8fc85d9c8fThree little fixes as reported by Campbell;
Ton Roosendaal
2004-12-01 22:35:42 +00:00
fdf3b12682Fixed old annoyance in Blender;
Ton Roosendaal
2004-12-01 20:10:08 +00:00
63d38ede15Bug fix#1922
Ton Roosendaal
2004-12-01 19:46:58 +00:00
f2a265f0c5Buf fix#1928
Ton Roosendaal
2004-12-01 16:47:26 +00:00
2f79bdd872Bug #1924
Ton Roosendaal
2004-12-01 15:57:33 +00:00
d7c8ff725aBug #1909
Ton Roosendaal
2004-12-01 12:39:14 +00:00
10e64fe4b4Only do event processing for ipo actuators on frames.
Kester Maddock
2004-12-01 08:43:58 +00:00
d098d94372Make objects lit by default if there is a light in the scene, and no other face information exists for that object.
Kester Maddock
2004-12-01 08:43:02 +00:00
8b9de908bb.scr patch (from Raymond Penners)
Kester Maddock
2004-12-01 08:35:38 +00:00
f6aaafe868Scripts: -- Campbell Barton updated some of his contributions, thanks!
Willian Padovani Germano
2004-12-01 04:49:04 +00:00
40f1dfe380Bugfix #1915
Ton Roosendaal
2004-11-30 22:46:13 +00:00
1534066d5b- Bug fix#1913 Lasso select on objects didnt work with multiple views, due to lack of calculation of screencoords.
Ton Roosendaal
2004-11-30 22:32:52 +00:00
e7bd591842Removed an unused variable and the autoconf config.h stuff. (was hunting down why audio isn't working on solaris and figured I'd clean up the warning)
Kent Mein
2004-11-30 19:10:43 +00:00
d9e4a8580eOn report from IRC: expand/shrink selection (CTRL + numpad-plus/minus) did not work with edge/face selection modes correctly yet.
Ton Roosendaal
2004-11-30 13:06:00 +00:00
6d9c02be4cScripts: - Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py; - Fixes by Campbell Barton: obj_import.py; - Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9); - Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py; - Updates to all his import / export scripts (added doc data) by Anthony D'Agostino; - Update to off_import: support for uv data, by Arne Schmitz.
Willian Padovani Germano
2004-11-30 02:27:46 +00:00
e4562134d2fix for #1590, possible fix for #1849 (to be confirmed) OpenAl is subtly different on each platform. Os X need the alutinit/exit stuff
Jean-Luc Peurière
2004-11-29 20:36:03 +00:00
a54cde872dFixed fgon issues;
Ton Roosendaal
2004-11-29 12:57:35 +00:00
e2d4750f41Bug reported by Wavez;
Ton Roosendaal
2004-11-29 12:15:25 +00:00
9ba60811b5bug #1897: Added check to make sure plugin actually loaded correctly.
Alfredo de Greef
2004-11-29 05:33:32 +00:00
45cd17b584Ack, previous commit (4 hr ago) cancelled out recalculating lookop tables for Gaussian filter.
Ton Roosendaal
2004-11-28 23:11:41 +00:00
c079987dfeImproved rule for selecting objects in solid view, the old method skipped selection when clicked object was already active (didnt deselect others, nor select active when it was not selected).
Ton Roosendaal
2004-11-28 22:29:28 +00:00
f11c448cabFixed something that annoyed me for ages;
Ton Roosendaal
2004-11-28 19:48:53 +00:00
12795fede8Bug fix#1903
Ton Roosendaal
2004-11-28 18:35:40 +00:00
ac9f9298fdFix for #1902
Ton Roosendaal
2004-11-28 18:14:57 +00:00
a7630c6faaFix for unified rendering;
Ton Roosendaal
2004-11-28 14:28:55 +00:00
aa6484db87cleaning commit shut the warnings GCC was producing for Os X
Jean-Luc Peurière
2004-11-28 12:14:27 +00:00
8e9d54ced0Not really bug, but fix for report in tracker;
Ton Roosendaal
2004-11-28 11:32:55 +00:00
20cd56e4afBug fix#1842, "black scanlines appear in render on windows".
