First this was wrong for files written in 2.93 read into blender in 3.0
after the CyclesX merge.
Then this was fixed by versioning in rB6321dd3d4007.
But this caused files written in 3.0 to have this versioning applied as
well (leading to socket shifting).
Now only do the versioning for files created before the CyclesX
merge.
Maniphest Tasks: T92979
Differential Revision: https://developer.blender.org/D13173
This patch adapts the shared kernel entrypoints so that they can be compiled as MSL (Metal Shading Language). Where possible, the adaptations avoid changes in common code.
In MSL, kernel function inputs are explicitly bound to resources. In the case of argument buffers, we declare a struct containing the kernel arguments, accessible via device pointer. This differs from CUDA and HIP where kernel function arguments are declared as traditional C-style function parameters. This patch adapts the entrypoints declared in kernel.h so that they can be translated via a new `ccl_gpu_kernel_signature` macro into the required parameter struct + kernel entrypoint pairing for MSL.
MSL buffer attribution must be applied to function parameters or non-static class data members. To allow universal access to the integrator state, kernel data, and texture fetch adapters, we wrap all of the shared kernel code in a `MetalKernelContext` class. This is achieved by bracketing the appropriate kernel headers with "context_begin.h" and "context_end.h" on Metal. When calling deeper into the kernel code, we must reference the context class (e.g. `context.integrator_init_from_camera`). This extra prefixing is performed by a set of defines in "context_end.h". These will require explicit maintenance if entrypoints change. We invite discussion on more maintainable ways to enforce correctness.
Lambda expressions are not supported on MSL, so a new `ccl_gpu_kernel_lambda` macro generates an inline function object and optionally capturing any required state. This yields the same behaviour. This approach is applied to all parallel_... implementations which are templated by operation. The lambda expressions in the film_convert... kernels don't adapt cleanly to use function objects. However, these entrypoints can be macro-generated more concisely to avoid lambda expressions entirely, instead relying on constant folding to handle the pixel/channel conversions.
A separate implementation of `gpu_parallel_active_index_array` is provided for Metal to workaround some subtle differences in SIMD width, and also to encapsulate some required thread parameters which must be declared as explicit entrypoint function parameters.
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D13109
rBaa13c4b386b13111 added a check for the active object
in drawing code, but it missed adding a check for the active
base before trying to retrieve its object.
The test script did not work on windows
since it had some trouble importing the
api module on the blender side of things.
turning the file path to the module into
a raw string literal sidesteps the
backslash issue in the path.
Differential Revision: https://developer.blender.org/D13163
Reviewed by: brecht
Currently we have a fixed instance recursion limit. While we want to lift this
limitation at some point, that is out of scope for a bug fix. For now just print
a warning to make it easier to detect the issue.
Differential Revision: https://developer.blender.org/D13162
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.
This also matches the "Overlays" menu.
With instancing becoming more common with geometry nodes,
instances are less of a separate thing and more of an essential part
of evaluated data. Displaying them with a separate outline, while
helpful in some cases, is not worth the lack of visibility or confusion
about selected/active status. Information about the performance
of the scene due to instancing is always available with the statistics
like vertex count, etc.
The problems were compounded by the fact that the instancing
system is used to output geometry components that don't correspond
to the object's original type. So this patch also fixes that problem.
Fixes T92079, T81010
Ref T91310
Differential Revision: https://developer.blender.org/D13133
I noticed while rigging a character and editing actions that the Unlink Action operator had no undo step. Doesn't feel intentional, so this patch adds the necessary flags.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D12346
Decorators were only added for the first item of an array.
