Commit Graph

  • 8fc85d9c8f Three little fixes as reported by Campbell; Ton Roosendaal 2004-12-01 22:35:42 +00:00
  • fdf3b12682 Fixed old annoyance in Blender; Ton Roosendaal 2004-12-01 20:10:08 +00:00
  • 63d38ede15 Bug fix #1922 Ton Roosendaal 2004-12-01 19:46:58 +00:00
  • f2a265f0c5 Buf fix #1928 Ton Roosendaal 2004-12-01 16:47:26 +00:00
  • 2f79bdd872 Bug #1924 Ton Roosendaal 2004-12-01 15:57:33 +00:00
  • d7c8ff725a Bug #1909 Ton Roosendaal 2004-12-01 12:39:14 +00:00
  • 10e64fe4b4 Only do event processing for ipo actuators on frames. Kester Maddock 2004-12-01 08:43:58 +00:00
  • d098d94372 Make objects lit by default if there is a light in the scene, and no other face information exists for that object. Kester Maddock 2004-12-01 08:43:02 +00:00
  • 8b9de908bb .scr patch (from Raymond Penners) Kester Maddock 2004-12-01 08:35:38 +00:00
  • f6aaafe868 Scripts: -- Campbell Barton updated some of his contributions, thanks! Willian Padovani Germano 2004-12-01 04:49:04 +00:00
  • 40f1dfe380 Bugfix #1915 Ton Roosendaal 2004-11-30 22:46:13 +00:00
  • 1534066d5b - Bug fix #1913 Lasso select on objects didnt work with multiple views, due to lack of calculation of screencoords. Ton Roosendaal 2004-11-30 22:32:52 +00:00
  • e7bd591842 Removed an unused variable and the autoconf config.h stuff. (was hunting down why audio isn't working on solaris and figured I'd clean up the warning) Kent Mein 2004-11-30 19:10:43 +00:00
  • d9e4a8580e On report from IRC: expand/shrink selection (CTRL + numpad-plus/minus) did not work with edge/face selection modes correctly yet. Ton Roosendaal 2004-11-30 13:06:00 +00:00
  • 6d9c02be4c Scripts: - Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py; - Fixes by Campbell Barton: obj_import.py; - Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9); - Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py; - Updates to all his import / export scripts (added doc data) by Anthony D'Agostino; - Update to off_import: support for uv data, by Arne Schmitz. Willian Padovani Germano 2004-11-30 02:27:46 +00:00
  • e4562134d2 fix for #1590, possible fix for #1849 (to be confirmed) OpenAl is subtly different on each platform. Os X need the alutinit/exit stuff Jean-Luc Peurière 2004-11-29 20:36:03 +00:00
  • a54cde872d Fixed fgon issues; Ton Roosendaal 2004-11-29 12:57:35 +00:00
  • e2d4750f41 Bug reported by Wavez; Ton Roosendaal 2004-11-29 12:15:25 +00:00
  • 9ba60811b5 bug #1897: Added check to make sure plugin actually loaded correctly. Alfredo de Greef 2004-11-29 05:33:32 +00:00
  • 45cd17b584 Ack, previous commit (4 hr ago) cancelled out recalculating lookop tables for Gaussian filter. Ton Roosendaal 2004-11-28 23:11:41 +00:00
  • c079987dfe Improved rule for selecting objects in solid view, the old method skipped selection when clicked object was already active (didnt deselect others, nor select active when it was not selected). Ton Roosendaal 2004-11-28 22:29:28 +00:00
  • f11c448cab Fixed something that annoyed me for ages; Ton Roosendaal 2004-11-28 19:48:53 +00:00
  • 12795fede8 Bug fix #1903 Ton Roosendaal 2004-11-28 18:35:40 +00:00
  • ac9f9298fd Fix for #1902 Ton Roosendaal 2004-11-28 18:14:57 +00:00
  • a7630c6faa Fix for unified rendering; Ton Roosendaal 2004-11-28 14:28:55 +00:00
  • aa6484db87 cleaning commit shut the warnings GCC was producing for Os X Jean-Luc Peurière 2004-11-28 12:14:27 +00:00
  • 8e9d54ced0 Not really bug, but fix for report in tracker; Ton Roosendaal 2004-11-28 11:32:55 +00:00
  • 20cd56e4af Bug fix #1842, "black scanlines appear in render on windows". Ton Roosendaal 2004-11-28 10:31:18 +00:00
