Commit Graph

  • 12843fc152 Fix for #1715 Ton Roosendaal 2004-10-31 14:51:35 +00:00
  • 6c04fe887e Just some nice updates in drawing (extruded) Curve objects; Ton Roosendaal 2004-10-31 13:51:36 +00:00
  • c00d921739 Three cosmetic changes; Ton Roosendaal 2004-10-31 10:52:38 +00:00
  • 13e7525152 BPython -- a few fixes: Willian Padovani Germano 2004-10-31 04:09:19 +00:00
  • e82d208b1c ESC during scanfill (triangulate) delivers corrupted memory (well, not on OSX to be noticed :). Discovered thanks to adding filling of curves in Solid display, and bugreport of intrr that ESC in grabbing curve gives weird corruption. Ton Roosendaal 2004-10-30 22:53:27 +00:00
  • 3573252508 Found critical error in using pulldowns and toolbox menus; after returning from menu code, it left the main window active (for global draw), this sometimes could screw up drawing calls after... as happens when a command is executed that draws immediate. Ton Roosendaal 2004-10-30 21:18:53 +00:00
  • d292541cac For solid display of curves in editmode; found fix (thnx intrr :) that hopefully prevents weird results in grabber... error was that the editNurb was not used for triangulating. Ton Roosendaal 2004-10-30 20:46:10 +00:00
  • 9968d2b5ba Fix for ALT+B loopselect, in Z-culling selection mode... Order of drawing had to be flipped Ton Roosendaal 2004-10-30 19:12:34 +00:00
  • 8aa1948c10 AFAIK... last issue with new Z-culling selection. Since the new menu system draws in backbuffer, the selectionbuffer then needs a refresh after. Solved by nicely signalling stuff. Ton Roosendaal 2004-10-30 17:13:10 +00:00
  • e1fb446ce7 Feat request intrr, he won a bet with me :) Ton Roosendaal 2004-10-30 16:11:36 +00:00
  • f3a6e55c82 Crease edit (SHIFT+E) didnt use the proper edge selection flag yet. (Bug 1709) Ton Roosendaal 2004-10-30 14:11:05 +00:00
  • d149a79ad1 Wybren report #1709: Deleting only-faces from fgon still draws wires hidden in editmode. Ton Roosendaal 2004-10-30 13:42:49 +00:00
  • 02b2fc5ec8 Added warning in makesdna to check for total struct sizes. Found error in wipe struct, which was even constructed terrible weird :) Ton Roosendaal 2004-10-30 12:06:22 +00:00
  • c47029a710 Menus like 'edge' or 'game engine framing' could get flipped whilst the alignment of buttons was still active, resulting in garbish. Ton Roosendaal 2004-10-29 18:47:58 +00:00
  • aa223d1812 - Two fixes: Ton Roosendaal 2004-10-29 17:21:28 +00:00
  • 408702009e Finally something new! Ton Roosendaal 2004-10-29 15:39:01 +00:00
  • 63d81be035 Fix for #1706 (Wavk again!) Ton Roosendaal 2004-10-29 15:00:11 +00:00
  • f33f2abe39 Two more wavk bugs (help he's pestering me!) Ton Roosendaal 2004-10-29 14:30:20 +00:00
  • bd9ac7d6ec Added an #ifndef PRINT to get rid of this: "../../blenlib/BLI_blenlib.h", line 332: warning: macro redefined: PRINT Kent Mein 2004-10-29 13:30:34 +00:00
  • 3d815c3cf6 Bug 1702 Ton Roosendaal 2004-10-29 11:35:13 +00:00
  • 0439f2ce89 Bug fix #1606 Ton Roosendaal 2004-10-28 22:06:42 +00:00
  • ca2b8f00eb Potential fix for #1684 Ton Roosendaal 2004-10-28 21:50:32 +00:00
  • 6321adf0d1 bug fix 1698 Ton Roosendaal 2004-10-28 21:21:24 +00:00
