Commit Graph

78919 Commits

Author SHA1 Message Date
William Reynish
2499ee64a1 UI: Single column layout and sub-panels for Rigid Body Physics panels 2018-07-26 11:39:29 +02:00
Campbell Barton
1f809f34c1 Merge branch 'master' into blender2.8 2018-07-26 18:39:57 +10:00
Campbell Barton
ab67c6e46b WM: replace UI draw callbacks w/ property poll
Custom drawing functions were used just to control property display.
Move to poll function.
2018-07-26 17:35:33 +10:00
Campbell Barton
e91bdb10e9 Merge branch 'master' into blender2.8 2018-07-26 15:51:29 +10:00
Campbell Barton
44370a307c UI: hide transform constraints when not used 2018-07-26 15:44:27 +10:00
Campbell Barton
0dd3b200b0 Cleanup: remove redundant flag
Caller can pass this flag if necessary.
2018-07-26 14:58:36 +10:00
Campbell Barton
9257357c3f Merge branch 'master' into blender2.8 2018-07-26 14:49:52 +10:00
Campbell Barton
629403fb51 WM: remove duplicate ui-list functions
Missed when moving into own file.

Caused issues on MSVC, not GCC.
2018-07-26 14:47:48 +10:00
Campbell Barton
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
Campbell Barton
e6c5490323 UI: hide proportional transform options
Adds property poll function to transform.
2018-07-26 11:53:58 +10:00
Campbell Barton
dbd79c097c WM: Add operator property poll callback
This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
2018-07-26 11:53:53 +10:00
Campbell Barton
2df27fa6cf Cleanup: Use const argument 2018-07-26 11:20:03 +10:00
Pablo Vazquez
1882dfc47c UI: More opaque type icons in the Outliner
Also always draw the counter of elements-per-type with a dark background
regardless of the active status. It being white when active affects
readability since the icon background itself is already highlighted.

Thanks devtalk forum for feedback.
2018-07-26 02:42:20 +02:00
Bastien Montagne
9c0dea213e Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/rigidbody.c
2018-07-25 21:12:04 +02:00
Bastien Montagne
29d1db9ed6 Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()?
RNA API Object.ray_cast would not normalize direction vector before
doing first quick bbox intersection test, while using its returned
distance value. This could lead to wrong exclusion of object.
Thanks to @codemanx for finding that issue.
2018-07-25 21:05:44 +02:00
Bastien Montagne
5ba4d059c0 Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code.
Also added note that direction parameter should be normalized vector
in case one intend to use returned distance values.
2018-07-25 21:04:28 +02:00
Brecht Van Lommel
8c9e6c5986 Fix crash Cycles rendering with --debug-value 256. 2018-07-25 19:15:48 +02:00
Brecht Van Lommel
9a40690242 Fix for holdout / indirect only with collection instances. 2018-07-25 18:30:26 +02:00
Pablo Vazquez
bd326d0d1f UI: Sort panels in mesh context
Also collapse by default the less frequented Face Maps and Normals
2018-07-25 16:48:10 +02:00
Brecht Van Lommel
885cda65c9 Cycles: add per layer collection indirectly on setting.
In the outliner, right click > view layer > set indirect only. This is
like clearing camera ray visibility on objects in the collection, and is
temporary until we have more general dynamic overrides.
2018-07-25 16:45:46 +02:00
William Reynish
e6e8ee2922 UI: Single column and subpanels for Particles Physics Fluids and Boids 2018-07-25 16:12:04 +02:00
Brecht Van Lommel
b0077992d2 Cycles: add per layer collection mask/holdout support.
In the outliner, right click > view layer > set holdout. This is
temporary until we have more general dynamic overrides, but helps
Spring production for now.
2018-07-25 15:59:54 +02:00
Brecht Van Lommel
41130ecf16 Cleanup: mark missing Cycles view layer override features with TODO. 2018-07-25 15:59:54 +02:00
William Reynish
5d0a3d3c9c UI: Dynamic Paint single column and sub panels 2018-07-25 15:57:30 +02:00
Pablo Vazquez
421017d24a UI: Node Editor Properties single column
Color and Properties panels as sub-panels of Node. Collapse Node properties
by default, since they are already in the node itself and in material properties.
2018-07-25 15:04:28 +02:00
Bastien Montagne
5f1ead6395 Fix T55895: VSE crash while moving a strip
Glitch from multi-edit project. ;)
2018-07-25 14:53:11 +02:00
Vuk Gardašević
4183e62d1b UI: Texture Properties Layout and Cleanup
Initial work on single column layout, flow and organization of
the texture properties. More work needs to be done in the C templates
for image textures.

