Commit Graph

  • ecb4fa9960 bug #1698 in mywindow_build_and_set_renderwin(... curswin= 2; was assigned too late Jens Ole Wund 2004-11-13 00:12:02 +00:00
  • 7fae7b0cf9 - Disabled printf for undo (still works in debug mode blender -d) - Made global undo to set default on 'old' files (2.34 too, so wait with saving a .B.blend without glob undo until release is 2.35) Ton Roosendaal 2004-11-12 22:16:23 +00:00
  • ccc07d249a Small fix for deform lag in deforming curves on animted objects. Ton Roosendaal 2004-11-12 20:31:34 +00:00
  • c83d23b50c I added a couple of button type defines for qwe. Kent Mein 2004-11-12 17:50:11 +00:00
  • f718d56192 FTGL on my system put the includes in /usr/local/include/FTGL while its setup to look in $(NAN_FTGL)/include I added $(NAN_FTGL)/include/FTGL Kent Mein 2004-11-12 17:35:10 +00:00
  • f5a9209f28 Headerprint for extrude along face normal was sometimes wrong, because of invalid pointer. Brecht Van Lommel 2004-11-12 15:30:37 +00:00
  • 42dd03f1c2 - bug fix: Flip normal works corectly in edge/face select mode now Jiri Hnidek 2004-11-12 11:35:55 +00:00
  • cfd5d0267e Cosmetic change; nice Icon for Python! :) Used the one from python.org (favicon). Ton Roosendaal 2004-11-11 23:58:05 +00:00
  • 1c632c40c0 Fix for error found by aphex; Ton Roosendaal 2004-11-11 23:56:56 +00:00
  • 5989da1442 Bugfix 1781 Ton Roosendaal 2004-11-11 23:55:16 +00:00
  • 74786fcd69 Fix for #1777: Simon Clitherow 2004-11-11 20:24:43 +00:00
  • ac866cad12 BPython: - Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module: two object types were being defined with wrong sizes. My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly. Should be fixed now. Thanks Stephan. Willian Padovani Germano 2004-11-11 17:59:36 +00:00
  • 5f5445ddbe Tsk tsk! Using a short to count vertices amount in Mirror menu doesnt work when there are a lot, eh :) Ton Roosendaal 2004-11-11 16:00:43 +00:00
  • 29ca2ad989 Added a header to get rid of this: editmesh_loop.c:305: warning: implicit declaration of function `backdrawview3d' Kent Mein 2004-11-11 15:58:24 +00:00
  • d673c4a862 1) Bug fix 1776 Ton Roosendaal 2004-11-11 15:31:44 +00:00
  • c8c149281c Added winstuff.h for M_PI_2 define! Ton Roosendaal 2004-11-11 13:47:06 +00:00
  • 2e4a10253b Fix for bug #1756 Ton Roosendaal 2004-11-11 13:17:32 +00:00
  • 11fe49227b Proper fix for Ton's commit. Martin Poirier 2004-11-10 21:27:54 +00:00
  • 41f842a484 Added undo pushes for; Ton Roosendaal 2004-11-10 18:36:50 +00:00
  • 4b6f66fa54 Cosmetic change (after bugreport), scaling in axis (press X,Y,Z) now prints in header "local" too, this to indicate it only does local scales. Ton Roosendaal 2004-11-10 16:23:05 +00:00
  • f7cc0cf342 Wrong vector math for hooks with falloff... now its OK! Ton Roosendaal 2004-11-10 15:55:07 +00:00
  • 6ea962923a GamePlayer seems to be forced to quit pressing "end key". The code to check for it was very weak... causing apple key to quit it too. Ton Roosendaal 2004-11-10 15:04:13 +00:00
  • 48121a0b6a - fix for bug #1577 MetaElems aren't truncated. It was caused by bad filling of octal tree. Jiri Hnidek 2004-11-10 13:20:13 +00:00
  • 46326b62b5 1) Fix for bugs #1735 #1759 Ton Roosendaal 2004-11-10 11:14:11 +00:00
  • a534361b3e More small changes; Ton Roosendaal 2004-11-09 23:05:06 +00:00
  • 422127e1ca Made numerical input work for extrude along normals (Bug #1762) Martin Poirier 2004-11-09 22:47:47 +00:00
  • a4c582d9c5 Cosmetic stuff; Ton Roosendaal 2004-11-09 15:59:15 +00:00
  • c16e5dad1c BPython: - Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 Willian Padovani Germano 2004-11-09 14:07:25 +00:00
