Recent patches added a variable `resolution_scale`
This variable defines how many points on the x or y axis to add.
However I find the name confusing.
Instead of that, change it to `pixels_per_unit`
and move the `points_per_pixel` factor
to `calculate_bezt_draw_resolution`
no functional changes
Pull Request: https://projects.blender.org/blender/blender/pulls/111037
`select hierarchy` is treated in similar way as we're selecting single element from outliner.
When `object_select_hierarchy_fn` is called for the first time, we clear select flag for all elements
in `outliner_item_select`. This causes issue when `select hierarchy` is called for multiple elements.
So fix is to not touch select and activate flags when `OL_ITEM_RECURSIVE` flag is set.
This also fixes the hierarchy selection when "sync select" is OFF.
Old Differential Revision: https://archive.blender.org/developer/D16804
Pull Request: https://projects.blender.org/blender/blender/pulls/104737
Splitting interface stages based on the interpolation of its
attributes.
Then naming convention that have been used:
* use `interp` as instance name when using smooth interpolation
* use `interp_noperspective` when using no perpective interpolation
* use `interp_flat` when using flat interpolation
The same suffix will be added to the struct names.
The naming convention will be added to the GLSL code style and
applied to other shaders as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/111210
shaderc generates an error when a struct containing an int type
isn't qualified as flat. We work around this issue by changing the
interpolation mode to flat during code generation.
Pull Request: https://projects.blender.org/blender/blender/pulls/111211
Prevent a segmentation fault when the viewport is set to 'Material Preview'
mode, drawing textures, and Blender built with `WITH_OPENCOLORIO=OFF`.
Most `IMB_colormanagement_...` functions assume that the `colorspace`
pointer can be `nullptr`, but the internal function
`colormanage_ensure_srgb_scene_linear_info()` does not, causing a crash.
Since this check can be done in multiple places, I picked one that seems
consistent with the rest of the code.
Pull Request: https://projects.blender.org/blender/blender/pulls/111144
This PR cleans up the Stage Interface code generation and use the
correct interpolation qualifier. This is a cleanup/fix before we can
start converting shaders stage interfaces to be compatible with vulkan.
Ref: #111138 for more information about vulkan compatibility
Pull Request: https://projects.blender.org/blender/blender/pulls/111207
A difference was detected between stage interfaces between OpenGL and Vulkan
that are not compatible with our current API.
**OpenGL**
In OpenGL an stage interface struct can have different interpolation qualifiers
per attribute.
```glsl
struct MyStageInterface {
smooth vec4 color;
flat int face_flag;
};
layout(..) MyStageInterface interp;
```
**Vulkan**
In vulkan the interpolation qualifier isn't supported on attribute
level and needs to be added to the struct.
```glsl
struct MyStageInterface {
vec4 color;
};
struct MyStageInterface_flat {
int face_flag;
};
layout(..) smooth MyStageInterface interp;
layout(..) flat MyStageInterface_flat interp_flat;
```
This patch reports shaders that are incompatible with Vulkan so they can be
patched. Report is only done in debug mode and when using the vulkan backend.
After all shaders are patched an error will be raised so developers will
known immediately when incompatibility are created.
Making the shaders compatible and adding the error will be done in future
patches.
**Python**
Via Python gpu module (gpu.types.GPUShaderCreateInfo) it isn't possible
to construct an incompatible shader as instance names cannot be set
via the API. So this isn't a breaking change.
Pull Request: https://projects.blender.org/blender/blender/pulls/111138
This PR fixes an compilation error where sstream used to be included
on a higher level, but has been removed and we need to include them
where they are actually used.
This wasn't detected as most developers don't have the vulkan backend
active.
Pull Request: https://projects.blender.org/blender/blender/pulls/111203
Allow dragging items from Outliner to other windows. Disables EdgePan
operator when entering new window. Canceling the drop redraws target
area and resets all modal cursors. But this does not fix incorrect
mouse cursor during operations on the remote target window.
Pull Request: https://projects.blender.org/blender/blender/pulls/105196
This commit allows both `rna_enum_` and `rna_node_`to be used for enum prefixes
This also fixes one enum by adding `rna_` to the prefix.
Together these changes fix the API documentation generation.
Unfortunately, relying only on the 'embedded' flag of the collection ID
pointer to detect the LayerCollection of a Scene embedded collection is
not enough, since this info may not always be available.
So add an extra explicit 'is_master' to the recursive code processing
all LayerCollections ID pointerrs, and double-check with an assert that
this info is coherent with the Collection's embedded flag, when
possible.
In a few cases (IPO conversion, Proxy conversion, ...), versioning
implies creating or removing IDs, and/or needs access to the whole Main
data-base.
So far this was done ad-hoc by adding some code at the end of
`setup_app_data`.
This commit formalizes this process by adding a BLO call
(`BLO_read_do_version_after_setup`) that will encapsulate all such
complex versioning code.
NOTE: This commit does not address the existing issue that this
versioning code is never performmed when linking new data (outside of
the 'opening a blendfile' context). This topic would require its own
design task.
NOTE: This commit does not fix the few current evil cases of ID creation in
regular versioning code. This will be addressed separately.
Although this commit does modifies slightly some logic in this specific
versioning process, no behavioral changes are expected here.
Pull Request: https://projects.blender.org/blender/blender/pulls/111147
Some functionality of `Layer`s and `LayerGroup`s can be shared. This is why the `TreeNode` class exists. It encapsulates all the common methods both `Layer`s and `LayerGroup`s should have.
Up until now, the usage of `TreeNode` was not consistent and often the layers would just access the base c-struct directly.