Ton Roosendaal
2004-11-28 10:31:18 +00:00
e80206e65fAdded nearly full support for Blender's procedural textures, with the exception of 'envmap', 'magic', and 'plugin' modes. The stucci texture also is not exact match, since it cannot be fully emulated in yafray because of implementation issues. It will work best for low turbulence values (which is actually not taken into account in the export code). Also, since Blender's static noise is basically just direct random number output, don't expect the exact same result when rendered in yafray, but in this case that probably shouldn't be that much of a problem... (needs yafray from cvs)
Alfredo de Greef
2004-11-28 02:13:57 +00:00
9dbd01e879Report #1841
Ton Roosendaal
2004-11-27 18:47:51 +00:00
fa5649796d- draw compatibility with engine; without lights texture-less objects draw shadeless - buttons for physics in Material menu lined up
Ton Roosendaal
2004-11-27 17:59:16 +00:00
5bdbf9d700- Bug fix, reported by Stefano; - Ztransp material didn't raytrace at all (now just traces it entirely, remember too set the transp depth for it) - tramsparent material reflected wrong in mirror material, due to specular being added without alpha. - Cleaned up some code to improve raytrace speed some. The old conventions from before the AA recode were still there, this allowed coherence for octree traversal. Current AA doesn't allow this anymore. Added is improved check for 'first hit' on shadow render, per lamp this now is stored All in all, render with ray trace improved about 10-15%.
Ton Roosendaal
2004-11-27 17:33:40 +00:00
230784b824Bug fix#1893
Ton Roosendaal
2004-11-26 20:20:42 +00:00
a34432aa8cFixes in reading .dxf (bug #1883)
Ton Roosendaal
2004-11-26 19:59:11 +00:00
91f48d0734Two fixes;
Ton Roosendaal
2004-11-26 12:20:35 +00:00
4ef448cc51Small tweaks to make 3d drawing a tad more interactive, and; something for our interactive 3d artists!
Ton Roosendaal
2004-11-25 21:52:07 +00:00
806ebc7c7aFix for #1806
Ton Roosendaal
2004-11-25 18:16:50 +00:00
9928ecc642One free too many on shading displaylists, causes material-less objects not to render.
Ton Roosendaal
2004-11-25 16:27:21 +00:00
2ca8c680a7Bugfix #1889
Ton Roosendaal
2004-11-25 15:48:19 +00:00
b16a1c5ad2Bug fix#1844
Ton Roosendaal
2004-11-25 12:02:47 +00:00
9744ea8a36Make the material colour the default colour for objects if textures & vertex colours are not available (instead of white)
Kester Maddock
2004-11-25 08:09:18 +00:00
970ac5aa99Bug fix#1880
Ton Roosendaal
2004-11-24 18:53:45 +00:00
06f47623b8Made sure exporting files (any, ranging from dxf to python scripts) signal FileWindow to refresh on second usage, to show new file.
Ton Roosendaal
2004-11-24 18:02:07 +00:00
598e5053cdBug reported on IRC by Chris Want
Ton Roosendaal
2004-11-24 16:29:10 +00:00
a34a8d2472Bugfix, based on Stefano IRC report.
Ton Roosendaal
2004-11-24 15:52:25 +00:00
964e81d432Uncommit changes for "bind_textdomain_codeset". Apparently windows gettext doesn't have this function, needs to be updated in lib/ dir.
Ton Roosendaal
2004-11-24 12:11:06 +00:00
12307b358dMaking the C++ stuff work for the MipsPro 7.3 compiler. Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile.