  • 1b293777b8 Brought back overkill of displist creation for armatures and deform... Got some testfiles that I cannot get to work quickly, better do this after release (again) Ton Roosendaal 2004-10-28 21:12:26 +00:00
  • 8c0b126bc2 Related to gameplayer png bug: cygwin needs to find the zlib library too. (Thanks Richie) Chris Want 2004-10-28 17:29:03 +00:00
  • e2f33871be Duplicator object which is being deformed now gives deformed duplicates too. Feat request & discovered by S68. :) Ton Roosendaal 2004-10-28 17:22:10 +00:00
  • f7e899a194 Render with backbuffer, using border, crashed... was commit of many months ago by self. Tsk! Ton Roosendaal 2004-10-28 16:56:23 +00:00
  • 9ac0d58d0e Changed order in evaluation for common_instertkey menu, to enable posemode key insterting working on unselected armature. Ton Roosendaal 2004-10-28 16:22:42 +00:00
  • 9326a6cf51 Report 1659 Delete object, after selecting it in Oops (not outliner!) crashed blender. Ton Roosendaal 2004-10-28 14:47:53 +00:00
  • 55478b2616 New 'visible only' select didnt work correct when parts of faces were hidden. The drawing function needs to return the actual face total, not the amount that was drawn Ton Roosendaal 2004-10-28 14:13:46 +00:00
  • 3aa1d9432d Fix for #1666 Ton Roosendaal 2004-10-28 12:38:50 +00:00
  • e82543da88 Fix for report #1671 Ton Roosendaal 2004-10-28 11:03:16 +00:00
  • ad7a437653 Bug #1690 Ton Roosendaal 2004-10-27 10:39:49 +00:00
  • 53da078c56 Fix for #1691 Ton Roosendaal 2004-10-27 09:59:25 +00:00
  • 0512a1032c Bug #1686 Ton Roosendaal 2004-10-27 09:25:55 +00:00
  • 9719dc63e2 bug #1681 Ton Roosendaal 2004-10-27 08:48:49 +00:00
  • 369c5f03c9 Fix for #1679 Ton Roosendaal 2004-10-27 08:41:51 +00:00
  • b7a7e5912a Put back frontbuffer drawing for link-lines, used in the logic editor. No quick & nice method can be found to prevent using frontbuffer for now. Ton Roosendaal 2004-10-27 07:41:44 +00:00
  • ae76eaf9cb Fix in Makefile for added png library Ton Roosendaal 2004-10-26 21:33:47 +00:00
  • d6b2f3574a Bug #1670 Ton Roosendaal 2004-10-26 21:10:58 +00:00
  • b724cc58b2 Added glBlendFunc() in draw menu, but that's zealotic... anyhoo, who knows it solves issues with transp menus Ton Roosendaal 2004-10-26 18:47:54 +00:00
  • 06cb471269 Fix so it compiles on my machine.... Kent Mein 2004-10-26 13:04:27 +00:00
  • 15e1671ec5 Enabling transparent pulldown/popup menus in Blender. Speed of drawing is not affected when using standard (alpha=255) settings. Ton Roosendaal 2004-10-26 12:52:20 +00:00
  • c245379175 Bugfixes: Blender hemilight shadow flag now ignored (reported by varuag). Texture axes were not exported for procedural textures. Duplicate armatures were not handled correctly (reported by richie). Triangle uv-coord splitting (reported by anael, richie & Alvaro). Alfredo de Greef 2004-10-26 00:52:12 +00:00
  • 85c889108d add necessary include paths for scons needed after fix for screenshot. NOTE: GPC_Canvas.cpp doesn't compile with msvc7 currently! Nathan Letwory 2004-10-25 15:52:54 +00:00
  • e4d22a8021 Tweek the stereo settings: allow negative eye separation. Kester Maddock 2004-10-24 23:50:44 +00:00
