The use of `GeometryDeformation` is incorrect for computing the bounds:
It contains _evaluated_ positions for the _original_ points, but does not
match the size of evaluated geometry after constructive modifiers like
Line-Art. For the bounds the evaluated positions should be used as-is.
Pull Request: https://projects.blender.org/blender/blender/pulls/134325
f0db870822 added support for tree-views to remember state, but only to
remember their custom height for the start. This change makes the scroll
offset be remembered too.
Not remembering the scroll offset can be very annoying in some cases,
e.g. when working with bone collections and changing the active tab in
the properties editor often. In realistic, non-trivial bone collection
set ups this can lead to a lot of repeated scrolling.
Cherry-picked for the 4.4 release since this solves a real usability
issue with trivial changes. Discussed with Thomas and others.
Original code used the wrong type of `BLI_findstring` function, leading
to the parameters being read incorrectly and the `MaskingLayer `duplicate
check working incorrectly.
This PR changed `BLI_findstring` to `BLI_findstring_ptr`, resulting in the
`LayerMask` names being read correctly and the duplcate check working
as expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/134295
The root cause is still unknown. But this patch disables
rendering of objects that will produce no volumetric effect.
This does fix the issue reported.
The usual issue of non-trivial C++ data being allocated with C-style
`alloc` code.
Also added more default initializers to some generic RNA-related structs
that embded some `PointerRNA` members.
The removal of the loose uniform made the shader not compile.
This patch adds a new define for these type of shaders and add
back the loose uniform.
Note that these shaders might no longer work on Metal as
the source is not parsed anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/134341
The compositor crashes when the active viewer layers is deleted and
replaced by a new layer. That's because the depsgraph of the compositor
still references the old view layer. To fix this, we need to update the
view layer of the compositor if it changed since it was last created.
Pull Request: https://projects.blender.org/blender/blender/pulls/134326
The symmetric separate blur operation in the compositor is two times
slower in 4.4 compared to 4.3. On Linux, this only happens when Blender
is compiled with GCC, because Clang inlines a small function that GCC
doesn't.
To fix this, we specialize an if statement using templates to help GCC
inline the function. This results in a 3.5 times faster execution.
Pull Request: https://projects.blender.org/blender/blender/pulls/134336
Natural drawing speed fails for strokes that are pasted or duplicated.
This is due to the `init_time` attribute being transferred from previous stroke
to the new, resulted in the same values. This further calculates wrong
`build_factor` inside `get_factor_from_draw_speed`. To further explain
this, `gap_delta_time = -prev_end_time` which evaluates `start_time=0` for
the duplicated curve. To avoid this situation, make sure `gap_delta_time`
is positive. So `start_time` will be > 0.
Pull Request: https://projects.blender.org/blender/blender/pulls/134329
`mouse_over_key_get_from_strip` doubled the hotspot for start and end
fake keys, but this was not reflected in the other use case of
`RETIME_KEY_MOUSEOVER_THRESHOLD`. Fix and add a comment for
documentation.
OpenCollada used to rely on PCRE (a Perl Regexp library). Since
switching to Aras' OpenCollada fork (#122270), the library is no
longer needed, but is still required as a dependency.
This patch cleans this up by completely removing it from our build
system and linux system package installation script. This also lets
us remove it from our pre-compiled library platform repos, making the
process of recompiling our libraries from scratch easier as it wasn't
compiled by our dependency builder anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/134310
As noted in #134241 this modal poll function cannot return false on an
item because there is a conflict in the way the operation is started
versus how it is set to cancel. Doing so also stops the escape key from
canceling the operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/134273
Use float for intermediate values when calculating speed or timeline
frames.
More details on precision improvement itself: In some cases, setting
strip speed to say 70% would result in actual speed being set to say
69.5%. With this change, the number would be closer or equal to 70%.
There few tangentially related changes:
- `SEQ_retiming_key_speed_get` was changed so both functions work in
same time domain.
- `SEQ_retiming_key_speed_set` now expects speed as float factor
instead of percentage. This is consistent with get function return
value.
- Improve variable names, for better code readability.
Pull Request: https://projects.blender.org/blender/blender/pulls/131782
This would be done when the frame, layer, pass or view changes compared to
the previous value. But for cases like old files without these members or
loading the image datablock into a different scene, this considered the image
to be always be changed on file load.
Now always reset this state on file load, and don't consider the initial
state as an image update.
This could also happen in the middle of GPU rendering, causing the GPU
texture to be freed while still in use.
Pull Request: https://projects.blender.org/blender/blender/pulls/134198
The Grease Pencil `Clipboard` only stored a single `CurvesGeometry`. This meant
that the `Paste by Layer` operation (from 4.2 LTS) couldn't be implemented.
This PR adds an `Array` of `ClipboardLayer`s to the `Clipboard`. Each layer stores
the name of the Grease Pencil layer that it was copied from and the `CurvesGeometry`.
The `grease_pencil.paste` operator has a new property `type` (`ACTIVE` or `LAYER`)
that decides how to paste the strokes.
Using the `ACTIVE` type, the strokes of all the `ClipboardLayer`s get merged and then
pasted to the active layer.
Using the `LAYER` type, we first try to find layers to paste the `ClipboardLayer`s into.