Chris Want
2004-11-23 23:04:30 +00:00
0883f68263make mscv6 usrers happy does not matter since *offical* wibdows release is msvc7 anyway
Jens Ole Wund
2004-11-23 22:29:17 +00:00
d6a36633c5Patch provided by Yann Vernier
Ton Roosendaal
2004-11-23 12:19:18 +00:00
f8c2ce93b9Fix for bug 1800: mouse over sensor doesn't work for ortho cameras.
Kester Maddock
2004-11-23 10:10:21 +00:00
88b556fd57Possibly related to bug #1851: orco coordinates were assumed to be valid when pointers were non-null, this seems to have been a wrong assumption, pointers were probably unitialized (but only for some objects like surfaces?), so when the export code tried to access them, it crashed. Now the rendermaterial texco flag is tested instead, which probably is how it should have been done in the first place...
Alfredo de Greef
2004-11-23 06:10:03 +00:00
f3c8c47adbFix for #1839
Ton Roosendaal
2004-11-22 22:41:07 +00:00
0d9fa74348Potential fix for Sun glCopyPixels problem. It's an ifdef, copying pixels with offset of 1 pixel.
Ton Roosendaal
2004-11-22 21:22:09 +00:00
f7b8e05f8eBugfix on irc report;
Ton Roosendaal
2004-11-22 18:13:56 +00:00
2e33e173f2Three cases of unitialized variables found. Hopefully it fixes the black scanlines error, as reported in #1842, but need MSVC compiler to test it. ;)
Ton Roosendaal
2004-11-22 15:32:57 +00:00
1092b98337Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects
Kester Maddock
2004-11-22 11:49:35 +00:00
39022ffb88Bug fix, irc report.
Ton Roosendaal
2004-11-22 11:48:51 +00:00
46fbe6b01eFix for bugs: 1788 (forces) and 1799 (python delattr on game objects) Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Kester Maddock
2004-11-22 10:19:19 +00:00
87048d0901Bug fix#1838
Ton Roosendaal
2004-11-21 22:37:06 +00:00
b4f035e9dcDisabled B-B to goto circle selecting on armature edit mode.
Ton Roosendaal
2004-11-21 14:39:20 +00:00
7d7acbf6bdBug #1865
Ton Roosendaal
2004-11-21 13:25:54 +00:00
9b9f9fc038Fix for #1864
Ton Roosendaal
2004-11-21 12:23:21 +00:00
f2aa00d2d0Bug fix#1859
Ton Roosendaal
2004-11-21 11:44:50 +00:00
0069a48897Fix for strange (showed in windows only) error that delivered flat curve deforms by default. Proved to be a [3] array passed on to function needing [4] array. Bad bad... Thanks Ole for finding it! :)
Ton Roosendaal
2004-11-21 10:42:42 +00:00
a91f7ff763Bugreports keep coming in... including real bad one.
Ton Roosendaal
2004-11-19 22:44:06 +00:00
fe50974370bump version to 2.35a for scons
Wouter van Heyst
2004-11-18 15:39:05 +00:00
7532928dbfUpped version for "make release" to 2.35a Added release log text file
Ton Roosendaal
2004-11-18 15:16:02 +00:00
63060902e0Fix for bug #forgot
Ton Roosendaal
2004-11-18 14:35:29 +00:00
a0de0d084eMade view3d "home" and "local view" and "zoom to selection" (dot key) doing all the same. The latter two didnt take aspect ratio of windows into account
Ton Roosendaal
2004-11-18 14:34:30 +00:00
b0db81b0dfBug fix#1833
Ton Roosendaal
2004-11-18 14:32:06 +00:00
e696cdfd70Bug fix for #1835
Ton Roosendaal
2004-11-18 13:58:37 +00:00
c7d8c44de9In plugin mode, blender's zbuffer will now also be filled, so it can be used with the zblur plugin for faster dof (or other seq.plugins that need the zbuffer). I don't think the conversion to a blender zbuffer value is quite correct, but at least it does produce usable results for zblur without too much differences with the blender render (at least not for the short tests that I could do in this short time...)
