ecb4fa9960bug #1698 in mywindow_build_and_set_renderwin(... curswin= 2; was assigned too late
Jens Ole Wund
2004-11-13 00:12:02 +00:00
7fae7b0cf9- Disabled printf for undo (still works in debug mode blender -d) - Made global undo to set default on 'old' files (2.34 too, so wait with saving a .B.blend without glob undo until release is 2.35)
Ton Roosendaal
2004-11-12 22:16:23 +00:00
ccc07d249aSmall fix for deform lag in deforming curves on animted objects.
Ton Roosendaal
2004-11-12 20:31:34 +00:00
c83d23b50cI added a couple of button type defines for qwe.
Kent Mein
2004-11-12 17:50:11 +00:00
f718d56192FTGL on my system put the includes in /usr/local/include/FTGL while its setup to look in $(NAN_FTGL)/include I added $(NAN_FTGL)/include/FTGL
Kent Mein
2004-11-12 17:35:10 +00:00
f5a9209f28Headerprint for extrude along face normal was sometimes wrong, because of invalid pointer.
Brecht Van Lommel
2004-11-12 15:30:37 +00:00
42dd03f1c2- bug fix: Flip normal works corectly in edge/face select mode now
Jiri Hnidek
2004-11-12 11:35:55 +00:00
cfd5d0267eCosmetic change; nice Icon for Python! :) Used the one from python.org (favicon).
Ton Roosendaal
2004-11-11 23:58:05 +00:00
1c632c40c0Fix for error found by aphex;
Ton Roosendaal
2004-11-11 23:56:56 +00:00
5989da1442Bugfix 1781
Ton Roosendaal
2004-11-11 23:55:16 +00:00
74786fcd69Fix for #1777:
Simon Clitherow
2004-11-11 20:24:43 +00:00
ac866cad12BPython: - Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module: two object types were being defined with wrong sizes. My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly. Should be fixed now. Thanks Stephan.
Willian Padovani Germano
2004-11-11 17:59:36 +00:00
5f5445ddbeTsk tsk! Using a short to count vertices amount in Mirror menu doesnt work when there are a lot, eh :)
Ton Roosendaal
2004-11-11 16:00:43 +00:00
29ca2ad989Added a header to get rid of this: editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d'
Kent Mein
2004-11-11 15:58:24 +00:00
d673c4a8621) Bug fix 1776
Ton Roosendaal
2004-11-11 15:31:44 +00:00
c8c149281cAdded winstuff.h for M_PI_2 define!
Ton Roosendaal
2004-11-11 13:47:06 +00:00
2e4a10253bFix for bug #1756
Ton Roosendaal
2004-11-11 13:17:32 +00:00
11fe49227bProper fix for Ton's commit.
Martin Poirier
2004-11-10 21:27:54 +00:00
41f842a484Added undo pushes for;
Ton Roosendaal
2004-11-10 18:36:50 +00:00
4b6f66fa54Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales.
Ton Roosendaal
2004-11-10 16:23:05 +00:00
f7cc0cf342Wrong vector math for hooks with falloff... now its OK!
Ton Roosendaal
2004-11-10 15:55:07 +00:00
6ea962923aGamePlayer seems to be forced to quit pressing "end key". The code to check for it was very weak... causing apple key to quit it too.
Ton Roosendaal
2004-11-10 15:04:13 +00:00
48121a0b6a- fix for bug #1577 MetaElems aren't truncated. It was caused by bad filling of octal tree.
Jiri Hnidek
2004-11-10 13:20:13 +00:00
1197c4842aForgot that me->mface is void pointer (bad!)... fix found by Nathan. thnx!
Ton Roosendaal
2004-11-09 12:16:00 +00:00
d95072d68eBug fix#1758
Ton Roosendaal
2004-11-09 11:06:56 +00:00
02314210acupdate msvc7 projectfile for bfont.ttf.c
Nathan Letwory
2004-11-09 08:46:19 +00:00
7777fa9ae2- Bug located in outliner (missing break) by sgefant, thnx! - On click on camera object in outliner, world buttons didnt display always
Ton Roosendaal
2004-11-08 23:31:01 +00:00
b00b82ca73Fix for #1749
Ton Roosendaal
2004-11-08 22:25:34 +00:00
66faf81099Msvc6 complies again with bfont.ttf.c :)
Jens Ole Wund
2004-11-08 22:14:47 +00:00
78551a575eSorry sorry... new feature while in freeze mode, bad bad bad! But this was promised on conference, and have to keep that promise. :)
Ton Roosendaal
2004-11-08 22:10:20 +00:00
4a20c3d03dNmesh module isn't edges aware yet; but can cause crashes replacing existing ones that use edges (like when creases or fgons in use).
Ton Roosendaal
2004-11-08 19:58:04 +00:00
c20b7adec6Removed silly "==0" to check if "apply deform" should happen. I'm just binary flipped...
