Commit Graph

807 Commits

Author SHA1 Message Date
Campbell Barton
640e70b6e8 Cleanup: various non-functional changes for C++ 2025-02-13 13:33:09 +11:00
Richard Antalik
84358c5a3e Merge branch 'blender-v4.4-release' 2025-02-13 03:18:51 +01:00
Richard Antalik
ee9e4ead8d Fix: VSE: Retiming key translation not working correctly
Translating keys when speed transitions are present with media not
matching scene FPS causes incorrect behavior.

This was caused by multiple issues - in some places media vs scene FPS
mismatch was not accounted for and multiple instances of presision loss
due to casting float values to integer.

Pull Request: https://projects.blender.org/blender/blender/pulls/131911
2025-02-13 03:16:29 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
Richard Antalik
412353b198 Merge branch 'blender-v4.4-release' 2025-02-07 22:44:45 +01:00
Richard Antalik
b2660dbd2b Fix: Improve retiming speed get/set code precision
Use float for intermediate values when calculating speed or timeline
frames.

More details on precision improvement itself: In some cases, setting
strip speed to say 70% would result in actual speed being set to say
69.5%. With this change, the number would be closer or equal to 70%.

There few tangentially related changes:
- `SEQ_retiming_key_speed_get` was changed so both functions work in
  same time domain.
- `SEQ_retiming_key_speed_set` now expects speed as float factor
  instead of percentage. This is consistent with get function return
   value.
- Improve variable names, for better code readability.

Pull Request: https://projects.blender.org/blender/blender/pulls/131782
2025-02-07 22:41:18 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Brecht Van Lommel
112cd9cc20 Cleanup: Various clang-tidy warnings in sequencer
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Aras Pranckevicius
2b39897d18 Fix #133799: render of VSE 10/12bpp videos broken unless source strips are float
10/12bpp movie writing code assumes that input image is properly
floating point for these cases. That is always true for regular
rendering, however VSE can produce 8bpp images, if there
are no float/HDR strips in there. Make these convert into a float
image in the render pipeline when needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/133802
2025-01-30 14:55:41 +01:00
Richard Antalik
bf19960937 Refactor: VSE: Use C++ matrix BLI API
This PR explicitly declares integer type for `image_center_offs`, which
formalizes accidentally implemented correct behavior. Previously type
was float, all rhs types in expression were integers, so result was int
cast to float.

Comment is also added clarifying why integer must be used - float may
cause images to be interpolated, even when translation is set to 0.

There should be no functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/133573
2025-01-28 02:01:07 +01:00
Falk David
b9f253564e VSE: Python API: Deprecate sequence properties and replace with new ones
This PR adds new RNA properties that deprecate and replace any `sequence` property.
The old prooperties are still there and fully functional, but the description is changed
to indicate that these will be removed in the future and that the new properties should
be used instead.

| Deprecated property | Replacement property |
| --------------------------------- | ----------------------------------- |
| `context.active_sequence_strip` | `context.active_strip` |
| `context.selected_editable_sequences` | `context.selected_editable_strips` |
| `context.selected_sequences` | `context.selected_strips` |
| `context.sequences` | `context.strips` |
| `SequenceEditor.sequences` | `SequenceEditor.strips` |
| `SequenceEditor.sequences_all` |  `SequenceEditor.strips_all` |
| `MetaStrip.sequences` | `MetaStrip.strips` |

Previously, rna paths for animation data on strips started with `sequence_editor.sequences`.
This PRadds versioning for the rna paths to make sure to use
the new naming scheme. This does mean that in previous versions of blender,
the animations don't show but the data is not lost (even if the file is saved in the older version).

Also do some cleanup of existing python scripts inside the source to use the
new properties.

Part of #132963.

Pull Request: https://projects.blender.org/blender/blender/pulls/133156
2025-01-21 11:30:20 +01:00
John Kiril Swenson
09a65ca669 Cleanup: VSE: Rename SeqConnection to StripConnection and seq_ref to strip_ref
Pull Request: https://projects.blender.org/blender/blender/pulls/132932
2025-01-13 18:16:48 +01:00
John Kiril Swenson
6ac58a5b8a VSE: Auto-include effect chain for copying and metastrip creation
Part of Code Quality Project outlined in #130975.

