Commit Graph

137750 Commits

Author SHA1 Message Date
Germano Cavalcante
742943f554 Fix: error in previus commit 7249b7
Use of uninitialized variable.
2024-07-14 22:05:59 -03:00
Germano Cavalcante
7249b78b6b Fix #124545: Axis constraints in knife failing
The problem was basically that, after efd3c4b3c9, `test_cagep` started
to be used without being calculated.

`test_cagep` represents the closest 3D point on an edge.

The solution was to edit the `knife_snap_edge_constrained` function to
calculate the `test_cagep` instead of the `closest_ss` (which is the
projected point).

Calculating `test_cagep`(3D) instead of `closest_ss`(2D) is
advantageous as we avoid matrix transformations and achieve more
precision.

We also deduplicate the code a bit since `closest_ss` can be obtained
by projecting `test_cagep`.

This commit also adds comments to the code, and renamed some variables
and functions for more clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/124701
2024-07-15 02:47:03 +02:00
Jesse Yurkovich
ba6a89e5db Fix: Incorrect free of null IDProperty array during Collection Export
This was unfortunately regressed during another recent fix [1].

Simply check for null last_properties before removing them.

[1] a362c225c0

Pull Request: https://projects.blender.org/blender/blender/pulls/124698
2024-07-14 23:29:29 +02:00
Campbell Barton
b5145d6889 Fix #121469: "Enable Add-on" ignored when already installed
The logic to handle disabling, upgrading & re-enabling extensions
incorrectly assumed all installed add-ons were enabled.

Resolve by only using this logic on installed & enabled add-ons.
2024-07-14 21:14:14 +10:00
YimingWu
0f1f0d92bc Fix #124454: Allow BF_DIST_BIN to be a symlink
In `blender-launcher` on linux, the `$0` could be assigned to
a symlink instead of an actual directory, which may cause infinite
chaining of the command which ultimately gives an arguent string that's
way too long. This fix prevents that by using `readlink -f` first.

This fix was implemented by @Joel-Schumacher

Ref: !124533
2024-07-14 20:20:19 +10:00
Campbell Barton
a721c81668 Unbreak build from missing include 2024-07-14 20:09:11 +10:00
Alaska
0afee246ea Fix #124593: Reorder EEVEE material shadow versioning
Caused by 983e4a7543

Bail out case should be at the top

Pull Request: https://projects.blender.org/blender/blender/pulls/124600
2024-07-12 22:44:01 +02:00
Hans Goudey
40c25eaa03 Fix: Viewport transform node projection incorrectly transformed
The projection was transformed by the object transform, but it's meant
to be in camera space, not affected by the camera view transform or by
the local object's transform. This fix makes viewport raycasting use
cases work without a manual fix in nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/124610
2024-07-12 21:40:37 +02:00
Hans Goudey
38ee38f35f Fix #124548: Node tools redo behavior inconsistent
Currently the node tool operator stores the mouse position from
the first execution because it's not possible to retrieve it again from
the operator redo callback which doesn't have access to the event.

However, other inputs like the region size and the viewport transform
are retrieved again for every redo execution. This creates inconsistency
and generally makes redo less useful for node tools than it should be.
Generally tweaking an input in the redo panel should keep everything
else the same.

This commit adds the rest of the inputs as RNA properties just like
how mouse position is already handled.

Pull Request: https://projects.blender.org/blender/blender/pulls/124557
2024-07-12 16:23:20 +02:00
Jeroen Bakker
8ac023da61 Fix #124530: EEVEE: Math wrap function not working
Due to incorrect check the result was always returning the min
parameter.

Found issue by comparing the implementation with cycles.
Regression introduced by 7fe7b2eed0

Pull Request: https://projects.blender.org/blender/blender/pulls/124604
2024-07-12 15:40:12 +02:00
Jacques Lucke
eb55d3f0d6 Fix: wrong type cast in previous commit
This was broken in 4c7456677d.
2024-07-12 13:00:30 +02:00
Jacques Lucke
4c7456677d Fix: correct potentially wrongly initialized curve attributes
The `resolution` and `nurbs_order` attributes of curves are expected to be `>=
1`. Due to a bug, it was possible that they are initialized to zero: #124534.
This fix adds versioning code to fix the curves that have been written
incorrectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/124539
2024-07-12 10:16:45 +02:00
Jacques Lucke
0c57e95f09 Fix: initialize built-in attributes with proper default value
Previously, it was fairly easy to create built-in attributes which have invalid
values, because attributes were generally zero-initialized. This was especially
problematic for attributes that had certain invariants that Blender relies on
and that should never be zero. For example, the curve resolution should always
be at least 1.