We just look for matching layer names. If no matching layer is found, the strokes are
pasted into the active layer instead.
This should be consistent with how Grease Pencil used to behave in 4.2. LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/134168
Previously bezier curve handle selections were not processed. This would lead to the handles
of the previously selected handles also being dragged around if they were selected before
the extrusion operation.
This pull request will use the control point selection attribute to override the handle
selections. This will lead to both handles always being selected on extrusion.
Pull Request: https://projects.blender.org/blender/blender/pulls/134192
The reason why this was not enabled is unclear, but has likely to do
with the idea that if this is defined by the rigging department, the
animation department should not tamper with it.
However, preventing animators to lock some transform themselves is
likely a worse limitation here.
Pull Request: https://projects.blender.org/blender/blender/pulls/134169
Would only happen in some specific cases. Essentially, do not consider
an excluded collection as 'editable'.
Also refactored `BKE_collection_parent_editable_find_recursive` on the
way, as it was applying the same checks twice to all but the initial
processed collections.
This was implemented in the kernel but it shouldn't have been.
Since the function operates at the editor level and doesn't
only work at the low-level, it should be in the `object_vgroup.cc` file
in the `editor` context.
This also means that we can use `ensure_selection_attribute` which
fixes a crash when the selection attribute is on the wrong domain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134060
Note: this is a back-port from `main`, details below,
Original message:
Add support for dynamic NDOF orbit center calculation.
- When "Auto" NDOF preference is enabled:
All visible objects in the viewport are used to calculate a
bounding box center, if the bounds are outside the view or the center
is behind the viewport, use a Z-Buffer test to calculate the depth in
the middle of the region.
- When "Use Selected Items" NDOF preferences is enabled,
calculating the bounds from the selection.
- An option to show the orbit center as a guide has also been added.
Ref !129594
Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>
Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.
This includes the following commits from main:
1a14d6949830399fd1653a8658958fda8d9d989e2a0ce11104fb539baa89
The Status Bar often shows context menu items as the name of that menu,
which is confusing in this context. For example in Object mode it shows
"Object" as the right-click operation. In Grease Pencil it shows this
as "Draw" even though you don't draw with it. In "Sculpt" mode you see
two items as "Sculpt", one on left click and the other on right click.
This PR makes all these show as "Options" instead. This seems like a
very succinct description of what is available on right-click.
Pull Request: https://projects.blender.org/blender/blender/pulls/134191
Remove the `ActionLayer.mix_mode` and `ActionLayer.influence` properties
from RNA. The animation evaluation already takes these into account, but
there is no guarantee that the mixing that is currently implemented is
going to be mathematically identical to the eventual implementation. So
better to not expose the properties quite yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/134186
The stroke index was wrong when a influence filter is active in the
modifier, this would lead to crashes. Now corrected this by only
iterating duplicated strokes in front of the curves geometry.
Pull Request: https://projects.blender.org/blender/blender/pulls/134038
Don't template size for matrix is_negative. These are causing random
build failures on the Windows buildbot.
Note that these already have the assumption of 3D coordinates baked
in. For 2D or 4D coordinates the implementation would have to be
different. So templating these for arbitrary dimensions does not
make much sense.
Pull Request: https://projects.blender.org/blender/blender/pulls/134137
User may think of the `radius` vector value as RGB color, however it's
meant to be the depth of scattering for R/G/B channels. Now clarified in
the desctiption.
Pull Request: https://projects.blender.org/blender/blender/pulls/134088
It already doesn't work in a very fairly simple case when the Grease Pencil
geometry is transformed. This simple case used to work before we changed
the Transform Geometry node to transform layers instead of points.
Pull Request: https://projects.blender.org/blender/blender/pulls/134131
The issue was that the topology of the drawing changes when the bezier
curves get resampled to poly curves in the armature modifier.
This means that the crazyspace code fails to find deformed positions
with the same length as the original positions.
The fix does multiple things:
* First, we make sure that we create an `GeometryComponentEditData` in
weight paint mode.
* When the armature modifier runs, we remember the current positions in
this component.
* Then, we store the curve offsets and weights _before_ converting the
bezier curves.
* Finally we deform the positions stored in the edit hint component
(which have the same length as the original positions).
Since the resampling just adds new points, there might be a way to
avoid running the armature deformation a second time on the edit
hints, but I'll leave that for another day as a performance improvement.
In any case, this is only done when we actually need the deformation
(e.g. in weight paint mode when we paint the weights).
Pull Request: https://projects.blender.org/blender/blender/pulls/134030
Yet another remaining case of non-trivial data created with C-style
allocation.
While 4.4 and previous did not exhibit the crash, the invalid code
responsible for this crash is present here as well, and it would be
dangerous not to fix it.
As indicated by pablovazquez , operators that open a pop up should end with `...`.
I decided to change the operator name instead of doing it in python with `text=`
This seemed more reasonable to me because it can't be forgotten when adding this operator
somewhere else, but I am not sure if this is the right way to do it.
Pull Request: https://projects.blender.org/blender/blender/pulls/134062
Blender crashes when appending a Bloom node. This is because the scene
is needed to infer the render size while versioning, and the scene
doesn't exist while appending, so we need to fallback to a default
render size in those cases.