This patch eschews warning messages urging the user to "select all
related strips" when copying or creating new metastrips and instead
automatically includes those related strips in the operation.

- Attempting to copy or create a metastrip with no strips selected no
  longer delivers a warning.
- When copying strip(s), if there are related effect chains, they will
  be automatically selected and included in the copy if the operation
  succeeds.
  - The decision to select related strips was intentional, as it allows
    the user to easily see the entire effect chain and thus which strips
    were copied.
- When creating a new metastrip, if there are related effect chains,
  they will automatically be included in the resulting metastrip.
  - This is done using a new
    `SEQ_query_strip_connected_and_effect_chain()` iterator. This
    iterator is only used for metastrips, and not copying, since the
    user may wish to only copy single strips in a connection, but
    connected strips should always stay together in a metastrip/seqbase.

Pull Request: https://projects.blender.org/blender/blender/pulls/132930
2025-01-11 20:45:46 +01:00
Aras Pranckevicius
5ef08c2a96 Fix #112586: VSE can't use multi-layer EXR images
The rest of blender does handle multi-layer EXR images, using the
"combined" or RGBA/RGB layers when the visual result is needed. Make
VSE do the same.

While fixing this, I found several issues in other not well tested code
and had to fix them:

- IMB_buffer_float_from_float_threaded was wrongly using source channels
  as destination channels, producing garbage result.
- IMB_scale_into_new was not assigning channels to destination image.

Pull Request: https://projects.blender.org/blender/blender/pulls/132790
2025-01-08 10:45:24 +01:00
Falk David
a9c87a15fc Cleanup: VSE: Rename SequenceColorTag to StripColorTag and flags
Also rename the flags from `SEQUENCE_COLOR_*` to `STRIP_COLOR_*`.
2025-01-07 17:19:24 +01:00
Falk David
ff99dcdf0d Cleanup: VSE: Use explicit type of Span 2025-01-07 17:10:12 +01:00
Falk David
63d3573c2b Cleanup: VSE: Rename occurences of sequence in lookup code
Rename `sequence` -> `strip` for all the lookup code for strips.
2025-01-07 17:04:00 +01:00
Falk David
9421d4f623 Cleanup: VSE: Remove unused declaration in header 2025-01-07 17:04:00 +01:00
Falk David
32a1de9f78 Cleanup: VSE: Rename SEQ macros to STRIP
Rename `SEQ` macros (that refer to strips) to `STRIP`.
2025-01-07 17:04:00 +01:00
Falk David
c9772fee13 Fix: Build error after cleanup commit
Broken by ff91c27481.
2025-01-07 16:27:59 +01:00
Falk David
ff91c27481 Cleanup: VSE: Rename SequenceType to StripType as well as flags
Rename the flags from `SEQ_TYPE_*` to `STRIP_TYPE_*`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132753
2025-01-07 16:10:36 +01:00
Falk David
82cfa92233 Cleanup: VSE: Rename seq_ functions/variables to strip_
This should only rename functions and variables that are
referring to (operations on) a single `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132748
2025-01-07 16:03:11 +01:00
Falk David
8541296e9d Cleanup: VSE: Rename Strip *seq variables to strip
This only renames variables named `seq` and not other variants,
like `seq_*` or `seq1`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132736
2025-01-07 14:09:45 +01:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Aras Pranckevicius
016167e8f3 Fix #132529: VSE strip scaled to 0.0 occludes strips below it
The "does a strip cover whole screen" logic did not handle the case
of completely zero size strip, and thus was wrongly deciding
that the strip is opaque.

Pull Request: https://projects.blender.org/blender/blender/pulls/132714
2025-01-07 10:01:11 +01:00
Aras Pranckevicius
ab1fc88f2e Fix #132646: VSE proxy strip incorrectly occludes strips below it
Depending on proxy size and scaling factor, the "does proxy cover
whole screen" code was producing wrong results, due to mismatched
resolutions it was working on: SeqRenderData at that point contains
proxy resolution (reduced), but SEQ_image_transform_final_quad_get
works at full resolution. The produced quad needs to be scaled down
to what the render context is operating at.
2025-01-07 10:01:10 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Aras Pranckevicius
4546367bb3 Cleanup: Add ibuf channel expectation asserts in VSE code
Whole of VSE assumes that all images are always 4 channels. Add
asserts in several places to more clearly indicate that.

