Commit Graph

100457 Commits

Author SHA1 Message Date
Kévin Dietrich
973562ec0c Merge remote-tracking branch 'origin/blender-v3.6-release' into main 2023-06-15 14:01:29 +02:00
Kévin Dietrich
61efaec173 Fix Alembic crash when importing a SubD mesh
The counters for polygons count and face corners count were inverted,
leading to various out of bounds accesses due to wrong data size
allocation.

Not sure where the bug comes from, whether it's original, or a typo from
some refactor.
2023-06-15 14:00:24 +02:00
Philipp Oeser
9efd2c9ab6 Merge branch 'blender-v3.6-release' 2023-06-15 11:18:38 +02:00
Philipp Oeser
da052ab9f6 Fix #105942: Wrong text in MeshSequenceCache and Transform Cache
The Alembic procedural was refrenced here even if USD was loaded.

Now check the CacheFile type and let the user know Render Procedurals
are only supported for Alembic atm.

Pull Request: https://projects.blender.org/blender/blender/pulls/108701
2023-06-15 11:16:03 +02:00
Jeroen Bakker
0809377789 Cleanup: Make format 2023-06-15 10:01:53 +02:00
Philipp Oeser
1097e33032 Merge branch 'blender-v3.6-release' 2023-06-15 09:46:27 +02:00
Philipp Oeser
d61d2e5f59 Fix #108911: Fcurve Proportional editing circle draws wrong
Since we scale the GPU matrix a certain way (in order to draw a round
circle even for different UI x/y scaling), we have to also compensate
with GPU matrix translation (instead of drawing the raw
frame/value as coords untranslated).

There might be ways to solve this differently (e.g. manipulating the passed
coords instead of the GPU matrix or having a version of imm_drawcircball
that can do this in a way that compensates UI view scaling), but this seems
to be the most straightforward.

Thx @mano-wii hinting at the way to do this with GPU matrix alone.

Should probably go into 3.3 LTS as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108979
2023-06-15 09:45:22 +02:00
Campbell Barton
4a93de9cc9 License headers: move copyright statements into SPDX-FileCopyrightText 2023-06-15 16:47:51 +10:00
Jeroen Bakker
d84a64900f Vulkan: Device Context Resource Management
The current Vulkan resource management has some issues as context that
are not active can still use resources that are freed via another
context.

When this happens incorrect data can be read on the GPU and even crash
Blender. When trying to bind something that now contains other memory
pointers.

This change introduces that contexts are tracked via the device.
Context will be registered/unregistered with the device instance.
Unbinding of resources must pass the device and the device will check
all registered contexts. Binding of resources will happen via the active
context only.

On user perspective this now allowes:
- Opening/switching files
- Switching workspaces
- Switching render engines

Pull Request: https://projects.blender.org/blender/blender/pulls/108968
2023-06-15 08:14:37 +02:00
Kévin Dietrich
907e27df51 Merge remote-tracking branch 'origin/blender-v3.6-release' into main 2023-06-15 05:47:13 +02:00
Campbell Barton
fbc754131a Cleanup: quiet compiler warnings 2023-06-15 13:46:04 +10:00
Kévin Dietrich
f0cd966750 Fix #100485: Alembic export crash with names containing a forward slash
As Alembic stores hierarchies as paths separated by a forward slash, such
character cannot be used in a name. This resulted in an uncaught thrown
exception. To fix this, replace '/' with '_' like for other illegal
characters.
2023-06-15 05:44:09 +02:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Joseph Eagar
2c1a44d1f0 Sculpt: Fix #108267: Broken face set undo
BKE_sculpt_face_sets_ensure now takes an Object
as an argument and updates the internal PBVH's
face sets pointer.
2023-06-14 20:22:17 -07:00
Joseph Eagar
136fcec288 Sculpt: Fix #108267: Broken face set undo
BKE_sculpt_face_sets_ensure now takes an Object
as an argument and updates the internal PBVH's
face sets pointer.
2023-06-14 20:21:50 -07:00
Kévin Dietrich
f509c213d0 Merge remote-tracking branch 'origin/blender-v3.6-release' into main 2023-06-15 03:41:07 +02:00
Kévin Dietrich
ae5fc2a7f8 Fix #105409: vertex interpolation corrupts Alembic mesh
The Alembic data streaming can optionally interpolate between vertex of
two adjacent frames in order to smooth out the transition between
frames.