Alfredo de Greef
2004-11-18 05:22:18 +00:00
53d58505c5Material TexFace mode support was still not quite correct, didn't work for objects that used faces having same image but not the same material.
Alfredo de Greef
2004-11-18 01:50:09 +00:00
cefd1b2729Three bugfixes from tracker;
Ton Roosendaal
2004-11-17 17:15:36 +00:00
32c95ccae4Three bugfixes, as reported on release;
Ton Roosendaal
2004-11-16 15:08:42 +00:00
1e7370c535Buildinfo would give player instead of dynamic
Nathan Letwory
2004-11-14 20:37:32 +00:00
044052328bbump version to 2.35 for scons
Nathan Letwory
2004-11-14 20:31:32 +00:00
8f3d6449d2Splash size reduced with real jpg (previous was tga)
Ton Roosendaal
2004-11-14 17:45:51 +00:00
cf1c76af15- 2.35 splash - Version code set to 2.35
Ton Roosendaal
2004-11-14 17:16:54 +00:00
78df823daaUpped version to 235
Ton Roosendaal
2004-11-14 17:15:36 +00:00
c42d4156a6Bugfix #1796
Ton Roosendaal
2004-11-14 16:19:34 +00:00
0444ae2216Localview fix of 2 hours ago created dependency with bad level calls... removed calling function from src/ and added the few lines in readfile.c
Ton Roosendaal
2004-11-14 16:06:24 +00:00
18a787f78bNew outliner icon
Matt Ebb
2004-11-14 14:38:56 +00:00
cd7b789907more conservative default build options for OS X O3 works thought on my system, but should not be set on reference releases
Jean-Luc Peurière
2004-11-14 14:38:03 +00:00
fcf3dd2930Latest icon buttons image
Ton Roosendaal
2004-11-14 13:50:17 +00:00
4226715fc0Update make system for darwin;
Ton Roosendaal
2004-11-14 13:44:47 +00:00
aeec917f0c- Added tooltips for Curve and MBall edit buttons - added undo-push for CTRL+click add vertex Mesh editmode
Ton Roosendaal
2004-11-14 13:38:21 +00:00
71bdc75768Added missing items & hotkeys to menus in Outliner and Text Editor. Also moved the new text formatting stuff to a 'Format' menu since 'Select' should contain selection tools only.
Matt Ebb
2004-11-14 13:37:29 +00:00
3e8d8f4825Since the outliner is now the default (rather than the OOPS Schematic), we now call it 'Outliner' in the menu.
Matt Ebb
2004-11-14 13:35:57 +00:00
847ff75b35Bugfix in undo: localview got stuck after an Undo command, it now restores to normal view when no localviewed objects are there.
Ton Roosendaal
2004-11-14 12:56:56 +00:00
a61677f37fMinor modification of image texture export of 'TexFace' mode materials which could have become a possible problem in the future. Refinement button alignement in GI panel.
Alfredo de Greef
2004-11-14 04:30:28 +00:00
a7d624b2c1There were some variables that should have been declared extern, but weren't ... no more bus error when exiting on irix!
Chris Want
2004-11-14 01:03:01 +00:00
59f08429abFix for bug #1791
Ton Roosendaal
2004-11-13 18:30:07 +00:00
b236448386Two bugfixes, thanks to release candidate tests;
Ton Roosendaal
2004-11-13 13:54:37 +00:00
9393dd08afFixed showstopper (thnx intrr!) bug in sequencer + global undo. This was actually a wrong pointer check in fileread that caused no harm in past, but with UI-less file save it wreaked havoc!
Ton Roosendaal
2004-11-13 12:55:59 +00:00
30c8c7dbc7User Preferences Header got scrambled on OGL anim render turned off *render statistics* in header for OGL render
Jens Ole Wund
2004-11-13 00:24:39 +00:00