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13780935dc600d35ee9887bbe759c45beaf99170
test
/
source
/
blender
/
gpu
/
intern
History
Brecht Van Lommel
36094af7a3
Fix
#34908
: compressed DDS files did not display properly when their mipmap levels
...
did not go down to 1x1 image size, need to set GL_TEXTURE_MAX_LEVEL then.
2013-04-08 15:39:38 +00:00
..
gpu_buffers.c
style cleanup & some spelling
2013-02-03 10:28:28 +00:00
gpu_codegen.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
Fix
#34908
: compressed DDS files did not display properly when their mipmap levels
2013-04-08 15:39:38 +00:00
gpu_extensions.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_material.c
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00