However, the decision to interpolate is only based on the vertex count.
This is not too robust as topology/connectivity can still differ even if
the number of vertices is the same (for example physics simulations and
videogrammetry can be set to output the same vertex count, but optimize
the triangle placement). This lead to vertices of unrelated polygons
being interpolated across frames.

To fix this, we now also check if the connectivity across frames is the
same, instead of just checking the topology counters. Although the bug
is revealed by the vertex interpolation routine, a similar fix is applied
to the check on topology change used to decide if the modifier has to be
evaluated for orco evaluation.

Pull Request: #105867
2023-06-15 03:40:14 +02:00
Iliya Katueshenock
4be143193d Fix #108977: Propagate material from first point cloud by Join Geometry node
Until point clouds support multiple materials, just copy
the material from the first point cloud. This approach is the
same as for texture coordinate of meshes, active color attribute
of custom data, etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/108990
2023-06-14 22:49:37 +02:00
Anthony Roberts
ee1b2f53cc Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
Currently on Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.

Notable changes:

- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.

Pull Request: https://projects.blender.org/blender/blender/pulls/108983
              https://projects.blender.org/blender/blender/pulls/105502
2023-06-14 21:57:48 +02:00
Hans Goudey
41f5ed970d Fix: Fix two small link drag search issues, small cleanup
The named attribute node gave connections from the "Exists" socket
to the new rotation socket type, and the sample volume node set its
type to unsupported values, causing a crash.
2023-06-14 15:42:06 -04:00
Hans Goudey
87a6b98875 Cleanup: Fix debug build error, geometry nodes test failure 2023-06-14 15:40:31 -04:00
Hans Goudey
1f0e206da6 Cleanup: Use nullptr, clang format 2023-06-14 14:55:44 -04:00
Hans Goudey
e08ff54228 Cleanup: Move rna_space.c to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/108985
2023-06-14 20:52:51 +02:00
Hans Goudey
63dae2a105 Nodes: Add rotation socket type, support in many geometry nodes
Add a quaternion rotation socket type, and using the recently added
rotation attribute type, support the type in most of the multi-type
geometry nodes, and modifier attribute inputs and outputs.

The socket is still exposed with an XYZ Euler default value.
In the future we can add modes to this rotation value similar
to object rotations.

Rotation values have no implicit conversions to other types.
Nodes to convert to and from rotation values will be added
in a follow-up commit.

For now, the new socket type is hidden behind and experimental
option, because we haven't chosen the final color for it yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/108903
2023-06-14 20:30:10 +02:00
Germano Cavalcante
9265fa1eed Cleanup: Split 'transform_snap_object.cc' into smaller files
This commit splits the `transform_snap_object.cc` file into 4 files:
- `transform_snap_object.hh`
- `transform_snap_object.cc`
- `transform_snap_object_editmesh.cc`
- `transform_snap_object_mesh.cc`

The `transform_snap_object.hh` header, in addition to sharing common
types, allows functions defined in each of these files to be shared
between them.

This makes the code easier to read and simplifies maintenance.

Pull Request: https://projects.blender.org/blender/blender/pulls/108949
2023-06-14 20:08:08 +02:00
Hans Goudey
f98e488311 Cleanup: Silence unused parameter warning 2023-06-14 14:03:23 -04:00
Hans Goudey
68c6402666 Cleanup: Use C++ accessor for mesh position attribute 2023-06-14 12:37:52 -04:00
Hans Goudey
a43c7997aa Cleanup: Remove unnecessary includes and declarations from mesh headers 2023-06-14 12:37:52 -04:00
Hans Goudey
af53207b43 Cleanup: Remove unnecessary C wrappers for mesh evaluation functions 2023-06-14 12:37:52 -04:00
Hans Goudey
7826aed105 Cleanup: Use C++ accessors for mesh data 2023-06-14 12:37:52 -04:00
Hans Goudey
f1d1caa44a Cleanup: Remove redundant copy of mesh fields
These are already copied by `BKE_mesh_nomain_to_mesh`.
2023-06-14 12:37:52 -04:00
Hans Goudey
a45f09decd Cleanup: Clarify comment about ownership in meah header
The ownership of the result mesh isn't "unkown", that doesn't
really make sense. Also use "true" instead of "truth".
2023-06-14 12:37:52 -04:00
Hans Goudey
4e21db30bf Cleanup: Remove unused mesh function 2023-06-14 12:37:52 -04:00
Guillermo Venegas
43a0f22be2 Cleanup: Move space sequencer files to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/108959
2023-06-14 18:36:17 +02:00
Lukas Tönne
8c2ad8bbd3 Nodes: Panel declarations for grouping sockets
Adds an optional list of panels to node trees. Each socket can be
assigned a panel. UI panels will be created in the future in the
modifier for these grouped sockets.

