Commit Graph

147860 Commits

Author SHA1 Message Date
Bastien Montagne
1ff24efa02 Cleanup: ikplugin: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136095
2025-03-18 10:14:53 +01:00
Bastien Montagne
b87b58b07e OBJ Export: Update 'bitflag smoothgroup' to also consider boundary vertices.
Previous code would consider two different face groups sharing no common
edges as fully isolated from each other, and could assign them the same
bitflag facegroup value.

Following FBX recent option to export these bitflags smoothgroups (!135646),
also consider that two different face groups are connected if they only share
common vertices, and assign them different bitflags values.

NOTE: This seems to be the expected behavior in major DCCs actually
using smoothgroups, only considering boundary edges create groups that
generate broken shading when imported by these tools.

NOTE: The 'unique integer identifers' option is kept for OBJ exporter,
as such OBJ files are also found on internet, depending on which app
generated them.

Pull Request: https://projects.blender.org/blender/blender/pulls/135998
2025-03-18 10:04:38 +01:00
Philipp Oeser
d6da557358 Fix #135955: OSL Window texture coordinate wrong for panoramic cameras
There is code that properly handles panoramic cameras in
`camera_world_to_ndc`, the transform matrices (e.g.
`OSLRenderServices::get_inverse_matrix`) in the `transform("NDC", P)`
call dont do the "full work" here (maybe they should though?).

But we can get to `camera_world_to_ndc` by just getting the "NDC"
attribute, so use that for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/136097
2025-03-18 09:11:45 +01:00
Martin-Vignali
985f6f82b6 UI: Output > FFmpeg Video hide useless parameters for some codecs
Before this patch, Video Output using FFmpeg video
display lot of parameters.

But some of theses have a meaning only for some codec
(mainly lossy gop codecs : H264, H265, AV1...)

Hide not useful parameters for codec :
'DNXHD', 'FFV1', 'HUFFYUV', 'PNG', 'QTRLE'

- DNXHD : intra frame codec, encoding setting depends of a profile
- FFV1/QTRLE : Intra or P frames only. Lossless codec
- HUFFYUV/PNG : Intra lossless codec

Co-authored-by: mvji <33432858+mvji@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/135827
2025-03-18 09:11:14 +01:00
Jesse Yurkovich
e9a21cf14c Cleanup: USD: various non-functional changes
- Use const in more places
- Use more appropriate headers and forward decls elsewhere
- Remove one instance of variable shadowing
- Rename an internal rna enum list and the USD operator property object
  to follow surrounding code and naming guidelines

Pull Request: https://projects.blender.org/blender/blender/pulls/136112
2025-03-18 07:18:19 +01:00
Richard Antalik
d267ec3ec1 Fix #135968: Sound strip offset limit is hardcoded to 0
This seems to be remains of code from time when sound offsets were
clamped to non negative values and start/endstill offsets were used to
offset strip handles from sound content.

Since start/endstill offsets were merged with start/endofs, this limit
should have been removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/136015
2025-03-18 07:12:50 +01:00
Alaska
7e7594c7ff Tests: Add Cycles test for transparent spatial splitting artifacts
With the HIPRT backend for Cycles, rays can end up hitting the same
triangle multiple times due to a issue in the spatial splitting
algorithm.

Most of the time this issue isn't visible, but it is quite obvious in
semi-transparent shadows of meshes.

So this commit adds a file that contains a object made up of many
semi-transparent rectangular prisms casting a shadow onto the a plane.

Ref: blender/blender#117527
Ref: blender/blender-test-data!76
2025-03-18 02:01:41 +01:00
Aras Pranckevicius
b20042172c Tests: add more FBX import tests
Add some more import test cases:
- Material animation,
- Automatic bone orientation setting,
- Force connect armature children setting

Pull Request: https://projects.blender.org/blender/blender/pulls/136096
2025-03-17 20:01:19 +01:00
Philipp Oeser
e22ff684f3 Cleanup: Anim: convert cstyle-casts
Using clang-tidy "cppcoreguidelines-pro-type-cstyle-cast" to find them.

