66a68Particles now are generated from subsurfed coordinates.
Ton Roosendaal
2005-11-12 10:35:14 +00:00
6b8007a8a3Bjornmose's fixes for making booleans compile on MSVC 6.
Alexander Ewering
2005-11-11 23:10:10 +00:00
0219819c40Inserted a line just above a variable declaration, causing MSVC to complain :)
Ton Roosendaal
2005-11-11 20:54:08 +00:00
e25b7c519especial service for msvc6 projects post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
Jens Ole Wund
2005-11-11 20:15:16 +00:00
b37540ef61Three particle fixes;
Ton Roosendaal
2005-11-11 19:41:58 +00:00
fe9bd18a84Bugfix #3372
Ton Roosendaal
2005-11-11 18:58:45 +00:00
66867140dd* Fixed an old, old, old problem where the top camera arrows couldn't be seen in a side on view because they had no wireframe.
Matt Ebb
2005-11-11 17:26:08 +00:00
c6d22dd44e-- various fixes for Mesh.c: * add some protection against accessing MVerts/MEdges/MFaces which have been deleted * correct cut-and-paste bug in faces.delete() method * correct some compiler warnings
Ken Hughes
2005-11-11 16:17:29 +00:00
3d6564740aFix "Copy Attributes -> Font Settings" to copy the new vars (wordspace, underline stuff) as well.
Alexander Ewering
2005-11-11 15:19:15 +00:00
6a2413cbb4Removal of ugly_nvidia_hack for OSX Nvidia systems. Apple has fixed this bug in 10.4.3 now.
Ton Roosendaal
2005-11-11 11:42:54 +00:00
d7ed26e3c6Deleting Effectors (deflectors or Fields) now update particle systems and softbody. (report #3385)
Ton Roosendaal
2005-11-11 10:46:26 +00:00
6d42aebc78Fix#3382
Ton Roosendaal
2005-11-11 10:23:59 +00:00
bdec277cc6This is the famous proverbal example of someone trying to get a 4 legged table stable... you keep correcting leg sizes until no table is left anymore! :)
Ton Roosendaal
2005-11-11 10:14:27 +00:00
8c98fbb0a9Bugfix #3379
Ton Roosendaal
2005-11-11 10:04:56 +00:00
eda55cea43Bugfix #3370
Ton Roosendaal
2005-11-11 09:50:22 +00:00
fbee75fef3fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu.
Erwin Coumans
2005-11-11 05:02:14 +00:00