This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/117482
Small change to always opt-in to using
invariant position in the vertex shader.
This ensures precision between position
calculations from different shaders which
need to produce the exact same result, by
disabling fastMath on only those instructions.
After benchmarking, the impact of this change
does not appear to affect performance bottlenecks
but will reduce the need for additional bias calculations.
Authored by Apple: Michael Parkin-White.
Pull Request: https://projects.blender.org/blender/blender/pulls/117478
This commit fixes node_cryptomatte test in the matte category
when using GPU compositor on Linux with NVidia GPU. Before this
fix the result image was squished horizontally.
The issue was caused by mismatch in the shader info and the
actual allocation of the matte image.
Pull Request: https://projects.blender.org/blender/blender/pulls/117475
This adds the "Catmull-Clark" option to the subdivide modifier.
Since this option is creating 2^n segments, the "Simple" method was adjusted to do the same.
This is now consistent with the old GPv2 modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/117382
`BKE_object_get_pre_modified_mesh` returns curve object data, later
accessing non-existing edge/face data triggered the crash.
`apply_modifiers` seems valid for mesh data only.
Pull Request: https://projects.blender.org/blender/blender/pulls/117471
Fix#115983: Crash when saving empty Composite output
Blender crashes when the compositor tries to save en empty composite
output through the render pipeline. This happens when no Composite node
exist and no Render Layers node is used, essentially producing an empty
render result.
We fix this by only saving the composite output if a Composite node or a
Render Layers node exist.
Pull Request: https://projects.blender.org/blender/blender/pulls/117129
This pull request adds the ability for the `Limit` and `Falloff` values for the View and Normal automask modes to be applied per-brush instead of modifying the global tool value.
Previously, while the flag settings were stored at the brush and global level, the values would always change the global value even when using the advanced tab of the brush menu.
## Testing
* `make test` results in 3 failures (49 - io_wavefront, 134 - compositor_distort_cpu, 323 - imbuf_save), but these tests appear to fail even prior to any changes being applied when running locally
* Manual testing with older version blend files to ensure that the value is defaulted correctly.
* Visual testing to verify that brush values are favored over global values.
Addresses #115174
Pull Request: https://projects.blender.org/blender/blender/pulls/117433
This patch changes the operation space of the Flip node from the global
space to the local space. This means that the Flip node will now flip
the image without changing its location.
For example, snapping or pivot point.
The slowdown happens in complex files with drivers which use scene
properties as input. Can be seen in the demo file from #117335.
This change adds ability to mark RNA property as required to bring
the evaluated ID up-to-date, but not do possibly expensive tag for
drivers.
The tool settings possibly can be tagged as do-not-do-deg-tag at
all, but safer seems to follow the current behavior a bit closer.
Pull Request: https://projects.blender.org/blender/blender/pulls/117405
Align the blur filter with the CPU compositor, which uses box filter.
The pre filter was already using box filter, while the post filter was
using gaussian filter.
Additionally, GPU compositor was doing twice amount of blur due to the
mismatch between radius and size semantic: node setting is in size,
while the separable blur expects radius.
Pull Request: https://projects.blender.org/blender/blender/pulls/117454
The calculation of the matte could lead to a division-by-zero
leading to completely different results on different graphics
backends.
Perform the same checks of the input and key saturation before
performing division as it is done in the CPU compositors.
The `node keying matte` test is still failing on Metal, but the
look of the result is much closer to what it would be.
The Tiled default is the least commonly used mapping mode, switch the
default to something that is more commonly used.
Do it for all modes, since according to Julien it is reasonable default
behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/116933
This is needed so extensions repositories can reference
user-script directories without them having hard-coded paths
which will be invalid when upgrading a Blender version.
Smooth modifier ported to Grease Pencil 3.0
Exposed `smooth_curve_attribute()` from `grease_pencil_edit.cc`
to achieve the smoothing effect. It will not be the exact same result
as the old algorithm.
Pull Request: https://projects.blender.org/blender/blender/pulls/116975
Package management has been moved into addons_contrib so the addon
can be enabled when enabling extension repositories.
This means users can test extension repositories without having to
install a separate add-on.
Additional work is still needed with the server before this is ready
for general testing though.
Part of #117286.
In discussions about #93551, some users mentioned it would be helpful
to have the ability to apply modifiers from the outliner. Adding that
ability is quite simple, and it makes sense since we already have the
option to remove modifiers there.
---

Pull Request: https://projects.blender.org/blender/blender/pulls/117349
If the mix factor means the old values won't be used at all,
the existing corner normals from before the modifier don't
matter and we can skip computing them.
Dragging on a color value slider in the color picker will assert for
an invalid string offset. We now using std::string for uiBut->str, the
string is empty and we are checking against str[1]. This replaces that
with an std::basic_string::find which handles this fine.
Pull Request: https://projects.blender.org/blender/blender/pulls/117455
When the object info node was originally created, the transform of an
object with a negative scale would also have negative scale. At some
point that behavior changed though, and the matrix always had positive
scale.
The negative scale is the more expected behavior (see #104926), and
66dc0ebf2e restored that behavior. But node setups started to
rely on the non-negative behavior in the meantime. So this commit adds
an absolute value node with versioning.
The versioning is added to the 401.10 file subversion bump, since
that's when the behavior changed back to the current state.
Pull Request: https://projects.blender.org/blender/blender/pulls/117425
There are still node versioning bits running after linking, for example
`version_geometry_nodes_replace_transfer_attribute_node`. This code
relies on node types being untouched at that point.
Move the unknown node type replacement from `ntreeSetTypes` into the
`ntreeUpdateAllNew` function. This is called _after_ late versioning.
Pull Request: https://projects.blender.org/blender/blender/pulls/117441
Last month we have been in the process of fixing the render tests of EEVEE-Next.
These render tests had some issues. Currently we are in a state that render
differences can be explained or related to an existing issue.
Having these render tests will also enable testing differences between Metal and OpenGL.
The new setup alters the position of the reflection probe so it doesn't intersect the ground
or the sphere at the same time. An offset was added, which adds a small difference
between cycles and eevee-next renders.
There is a known issue with the HiZ buffers when render size is too small. We change the
reflection probe render size as a temporary fix.
Pull Request: https://projects.blender.org/blender/blender/pulls/117447