This PR touches `bf_animrig` & `bf_editor_animation` & `bf_editor_armature`

NOTE: Also some case where untouched (not straightforward) same as
expanded macros (e.g. `LISTBASE` or `GS`)
NOTE: a couple of cases of "inconsistent-declaration-parameter" as well

Pull Request: https://projects.blender.org/blender/blender/pulls/136044
2025-03-17 19:49:45 +01:00
Jesse Yurkovich
e93c6e5f74 USD: Eliminate some unintentional VtArray copies
The `pxr::VtArray<T>` type is based on a copy-on-write scheme that is
very easy to trigger unnecessarily because of how the C++ type system
works[1].

Here we bypass unneeded copies by ensuring we always call the `const`
version of various accessor functions. The offending call-sites were
found by using the `VT_LOG_STACK_ON_ARRAY_DETACH_COPY` env variable.

This yields a very small 2-3% performance benefit when loading in a
typical, mixed-use, asset like e.g. the "4004 Moore Lane" scene.

[1] https://github.com/PixarAnimationStudios/OpenUSD/blob/dev/pxr/base/vt/array.h#L139

Pull Request: https://projects.blender.org/blender/blender/pulls/136014
2025-03-17 17:59:17 +01:00
Aras Pranckevicius
c34c1e2812 Tests: more consistently in import test output
- Print negative/positive zeroes the same in more places,
- Sort emitted fcurves, armature bones by name
- More FBX test files from various bug reports

Pull Request: https://projects.blender.org/blender/blender/pulls/136089
2025-03-17 17:30:33 +01:00
Falk David
5d5782571e Fix #136036: Grease Pencil: SVG export not working for non-poly types
To fix this in the most non-intrusive way, we essentially do what
the modifiers do which is to convert everything to poly curves.
This is also what GPv2 used to do.

Ideally, we would export non-poly curves as bézier curves in the
supported SVG format.

Pull Request: https://projects.blender.org/blender/blender/pulls/136088
2025-03-17 17:29:52 +01:00
Bastien Montagne
5caf8dd4ce Merge branch 'blender-v4.4-release' 2025-03-17 17:26:14 +01:00
Bastien Montagne
1a0dc71cdb I18N: Updated UI translations from git/weblate repository (70a16f8e36ecc). 2025-03-17 17:25:00 +01:00
Clément Foucault
0105b33a5f Refactor: DRW: Move some functions to DRWContext
This reduces the API and make it more clear where there
is the global access.

This also removes some of these global access by merging
the `DRW_context_get()` calls.
2025-03-17 17:19:13 +01:00
Clément Foucault
686c571c09 Cleanup: Overlay: Remove DRWContext C-API calls 2025-03-17 16:24:23 +01:00
Clément Foucault
8d8b20f31f Cleanup: EEVEE: Remove workaround for state functions
Now the states are set accordingly inside the init function.
2025-03-17 16:24:23 +01:00
Brecht Van Lommel
9984adc7de Merge branch 'blender-v4.4-release' 2025-03-17 16:19:46 +01:00
Sergey Sharybin
51169485ab Merge branch 'blender-v4.4-release' 2025-03-17 16:18:36 +01:00
Brecht Van Lommel
f896f7ffc3 Fix #136047: Cycles OSL gettextureinfo crash with missing image
Missing null pointer check.

Pull Request: https://projects.blender.org/blender/blender/pulls/136075
2025-03-17 16:18:31 +01:00
Sergey Sharybin
44c01ff893 Fix: Incorrect platform tag used for WoA bpy
The platform tag came from virtualized CPU on which Python 3.9 is
running on the buildbot.

Use the same trick to detect the host CPU as for the message on the
splash screen.

Pull Request: https://projects.blender.org/blender/blender/pulls/136085
2025-03-17 16:18:19 +01:00
Clément Foucault
894c7fa4e2 EEVEE: Remove EEVEE Next mention inside the code
This only changes file and function names.
The EEVEE identifier is still `BLENDER_EEVEE_NEXT`.