Decorators for all items of an array are added:
- if the layout is flagged `UI_ITEM_PROP_DECORATE` automatically in
`uiItemFullR` or
- calling `uiItemDecoratorR` (but only in certain situations, see below)
When calling `uiItemDecoratorR` with an index of 0, the following
happens:
- the index is passed to `uiItemDecoratorR_prop`
- that checks with `ui_item_rna_is_expand` if decorators should be added
to all items of an array
- the check fails (because it only permits RNA_NO_INDEX -- which is -1)
So two things we can do:
- remain using `uiItemDecoratorR` (that would require to pass an index
of RNA_NO_INDEX -- a bad level include -- or -1
- just use `uiLayoutSetPropDecorate` to flag the row properly
This patch does later.
Differential Revision: https://developer.blender.org/D13159
Currently the Distribute Points on Faces node does not propagate
non-point attributes correctly. That is because it first interpolates the
attributes to the point domain on the input mesh, and then propagates them.
Differential Revision: https://developer.blender.org/D13148
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.
- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.
Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.
This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13130
Expose a new function in `bpy.utils.flip_name(name, strip_number=False)
that allows flipping bone names, eg "Bone.L" -> "Bone.R".
Useful for add-ons to avoid re-implementing Blender's name flipping.
Ref D12322
Nishita sky is not available in Eevee, display a warning to make this clear inside the Sky texture node.
Differential Revision: https://developer.blender.org/D13161
Adds a pass before denoising that calculates the intensity of the image, which can be
passed into the OptiX denoiser for more optimal results for very dark or very bright images.
In addition this also fixes a crash that sometimes occurred on exit. The OptiX denoiser object
has to be destroyed before the OptiX device context object (since it references that). But in
C++ the destructor function of a class is called before its fields are destructed, so
"~OptiXDevice" was always called before "OptiXDevice::~Denoiser" and therefore
"optixDeviceContextDestroy" was called before "optixDenoiserDestroy", hence the crash.
Differential Revision: https://developer.blender.org/D13160
Adds a workaround for a driver bug in r495 that causes artifacts with OptiX denoising.
`optixDenoiserSetup` is not working properly there when called with a stream other than the
default stream, so use the default stream for now and force synchronization across the entire
context afterwards to ensure the other stream Cycles uses to enqueue the actual denoising
command cannot execute before the denoising setup has finished.
Maniphest Tasks: T92472
Differential Revision: https://developer.blender.org/D13158
WITH_OPENCOLORIO and WITH_COMPOSITOR are required to run the tests at all,
since they affect many tests.
WITH_OPENSUBDIV WITH_FREESTYLE, WITH_OPENVDB, WITH_OPENIMAGEDENOISE and
WITH_MOD_FLUID selectively disable some tests.
Catalog simple names are supposed to fit into the DNA field `char
AssetMetaData::catalog_simple_name[64]`, and thus should be shortened
appropriately. This was already happening, but is now also covered by a
test.
No functional changes.
In armature edit mode, the Make/Clear Parent operators don't do anything
in various cases, but only one of these cases was previously indicated,
and it was indicated by hiding the option completely instead of graying
it out.
Clear Parent (Alt+P) problems fixed:
- "Clear Parent" option always showed up, even when none of the selected
bones had a parent.
- "Disconnect Bone" option always showed up, even when use_connected on
all selected bones was already false.
Make Parent (Ctrl+P) problems fixed:
- "Keep Offset" option didn't show up when all selected bones' parent
was already the active bone. This was correct, and this patch tries to
make all behaviours consistent with this.
- "Connected" option always showed up, even when all selected bones'
parent was already the active bone, and they all had use_connect set
to True.
With this patch all options show up all the time, but in cases where
they would do nothing, they will be grayed out.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D6100
Allow exporting of animated vertex colors to Alembic.
The changes are made to be in line with the way the UV Maps are written.
Each vertex color gets a OC4fGeomParam created and mapped into the
CDStreamConfig to avoid recreating the Param on each frame.
The time sample index is also stored in the config now and set onto the
UV and Vertex Color params each frame. Without this the exports would
get inconsistent timing results where animated UV maps and Vertex Colors
were not playing back at the original speed.
Reviewed By: sybren
Maniphest Tasks: T88074
Differential Revision: https://developer.blender.org/D11278