  • e80206e65f Added nearly full support for Blender's procedural textures, with the exception of 'envmap', 'magic', and 'plugin' modes. The stucci texture also is not exact match, since it cannot be fully emulated in yafray because of implementation issues. It will work best for low turbulence values (which is actually not taken into account in the export code). Also, since Blender's static noise is basically just direct random number output, don't expect the exact same result when rendered in yafray, but in this case that probably shouldn't be that much of a problem... (needs yafray from cvs) Alfredo de Greef 2004-11-28 02:13:57 +00:00
  • 9dbd01e879 Report #1841 Ton Roosendaal 2004-11-27 18:47:51 +00:00
  • e3b7dfe6e2 BPython: - fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9 Crash / hang when changing meshes that had edge data. The mesh->totedge value was not being set to 0. Reported by jms, thanks. - fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125. Deleting a Text that was being used as script link crashed Blender. Added a check to unlink the Text from eventual script links when it gets removed. Reported by kaito, thanks. - doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts). Willian Padovani Germano 2004-11-27 18:32:26 +00:00
  • fa5649796d - draw compatibility with engine; without lights texture-less objects draw shadeless - buttons for physics in Material menu lined up Ton Roosendaal 2004-11-27 17:59:16 +00:00
  • 5bdbf9d700 - Bug fix, reported by Stefano; - Ztransp material didn't raytrace at all (now just traces it entirely, remember too set the transp depth for it) - tramsparent material reflected wrong in mirror material, due to specular being added without alpha. - Cleaned up some code to improve raytrace speed some. The old conventions from before the AA recode were still there, this allowed coherence for octree traversal. Current AA doesn't allow this anymore. Added is improved check for 'first hit' on shadow render, per lamp this now is stored All in all, render with ray trace improved about 10-15%. Ton Roosendaal 2004-11-27 17:33:40 +00:00
  • 230784b824 Bug fix #1893 Ton Roosendaal 2004-11-26 20:20:42 +00:00
  • a34432aa8c Fixes in reading .dxf (bug #1883) Ton Roosendaal 2004-11-26 19:59:11 +00:00
  • 91f48d0734 Two fixes; Ton Roosendaal 2004-11-26 12:20:35 +00:00
  • 4ef448cc51 Small tweaks to make 3d drawing a tad more interactive, and; something for our interactive 3d artists! Ton Roosendaal 2004-11-25 21:52:07 +00:00
  • 806ebc7c7a Fix for #1806 Ton Roosendaal 2004-11-25 18:16:50 +00:00
  • 9928ecc642 One free too many on shading displaylists, causes material-less objects not to render. Ton Roosendaal 2004-11-25 16:27:21 +00:00
  • 2ca8c680a7 Bugfix #1889 Ton Roosendaal 2004-11-25 15:48:19 +00:00
  • b16a1c5ad2 Bug fix #1844 Ton Roosendaal 2004-11-25 12:02:47 +00:00
  • a9d6a57745 Fix for #1887 and #1636 Ton Roosendaal 2004-11-25 11:30:56 +00:00
  • 9744ea8a36 Make the material colour the default colour for objects if textures & vertex colours are not available (instead of white) Kester Maddock 2004-11-25 08:09:18 +00:00
  • 970ac5aa99 Bug fix #1880 Ton Roosendaal 2004-11-24 18:53:45 +00:00
  • 06f47623b8 Made sure exporting files (any, ranging from dxf to python scripts) signal FileWindow to refresh on second usage, to show new file. Ton Roosendaal 2004-11-24 18:02:07 +00:00
  • 598e5053cd Bug reported on IRC by Chris Want Ton Roosendaal 2004-11-24 16:29:10 +00:00
  • a34a8d2472 Bugfix, based on Stefano IRC report. Ton Roosendaal 2004-11-24 15:52:25 +00:00