  • 1197c4842a Forgot that me->mface is void pointer (bad!)... fix found by Nathan. thnx! Ton Roosendaal 2004-11-09 12:16:00 +00:00
  • d95072d68e Bug fix #1758 Ton Roosendaal 2004-11-09 11:06:56 +00:00
  • 02314210ac update msvc7 projectfile for bfont.ttf.c Nathan Letwory 2004-11-09 08:46:19 +00:00
  • 7777fa9ae2 - Bug located in outliner (missing break) by sgefant, thnx! - On click on camera object in outliner, world buttons didnt display always Ton Roosendaal 2004-11-08 23:31:01 +00:00
  • b00b82ca73 Fix for #1749 Ton Roosendaal 2004-11-08 22:25:34 +00:00
  • 66faf81099 Msvc6 complies again with bfont.ttf.c :) Jens Ole Wund 2004-11-08 22:14:47 +00:00
  • 78551a575e Sorry sorry... new feature while in freeze mode, bad bad bad! But this was promised on conference, and have to keep that promise. :) Ton Roosendaal 2004-11-08 22:10:20 +00:00
  • 4a20c3d03d Nmesh module isn't edges aware yet; but can cause crashes replacing existing ones that use edges (like when creases or fgons in use). Ton Roosendaal 2004-11-08 19:58:04 +00:00
  • c20b7adec6 Removed silly "==0" to check if "apply deform" should happen. I'm just binary flipped... Ton Roosendaal 2004-11-08 19:20:59 +00:00
  • 0eb05b9d25 Three cosmetic fixes; Ton Roosendaal 2004-11-08 18:39:09 +00:00
  • 72fd0789a4 Casting added for unsigned/signed char weirdness in ftgl... Ton Roosendaal 2004-11-08 17:09:16 +00:00
  • e3a25e4765 Added update for picker fields themselves, when click in 'swatches' (palette) Ton Roosendaal 2004-11-08 16:23:46 +00:00
  • 061cde65a6 To end the issues with AA (International) Fonts; the .bfont.tff now is compiled in (datatoc) and doesn't need installation anymore. Ton Roosendaal 2004-11-08 15:46:57 +00:00
  • 5bba5035b0 Fix for MSVC (thanks Simon) Kester Maddock 2004-11-08 11:30:41 +00:00
  • 7f61882413 Typo in path searching for ttf fonts... needed a trailing "/" Ton Roosendaal 2004-11-08 11:15:31 +00:00
  • 459deaf11f Fixed: Texture matrix bug in plugin code reported by Mel_Q. Vertex colors, this was basically the same as the previous uv coord splitting bug, for xml export, uv coord splitting was actually not quite complete either (reported by richie). Alfredo de Greef 2004-11-08 03:55:44 +00:00
  • 8daff51e0f skip process serial number argument on os X needed when starting player via drag & drop Jean-Luc Peurière 2004-11-07 22:21:47 +00:00
  • ee607bdf78 dont start maximised for small comps with 16 Mo VRAM. Jean-Luc Peurière 2004-11-07 21:55:13 +00:00
  • 70c576ab37 added correct new defaults for building solid. We used previously the precompiled lib Jean-Luc Peurière 2004-11-07 21:34:17 +00:00
  • fcd0a3f9d2 Undo for lattice editmode added. Ton Roosendaal 2004-11-07 21:14:21 +00:00
  • b6e037049b Forgot to add correct changed force_draw_all in stubs.c Ton Roosendaal 2004-11-07 20:15:16 +00:00
  • 1ba95262f6 More undo goodies; Ton Roosendaal 2004-11-07 20:11:42 +00:00
  • ac0bb78a20 Tweaked the force_draw() calls, to allow headerprint() to work while doing a transform. Solves bug reported by Brecht about this. Ton Roosendaal 2004-11-07 18:20:44 +00:00
  • 1695173688 Some additions to the docs for my scripts. Martin Poirier 2004-11-07 18:03:18 +00:00
  • 17217648e5 less scary 'python not found' msg was too warm and fuzzy. now msg is less less scary and invisible if python is available. Stephen Swaney 2004-11-07 17:28:15 +00:00
  • 0f84375d7a Lotsa undo stuff added; Ton Roosendaal 2004-11-07 16:49:46 +00:00
  • c702b237d5 Scripts: -- adding help_browser.py to show help for installed scripts; -- updated scripts to include basic doc info to be shown with above script: script authors can / will / should update with more info, of course; -- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc. Willian Padovani Germano 2004-11-07 16:31:13 +00:00
