Unit tests veryfying expectation for curves::nurbs::calculate_evaluated_num().
Expectation is computed from closed form expressions rather then hard coded
values. Purpose for this is to make the tests easier to adjust if, for example,
parameter sampling pattern is changed. It should also make them easier to read
and understand.
Additional purpose is to create a baseline and verify changes for #144000.
Implementation is essentially examples from:
https://link.springer.com/book/10.1007/978-3-642-59223-2
Pull Request: https://projects.blender.org/blender/blender/pulls/143920
The compositor ignores translation in certain nodes like Corner Pin.
Users find this unexpected as adjusting the translation of the input has
no effect on the output. The only alternative logical thing to do if
translation exists is to clip the image, which this patch do.
This affects the following nodes:
- File Output.
- Map UV (Image input).
- Corner Pin.
- Plane Track Deform.
- Bokeh Blur (Bokeh Kernel input).
Pull Request: https://projects.blender.org/blender/blender/pulls/144049
This is the second time I've needed a function to find an attribute by
name on all attribute domains, with a third time coming soon. It seems
time to put this in a BMesh header.
Pull Request: https://projects.blender.org/blender/blender/pulls/144039
In this case the depsgraph isn't necessarily evaluated before the
transform operator executes. We need to make sure there's an evaluated
depsgraph so the evaluated deform positions are updated based on the
duplicate operator (the first step of the operator macro).
Pull Request: https://projects.blender.org/blender/blender/pulls/144037
Expose existing mask operators as tools in the toolbar.
The primitive tools are commented out since interactively placement
isn't currently supported by the operators.
Ref !136086
Caused by a compiler issue with function accessing the same SSBO in
different control flow.
Loading the SSBO data before doing the computation fixes the issue.
Candidate for Backporting to 4.5 LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/143926
Operators registered after the key-map was initialized would not have
their user customization's loaded from user preferences.
Resolve by tagging the keymap to be updated when appending operators
as well as removal, this only runs the updates when appending
operators after startup.
May also resolve#126641.
Not to be confused with `Strip.start/endstill` which were renamed with
a legacy suffix. The `StripData` version here isn't present anywhere
in versioning code or otherwise, so it should be safely removable.
Reduces the size of this struct by 8 bytes.
Pull Request: https://projects.blender.org/blender/blender/pulls/143874
- Add `DNA_DEPRECATED` macros, and comments noting when the fields were
deprecated
- Improve other comment clarity
- Other small casing fixes and tidying of the file.
Error in 96e549c092.
The order of colors passed into `BLI_mix_colors` is significant in cases
where the alpha being used is 0. The intent of this line is that the
temporary stroke buffer should have the value of mixing the brush color
with the current buffer value.
Pull Request: https://projects.blender.org/blender/blender/pulls/143972
Adds "Curve Data" panel analogous to "Active Spline" in legacy curves.
This allows setting values both for single and multiple selected curves.
If a particular field's value differs among selected curves, the mean
value is shown in inactive field. The field is modifiable and input
value is set to all selected curves.
Pull Request: https://projects.blender.org/blender/blender/pulls/141572
This PR scales the VFont placeholder character so that it is always
approximately en width. It is currently too wide and scales the size
and line width incorrectly for different font dimensions.
Pull Request: https://projects.blender.org/blender/blender/pulls/143812
Caused by 5f6e94ca58
When there are more than 2^16 points, the GPU index buffer code tries
to compress the indices to uint16 because we passed the incorrect max
index. In general that optimization just isn't worth the complexity
of precalculating the max index in this situation. There are other
potential optimizations here that would be vastly more helpful.
So just pass INT_MAX to disable the compression.
The W channel in quaternion and axis-angle F-Curves is now themeable
(defaulting to yellow), instead of incorrectly blending the X and Y axis
theme colors.
The original blending math did not take into account that the hue
channel actually wraps around, and so the blended color became blue
instead of the intended yellow.
Instead of fixing the math, the theme has been expanded for this W axis.
The default color is set to the mathematically correct yellow.
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143211
The behavior of the field inferencing changed slightly. So instead of checking
if the link connects a socket that has a field to one that does not, check the
source is a field and the target does not support one. Note the difference
between "having a field" and "supporting a field".