Pull Request: https://projects.blender.org/blender/blender/pulls/132546
2025-01-02 14:33:52 +01:00
Campbell Barton
dca0996777 Cleanup: various non-functional changes for C++ 2025-01-02 15:11:20 +11:00
Campbell Barton
dfef060ea4 Cleanup: spelling in comments (make check_spelling_*)
Also use doxy-code blocks for inlined TEX to avoid
them being interpreted as English.
2025-01-02 15:11:17 +11:00
Aras Pranckevicius
c26db69f58 VSE: Simplify and optimize effect multi-threading
Cleanup (and make slightly faster as a side effect) the way VSE effects
do multi-threading. Previously (some of them) were using
IMB_processor_apply_threaded with C-like machinery (which internally
uses a task pool), switch that over to a helper apply_effect_op
(which internally uses a parallel for). Based on profiling, parallel
for is slightly more efficient (task pool takes a bit until all the
tasks are "pushed" into the pool). Note however that some VSE effects
were already doing parallel for internally; these are not affected.

VSE scene at 4K resolution, with four 4K resolution PNG images blended
over each other, time it takes to do render_strip_stack:
- Ryzen 5950X (Win/VS2022): 38.9ms -> 34.7ms
- Mac M4 Max: 21.9ms -> 19.8ms

Now that all VSE effects are internally threaded via parallel for,
there's no need for the init_execution and execute_slice machinery,
so remove all that.

You might also notice that half of "over drop" effect code is gone.
It was accidentally not doing anything whatsoever for the last 18 years
(since 2.42), and currently observed behavior matches documentation
and "internet knowledge", so let's  accept it as correct.

Pull Request: https://projects.blender.org/blender/blender/pulls/132380
2025-01-01 11:11:49 +01:00
Aras Pranckevicius
2720bd529d Refactor: split off VSE effects code into separate files
Part of #130975: split off overly large VSE effects.cc (almost 4000
lines) into separate source files. No behavior changes.

- Add / Subtract / Multiply all go into one source file,
- Blend Over / Blend Under / Over Drop / other blend modes all go
  into one source file,
- Cross and Gamma Cross go into one source file,
- All others go into their own files.

Pull Request: https://projects.blender.org/blender/blender/pulls/132323
2024-12-27 12:52:38 +01:00
Aras Pranckevicius
25f4a496ea Cleanup: Movie proxies now more C++ and cleaner output printing
As the individual commits say:
- Use Set instead of GSet for tracking proxy builder processed paths
- Use Vector<MovieIndexFrame> to store entries in MovieIndex
- Clearer stdout/stderr printing in movie proxy generation
- Instead of unlink(), use BLI_delete() which does proper utf8 path
  conversion on Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/132174
2024-12-23 18:23:49 +01:00
Hans Goudey
3d0988a719 Cleanup: Move some math C-API usage to C++ API
Mostly part of an attempt to remove some of the lesser-used
parts of the C math API.
2024-12-20 21:46:59 +01:00
Falk David
a7d3ced570 Refactor: VSE: Rename Strip to StripData
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.

This is a first step towards naming the `Sequence` struct to `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132165
2024-12-20 18:02:31 +01:00
Aras Pranckevicius
560caf63fd Cleanup: rename index_context -> proxy_builder in movie proxy builder code 2024-12-20 14:30:13 +02:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Aras Pranckevicius
904b0bdbc9 Cleanup: VSE modifiers type info table
The type info table for VSE modifiers was initialized to point
to global variables on first use. But really there's no reason to do
that, we can just declare the actual table instead. This is both
shorter, and avoids dances with preprocessor (INIT_TYPE macro).