To reproduce the issue, add the `resolution` attribute from the attributes panel
to curves. They had a value of 0 by default. I found this while investigating
#124416.

Pull Request: https://projects.blender.org/blender/blender/pulls/124534
2024-07-12 10:12:03 +02:00
Campbell Barton
3358f427dd Fix #124457: Error enabling installed extension after failure to load
When Blender started with an extension enabled from a repository that
referenced a directory that didn't exist - creating the directory
and extensions would fail to import the extension.

This happened because the missing state of the module was cached.

Resolve by clearing Python's path cache for the repository after
running install actions which may have created the directory.

Also run importlib.invalidate_caches() when manually refreshing local
extensions to ensure modules cached as missing can be imported if
they have become available.
2024-07-12 16:22:09 +10:00
Richard Antalik
5d9f9f9964 Fix: VSE handle position drawing is reversed
When left handle is selected, right handle position was displayed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124503
2024-07-12 03:59:19 +02:00
Jesse Yurkovich
af85fd3b22 Fix: Safely handle >4 channel float images inside IMB_dupImBuf
While investigating #124217 it was noticed that sometimes a >4 channel
ImBuf might be passed through to this api.

This would cause memory to be overwritten because the destination ImBuf
was created with only 4 channels of memory. Now we create it with the
proper number of channels.

Pull Request: https://projects.blender.org/blender/blender/pulls/124472
2024-07-11 17:44:09 +02:00
Jesse Yurkovich
7a076d26a6 Fix: Guard against null operation in ImageNode::convert_to_operations
Properly guard the conditionals inside ImageNode::convert_to_operations
against null operations.

I've duplicated the null check in order to not add another layer of
nesting in an already very deep set of conditionals.

Pull Request: https://projects.blender.org/blender/blender/pulls/124473
2024-07-11 17:43:45 +02:00
Jesse Yurkovich
a362c225c0 Fix #124479: Collection Export: Clear last-used operator properties
Collection Export and File->Export were inadvertently sharing the
"last used" operator properties.

This would cause settings that were used during File->Export to
interfere, silently, when exporting the collections. Or vice versa.

Pull Request: https://projects.blender.org/blender/blender/pulls/124481
2024-07-11 17:42:49 +02:00
Jacques Lucke
85760b6a13 Fix #123974: handle corrupted file missing baked data more gracefully 2024-07-11 17:25:29 +02:00
Jacques Lucke
1d4ef04a6d Fix #124463: crash when trying link a node to itself with swapping
The swapping code incorrectly expected the link to have a start and end.
However, this was not necessarily the case when attempting to create
a link from a node to itself. This case has special handling in
`node_link_find_socket`.
2024-07-11 15:00:02 +02:00
Jeroen Bakker
b9e15791f9 Fix #123052: EEVEE: Metal/AMD artifacts depth of field
This patch, provided by James McCarthy, removes artifacts on
Metal/AMD platforms when using depth of field.

Pull Request: https://projects.blender.org/blender/blender/pulls/124389
2024-07-11 11:09:36 +02:00
Sergey Sharybin
69e00c865d Fix #124217: Crashes with certain multi-layer/multi-part EXRs
Caused by a060e96103

This change restores the old behavior of pass name detection from
channel name prior to the offending commit.

The fix includes regression test based on the files from related
reports, to help catching possible issues in the future.

Being so close to the release this commit restored behavior prior
to the previous fix. Potentially this makes some files to detect
wrong pass name for some specific files, although it is not really
clear if such files exists in the wild.

Pull Request: https://projects.blender.org/blender/blender/pulls/124458
2024-07-11 11:04:08 +02:00
Campbell Barton
319684d8f6 Extensions: warn when extensions violate module policies
As each extension has it's own package, any modules it includes must be
imported as sub-modules. Warn if extensions are including themselves
in the sys.path as this breaks name-spacing of extensions.