See D3557
2018-07-25 14:01:22 +02:00
Pablo Vazquez
f3524fe759 UI: Minor tweaks to nodes
Match roundness with widget defaults and collapse triangle size with panel's.
Interaction is the same, just an aesthetic tweak.
2018-07-25 12:53:15 +02:00
Pablo Vazquez
ee9d375045 UI: Add "New" and "Open..." to the File Context Menu
Puts both operators at easy reach with the left hand since the
shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N)
2018-07-25 11:57:25 +02:00
Brecht Van Lommel
509d87230a Fix missing particle use count object names with disabled particles. 2018-07-25 11:51:49 +02:00
Campbell Barton
2e112f5914 Keymap: Use 1..4 to change UV select modes
Support for sync selection switching which keys apply.
2018-07-25 11:02:12 +10:00
Campbell Barton
d8514482fe WM: keymap utility to set enum from a key range 2018-07-25 11:00:03 +10:00
Campbell Barton
bd608d9aff Fix mistake in fix for T55798 2018-07-25 09:23:07 +10:00
Germano
fdd4b03f33 Correction on the last commit. 2018-07-24 19:45:03 -03:00
Germano
4f85982c6f Fix base->flag and base->flag_legacy: The flags of the Transform operator are being added to the bases of the not evaluated view_layer.
But I'm not sure if the flags `BA_WAS_SEL`,` BASE_SELECTED` and `BA_SNAP_FIX_DEPS_FIASCO`(lol XD) should be added to the bases of the not evaluated `view_layer`. This needs to be discussed.
2018-07-24 19:34:49 -03:00
Germano
decb724572 Fix T55798: Crash when snapping objects with data recalculated by modifiers.
Although the default behavior is for these objects to be ignored during the snap operation, this should not crash.
2018-07-24 19:13:28 -03:00
Clément Foucault
a76198cb23 RNA: Remove Unused dof.is_hq_supported and dof.use_high_quality
It's not necessary anymore since we assume it's always high quality.
2018-07-24 18:05:30 +02:00
Clément Foucault
cfaea24117 Fix T55754: DOF with new Camera is not working
Was due to non initialized gpu_dof.ratio
2018-07-24 18:05:30 +02:00
Brecht Van Lommel
45addee39e Fix presets not working after Python refactoring. 2018-07-24 17:31:36 +02:00
Clément Foucault
c924f6f53f Workbench: Fix missing geometry on Iris 640/630 GPUs
For some reason 32c5972653 broke display of
solid meshes in workbench.

After some investigation, it seems that the vertex coordinate output is
degenerated even if the input is correct and the matrix too.

Removing dead code seems to fix the problem. So maybe the GLSL preprocessor
is not doing what it should?
2018-07-24 16:51:01 +02:00
Brecht Van Lommel
7f7e51161f Fix T56079: crash with startup.blend saved in sculpt/paint modes.
This reverts commit 81a93df6d2, it is not safe
to handle initialization for startup.blend differently. Instead fix the root
issue of the preview icon data structures not being initialized in time.
2018-07-24 12:43:21 +02:00
Brecht Van Lommel
293c15ec0c Fix T56081: crash with make static override and linked collection. 2018-07-24 12:02:24 +02:00
Brecht Van Lommel
882ccd924b Fix T55721: crashes with collections panel in object properties. 2018-07-24 11:38:12 +02:00
Brecht Van Lommel
c4803759a2 Fix T55245: undo with multiple windows and view layers not working correct. 2018-07-24 11:27:05 +02:00
Brecht Van Lommel
31c49493d1 Fix incorrect active object setting in scripts. 2018-07-24 11:27:05 +02:00
Brecht Van Lommel
9284c051d6 Fix incorrect object visibility test in baking. 2018-07-24 11:27:05 +02:00
Brecht Van Lommel
1b415e4456 Motion paths: default to bone head instead of tail location.
This puts the motion path in the same location as the transform gizmo,
which is less confusing especially if you have a custom bone shape where
the tail is not visible.
2018-07-24 11:27:05 +02:00
Alexander Gavrilov
ec640510a8 Fix T55958: allow the user to select between spring and spring2.
The old springs with damping 1.0 operate in a special way that
is more similar to plastic deformation than a spring. Some users
rely on that, so let the user choose which implementation to use.
This also restores full backward compatibility with 2.79.

Reviewers: sergof

Differential Revision: https://developer.blender.org/D3544
2018-07-24 10:10:48 +03:00
Campbell Barton
77fd0499e4 Merge branch 'master' into blender2.8 2018-07-24 15:35:01 +10:00
Campbell Barton
4d978cc2e4 Cleanup: changes from 2.8 2018-07-24 13:59:35 +10:00