This is needed so extensions repositories can reference
user-script directories without them having hard-coded paths
which will be invalid when upgrading a Blender version.
Smooth modifier ported to Grease Pencil 3.0
Exposed `smooth_curve_attribute()` from `grease_pencil_edit.cc`
to achieve the smoothing effect. It will not be the exact same result
as the old algorithm.
Pull Request: https://projects.blender.org/blender/blender/pulls/116975
Package management has been moved into addons_contrib so the addon
can be enabled when enabling extension repositories.
This means users can test extension repositories without having to
install a separate add-on.
Additional work is still needed with the server before this is ready
for general testing though.
Part of #117286.
In discussions about #93551, some users mentioned it would be helpful
to have the ability to apply modifiers from the outliner. Adding that
ability is quite simple, and it makes sense since we already have the
option to remove modifiers there.
---

Pull Request: https://projects.blender.org/blender/blender/pulls/117349
If the mix factor means the old values won't be used at all,
the existing corner normals from before the modifier don't
matter and we can skip computing them.
Dragging on a color value slider in the color picker will assert for
an invalid string offset. We now using std::string for uiBut->str, the
string is empty and we are checking against str[1]. This replaces that
with an std::basic_string::find which handles this fine.
Pull Request: https://projects.blender.org/blender/blender/pulls/117455
When the object info node was originally created, the transform of an
object with a negative scale would also have negative scale. At some
point that behavior changed though, and the matrix always had positive
scale.
The negative scale is the more expected behavior (see #104926), and
66dc0ebf2e restored that behavior. But node setups started to
rely on the non-negative behavior in the meantime. So this commit adds
an absolute value node with versioning.
The versioning is added to the 401.10 file subversion bump, since
that's when the behavior changed back to the current state.
Pull Request: https://projects.blender.org/blender/blender/pulls/117425
There are still node versioning bits running after linking, for example
`version_geometry_nodes_replace_transfer_attribute_node`. This code
relies on node types being untouched at that point.
Move the unknown node type replacement from `ntreeSetTypes` into the
`ntreeUpdateAllNew` function. This is called _after_ late versioning.
Pull Request: https://projects.blender.org/blender/blender/pulls/117441
Last month we have been in the process of fixing the render tests of EEVEE-Next.
These render tests had some issues. Currently we are in a state that render
differences can be explained or related to an existing issue.
Having these render tests will also enable testing differences between Metal and OpenGL.
The new setup alters the position of the reflection probe so it doesn't intersect the ground
or the sphere at the same time. An offset was added, which adds a small difference
between cycles and eevee-next renders.
There is a known issue with the HiZ buffers when render size is too small. We change the
reflection probe render size as a temporary fix.
Pull Request: https://projects.blender.org/blender/blender/pulls/117447
View menu in animation and video editors are too
different from each other and unorganized.
Same operators appear in different places in different editors.
That makes navigating them harder, because for example
you expect framing operators at the bottom because they're
at the bottom in graph editor, but they're at the top in Sequencer
and 3D Viewport. It's important that ordering of operators
match as well as possible, so that users can expect certain
operators in certain places and dont spend time searching
for buttons in messy menus.
I tried to match ordering to 3D viewport menu
as much as possible, and also to use separators right,
so that grouping of items is logical and can be shareable between editors.
This grouping also looks better and makes navigation easier,
because it splits huge pile of toggles at the top of the menus
in smaller chunks and puts operators between them,
so they're esier to separate them in one glance.
Split off from #116492
Pull Request: https://projects.blender.org/blender/blender/pulls/117162
When a shader performs a geometry shader injectoin to work around
features that are not supported natively on the GPU (viewport,
barycentric coordinates, layered rendering), linking would fail.
The reason was that the geometry shader was stored in a slot that was
patched by the specialization constants, resulting in an empty geometry
shader. An empty shader can be compiled, but doesn't match the interface
with other stages, so the linking would fail.
This fixes the issue that EEVEE crashed on Intel iGPUs. These GPUs
don't support viewports.
Pull Request: https://projects.blender.org/blender/blender/pulls/117440
The compositor Texture node differ between CPU and GPU. That's because
CPU falls back to the texture intensity as the alpha channel if no alpha
channel exists. And it also broadcast the texture intensity to all color
channels if no RGB evaluation exist. So adjust the GPU implementation to
follow that.
It's not clear what these are used for as they seem like recent
additions and are set to "NOT-FOUND" even when tiff/freetype are found.
Marking as advanced instead of removing so as not to interfere with
freetype/tiff finding logic.
Rename: anim -> ImBufAnim
Rename: anim_index -> ImBufAnimIndex
There were cases where removing redundant "struct" qualifier caused
a warning since the name of the struct member was also anim.
Use uppercase type name to conform with other types names.
Ref !117394
This PR renames the UI names of EEVEE render engines, due to the decision to
postpone EEVEE-Next to Blender 4.2.
* `EEVEE` is now named `EEVEE-Next`.
* `EEVEE (Legacy)` is now named `EEVEE`.
Pull Request: https://projects.blender.org/blender/blender/pulls/117437
This has been broken since 2.8.
The highlevel reason for this is that the "info file" (saved as frame
zero) was not written anymore.
Reason for that in turn is that when calling BKE_ptcache_write outside
the bake job, the PTCacheID calldata (a psys in our case) is not the
evaluated particle system, causing a check for totpoint to fail (these
were always zero).
Deeper reasoning is unclear, no further investigations were done as to
why/when this happened.
The solution proposed here is using the evaluated psys when writing the
info frame (and this is isolated to just this spot and only to particle
systems). File then gets
written and can/will be read when using this as an external disk cache
in another file.
Pull Request: https://projects.blender.org/blender/blender/pulls/117401
Some UI classes weren't unregistered which caused a warning when
reloading scripts (since [0]). Register/Unregister these classes along
with the classes of other sub-modules.
[0]: c5e2ec8a1a
The pre-4.0 Principled BSDF had a special diffuse BSDF that contained
the roughness value from the node. Since 4.0, the regular Diffuse BSDF is used,
so we need to ignore it when determining the roughness value for baking.
Caused by 089c389b5c. Previously the draw string was created
by appending text inside the buffer multiple times. Now it's formatted
in one step. Part of that change was missing for factor display.
The Tonemap node has a wrong luminance scale. This is because the
parallel reduction shader for logarithmic sum had a wrong identity
value. In particular, its identity was set to 0.0, but since its
initialization macro computed the log, the zero becomes a rather large
negative value.
To fix this, the general structure of the parallel reduction shader was
changed such that the identity is used as is, and not passed to the
INITIALIZE or LOAD macros. This simplifies the implementation and even
avoid the extra texel fetches at the boundary.