  • 23e8b98228 fix bug #1546 ghost was unaware of extra *<>* key on german keyboards on windows Jens Ole Wund 2004-11-07 16:30:19 +00:00
  • c6c86b8df0 Fixes in bpython: -- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material. -- Ton reported a crash with advancing a frame after creating a new script link. I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid. Willian Padovani Germano 2004-11-07 15:05:35 +00:00
  • 8226f8a0b2 Fixed execution bit test for yafray plugin loading under unix. Now, it just tests for read permissions. Alejandro Conty Estevez 2004-11-07 13:22:20 +00:00
  • 88534ee519 Added some missing undo pushes for the UV editor and UV Face Select Mode. Brecht Van Lommel 2004-11-07 13:15:04 +00:00
  • e6060589ec Global undo now saves/loads unused data as well. Ton Roosendaal 2004-11-07 10:15:06 +00:00
  • f07126a9a3 Found one other problem in convec() call... cannot use calcnormfloat4() there, since the calcnormfloat of course requires a regular quad! Ton Roosendaal 2004-11-07 00:10:10 +00:00
  • 82cae482e9 Added undo in UV FaceSelect mode (3d window) and in UV Image window. Brecht; can you give it a good test :) Ton Roosendaal 2004-11-06 23:22:06 +00:00
  • 6423ccff41 Fix, as reported by Martin; the 'make dupli real' code would also apply size and rotation. Ton Roosendaal 2004-11-06 22:29:24 +00:00
  • f4efd433fa Fix fixed time (enable all frames) Kester Maddock 2004-11-06 22:10:58 +00:00
  • 9be296289c Update Python reference version number Kester Maddock 2004-11-06 22:10:47 +00:00
  • 02e838c99b - Pending Hook work; falloff value for soft hook deformation. Falloff= distance where influence becomes zero. Ton Roosendaal 2004-11-06 21:59:35 +00:00
  • 6e755e5e98 Fix for bug #1487 Ton Roosendaal 2004-11-06 14:59:28 +00:00
  • 6ef4d3aec5 Solved annoyance in OSX warp cursor. The former used CGPostMouseEvent call behaves very unpredictable (ask google) and seems to clear pending events as well (fly mode, shift event dissappears). Ton Roosendaal 2004-11-06 14:52:25 +00:00
  • cf407da719 Reorder update: do physics before logic, so logic doesn't get stale position data (eg for camera actuator) Kester Maddock 2004-11-06 12:31:56 +00:00
  • 38b993f787 Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. Kester Maddock 2004-11-06 04:58:10 +00:00
  • b3395edd2a Add new broad phase collision response to Solid: this will let us hook (and potentially reject) the detail phase. Kester Maddock 2004-11-06 04:56:05 +00:00
  • ce4b232f8c Fix the action actuator (bug #1699) Kester Maddock 2004-11-06 04:53:41 +00:00
  • e9017926c9 Three minor fixes; Ton Roosendaal 2004-11-05 17:18:17 +00:00
  • c013711c07 Inserted new convex method in beveling for editmesh too. Ton Roosendaal 2004-11-05 13:34:23 +00:00
  • b169abb4cf Bug fix #1678 Ton Roosendaal 2004-11-05 12:58:12 +00:00
  • 5ffb4cb338 Bug report #1732 Ton Roosendaal 2004-11-05 10:19:13 +00:00
  • 82f8a02926 - Added proper undopush for 'apply object' - Added proper edgeflag test for knife - Fixed error in 'make face' for cases I again didn't foresee (ordering of vertices can be any, need to try 3 cases before rejecting) Ton Roosendaal 2004-11-04 20:00:57 +00:00
  • 0ad6944283 - MBall displays smooth again in 3d win (coding nice smooth for curves borkened this... ) Ton Roosendaal 2004-11-04 15:35:24 +00:00
  • 772b66d79f build on Linux/x86_64 Stefan Gartner 2004-11-03 14:45:52 +00:00
  • 691302f28d Two fixes; Ton Roosendaal 2004-11-03 11:25:27 +00:00
