- switched drawmesh.c to use new functions
- WHEE! This is last such function that has to be written for the time
being, and also effectively marks the end of DL_MESH! DispListMesh still
hangs around as a kind of interchange format but should also die once
DerivedMesh provides more intimate mesh access.
DL_MESH (the displist type for DispListMesh) is still used to hold
the DispListMesh, but that will die as soon as new subsurf switches to
using a bonafide DerivedMesh implementation. There is also one silly
usage for the decimator that is easy to kill.
- Oh, and I also made potatoe mode draw mesh vertex colors - seemed to
be more uniform behavior.
- cancelled previous commit to add RE_findTFAce, instead just added
a MemArena to render struct... free'd at end of render, can be used
to store other data as well
- switch rendering to using DerivedMesh API... this is slightly more
inefficient now because it is doing some unnecessary copying. Can
be fixed by defining a DerivedMesh function to convert the object
into a render object (on todo list)
are owned by mesh (or displistmesh)... this causes problems for
adapting to systems that build tfaces on the fly. Added RE_findTFace
function to allow allocating tfaces inside renderer itself.
- made more general calls with args for drawing types
- made it accept transparency for all modes (used while transform now)
- added argument to detect 'combo' mode, gave offsets to translate/scale
handles in combos.
- added 'pie chart' on view-aligned rotate for widget
- made trackball for rotate widget rt==4 behave compatible
- removed redundant code for 'ghosting'
implementations (slightly redundant, could implement draw in terms
of first... can be cleaned later)
- switch to use of new APIs... all uses of EditVert->ssco are now
clean (read: ready to die as soon as a proper DerivedMesh implementation
is swapped in with ccgsubsurf)
implementations
- updated drawobject selection code to use DerivedMesh (last DispListMesh
usage in drawobject.c that needs to be replaced! Woot!)
- interface could still be a lot cleaner, mostly calculating indices for
the various things to pass to selection color routine is hacky.
Replaced old transform call when extruding and duplicating. Added a CTX_NOPET context flag for extrude. This is done rather a bit hackishly in Transform right now, better to do it with a on/off pet flag in TransInfo and check that everywhere instead.
Made sure transinfo Ext was initialised at NULL (I'm pretty sure it was in another spot, but LetterRip reported some crash leading me to believe that it might not be all the time. Better be safe than sorry).
Connected PET for curves uses the real distance for the fall off calculations now.
The rest is proof of concept goody for a CONNECTED limiter for PET.
That is, PET affecting only elements which are connected together.
Only affects Curves right now since that was easier to test connectivity with. Still some polishing to do (falloff is based on distance of effect, not real distance), but it's a proof of concept, so...
this is to ease migration.
- updated particles and STL converter to use DerivedMesh interface. This
is a bit wasteful at the moment, but these are not key performance areas.
Can update once DerivedMesh has accessors for faces and face data.
- Switch to using DerivedMesh interface for draw_mesh_object.
- Code builds a "fake" DerivedMesh for Mesh/EditMesh which ends
up making code a lot clearer.
Plenty of work to be done - the DerivedMesh is still very specialized
to how the code draws which means it is not a very general interface
and is a little messy. Should work though I hope.
- scale negative draws widget OK (scale widget only now)
- scale negative threshold (for flip) was on vertical Y, now is perpen-
dicular to center of axis.
- Added icons for the Widgets to blenderbuttons pic
- Added in header - if widget in use - three buttons to choose widget type
(hold shift for combo widgets)
- Hotkey CTRL+space now switches widgets on/off
I also noticed negative scaling doesn't work satisfying yet;
- for scale widget, using center didn't work correct anymore (fixed)
- negative scaling didn't even get applied! (fixed)
- but; scaling somethig negative now flips back to positive... ????
Last one i need Martin P for! Note that I had to change Mat3ToSize....
into drawobject.c (just used for calculating weight
map)
- removed two_sided (replace with glLightModeli calls)
- huge rewrite of drawobject.c for meshes, extracting simple
drawing functions and then reworking to bring some order
and clarity back to the code.
A lot was changed here so it is likely I missed a few
things in testing although I tried to be very careful.
Please let me know if you find any changes in drawing.
Added the is_a_really_crappy_nvidia_card() call in BMF_DrawString(), this
to solve a bug in NVidia 6800 drivers of MacOSX G5. It is #ifdeffed for
OSX only, and queries for a NVidia 6800 card to activate the patch.
The issue is that these drivers forgot to correctly implement viewport()
offset for drawing bitmap fonts, causing text display in Blender to be
invisible, except for the leftmost/bottom sub window.
This hack will be removed when Apple releases a driver upgrade, which is
unknown when to happen. Has to be decided still if this is worth for a
release, or that we provide the hack as separate download.
Thanks Randall Rickert for all testing, and Daniel for code review! :)