Pull Request: https://projects.blender.org/blender/blender/pulls/131958
2024-12-16 15:18:42 +01:00
Richard Antalik
6ce1e18a5b Fix: VSE: Off by 1 error in retiming
Pull Request: https://projects.blender.org/blender/blender/pulls/131658
2024-12-16 14:47:38 +01:00
Aras Pranckevicius
fa742d6194 VSE: Optimize and cleanup modifiers
Originally intended to be a code cleanup that makes the code shorter
(part of VSE quality project #130975), but as a side effect many
modifiers are now faster since they no longer do many branches in
the innermost pixel loop.

Main part is having apply_modifier_op that given the "modifier op"
functor object, instantiates the correct processing function based
on type of image (byte vs float) and mask (none, byte, float), for
a total of 6 possible cases. And then a helper like
apply_and_advance_mask that applies mask based on input and result
in a consistent and not "literal copy paste of code" way across the
modifiers.

Brightness/Contrast, Color Balance, Tonemap modifiers were already
optimized to move branches out of inner loops previously; their
performance remains unchanged. Mask modifier performance remains
unchanged; it is very simple and memory bandwidth limited on my
machine.

Other modifiers, tested on 4K resolution, Win10 / Ryzen 5950X, time
in milliseconds taken to apply the modifier calculation, on a byte
image with no mask:
- Curves: 12.1 -> 7.7ms
- Hue Correct: 24.5 -> 15.8ms
- White Balance: 20.5 -> 13.8ms

Same as above, but on a float image with a byte mask:
- Curves: 13.5 -> 12.3ms
- Hue Correct: 19.7 -> 16.4ms
- White Balance: 19.3 -> 15.9ms

Pull Request: https://projects.blender.org/blender/blender/pulls/131736
2024-12-16 09:32:37 +01:00
Richard Antalik
21534a705b Cleanup: Refactor VSE retiming code
Move functions, so the file is ordered:
 - Generic retiming logic
 - Sound animation logic
 - Selection code

Also try to keep get/set function close.

Pull Request: https://projects.blender.org/blender/blender/pulls/131660
2024-12-14 16:47:45 +01:00
Richard Antalik
0aa653c05c Fix: VSE: Possible division by zero in retiming code
Strips with single frame content could be retimed, which would lead to
division by zero.

Check content length before adding retiming keys.

Pull Request: https://projects.blender.org/blender/blender/pulls/131725
2024-12-11 10:29:45 +01:00
Richard Antalik
a4ca725d86 VSE: Improve retiming code readability
Add utility function to convert timeline frame to frame index.

This also fixes unreported incorrect math in
`SEQ_retiming_transition_key_frame_set()`.

Pull Request: https://projects.blender.org/blender/blender/pulls/131659
2024-12-11 08:47:53 +01:00
Aras Pranckevicius
f4b1e169aa Fix: VSE white balance modifier undefined results for HDR colors
Commit 073ce98231 back in 2016 changed white balance math to do
a pow based pixel operation instead of multiplication. However
pow on negative numbers (which would happen on any HDR input) is
undefined. Until some better math is decided upon, at least ensure
the input is not negative.
2024-12-10 10:21:24 +02:00
Richard Antalik
97f9f62816 Fix: VSE: Crash when using color balance modifier
Caused by incrementing incorrect pointer. In other branch pointer
incrementing logic was missing completely. That is fixed as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/131528
2024-12-09 03:33:05 +01:00
Aras Pranckevicius
dc063d8a80 Fix #131106: VSE strip mask inconsistencies between byte and float images
If a strip mask was used several times in the same frame, and it needed
to do byte->float conversion (e.g. mask is produced by a byte-color
strip, but then used in both a byte-color strip, and later on in a
float-color strip), then that byte->float mask image conversion was
introducing two inconsistencies:
- It was making mask alpha channel affect the result, which was not
  happening with regular byte mask images, and
- It was converting float mask to scene linear space, which was
  resulting in different image than with a byte mask.

Fix those issues by ensuring that all VSE modifiers can take either
byte or float mask as-is, without extra conversions. Previously, some
of the modifiers were done in a way where they only handled "(byte
image + byte mask) or (float image + float mask)" cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/131355
2024-12-06 18:43:52 +01:00