Panels are stored as a pointer array in node trees, next to socket
declarations. Each panel has a name, but it does not have to be unique.
In future a panel might also store whether it is visible by default and
similar information.

C API and RNA API are both added. Panels and their socket
assignments are accessible to users through another list in the "Group"
tab of the node editor sidebar.

Sockets in the same panel will remain together even when adding,
removing, or moving sockets or panels, renaming, etc.
A socket can be moved up or down within a panel but each panel
remains a contiguous block. Actual tree views may be created later.

Pull Request: https://projects.blender.org/blender/blender/pulls/108649
2023-06-14 18:02:40 +02:00
Brecht Van Lommel
8d457cb68f Merge branch 'blender-v3.6-release' into main 2023-06-14 17:16:32 +02:00
Brecht Van Lommel
ea3cbf4942 Fix #108980: OpenEXR channels with unknown channel names fail to load
The example EXR is non-standard, but we may as well load the data anyway even
if we don't know the type of channels.
2023-06-14 17:15:30 +02:00
Germano Cavalcante
23f4fe4af1 Merge branch 'blender-v3.6-release' into main 2023-06-14 11:50:37 -03:00
Germano Cavalcante
5b39f39695 Clenaup: Remove unreferenced formal parameters
This silences warnings.
2023-06-14 11:45:46 -03:00
Jacques Lucke
2db1ab9245 Merge branch 'blender-v3.6-release' 2023-06-14 16:09:18 +02:00
Jacques Lucke
ebd2c5fc27 Cleanup: change class to struct to avoid warnings 2023-06-14 16:08:46 +02:00
Campbell Barton
ffdce441ee License headers: use SPDX-FileCopyrightText for source/
There are still some files that need to be manually updated due to
missing copyright dates.
2023-06-14 23:36:23 +10:00
Campbell Barton
49594c37ae License headers: use SPDX-FileCopyrightText for CMake files 2023-06-14 23:36:23 +10:00
Lukas Tönne
f3dd63e25c Cleanup: Convert several RNA C files to C++
C++ RNA files for object, nodetree, and curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/108934
2023-06-14 15:27:59 +02:00
Germano Cavalcante
cfede90082 Merge branch 'blender-v3.6-release' into main 2023-06-14 10:27:36 -03:00
Germano Cavalcante
c2ed9c39cd Fix #108958: Crash in edit mode when snapping is enabled
Caused by cad897de16

The crash happens because the `SnapData_EditMesh` is removed from the
map but still accessed afterwards.

However, after cad897de16, invalidating an object's unique snap date is
no longer required.
2023-06-14 10:25:34 -03:00
Clément Foucault
cbfb9bcee4 EEVEE-Next: Fix wrong buffer location for sampling_buf
This created missing bind errors on some implementations.
2023-06-14 15:10:30 +02:00
Julian Eisel
8783038a38 Refactor: Remove asset library reference in node add menu code
The asset library reference isn't needed anymore for importing assets
since ccc9eef1b9. So it doesn't need to be set in the add menu context,
which simplifies code a bit.
2023-06-14 14:57:05 +02:00
Jacques Lucke
345d4087b7 Merge branch 'blender-v3.6-release' 2023-06-14 14:39:34 +02:00
Jacques Lucke
f43dd04aac Fix: missing simulation cache allocation when creating new modifier 2023-06-14 14:39:10 +02:00