Ton Roosendaal
2004-11-08 19:20:59 +00:00
0eb05b9d25Three cosmetic fixes;
Ton Roosendaal
2004-11-08 18:39:09 +00:00
72fd0789a4Casting added for unsigned/signed char weirdness in ftgl...
Ton Roosendaal
2004-11-08 17:09:16 +00:00
e3a25e4765Added update for picker fields themselves, when click in 'swatches' (palette)
Ton Roosendaal
2004-11-08 16:23:46 +00:00
061cde65a6To end the issues with AA (International) Fonts; the .bfont.tff now is compiled in (datatoc) and doesn't need installation anymore.
Ton Roosendaal
2004-11-08 15:46:57 +00:00
5bba5035b0Fix for MSVC (thanks Simon)
Kester Maddock
2004-11-08 11:30:41 +00:00
7f61882413Typo in path searching for ttf fonts... needed a trailing "/"
Ton Roosendaal
2004-11-08 11:15:31 +00:00
459deaf11fFixed: Texture matrix bug in plugin code reported by Mel_Q. Vertex colors, this was basically the same as the previous uv coord splitting bug, for xml export, uv coord splitting was actually not quite complete either (reported by richie).
Alfredo de Greef
2004-11-08 03:55:44 +00:00
8daff51e0fskip process serial number argument on os X needed when starting player via drag & drop
Jean-Luc Peurière
2004-11-07 22:21:47 +00:00
ee607bdf78dont start maximised for small comps with 16 Mo VRAM.
Jean-Luc Peurière
2004-11-07 21:55:13 +00:00
70c576ab37added correct new defaults for building solid. We used previously the precompiled lib
Jean-Luc Peurière
2004-11-07 21:34:17 +00:00
fcd0a3f9d2Undo for lattice editmode added.
Ton Roosendaal
2004-11-07 21:14:21 +00:00
b6e037049bForgot to add correct changed force_draw_all in stubs.c
Ton Roosendaal
2004-11-07 20:15:16 +00:00
1ba95262f6More undo goodies;
Ton Roosendaal
2004-11-07 20:11:42 +00:00
ac0bb78a20Tweaked the force_draw() calls, to allow headerprint() to work while doing a transform. Solves bug reported by Brecht about this.
Ton Roosendaal
2004-11-07 18:20:44 +00:00
1695173688Some additions to the docs for my scripts.
Martin Poirier
2004-11-07 18:03:18 +00:00
17217648e5less scary 'python not found' msg was too warm and fuzzy. now msg is less less scary and invisible if python is available.
Stephen Swaney
2004-11-07 17:28:15 +00:00
0f84375d7aLotsa undo stuff added;
Ton Roosendaal
2004-11-07 16:49:46 +00:00
c702b237d5Scripts: -- adding help_browser.py to show help for installed scripts; -- updated scripts to include basic doc info to be shown with above script: script authors can / will / should update with more info, of course; -- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
Willian Padovani Germano
2004-11-07 16:31:13 +00:00
23e8b98228fix bug #1546 ghost was unaware of extra *<>* key on german keyboards on windows
Jens Ole Wund
2004-11-07 16:30:19 +00:00
c6c86b8df0Fixes in bpython: -- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material. -- Ton reported a crash with advancing a frame after creating a new script link. I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid.
Willian Padovani Germano
2004-11-07 15:05:35 +00:00
8226f8a0b2Fixed execution bit test for yafray plugin loading under unix. Now, it just tests for read permissions.
Alejandro Conty Estevez
2004-11-07 13:22:20 +00:00
88534ee519Added some missing undo pushes for the UV editor and UV Face Select Mode.
Brecht Van Lommel
2004-11-07 13:15:04 +00:00
e6060589ecGlobal undo now saves/loads unused data as well.
Ton Roosendaal
2004-11-07 10:15:06 +00:00
f07126a9a3Found one other problem in convec() call... cannot use calcnormfloat4() there, since the calcnormfloat of course requires a regular quad!
Ton Roosendaal
2004-11-07 00:10:10 +00:00
82cae482e9Added undo in UV FaceSelect mode (3d window) and in UV Image window. Brecht; can you give it a good test :)
Ton Roosendaal
2004-11-06 23:22:06 +00:00
6423ccff41Fix, as reported by Martin; the 'make dupli real' code would also apply size and rotation.
Ton Roosendaal
2004-11-06 22:29:24 +00:00
f4efd433faFix fixed time (enable all frames)
Kester Maddock
2004-11-06 22:10:58 +00:00
9be296289cUpdate Python reference version number
Kester Maddock
2004-11-06 22:10:47 +00:00
02e838c99b- Pending Hook work; falloff value for soft hook deformation. Falloff= distance where influence becomes zero.
Ton Roosendaal
2004-11-06 21:59:35 +00:00
6e755e5e98Fix for bug #1487
Ton Roosendaal
2004-11-06 14:59:28 +00:00
6ef4d3aec5Solved annoyance in OSX warp cursor. The former used CGPostMouseEvent call behaves very unpredictable (ask google) and seems to clear pending events as well (fly mode, shift event dissappears).