This was probably broken in 7b7c630018.
Pull Request: https://projects.blender.org/blender/blender/pulls/143975
In case an image editor is open in the same window, entering sculpt mode
could crash. The cause is that the 3d viewport can request the sculpt
data vbo and its batch. But the image editor doesn't need it and removes
the sculpt data vbo, but doesn't remove the batch. Next frame the batch
could point to invalid data.
This fix will not keep the batch around so it is always being
reconstructed. A better solution needs to be found as the removal of the
vbo is done in a strange part, and the vbo should be checked against the
cd needed over time.
Pull Request: https://projects.blender.org/blender/blender/pulls/144013
'exr multilayer passes' had an invalid input, so its output was updated
The rest of the tests had outdated output sockets after some 'Color'
sockets were converted into 'Vector' sockets
Pull Request: https://projects.blender.org/blender/blender/pulls/144004
This was a request of the Blender Studio.
The Attribute color mode is used for more correct display of
materials during animation. The assets are created with
a color attribute that mimics the material.
The issue is that this attribute needs to be set up for every
individual object for it to work in Attribute color mode as
the lack of attribute will default the object to Object color mode.
This patch changes the defaulting to Material color mode
just like when using the Texture color mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/143931
Resetting and recycling of immediate drawing buffers was never done and
would leak memory as the buffers were only destroyed when Blender
exited.
This is solved by not recycling or resetting the buffers and rely on the
discard pools. Additional cleanup of removing unused code-paths is also
part of this change so it can be backported to 4.5.
Pull Request: https://projects.blender.org/blender/blender/pulls/143995
For the "Divide" layer blend mode to work in the viewport, we need to use
a floating point texture format for rendering.
This changes the format to always use floats for the `color` textures,
but still switches the `reveal_tx` to use integers in the viewport, and
only floating point during final render.
Pull Request: https://projects.blender.org/blender/blender/pulls/143993
The issue has been introduced in 7ceb4495c5 by missing implementation
of the is_noop() callback for the CPU processor.
While it was not noticeable perceptually, an exact floating point value
might have changed due to un-premultiplication+premultiplication.
The fix needs to be ported to the Blender 4.5 LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/143998
The Group Input node can not access viewport compositor passes, this is
because EEVEE only considered render layers node. This fixes that by
also taking root group input nodes into consideration.
Pull Request: https://projects.blender.org/blender/blender/pulls/143996
Cryptomate's init process would access the scene's viewlayers even when
`build_meta_data` was false - and the `CryptomatteSession` constructor
would only ensure valid viewlayers if `build_meta_data` is `true`.
Triggered in a complex setup (BCon25 app template), but suspect this was
reproducible when the compo node tree is used in a non-active scene.
The `start_audio_video_job` function was using `CTX_wm_window`
and `CTX_data_sequencer_scene` which shouldn't be populated when
the callback is called.
The reason for this is that this callback is executed once on drag enter,
but there isn't a vaild context at that moment.
The fix removes the use of the context functions since we don't need
the context members. The window was always `nullptr` anyway and the
`scene` was just _a_ scene, but not necessarily the correct one.
For audio files, we need the scene framerate to compute `strip_len`
which is used to draw a temporary strip in the VSE timeline.
But instead of computing the `strip_len` on drag enter, we compute
it on the fly when drawing the temporary strip since we have the
right context then.
Pull Request: https://projects.blender.org/blender/blender/pulls/143981
Ref: #143441
The Map Value node was removed. During versioning, it gets replaced by
other equivalent nodes.
This PR adds a frame around the newly created nodes with a label that
clarifies the reason these nodes were added.
Pull Request: https://projects.blender.org/blender/blender/pulls/143800
This commit introduces the extension modes to the corner pin node and
further streamlines the node properties by wrapping all props in the node
storage. Therefore, the interpolation mode has been removed from the
custom properties of the node and moved into the node storage.
Right now, the extension modes only work for non-anisotropic filtering.
