The problem was that the screen space size of the brush was not updated.
This was not fully noticeable because the radius control operator was using
a not working scale correction.
The solution remove the scale correction and just update the brush size.
Note: This update currently happens when the cursor is drawn.
Pull Request: https://projects.blender.org/blender/blender/pulls/126773
The problem was that the screen space size of the brush was not updated.
This was not fully noticeable because the radius control operator was using
a not working scale correction.
The solution remove the scale correction and just update the brush size.
Note: This update currently happens when the cursor is drawn.
Pull Request: https://projects.blender.org/blender/blender/pulls/126773
Put modern/main containers (mp4, mkv, webm) and codecs (av1, h264, vp9) before
others, then a separator, and then alphabetically sorted "the rest"
(which are either ancient, or somewhat niche options).
Comparison images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/118412
Previously the code was scattered around in places and the logic
was hard to follow. CRF values will need more remapping done on them
for future codecs and/or 10/12 bit video support, so move all that logic
into set_quality_rate_options function that does three clear things:
1) set constant bit rate if that is used,
2) set lossless mode if that is used,
3) set CRF parameters if that is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/129092
The issue was that the shader `gpu_shader_gpencil_stroke_vert_no_geom.glsl`
assumed a wrong format of the color attribute (`uchar4` instead of `float4`).
The fix uses `vertex_fetch_attribute` with `float4`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129072
GPv3 stores the vertex group inside `CurvesGeometry`.
When the object level vertex group name is changed, we have to loop over
the vertex group list of each drawing. If a matching name is
found, copy the new name to the vertex group in `CurvesGeometry`. A separate
function is created to handle this: `BKE_grease_pencil_vgroup_name_update`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129038
When symmetrizing a bone using "Armature->Symmetrize" in Edit Mode,
Settings on the pose bone were not symmetrized. This patch symmetrizes
ONLY the setting mentioned in the bug report. (limit rotation Z)
IMO other settings should be reviewed on a 1 by 1 basis.
Do note that this assumes that the armature is symmetrized across the YZ-plane
Pull Request: https://projects.blender.org/blender/blender/pulls/129004
The issue was that the `merge_layers` function assumed that the
`src_grease_pencil` always returns a drawing when calling
`get_eval_drawing` which can return `nullptr`.
The fix makes sure to check that the `src_drawing` exists.
Pull Request: https://projects.blender.org/blender/blender/pulls/129074
The problem was that when removing FCurve modifiers via the python API
the Depsgraph wasn't notified.
Fixed by tagging the owner ID of the fcurve modifier for an update.
Pull Request: https://projects.blender.org/blender/blender/pulls/128984
When duplicating a bone (has to be done in edit mode)
the pose bone colors were not copied.
This adds the code to do just that
This also fixes it for symmetrising because that uses the
same code path
Pull Request: https://projects.blender.org/blender/blender/pulls/129007
We cannot do this for the MSL files. Also
they are written in MSL which should not be
processed. So use datatoc for them.
Also add quote linting for GLSL files.
Regression in [0] although prior to this the `deformed_only` was not
being set, caused by a separate regression.
[0]: 80fa49f24ae768c5869065363e116b51175fb2df
- Add TreeViewContext::layer_collection.
- Remove the context argument for outliner drawing,
use TreeViewContext instead.
- Pass the TreeViewContext to outliner_sync_selection instead of
initializing again from the context.
Two issues were present in code that was resetting CRF quality level
to "do not use CRF, use bitrate settings" mode:
- It did not include AV1 codec, so whenever you switched to AV1 the CRF
was changing to constant bitrate.
- It wrongly included DNxHD codec. That seemed like it was trying to
fix#100079 in 06a01168f6, but it was doing exactly the opposite
of what a fix should have been? I don't understand it :/ In any case,
now with DNxHD removed the CRF properly switches to constant bitrate
when changing codec to DNxHD.
Factored the actual logic into BKE_ffmpeg_codec_supports_crf function.
Pull Request: https://projects.blender.org/blender/blender/pulls/129050
Regression in [0] caused the outliner not to draw at the clamped scroll
position. This meant searching in the outliner could show no results
even when results were found. It also meant deleting objects could show
nothing until the user manually forced the outliner to redraw.
Workaround the problem by detecting when outliner drawing changes the
scroll position and draw again. While inelegant this doesn't happen
often in practice.
Fixing without a second draw likely involves resolving the order of
initialization problem by separating bounds calculating from drawing.
[0]: a63ac425d0
The goal is to reduce the startup time cost of
all of these parsing and string replacement.
All comments are now stripped at compile time.
This comment check added noticeable slowdown at
startup in debug builds and during preprocessing.
Put all metadatas between start and end token.
Use very simple parsing using `StringRef` and
hash all identifiers.
Move all the complexity to the preprocessor that
massagess the metadata into a well expected input
to the runtime parser.
All identifiers are compile time hashed so that no string
comparison is made at runtime.
Speed up the source loading:
- from 10ms to 1.6ms (6.25x speedup) in release
- from 194ms to 6ms (32.3x speedup) in debug
Follow up #129009
Pull Request: https://projects.blender.org/blender/blender/pulls/128927
The `u_scale` should be given a default value of `1.0f` so that newly drawn
strokes with the drawing already having `u_scale` attributes will have
correct texture mapping size instead of a default of `0.0f`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129060