Start frame and especially channel picking algorithm was sub optimal. It
is much better to leave final strip placement decision up to the user
in a form of modal operation.
Move Strips property is added to strip add operators. When enabled,
strip is added to position of mouse cursor, strip overlap is allowed
and strip position then can be changed during modal seq_slide
operation, which is invoked automatically.
This property is saved and drag and drop operations do not change it,
thanks to store/restore hack facilitated by operator customdata.
If translation after strips are added is canceled, added strips are
removed.
Effects with inputs do not use this feature, as their placement is
restricted in X axis and 99% of time, it would be placed directly above
the input strip.
Since the strips are to be placed to mouse position after "modal"
filebrowser is closed, `eventstate->xy` of `wmWindow` is used to read
mouse cursor position in operator exec function.
The seq_slide operator is invoked using `WM_operator_name_call_ptr()`,
as macros or other schemes do not fit this use-case.
Ref: #136515
Pull Request: https://projects.blender.org/blender/blender/pulls/138382
Slight adjustment to the minimum area snapping size to ensure that
Properties snaps to a minimum that shows the category tabs. Currently
this snaps nicely at 1X scale but does not show the categories at 2X.
Pull Request: https://projects.blender.org/blender/blender/pulls/140241
This commit effectively reverts the changes introduced in
23951e1b12 that changed how the brush
strength curve calculation works. Since that commit, a number of high
severity regressions have been reported, and the decision to remove
filtering from this method now seems dubious and likely to cause further
problems.
Other interim fixes that were made have not been reverted, as they are
generally correct to do, even if they cause an extra loop over all of
a node's factors & distances. In general, all existing unnecessary calls
to `filter_distances_with_radius` are planned to be removed in 5.0.
Finally, to address the original issue that the mentioned commit was
intended to fix, we now check distance for the constant falloff and
zero out the factor if necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/140181
Allow theming the outline of selected elements. This helps to make
active elements more prominent, and allows for flat theme combinations
not possible before.
Pull Request: https://projects.blender.org/blender/blender/pulls/139850
Some refactors (!140156) require adding a few more batches,
but we're already at the limit for how many we can add. This
commit makes the batch flag into a 64 bit integer. It might be
worth refactoring this more to use some system besides a flag,
but for now this simple change is best.
The atomic combination of requests wasn't actually required
and isn't supported for 64 bit integers, so it's just removed here.
Pull Request: https://projects.blender.org/blender/blender/pulls/140164
The polyline workarounds were not working as expected
since #139627 as it was not garanteed that the polylines
shader would be correctly initialized with the workaround
tag.
Adding a wrapper class to ensure the initialization fixes
the issue.
In 884ef238c0 line art added a safe guard in depsgraph iterator to
properly handle dupli-objects, but it should check original objects id
for inclusion instead of evaluated objects. Now dupli-objects will show
up correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/140095
In blender-v4.5 some problematic commits were reverted, but for 5.0 we will
keep the changes and wait for the HIP SDK to be upgraded and hopefully fix
these issues.
Ref blender/blender#139836
As with the previous fix for #119560, this does not address the problem
in OpenColorIO itself but at least catches the exception to avoid crashing.
Which might have also happened with invalid OpenColorIO configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/140145
This reverts commit 23c762e388 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.
Ref blender/blender#139836
This reverts commit 64dc9cc98c in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.
Ref blender/blender#139836
This reverts commit a6015e1411 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.
Ref blender/blender#139836
This reverts commit 5abf42012d in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.
Ref blender/blender#139836
This reverts commit 0e7a696819 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.
Ref blender/blender#139836
The check for Mesa needed to be before the more coarse
check about an AMD GPU. Also, it seems the newer drivers
do not have `X.Org` in the vendor string.
Checking for `Mesa` in the version string seems to be
the correct way.
Pull Request: https://projects.blender.org/blender/blender/pulls/140204
Fixed by not doing async loading and always stage correct
texture reference.
Unfortunately the code is getting a bit messy since the
texture loading is not done at the GPUMaterial level.
So we need one async and one synchronous path inside
`PassBase<T>::material_set`.
`ImageGPUTextures` now contains references to the location
of the future `GPUTexture *`.
Also fix#140001
Pull Request: https://projects.blender.org/blender/blender/pulls/140203
This indirectly also fixes `blend2json.py` because it's build on top of
`blendfile.py`.
Main changes:
* Update .blend file header parsing to support the different header types.
* Support unpacking `LargeBHead8`.
* Use `namedtuple` instead of index access when accessing block header because
the order of items is different now.
* Update comments that were either fully redundant or already outdated.
Pull Request: https://projects.blender.org/blender/blender/pulls/140195
This reduces the time needed to get to the first pixel
on screen by multithreading the builtin shader compilation.
We avoid doing this if subprocess compilation is on as
the overhead of potentially partially starting all subprocess
is far greater than the benefit of paralllel compilation.
For some reasons, the compilation is much slower when
done async for these shaders (on Metal ~200ms > ~1.2ms),
so the saving might not be substantial.
Mac M1: First frame 6s > 5s.
Pull Request: https://projects.blender.org/blender/blender/pulls/139627
Edit the language list to make it simpler to scan.
- Display languages in a form "Language (Variant)", such as
"English (US)" instead of "American English" and
"Portuguese (Brazil)" instead of "Brazilian Portuguese".
This allows alphabetical sorting by language first.
This does not apply to endonyms (languages in their own language).
- Use a dash instead of parentheses to separate the endonyms.
- Deduplicate languages (Automatic, American English, British
English), which all are in English and don't appear in another
language.
- Remove language categories as headers. They are replaced with
percentages in the language tooltips. The percentages are
generated in utils_languages_menu.py and stored in
locale/languages.
Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/140087
The Extend Bounds input has no effect when the Fast Gaussian filter is
used. Similarly, it has no effect if the Bokeh Blur node is using
variable size. This is a known limitation and was just not implemented.
So to fix this, we implement a general solution that works globally
across the node by pre-padding the inputs of the blur. This uses more
memory but also speeds up the base case when Extend Bounds is disabled,
while also reducing the binary size due to fewer blur specializations.
The variable size Bokeh Blur test was updated since it Extend Bounds was
silently ignored.
Pull Request: https://projects.blender.org/blender/blender/pulls/140192
Instead of allowing leaks when parsing arguments, always cleanup before
calling exit(). This impacts -a (animation player), --help & --version
arguments, as well as scripts executed via --python which meant tests
that ran scripts could leak memory without raising an error as intended.
Avoid having suppress warnings & rationalize in code-comments when
leaking memory is/isn't acceptable, any leaks from the animation-player
are now reported as well.
This change exposed leaks: !140182, !140116.
Ref !140098
When switching render output between different formats (e.g.
ffmpeg video and png images), the previously used ffmpeg settings
were lost if audio codec was set to "No Audio" (which is the default).
Pull Request: https://projects.blender.org/blender/blender/pulls/139878
When switching render output between different formats (e.g.
ffmpeg video and png images), the previously used ffmpeg settings
were lost if audio codec was set to "No Audio" (which is the default).
Pull Request: https://projects.blender.org/blender/blender/pulls/139878
When creating a Combine Bundle node using link-drag-search from a
bundle-input-socket, the new node will be initialized to have all the sockets
that linked Separate Bundle nodes have. This uses the same mechanism that's used
for creating closure zones, so it works even if the Separate Bundle node is in
some nested node group.
Pull Request: https://projects.blender.org/blender/blender/pulls/140185