  • 964e81d432 Uncommit changes for "bind_textdomain_codeset". Apparently windows gettext doesn't have this function, needs to be updated in lib/ dir. Ton Roosendaal 2004-11-24 12:11:06 +00:00
  • 12307b358d Making the C++ stuff work for the MipsPro 7.3 compiler. Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile. Chris Want 2004-11-23 23:04:30 +00:00
  • 0883f68263 make mscv6 usrers happy does not matter since *offical* wibdows release is msvc7 anyway Jens Ole Wund 2004-11-23 22:29:17 +00:00
  • d6a36633c5 Patch provided by Yann Vernier Ton Roosendaal 2004-11-23 12:19:18 +00:00
  • f8c2ce93b9 Fix for bug 1800: mouse over sensor doesn't work for ortho cameras. Kester Maddock 2004-11-23 10:10:21 +00:00
  • 88b556fd57 Possibly related to bug #1851: orco coordinates were assumed to be valid when pointers were non-null, this seems to have been a wrong assumption, pointers were probably unitialized (but only for some objects like surfaces?), so when the export code tried to access them, it crashed. Now the rendermaterial texco flag is tested instead, which probably is how it should have been done in the first place... Alfredo de Greef 2004-11-23 06:10:03 +00:00
  • f3c8c47adb Fix for #1839 Ton Roosendaal 2004-11-22 22:41:07 +00:00
  • 0d9fa74348 Potential fix for Sun glCopyPixels problem. It's an ifdef, copying pixels with offset of 1 pixel. Ton Roosendaal 2004-11-22 21:22:09 +00:00
  • f7b8e05f8e Bugfix on irc report; Ton Roosendaal 2004-11-22 18:13:56 +00:00
  • 2e33e173f2 Three cases of unitialized variables found. Hopefully it fixes the black scanlines error, as reported in #1842, but need MSVC compiler to test it. ;) Ton Roosendaal 2004-11-22 15:32:57 +00:00
  • 1092b98337 Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects Kester Maddock 2004-11-22 11:49:35 +00:00
  • 39022ffb88 Bug fix, irc report. Ton Roosendaal 2004-11-22 11:48:51 +00:00
  • 46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now. Kester Maddock 2004-11-22 10:19:19 +00:00
  • cf91617d78 Fix stereo window creation Kester Maddock 2004-11-22 10:09:08 +00:00
  • 87048d0901 Bug fix #1838 Ton Roosendaal 2004-11-21 22:37:06 +00:00
  • b4f035e9dc Disabled B-B to goto circle selecting on armature edit mode. Ton Roosendaal 2004-11-21 14:39:20 +00:00
  • 7d7acbf6bd Bug #1865 Ton Roosendaal 2004-11-21 13:25:54 +00:00
  • 9b9f9fc038 Fix for #1864 Ton Roosendaal 2004-11-21 12:23:21 +00:00
  • f2aa00d2d0 Bug fix #1859 Ton Roosendaal 2004-11-21 11:44:50 +00:00
  • 0069a48897 Fix for strange (showed in windows only) error that delivered flat curve deforms by default. Proved to be a [3] array passed on to function needing [4] array. Bad bad... Thanks Ole for finding it! :) Ton Roosendaal 2004-11-21 10:42:42 +00:00
  • cbb66c68f0 - bug fix #1843 Jiri Hnidek 2004-11-20 11:59:44 +00:00
  • a91f7ff763 Bugreports keep coming in... including real bad one. Ton Roosendaal 2004-11-19 22:44:06 +00:00
  • fe50974370 bump version to 2.35a for scons Wouter van Heyst 2004-11-18 15:39:05 +00:00
  • 7532928dbf Upped version for "make release" to 2.35a Added release log text file Ton Roosendaal 2004-11-18 15:16:02 +00:00
  • 63060902e0 Fix for bug #forgot Ton Roosendaal 2004-11-18 14:35:29 +00:00
  • a0de0d084e Made view3d "home" and "local view" and "zoom to selection" (dot key) doing all the same. The latter two didnt take aspect ratio of windows into account Ton Roosendaal 2004-11-18 14:34:30 +00:00
  • b0db81b0df Bug fix #1833 Ton Roosendaal 2004-11-18 14:32:06 +00:00
  • e696cdfd70 Bug fix for #1835 Ton Roosendaal 2004-11-18 13:58:37 +00:00