Show these warnings in the add-on & extensions UI.
2024-07-11 17:50:30 +10:00
Campbell Barton
0bfea7caea Extensions: fix error it tests where the local repo wasn't cleared
Tests interfered with each other because the local repo path wasn't
cleared between different tests.
2024-07-11 17:37:31 +10:00
Campbell Barton
9ffc973918 Fix missing check for debug print 2024-07-11 14:22:49 +10:00
Campbell Barton
d13da71db4 Fix the extension add-on reloading when caching the extensions state
When the extensions add-on module was loaded before the add-on was
enabled, the module was detected as having changed since it had no
`__time__` member. Loading the add-on would then reload the module.

Resolve by setting the __time__ when first importing.
2024-07-11 14:12:36 +10:00
Campbell Barton
69fd60b41a Extensions: update tests from changes to repo-list 2024-07-11 11:22:30 +10:00
Campbell Barton
0c01a01133 Extensions: add command line "repo-add --access-token" support 2024-07-11 11:06:57 +10:00
Campbell Barton
f59e872b3b Extensions: show "source" & access-token in the repo-list sub-command 2024-07-11 11:06:21 +10:00
Campbell Barton
375b173d67 Extensions: correct help text for the "build" command 2024-07-11 10:18:45 +10:00
Jeroen Bakker
a2ba481c71 Fix 102994: GHOST: Fix transparent viewports
On specific platforms the viewport could be rendered transparent on
top of the OS desktop. Mesa adviced us to enable a `EGL_PRESENT_OPAQUE`
when its extension exists.

Partially fixes #102994; mesa-zink (https://docs.mesa3d.org/drivers/zink.html)
still shows transparent viewports. As this PR already improves the situation we
it will be merged.

Pull Request: https://projects.blender.org/blender/blender/pulls/124395
2024-07-10 21:59:13 +02:00
Jacques Lucke
6390f2e4c6 Fix #124391: crash in complex node setup with multi-threading
The lazy-function for a logical-or made the wrong assumption that
`try_get_input_data_ptr_or_request` returns null when `try_get_input_data_ptr`
returns null for the same input right before that. That's not true, because the
input might have been computed by another thread in the mean-time.

This wrong assumption lead to a bug because lazy-functions are always assumed to
either request more unavailable inputs, or compute all requested outputs. Here,
the lazy-function did neither. It wanted to request a new input, but it was
available already.

The solution is to handle the return value of
`try_get_input_data_ptr_or_request` properly.

Pull Request: https://projects.blender.org/blender/blender/pulls/124465
2024-07-10 18:00:48 +02:00
Thomas Dinges
e02c6fd130 Release: Bump 4.2 to rc 2024-07-10 16:13:17 +02:00
Sergey Sharybin
ec0221e26b Cleanup: Style 2024-07-10 15:58:09 +02:00
Thomas Dinges
f069692caf Release: Update license documents to reflect library updates. 2024-07-10 14:05:46 +02:00
Campbell Barton
7ee6451a51 Extensions: support adding system repositories via the command line 2024-07-10 17:39:06 +10:00
Campbell Barton
1fc2530179 mypy: remove non-existing file from config 2024-07-10 17:03:20 +10:00
Campbell Barton
b3fbc439fe readfile: add missing define check 2024-07-10 17:02:57 +10:00
il4n
e13b2f3774 Fix: VSE: Overlap after moving a retiming key was not handled
Moving a strip retiming key at the end of a strip, so that a strip
overlaps another one would leave them overlapped. The expected
behavior is that it acts according to the Overlap Mode, like it does
when moving a strip.

Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/124424
2024-07-10 02:21:14 +02:00
il4n
b2e3b6c393 Fix: VSE: Selected strips don't get tinted while transforming
If the "Overwrite" Overlap Mode was used, the non-active strips would
not get tinted while moving them.

Pull Request: https://projects.blender.org/blender/blender/pulls/124411
2024-07-10 01:21:13 +02:00
il4n
a23cb6b1d6 Fix: VSE Set Speed operator not handling overlap
Lowering the speed of a strip that doesn't have user-created retiming
keys using the "Set Speed" operator would cause the strip to overlap
neighboring strips. The fix shuffles the retimed strip to avoid
overlap. This now matches the behavior of the same operator, when
using it on a user created retiming key.