  • 318fb94c4b Fix IPO actuator (Bug #1694) Kester Maddock 2004-11-03 10:48:02 +00:00
  • 15f17707ca Fix (thanks goran!) for stupid || and && mixup... causing dither to underflow Ton Roosendaal 2004-11-02 22:51:09 +00:00
  • fb27561c49 Potential fix #2 for error in 'flashing UI' while adding Bones. Also added redraw events for object buttons, to show constraints when selecting bones Ton Roosendaal 2004-11-02 15:58:36 +00:00
  • 0737153338 BPython: -- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools. The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael. -- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa. Reported by Jonas Petersen with patch, thanks. -- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir. -- related to the above doc updates. Willian Padovani Germano 2004-11-02 05:13:52 +00:00
  • bad7e33eac Wavk report #1730 Ton Roosendaal 2004-11-01 21:17:42 +00:00
  • cae8b8783d - Added initialize to '4' for new tab variable in text window (prevents crash reported by sgefant!) - Selection outline for Curve objects didnt draw right after leave editmode - outliner now default when first viewing Oops window (dangerous?) - Zoom with ctrl+middlemouse works in Oops again Ton Roosendaal 2004-11-01 20:50:42 +00:00
  • 9a5f98576a Small tweak in dithering; the noise varies around 0.0 now. Value 'dithering' in buttons can go to '2', for extra noise. 1.0 defaults to exact 1.0/256.0 noise. Ton Roosendaal 2004-11-01 18:04:18 +00:00
  • c66741510c - Fix for #1726, the convex() function is smarter now, checking on valid trias to test in quad Ton Roosendaal 2004-11-01 17:03:05 +00:00
  • 6d672eee9a Last new feature before release; patch provided by Goran Kocov. Ton Roosendaal 2004-11-01 15:21:50 +00:00
  • a731d22c3d Needed to include <math.h> on solaris for some odd reason for their c++.... so I ifdefed it. Kent Mein 2004-11-01 14:25:34 +00:00
  • 4894785ed7 Cast 0 as unsigned int for sun's CC to get rid of this: "BP_ProxyList.h", line 60: Error: Cannot use std::pair<BP_Proxy*, int> to initialize std::pair<BP_Proxy*, unsigned>. Kent Mein 2004-11-01 14:06:13 +00:00
  • 275c5e7ee3 Fix for #1722 Ton Roosendaal 2004-11-01 12:42:03 +00:00
  • 84b3980b92 Making Curve objects display smooth/solid was nice, but then the Surface Objects should do that too, right? Bad testing... tsk! :) Ton Roosendaal 2004-11-01 12:11:03 +00:00
  • ab36f4a2d2 Select Menu patch, as provided by Campbell Barton, but recoded to make it a nice separate function, reducing code size to half and keeping it readable code :) Ton Roosendaal 2004-11-01 10:59:20 +00:00
  • 67ed54a188 Bugfix for #1717 http://projects.blender.org/tracker/index.php?func=detail&aid=1717&group_id=9&atid=125 Scaling with PET with numerical input used a three axis input while it only gave access to one. Made it use and give access to only one as it should. Martin Poirier 2004-10-31 21:45:00 +00:00
  • a89a4f531c - Bug #1714; editmode undo error when ESC after extrude (missing undopush) - Curve Join now moves all curves to 2D (if its 2D) - FGon extrude keeps FGon flags correctly - After Append undo-push added - In almost all Ipo editing commands; undo-push added - Icons in outliner now all consistant grey - Zoffs button had to 20 high (hmetal :) Ton Roosendaal 2004-10-31 21:11:03 +00:00
  • b590b8ecba Updated blenderbuttons image Ton Roosendaal 2004-10-31 21:08:18 +00:00
  • 1a49bf0c37 Bug #1721 Ton Roosendaal 2004-10-31 20:18:14 +00:00
  • 3e197898f7 Serious omission; select-all also selected hidden vertices/edge/faces Bad me! Ton Roosendaal 2004-10-31 17:46:04 +00:00
  • fdef7d8f1a Fix for #1713 Ton Roosendaal 2004-10-31 14:52:46 +00:00