  • e398ad2c0e Do a complete physics timestep each step instead of some per frame Kester Maddock 2004-10-24 23:48:04 +00:00
  • 657eff7ed7 Port stereo stuff from tuhopuu2: anaglyph, vinterlace Kester Maddock 2004-10-24 11:03:18 +00:00
  • 6424bf6eb0 Fix makeScreenshot for blenderplayer Kester Maddock 2004-10-24 10:42:31 +00:00
  • 070d01dd68 Two fixes! Ton Roosendaal 2004-10-22 14:03:20 +00:00
  • eecaa4cb50 Better pointer check in outliner.c for actions, for bassam :) Ton Roosendaal 2004-10-22 12:33:18 +00:00
  • 461e07aedd SConstruct now looks for tools/scons/bs for the files. This used to be just bs. Michel Selten 2004-10-20 20:17:42 +00:00
  • 77d5bdfdbb Created directories for the scons tools. The actual move of the files will be done by jesterKing. Michel Selten 2004-10-20 20:13:42 +00:00
  • 0582a8513d Fix for better flushing up/down of hide flags in the selection modes. Still tricky to find the perfect rule. This version should satisfy I think ;) Aim is to have ALT+H and H doing always the same, regardless selection mode. Ton Roosendaal 2004-10-20 12:39:48 +00:00
  • fa9135385a BPython: - Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'. Willian Padovani Germano 2004-10-20 05:51:24 +00:00
  • f2f004af2d Bug fix for #1493 - Simon Clitherow 2004-10-19 21:29:15 +00:00
  • 29ac3db7e8 Two reported issues with undo #1667 and #1168 Ton Roosendaal 2004-10-19 16:57:01 +00:00
  • 4c827e73e2 Four new extrude possibilities; Ton Roosendaal 2004-10-18 22:47:26 +00:00
  • 295f11ea70 Outliner; menu 'scene operations' didnt do anything, commented out Ton Roosendaal 2004-10-18 22:41:18 +00:00
  • 1a591506c6 When you save a file while using radio tool, it didn't load correctly because of a flag set which prevented drawing the objects. Ton Roosendaal 2004-10-18 22:39:14 +00:00
  • a92b7277dc Fixes for #1654 and #1655 Ton Roosendaal 2004-10-18 09:43:38 +00:00
  • 0be2d97e2e Hah! found the trick to recover hierarchy in edit bones, so the display of Outliner of it is nice hierarchical too. Ton Roosendaal 2004-10-16 22:30:54 +00:00
  • 121f842fb4 Outliner now visualizes and allows selection and name editing of Armatures in edit mode. Ton Roosendaal 2004-10-16 20:41:18 +00:00
  • eb9c70c50a more Text editor goodness from themeyers. Stephen Swaney 2004-10-16 19:40:58 +00:00
  • 8646736d2a Small fix for #1628 Ton Roosendaal 2004-10-16 19:14:39 +00:00
  • 6c8d048773 remove std:: to please msvc6 Nathan Letwory 2004-10-16 18:50:23 +00:00
  • 333f0a29db Added #include <assert.h> so it compiles where assert() was used. Nathan Letwory 2004-10-16 18:13:00 +00:00
  • 65a878a24a Bug #1651 Ton Roosendaal 2004-10-16 15:55:16 +00:00
  • c79b3bb92c Fix for #1618 Ton Roosendaal 2004-10-16 15:25:58 +00:00
  • a463798984 Suggested by bug reporter; pressing Fkey to make a face, whilst the selection already is 2 triangles, it should create a new face but remove the old triangles. It actually calls the 'ALT+J' command then (join triangles) Ton Roosendaal 2004-10-16 13:53:41 +00:00
  • 96f2f71cb1 Fix for #1650 Ton Roosendaal 2004-10-16 12:27:16 +00:00
  • 87663f8996 Bug fix 1649 Ton Roosendaal 2004-10-16 12:20:06 +00:00