Ton Roosendaal
2004-11-06 14:52:25 +00:00
cf407da719Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator)
Kester Maddock
2004-11-06 12:31:56 +00:00
38b993f787Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
Kester Maddock
2004-11-06 04:58:10 +00:00
b3395edd2aAdd new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase.
Kester Maddock
2004-11-06 04:56:05 +00:00
e9017926c9Three minor fixes;
Ton Roosendaal
2004-11-05 17:18:17 +00:00
c013711c07Inserted new convex method in beveling for editmesh too.
Ton Roosendaal
2004-11-05 13:34:23 +00:00
b169abb4cfBug fix#1678
Ton Roosendaal
2004-11-05 12:58:12 +00:00
5ffb4cb338Bug report #1732
Ton Roosendaal
2004-11-05 10:19:13 +00:00
82f8a02926- Added proper undopush for 'apply object' - Added proper edgeflag test for knife - Fixed error in 'make face' for cases I again didn't foresee (ordering of vertices can be any, need to try 3 cases before rejecting)
Ton Roosendaal
2004-11-04 20:00:57 +00:00
0ad6944283- MBall displays smooth again in 3d win (coding nice smooth for curves borkened this... )
Ton Roosendaal
2004-11-04 15:35:24 +00:00
772b66d79fbuild on Linux/x86_64
Stefan Gartner
2004-11-03 14:45:52 +00:00
691302f28dTwo fixes;
Ton Roosendaal
2004-11-03 11:25:27 +00:00
15f17707caFix (thanks goran!) for stupid || and && mixup... causing dither to underflow
Ton Roosendaal
2004-11-02 22:51:09 +00:00
fb27561c49Potential fix#2 for error in 'flashing UI' while adding Bones. Also added redraw events for object buttons, to show constraints when selecting bones
Ton Roosendaal
2004-11-02 15:58:36 +00:00
0737153338BPython: -- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools. The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael. -- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa. Reported by Jonas Petersen with patch, thanks. -- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir. -- related to the above doc updates.
Willian Padovani Germano
2004-11-02 05:13:52 +00:00
bad7e33eacWavk report #1730
Ton Roosendaal
2004-11-01 21:17:42 +00:00
cae8b8783d- Added initialize to '4' for new tab variable in text window (prevents crash reported by sgefant!) - Selection outline for Curve objects didnt draw right after leave editmode - outliner now default when first viewing Oops window (dangerous?) - Zoom with ctrl+middlemouse works in Oops again
Ton Roosendaal
2004-11-01 20:50:42 +00:00
9a5f98576aSmall tweak in dithering; the noise varies around 0.0 now. Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults to exact 1.0/256.0 noise.
Ton Roosendaal
2004-11-01 18:04:18 +00:00
c66741510c- Fix for #1726, the convex() function is smarter now, checking on valid trias to test in quad
Ton Roosendaal
2004-11-01 17:03:05 +00:00
6d672eee9aLast new feature before release; patch provided by Goran Kocov.
Ton Roosendaal
2004-11-01 15:21:50 +00:00
a731d22c3dNeeded to include <math.h> on solaris for some odd reason for their c++.... so I ifdefed it.
Kent Mein
2004-11-01 14:25:34 +00:00
4894785ed7Cast 0 as unsigned int for sun's CC to get rid of this: "BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>.
Kent Mein
2004-11-01 14:06:13 +00:00
275c5e7ee3Fix for #1722
Ton Roosendaal
2004-11-01 12:42:03 +00:00
84b3980b92Making Curve objects display smooth/solid was nice, but then the Surface Objects should do that too, right? Bad testing... tsk! :)
Ton Roosendaal
2004-11-01 12:11:03 +00:00
ab36f4a2d2Select Menu patch, as provided by Campbell Barton, but recoded to make it a nice separate function, reducing code size to half and keeping it readable code :)
Ton Roosendaal
2004-11-01 10:59:20 +00:00
a89a4f531c- Bug #1714; editmode undo error when ESC after extrude (missing undopush) - Curve Join now moves all curves to 2D (if its 2D) - FGon extrude keeps FGon flags correctly - After Append undo-push added - In almost all Ipo editing commands; undo-push added - Icons in outliner now all consistant grey - Zoffs button had to 20 high (hmetal :)
Ton Roosendaal
2004-10-31 21:11:03 +00:00
b590b8ecbaUpdated blenderbuttons image
Ton Roosendaal
2004-10-31 21:08:18 +00:00
1a49bf0c37Bug #1721
Ton Roosendaal
2004-10-31 20:18:14 +00:00
3e197898f7Serious omission; select-all also selected hidden vertices/edge/faces Bad me!
Ton Roosendaal
2004-10-31 17:46:04 +00:00
fdef7d8f1aFix for #1713
Ton Roosendaal
2004-10-31 14:52:46 +00:00