Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/121637
This patch allows the user to choose the Stage Up Axis at export time,
allowing the export to match another target software package. The most
common is reorienting to Y up. The up axis is written to stage metadata
and a top-level orientation is applied to reorient objects in the Stage.
The new orientation is required because the Stage metadata `upAxis` is,
apparently, not used during certain USD composition arcs. The
recomendation is to only use a single `upAxis` throughout the pipeline
and this option here allows files produced by Blender to more easily
conform to the conventions used as needed.
Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121226
This should get all of the tests to pass on Windows ARM64 platforms.
Sadly it needs disabling for hydra/USD stuff as currently it doesn't play nicely with the new preprocessor. @LazyDodo suggested a USD version update may fix this, which is something I can investigate in due course - right now, let's get daily builds up and working :)
Pull Request: https://projects.blender.org/blender/blender/pulls/121361
Added mesh validation on import as an option.
If bad mesh data is imported, there may be a crash on a switch to edit
mode or similar. This adds an option to validate if a user determines
the file is corrupted, allowing the possibility for data recovery.
This is especially useful for importing files exported from certain CAD
applications.
The option here matches the option that OBJ and Alembic both provide.
Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121054
Blender USD import already supports the displayColor primvar, when it is
specified on Mesh prims. These colors are visible in the viewport when
the viewport shading color type is set to Attribute.
This PR extends this displayColor primvar support to also work with the
various shape prims, such as Box, Sphere, etc.
The original displayColor support was implemented in USDMeshReader.
Because USDShapeReader is a sibling to to USDMeshReader, and
USDShapeReader first converts shapes to a Mesh, we have factored out the
mutually beneficial code from usd_reader_mesh.cc into a new usd_mesh_utils.cc.
For now only the displayColor primvar is supported on shapes, but this
could be easily extended in a future PR.
Authored by Apple: Matt McLin
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/120236
Cleans up the following issues:
- USD arrays were passed by value instead of references
- UsdGeomBasisCurves and UsdGeomNurbsCurves were potentially sliced when
assigning to their parent UsdGeomCurves object in a non-polymorphic way
- Make more parameters and functions const
- Align with how Alembic validates the curve_types and cyclic values
- Standarize CurvesGeometry naming like what was done in 5ed9c8c9dd
(Curves data-block is called "curve_id", CurvesGeometry is called
"curves")
Pull Request: https://projects.blender.org/blender/blender/pulls/120760
During Export, we were accidentally duplicating the `velocity` attribute
data. Once inside the `write_surface_velocity` function (which was
correct) and again while writing out all "custom" attributes inside
`write_custom_data` (which was incorrect). Fixed by excluding the
"velocity" attribute inside `write_custom_data`.
During Import, we were only loading back in those "custom" primvars so
things happened to work, by accident, but only for USD files produced by
Blender. Now we import just the Velocities attribute which should work
with all files.
This should fully address #96182
Pull Request: https://projects.blender.org/blender/blender/pulls/120771
Adding support for converting between Blender custom properties and
USD user-defined custom attributes. Custom attributes on Xforms, many
data types, and materials are all supported for round-tripping.
Please see the USD attributes documentation for more information on
custom attributes.
Properties are exported with a userProperties: namespace for simple
filtering in external apps. This namespace is stripped on import,
but other namespace are allowed to persist.
An "Import Attributes" parameter has been added with options "None" (do
not import attributes), "User" (import attributes in the 'userProperties'
namespace only), "All custom" (import all USD custom attributes, the
default).
An "Export Custom Properties" export option has been added.
The property conversion code handles float, double, string and bool
types, as well as tuples of size 2, 3 and 4. Note that USD quaternions
and arrays of arbitrary length are not yet supported.
There is currently no attempt to set the Blender property subtype based
on the USD type "role" (e.g., specifying Color or XYZ vector subtypes).
This can be addressed in future work.
In addition to exporting custom properties, the original Blender object
and data names are now saved as USD custom string attributes
"userProperties:blender:object_name" and "userProperties:blender:data_name",
respectively, on the corresponding USD prims. This feature is enabled
with the "Author Blender Name" export option.
If a Blender custom string property is named "displayName", it's handled
in a special way on export in that its value is used to set the USD
prim's "displayName" metadata.
Co-authored-by: kiki <charles@skeletalstudios.com>
Co-authored-by: Michael Kowalski <makowalski@nvidia.com>
Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/118938
- "Log Encoding with Chroma inset and rotation": add "of primaries" in
the description of the AgX Log color space to better explain the
operation, based on wording in !106355.
- Remove a few double spaces.
- Make Line Art title case everywhere, to convey it's the system /
brand / product name and not the generic concept.
- "Copy Absolute coordinates or Normal vector" -> "of Normal Vector":
typo.
- "Makes a link between selected output in input sockets" ->
"Make...", "output and input": typo.
- "Purge Unused Data From This File" -> "from this": title case as per
HIGs.