This refactor makes it so that all of the functions affecting only the `TreeNode` are moved to the `TreeNode` class and only implemented there.
For example, renaming a layer is really just renaming the node. Therefor there shouldn't even be a `rename_layer` and `rename_layer_group` function. These were combined into a `rename_node` function.
Pull Request: https://projects.blender.org/blender/blender/pulls/111177
Not sure how bad that was in practice, was likely harmless. But
foreach_id logic should never decide to not process an ID pointer
because its value is NULL. Callback code is expected to handle NULL
pointers appropriately.
When old and new names of layers/groups are same, garbage string is
displayed. This is because `oldname` char pointer is referenced to
`node.name`. After function execution, `oldname` memory is freed in
`interface_handler` (see `after.rename_orig`), thus displays garbage
string.
Fix is to copy the content of `oldname` instead of referencing it.
Pull Request: https://projects.blender.org/blender/blender/pulls/111173
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257
Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.
Pull Request: #111113
The recent change to header copyrights [0] unintentionally changed
"Blender Foundation" to "Blender Authors" for the WIN32 file path
which blender is installed into.
Revert lines changed that aren't related to copyright text.
[0]: e955c94ed3
Adapt the `ACTION_OT_select_leftright`, `ACTION_OT_select_box` and `ACTION_OT_select_column` operators to take into account grease pencil layer channels. These operators call `actkeys_select_leftright`, `box_select_elem`, and `markers_selectkeys_between`, respectively. In these three functions, grease pencil layer channels are considered now. This resolves#110522.
Pull Request: https://projects.blender.org/blender/blender/pulls/110939
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.
Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.
This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.
For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.
Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925
It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.
Pull Request: https://projects.blender.org/blender/blender/pulls/111046
This adds a new Ghost function, GHOST_GetPixelAtCursor, that allows
picking colors from outside of Blender windows. This only has an
implementation for the Windows platform, but this should allow other
platforms to also do so if possible.
Pull Request: https://projects.blender.org/blender/blender/pulls/105324
Fix an UBSAN warning about undefined behavior, by preventing additions
to `nullptr`:
```
blender/source/blender/blenlib/intern/BLI_memiter.c:136:42: runtime error:
applying non-zero offset 48 to null pointer
```
No functional changes.
This PR adds the Lacunarity and Normalize inputs to the Noise node
similar to the Voronoi node.
The Lacunarity input controls the scale factor by which each
successive Perlin noise octave is scaled. Which was previously hard
coded to a factor of 2.
The Noise node normalizes its output to the [0, 1] range by default.
The Normalize option makes it possible for the user to disable that.
To keep the behavior consistent with past versions it is enabled by
default.
To make the aforementioned normalization control easer to implement,
the fractal noise code now accumulates signed noise and remaps the
final sum, as opposed to accumulating positive [0, 1] noise.
Pull Request: https://projects.blender.org/blender/blender/pulls/110839
This makes it so the `GreasePencil` geometry gets updated on a time
change.
The frame at which the object gets evaluated is stored in runtime as
`eval_frame`. This is for example used to calculate the bounding box
of the geometry as well as invalidating the batch cache for different
frames.
Pull Request: https://projects.blender.org/blender/blender/pulls/111137
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
So far when an anim data had to be created in liboverride (because none
existed in reference ID), and reference ID got an anim data added later,
that reference anim data would simply replace the one from the
liboverride, completely losing all animation-related work done so far in
the liboverride.
This commit fixes that, by adding some custom handling of anim data when
there is a liboverride operation defined on the `animation_data` RNA
property itself.
It then behaves as if everything that is overridable in the existing
liboverride was defined as overrides (and therefore kept), while
everything else is replaced by the reference animdata:
* Action and temp action are kept.
* Settings (extend mode, etc.) are kept.
* Active NLA track and strip are kept, and tracks and strips from the
liboverride are added at the end of the list of these from the
reference data.
Note that this behavior is only expected to happen once, on the first
call to 'apply overrides' after anim data has been added to the reference
linked ID. After that, since both IDs have animdata, there should be no
liboverride property defined for the `animation_data` property itself,
but only for paths leading inside that animdata struct.
Implements #110067.
Vulkan already used geometry stages, but it wasn't set as backend
capability. This resulted that the shader builder didn't validate
shaders that uses geometry stages.
Pull Request: https://projects.blender.org/blender/blender/pulls/111139
This PR solves a memory reserve issue when a nvec3 was followed by
a int, bool, float.
Also adds a debug_print method to the push constants for checking
the structure against data in renderdoc.
Pull Request: https://projects.blender.org/blender/blender/pulls/111109
When immediate mode is used with a temp texture the
draw command was executed after the texture was freed.
This PR ensures that the draw command is executed before
the texture is freed.
Pull Request: https://projects.blender.org/blender/blender/pulls/111111
With the introduction of metal and vulkan we use a different
GPU backend selection which broke the dialog box for unsupported
platforms.
Blender asserted and segfaulted before the dialog was being shown
to the user.
This patch solves this by introducing a dummy GPU backend in case no
GPU backend was supported by OpenGL, Metal and Vulkan Backend.
It also adds the showMessageBox to GHOST_SystemCocoa.
Related to #110335
Pull Request: https://projects.blender.org/blender/blender/pulls/110919
Changes to internal private data of an ID has _nothing_ to do into its
'lib_link' reading code (unless in the extremely rare case where it
would have hard dependency on its ID having valid ID pointers).
In that case, `BKE_paint_runtime_init` was already called in
`BKE_paint_blend_read_data` anyway, so the only actual change was
setting `p->paint_cursor`... *sigh*