Pull Request: https://projects.blender.org/blender/blender/pulls/124414
2024-07-10 01:19:50 +02:00
Pablo Delgado Krämer
7cc0e48882 Fix #124016: Translate Image Texture node color spaces to MaterialX
This addresses #124016. The report provides a scene to test the changes.

Currently, the Blender and MaterialX color spaces are not fully aligned,
but the linear/srgb heuristic should cover most cases however.

Pull Request: https://projects.blender.org/blender/blender/pulls/124315
2024-07-09 21:06:08 +02:00
Pratik Borhade
63cb33139f Fix #124288: Channels overlap the Dope Sheet search
Channels are drawn after/on top of the search box. To fix this, move
`ED_time_scrub_channel_search_draw` below the channel drawing function.

Pull Request: https://projects.blender.org/blender/blender/pulls/124331
2024-07-09 17:57:07 +02:00
Clément Foucault
983e4a7543 Fix: EEVEE: Shadow mode versioning node affecting Cycles
Even if Cycles is not the active render engine, this
versioning code could affect Cycles if a material was
used with Cylces in another file (using linking).

Fix this by spliting the output node into another one
that only affects EEVEE.
2024-07-09 16:46:06 +02:00
Clément Foucault
ee94e84ab2 EEVEE: Make tests pass on all platforms
Increase fail threshold for tests with platform
dependent noise.
Blacklist `principled_thinfilm_transmission` as
the IOR is very small and isn't packed to the GBuffer
with the same precision on every platform.
2024-07-09 16:46:06 +02:00
Omar Emara
0251db1447 Fix #124335: Viewport compositor crash upon scene change
The viewport compositor crashes when the scene is changed in some
situations. That's because the viewport compositor tries to use node
tree data that was freed in the last depsgraph update, while it should
have invalidate those references based on the same depsgraph update.

The source of this issue is in the depsgraph itself. In particular, when
the depsgraph evaluation happens in two passes, the ID recalculate flags
are backed up for every pass then restored at the end of all passes,
however, this doesn't happen for the ID Type Update table. So whenever
evaluations happen in two passes, changes will not be propagated to
engines that require those information, like the viewport compositor
engine in that particular case.

To fix this, we backup and restore the ID Type Update table in a similar
manner to the ID recalculate flags.

Fixes #107235, #124335, #116142.

Pull Request: https://projects.blender.org/blender/blender/pulls/124409
2024-07-09 16:10:58 +02:00
Sergey Sharybin
6d3b4f1c32 Fix #121911: macOS: Interference with sound in other applications
Turns out closing AudioUnit handle could interfere with other software.

It is something Apple is investigating, to see if it is API not used
correctly, or whether there is something to be fixed in the Core Audio.

Until then disable the code which closes audio handles. It rolls back
to the situation when the computer might not be able to sleep properly,
but it is how the previous release was, and overall it is less annoying
than causing an interference.

Once the issue is looked into by Apple we will re-iterate over having
both issues (interference and power management) resolved.

Pull Request: https://projects.blender.org/blender/blender/pulls/124400
2024-07-09 15:20:49 +02:00
Clément Foucault
afeb38f76f EEVEE: Blacklist pointcloud volume render tests
This test is testing a feature that is not supported yet
and has different behavior depending on the hardware.
2024-07-09 14:48:43 +02:00
Clément Foucault
7fe7b2eed0 Fix: EEVEE: Hardware discrepancy with math wrap function
The math render tests were not passing on the AMD hardware.
This was due to some compiler behavior not returning 1
on the `floor((a - c) / (b - c))` calculation even if
`a` and `b` were equal.
2024-07-09 14:13:32 +02:00
Jeroen Bakker
34380f5c37 Fix #124377: EEVEE Incorrect HDRI Previews location
When render border is active the default framebuffer view is changed
and results to rendering the HDRI previews inside the render border
and not in the bottom right corner of the 3d viewport.

This PR fixes it by resetting the viewport when drawing the HDRI
previews.

Also tried to pass the DRW default view during submission, but that
didn't fixed the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/124402
2024-07-09 13:30:09 +02:00