  • 8682084834 Bug fix #1647 Ton Roosendaal 2004-10-16 12:05:42 +00:00
  • 541a55484b fix for #1646 Ton Roosendaal 2004-10-16 11:48:14 +00:00
  • 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. Kester Maddock 2004-10-16 11:41:50 +00:00
  • 0639829140 Fix for #1549 Ton Roosendaal 2004-10-16 11:29:09 +00:00
  • e8b41d139c Martin DeMello's patch to add dxf import code for: CIRCLE, ARC, ELLIPSE and LWPOLYLINE. Kent Mein 2004-10-15 13:04:21 +00:00
  • 0f5eae2c64 added -h to the commandline args to print usage. Kent Mein 2004-10-15 12:46:57 +00:00
  • 74aa13e29a fix evil c++ declaration. Stephen Swaney 2004-10-14 23:57:33 +00:00
  • 4ac4629905 a patch for the Text editor contributed by themeyers. adds new features for indenting and commenting. Stephen Swaney 2004-10-14 23:37:04 +00:00
  • 9d579591a3 Make msvc happy by 'improving' order of declaration and removing superfluous layout issues. Nathan Letwory 2004-10-14 23:34:19 +00:00
  • 8edf8ff5fa bugfix: #1642 Matrix multiplication memory leak another memory leak plugged. Stephen Swaney 2004-10-14 23:11:09 +00:00
  • 6346486995 fix for #1635 Ton Roosendaal 2004-10-14 23:03:12 +00:00
  • 24cd65efb0 Typo in effect.c, bad testing :) Ton Roosendaal 2004-10-14 22:39:13 +00:00
  • 61f738e0f3 Bug fix & new feature; Ton Roosendaal 2004-10-14 22:20:42 +00:00
  • 9b82ff3d00 one teensy comment. no executable changes Stephen Swaney 2004-10-14 20:51:20 +00:00
  • 78a810d9af fix bad return types for errors in Matrix_coerce(). EXPP_ReturnPyObjError() should have been EXPP_ReturnIntError(). Stephen Swaney 2004-10-14 19:06:44 +00:00
  • 7dda27fcd7 followup to vector memory leak fixes: fix for problems with NMesh vertices. plug some more leaks in matrix module. new vector method newVectorProxy(). Stephen Swaney 2004-10-14 17:35:16 +00:00
  • 6fbd4e3e1f Color picker fixes... (bug #1490) Ton Roosendaal 2004-10-14 14:20:24 +00:00
  • 0d68cafdec Added to the top of the file: struct SpaceOops; Kent Mein 2004-10-14 13:52:12 +00:00
  • a5c2bc3c23 Kenneth Strom's patch to make Fractal Subdivide work in the - direction as well as the positive. Kent Mein 2004-10-14 12:14:39 +00:00
  • ed3a7e9ed3 Bug #1468 Ton Roosendaal 2004-10-14 11:58:19 +00:00
  • c8c68fba7a Accidentally committed a line paste with declaration outside of { }... Thanks jK! Ton Roosendaal 2004-10-14 10:50:08 +00:00
  • 31956cda44 This fix, bug #1342, makes blender consistant, but won't really solve weakness in design. Ton Roosendaal 2004-10-14 10:15:35 +00:00
  • 94216156a9 Not a real fix, but report #1638 was a valid confusement... Ton Roosendaal 2004-10-14 09:47:26 +00:00
  • c47896280a Fix for #1617 Ton Roosendaal 2004-10-14 09:40:48 +00:00
  • 6cc560682c Bug fix #1341 Ton Roosendaal 2004-10-14 09:18:26 +00:00
  • 652427c856 Three fixes; Ton Roosendaal 2004-10-14 08:52:12 +00:00
  • ea114bbc70 Fix for #1626 Ton Roosendaal 2004-10-13 22:18:34 +00:00
  • b8d89801e8 minor fix, more a beauty glitch, bug 1612; when adding first ipo curve position, editmode on the curve shows weird handles, which solves when adding the next keys though... Ton Roosendaal 2004-10-13 20:37:00 +00:00