  • c7d8c44de9 In plugin mode, blender's zbuffer will now also be filled, so it can be used with the zblur plugin for faster dof (or other seq.plugins that need the zbuffer). I don't think the conversion to a blender zbuffer value is quite correct, but at least it does produce usable results for zblur without too much differences with the blender render (at least not for the short tests that I could do in this short time...) Alfredo de Greef 2004-11-18 05:22:18 +00:00
  • 53d58505c5 Material TexFace mode support was still not quite correct, didn't work for objects that used faces having same image but not the same material. Alfredo de Greef 2004-11-18 01:50:09 +00:00
  • cefd1b2729 Three bugfixes from tracker; Ton Roosendaal 2004-11-17 17:15:36 +00:00
  • 32c95ccae4 Three bugfixes, as reported on release; Ton Roosendaal 2004-11-16 15:08:42 +00:00
  • 1e7370c535 Buildinfo would give player instead of dynamic Nathan Letwory 2004-11-14 20:37:32 +00:00
  • 044052328b bump version to 2.35 for scons Nathan Letwory 2004-11-14 20:31:32 +00:00
  • 8f3d6449d2 Splash size reduced with real jpg (previous was tga) Ton Roosendaal 2004-11-14 17:45:51 +00:00
  • cf1c76af15 - 2.35 splash - Version code set to 2.35 Ton Roosendaal 2004-11-14 17:16:54 +00:00
  • 78df823daa Upped version to 235 Ton Roosendaal 2004-11-14 17:15:36 +00:00
  • c42d4156a6 Bugfix #1796 Ton Roosendaal 2004-11-14 16:19:34 +00:00
  • 0444ae2216 Localview fix of 2 hours ago created dependency with bad level calls... removed calling function from src/ and added the few lines in readfile.c Ton Roosendaal 2004-11-14 16:06:24 +00:00
  • 18a787f78b New outliner icon Matt Ebb 2004-11-14 14:38:56 +00:00
  • cd7b789907 more conservative default build options for OS X O3 works thought on my system, but should not be set on reference releases Jean-Luc Peurière 2004-11-14 14:38:03 +00:00
  • fcf3dd2930 Latest icon buttons image Ton Roosendaal 2004-11-14 13:50:17 +00:00
  • 4226715fc0 Update make system for darwin; Ton Roosendaal 2004-11-14 13:44:47 +00:00
  • aeec917f0c - Added tooltips for Curve and MBall edit buttons - added undo-push for CTRL+click add vertex Mesh editmode Ton Roosendaal 2004-11-14 13:38:21 +00:00
  • 71bdc75768 Added missing items & hotkeys to menus in Outliner and Text Editor. Also moved the new text formatting stuff to a 'Format' menu since 'Select' should contain selection tools only. Matt Ebb 2004-11-14 13:37:29 +00:00
  • 3e8d8f4825 Since the outliner is now the default (rather than the OOPS Schematic), we now call it 'Outliner' in the menu. Matt Ebb 2004-11-14 13:35:57 +00:00
  • 847ff75b35 Bugfix in undo: localview got stuck after an Undo command, it now restores to normal view when no localviewed objects are there. Ton Roosendaal 2004-11-14 12:56:56 +00:00
  • a61677f37f Minor modification of image texture export of 'TexFace' mode materials which could have become a possible problem in the future. Refinement button alignement in GI panel. Alfredo de Greef 2004-11-14 04:30:28 +00:00
  • a7d624b2c1 There were some variables that should have been declared extern, but weren't ... no more bus error when exiting on irix! Chris Want 2004-11-14 01:03:01 +00:00
  • 59f08429ab Fix for bug #1791 Ton Roosendaal 2004-11-13 18:30:07 +00:00
  • b236448386 Two bugfixes, thanks to release candidate tests; Ton Roosendaal 2004-11-13 13:54:37 +00:00
  • 9393dd08af Fixed showstopper (thnx intrr!) bug in sequencer + global undo. This was actually a wrong pointer check in fileread that caused no harm in past, but with UI-less file save it wreaked havoc! Ton Roosendaal 2004-11-13 12:55:59 +00:00
  • 30c8c7dbc7 User Preferences Header got scrambled on OGL anim render turned off *render statistics* in header for OGL render Jens Ole Wund 2004-11-13 00:24:39 +00:00