No functional changes.
2025-03-17 15:37:04 +01:00
Jeroen Bakker
5a3fd4522c Fix #135929: Vulkan: Add support for line loops in immediate rendering
Currently only implemented for immediate mode. When used it copies the
first vertex to the last vertex to complete the loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/136083
2025-03-17 15:32:49 +01:00
Clément Foucault
e08c64d68e Cleanup: DRW: Remove DrawData
These have been replaced by better alternatives overtime.

Pull Request: https://projects.blender.org/blender/blender/pulls/136073
2025-03-17 15:16:07 +01:00
YimingWu
b02c83386b Fix #136061: Modeling: Always update status bar on shear/edge slide.
When a input event is handled but `status.opmodal` is not explicitly
requested, `WM_window_modal_keymap_status_draw` will override the status
bar message, then the tool hint would be incorrect. This applies to
shear and edge slide operators. Seemingly introduced by 6d5d3ce. The
fix is to not ignore mouse move event when updating status bar as they
also causes viewport redraw.

Pull Request: https://projects.blender.org/blender/blender/pulls/136063
2025-03-17 14:29:28 +01:00
Clément Foucault
959d82f2ab Merge branch 'blender-v4.4-release' 2025-03-17 14:25:43 +01:00
Clément Foucault
e31bfce08a Fix: Overlay: Broken Shading on Armature envelope
There was a copy paste mistake in the create info refactor
patch commited in b295df7345.
2025-03-17 14:24:31 +01:00
Hans Goudey
835696f152 Geometry Nodes: Move import nodes out of experimental
The import nodes are considered complete enough to expose without
the experimental option. This commit removes the option so they will
be exposed in 4.5. There are still some possible future improvements,
including automatic caching, possibly exposing more input sockets,
and possibly including imported paths in the "Internal Dependencies"
panel. Those are considered non blocking though.

Pull Request: https://projects.blender.org/blender/blender/pulls/135957
2025-03-17 13:54:48 +01:00
Pablo Vazquez
46bd1cedf8 UI: Add unit to label in Glare (Simple Star) node
Add the unit (degree) symbol to "Rotate 45" label
to the Glare node Simple Star mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/135887
2025-03-17 13:49:43 +01:00
Clément Foucault
5241133425 UI: Make area border width decoupled from scale factor
This is just the shader change.
It allows more freedom for the UI team to tweak the appearance.

The is not functional changes in this patch.

Rel #126334
2025-03-17 13:12:25 +01:00
Omar Emara
2e1dd5efee Fix: Crash when canceling compositor job
Blender crashes when canceling a compositor job if a transform node is
used. This is because freeing shared data didn't reset data members, so
it still thinks it has allocated data, which will be double freed
causing crashes. To fix this, we simply clear data members if data is
still shared.
2025-03-17 13:36:32 +02:00
Sybren A. Stüvel
96a24c12dd Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-03-17 11:47:29 +01:00
Sybren A. Stüvel
7ca64d953c Fix #136041: NLA Strip Influence keyframes not appearing in tweak mode
Fix the `ANIMDATA_FILTER_CASES` macro, so that layered/slotted Actions
no longer take precedence over NLA control curves. Now they're handled
with the same priority as legacy Actions were.

Pull Request: https://projects.blender.org/blender/blender/pulls/136072
2025-03-17 11:47:20 +01:00
Campbell Barton
23de65afab Merge branch 'blender-v4.4-release' 2025-03-17 21:44:29 +11:00
Campbell Barton
5aec1308e6 Cleanup: quiet missing-declarations warnings 2025-03-17 21:44:08 +11:00
Sybren A. Stüvel
0f35ef9111 Fix #136041: NLA Strip Influence keyframes not appearing in tweak mode
Fix the `ANIMDATA_FILTER_CASES` macro, so that layered/slotted Actions
no longer take precedence over NLA control curves. Now they're handled
with the same priority as legacy Actions were.

Pull Request: https://projects.blender.org/blender/blender/pulls/136072
2025-03-17 11:42:42 +01:00
Campbell Barton
044b8ab6f0 Fix #136077: Crash transforming in background mode with an active region
Don't attempt to add region draw callbacks in background mode.
This caused by the regions runtime being null.