- GPencil -> Grease Pencil: no reason to use an abbreviation here.
- "Around Current Frame" -> "Around Frame": actual name of the
onion-skinning method.
- "... (layer height for layer tool, i.e.)" -> "(i.e. the layer height
for the layer tool)": put "i.e." at the start of the sentence.
- Expand description of toe-in stereo camera option.
- "Children collections their parent-collection-specific settings" ->
"Children collections with their...": typo.
- "Generate vertex weights base on..." -> "based on" : typo, lower
case.
- Expand description of GP modifier properties, based on their mesh
counterparts.
- "AEnvelope" -> "Envelope": typo.
- "Falloff type the feather" -> "of the feather": typo.
- "usually make transition as long as effect strip": rephrase.
- "When disabled a users extensions directory is created" -> "a
user's": typo.
- "successfull" -> "successful": typo.
- "Remove all attributes... a single wildcard (*).": remove trailing
".".
- "..., use "Save Preferences."": remove trailing ".".
Some issues reported by Marina Veselkova and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/120649
When using Collection export skip drawing certain operator properties
which shouldn't apply for this style of export.
These suppressed properties were mentioned a few times while gathering
feedback for the feature and they are ignored internally when using
collection export anyhow.
This implements the ability to have file exporters added and configured on Collections.
Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button
Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.
Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.
Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.
Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.
See the diff in `ED_object.hh` for the main renaming changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119947
These functions were declared in the editors/mesh module but
defined in the editors/object module. This commit moves them to
a separate header associated with the object editors module.
Initializing the uid of the geom nodes modifier created
by the point instancer reader to prevent an assertion failure
(in a call to to BKE_modifiers_persistent_uids_are_valid())
when reading any USD point instancers in debug builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/119683
Those shouldn't really exist at all currently, since we forbid them in 354915cf3c.
Unfortunately, not all cases were removed, and many node trees with such sockets
have been created during the development of 4.1 due to the auto-smooth changes.
I'm not entirely sure if it's still possible to properly remove them now. The commit
above mentions that we might lose links due to changed identifiers. Maybe we're
better off just supporting these inlined sockets while also allowing the "align with
previous socket" functionality.
Either way, not creating more of such node trees for now is reasonable, since we
explicitly disabled that functionality for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/119654
During work on GeometrySet import it was discovered that periodic
(cyclic) bezier curves do not need their first control point repeated
in the actual scene description.
The USD API documentation was a bit unclear on this aspect but this has
been confirmed informally on the AOUSD forum and emperically using
another implementation.
This patch removes the duplicated start point during export.
Pull Request: https://projects.blender.org/blender/blender/pulls/119185
* Only works on machines with a Qualcomm Snapdragon 8cx Gen3 or above.
Older generation devices are not and will not be supported due to
some driver issues
* Requires VS2022 for building.
* Uses new MSVC preprocessor for sse2neon compatibility.
* SIMD is not enabled, waiting on conversion of blenlib to C++.
Ref #119126
Pull Request: https://projects.blender.org/blender/blender/pulls/117036
Reduce dependence on Blender headers as much as possible and move closer
to an include-what-you-use setup.
- Removes unnecessary includes
- Replaces some includes with more appropriate, narrower, substitutes
- Removes unnecessary forward declarations
Pull Request: https://projects.blender.org/blender/blender/pulls/118308
Make both importers work the same way: first building an array
of the new offsets, then comparing the offsets to check if the
topology changed. Previously the USD importer incorrectly
compared curve offsets to USD point counts.
Also:
- Don't unnecessarily set the resolution to the incorrect default.
The default for the curves system is 12. But it's unnecessary to
fill the attribute to the default value anyway.
- Use some helper methods to iterate over all curves.
- Use float literal instead of integer.
- Use cast and `copy_from` for positions copy
- Pass Span by value
Pull Request: https://projects.blender.org/blender/blender/pulls/118829
This rewrites the Alembic and USD data importers to work with and
output GeometrySets instead of Meshes.
The main motivation for this change is to be able to import properly
point clouds, which are currently imported as Meshes, and curves
data, which suffer from a lot of issues due to limitations of
legacy curves structures (fixed by the new curves data-block) and are
also converted to Meshes. Further, for Curves, it will allow importing
arbitrary attributes.
This patch was primarily meant for Alembic, but changes to USD import
were necessary as they share the same modifier.
For Alembic:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Points are imported as PointClouds
For USD:
There should be no behavioral changes for Meshes
Curves are imported as the new Curves object type
Note that the current USD importer does not support loading PointClouds,
so this patch does not add support for it.
For both Alembic and USD, knots arrays are not read anymore, as the new
Curves object does not expose the ability to set them. Improvements can
be made in the future if and when example assets are provided.
This fixes at least the following:
#58704: Animated Alembic curves don't update on render
#112308: Curves have offset animations (alembic / USD)
#118261: wrong motion blur from usd in cycles and reverting to the first
frame when disabeling motion blur
Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115623