Even if the runtime was initialized, drawing callbacks aren't needed
in background mode.

Ref !136078
2025-03-17 21:41:34 +11:00
Sybren A. Stüvel
4e33abdafe Merge remote-tracking branch 'origin/blender-v4.4-release' 2025-03-17 11:29:24 +01:00
Christoph Lendenfeld
103826d7ab Fix: Add missing reports when running Merge/Separate Action operators
Add reports after the merge- and separate animation operators are run.
This helps to clarify that these are limited in their use with the
NLA.

The motivation for this comes from a [comment][1] on a different
issue.

[1]: https://projects.blender.org/blender/blender/issues/135894#issuecomment-1520306

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/135920
2025-03-17 11:26:43 +01:00
Campbell Barton
3285da11a9 Fix #136067: Crash with dynamic paint output toggle in some contexts
Resolve the crash by using the active-object to match the operators
poll functions.

Ref !136068
2025-03-17 21:17:48 +11:00
Clément Foucault
92968c23fe Refactor: DRW: Make DrawEngine a virtual class
This removes the old `DrawEngineType` and use the new `DrawEngine`
virtual class instead.

This removes a lot of boilerplate functions that were only there for
legacy reason.

To this end, some engines that were based on static functions have been
refactored into `Instance` classes. This was particularly cumbersome
for the Grease pencil engine which needed some more refactoring.

The `Engine` class that is in each namespace is a workaround to isolate
the internal implementation (i.e. the `Instance`) to the engine
modules. Without this, the whole engine is getting included in each
compile unit that includes the `Instance` class. Eventually, if we get
rid of these intricate dependencies, we could remove the `Engine` class.

Pull Request: https://projects.blender.org/blender/blender/pulls/136001
2025-03-17 10:31:22 +01:00
Campbell Barton
070a4cc9ee Merge branch 'blender-v4.4-release' 2025-03-17 20:14:50 +11:00
Campbell Barton
c8c276f56f Fix #136059: Crash clicking on the marker-region in the time line
When a marker exists always return the nearest instead of using an
arbitrary large threshold which caused region_position_is_over_marker to
crash when a non-empty marker list returned a null nearest marker.

Ref !136060
2025-03-17 20:13:08 +11:00
Thomas Dinges
c3d2a016e8 Merge branch 'blender-v4.4-release' 2025-03-17 09:32:04 +01:00
Thomas Dinges
c2eaccd4a7 Release: Update freedesktop file with updated bugfix numbers 2025-03-17 09:29:40 +01:00
Jeroen Bakker
c4feddefd7 Refactor: Vulkan: Split VKWorkarounds
VKWorkarounds adds double negation. This PR splits
the struct into workarounds and extensions to reduce
confusing code.

Pull Request: https://projects.blender.org/blender/blender/pulls/136064
2025-03-17 09:06:47 +01:00
Pratik Borhade
e82c22f55e Cleanup: Grease Pencil: Remove old IO operator reference
Operator code is removed though they are still referenced in list of
"cleanup operator preset"

Pull Request: https://projects.blender.org/blender/blender/pulls/136062
2025-03-17 07:56:26 +01:00
Hans Goudey
23a88e0eec Fix #136039: Grease pencil edit mode crash with Bezier curves
Caused by 5f6e94ca58.
That commit mixed up `elb` and `epb`. Hopefully with clearer
names now that mistake will be harder to make.
2025-03-16 22:39:28 -04:00
Jun Mizutani
9dae51a3d4 UI: Blender theme colors matching the default theme for the face orientation front
Face Orientation Front Color has been changed to transparent for the
default theme (8bcb714b9e). This PR makes the Blender Light theme for
the face orientation front match the default theme alpha.

Pull Request: https://projects.blender.org/blender/blender/pulls/136034
2025-03-17 01:08:45 +01:00
Ray Molenkamp
76cd021a5c Cleanup: CMake: Fix cmake warning regarding DEPENDS keyword
DEPENDS is not supported for post_build commands and recent
cmake versions have started emitting warnings about that.

This can be safely removed, as cmake has been silently ignoring
the keyword for years.
2025-03-16 16:09:18 -06:00