Pull Request: https://projects.blender.org/blender/blender/pulls/141570
Rewrite `AssetShelfSettings::operator=` and fix `~AssetShelfSettings()`
to address some memory management issues:
- `memcpy` was used to copy a C++ struct, which shouldn't be done: it
can cause undefined behaviour if the class has vtables or internal
padding. This isn't the case here, but GCC nonetheless warns for it.
- `active_catalog_path` was incorrectly freed via `MEM_delete()`; it was
allocated with `BLI_strdup()`, which uses `MEM_malloc_arrayN()` and
thus should be freed with `MEM_freeN()`.
- Self-assignments weren't handled properly, and could cause data loss.
These are now all fixed.
Pull Request: https://projects.blender.org/blender/blender/pulls/143701
In the particular case of the report it creates a rv3d with `dist == 0`.
This causes EEVEE to create an invalid projection matrix when
calling `RE_GetWindowMatrixWithOverscan` with a zero `viewplane`.
To avoid this, we check if `rv3d->dist == 0` and don't compute overscan
in this case. This avoid many issues down the line.
Candidate for backporting to 4.5 LTS.
Pull Request: https://projects.blender.org/blender/blender/pulls/143946
These tests check performances of ID python wrapper creation (these are
cached), regular RNA struct wrapper creation, acess to IDProperties,
(un)registering of py-defined PropertyGroup, and access to py-defined
properties (without and without custom get/set).
The goal of these tests is mainly to follow performances impact of
on-going refactors and improvements in the BPY/RNA area.
This PR removes the deferred allocation of swapchain images. A lot of layers
don't support this and will crash when used.
Thanks to Jorn Visser to point out the potential issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/143924
The Inpaint node produces inconsistent results across different GPUs,
where it produces different results on Intel Windows GPU platforms. This
is due to a mismatch between the precision declared for the shader and
that of the allocated textures. To fix this, we make sure the shader
uses the same precision as the allocates results.
Pull Request: https://projects.blender.org/blender/blender/pulls/143793
The issue was the usage of `asset_edit_id_is_editable` which seems to also return
true for external libraries that are not `asset.blend`
The fix is to use `asset_edit_id_is_writable`
Fixes: #142124
Pull Request: https://projects.blender.org/blender/blender/pulls/141942
The recently introduced feature of playhead snapping (#137278)
added a popover menu for snap targets.
This used text to indicate the contents of said popover.
In order to bring it in line with the other snapping menu, this PR adds
icons to indicate the enabled state of snapping.
Part of #135794
Pull Request: https://projects.blender.org/blender/blender/pulls/139271
The Map UV node does not work when the UV input is a single value, where
it is expected that the output will also be single value. This was
simply not implemented for GPU, so this patch does that.
Pull Request: https://projects.blender.org/blender/blender/pulls/143096
Many nodes operate on all the instances that are passed into them. For example,
the Subdivision Surface node subdivides the mesh at the root but also instanced
meshes. This works well for most nodes, but there are a few nodes were the old
`modify_geometry_sets` function was not very well defined and it was tricky to
use correctly.
The fundamental problem was that the behavior is not obvious when a node creates
or modifies instances and how those are integrated with the already existing
instances.
This patch solves this with the following changes:
* Remove the old `GeometrySet::modify_geometry_sets` and related
`*_during_modify` methods.
* Add a new `blender::geometry::foreach_real_geometry` function that is similar
to the old `modify_geometry_sets` but has a more well-defined interface:
* It never passes instances into the callback. So existing instances can't be
modified with it.
* The callback is allowed to create new instances. This will automatically be
merged back with potentially already existing instances. The callback does
not have to worry about accidentally invalidating existing instances like
before.
* A few existing usages used `modify_geometry_sets` to actually modify existing
instances (usually just removing attributes). Those can't use the new
`foreach_real_geometry`, so they just get a custom simple recursive
implementation instead of using a generic function.
Pull Request: https://projects.blender.org/blender/blender/pulls/143898
The goal here is it to make it more obvious how error messages for
shader nodes should be added. Nowever there is a more explicit
block for compositer and geometry nodes.
If the BMesh already has a "custom_normal" attribute with the wrong
type, the call to `BM_lnorspace_update` won't be able to add the
attribute with the expected name, and the bevel code ends up using an
invalid offset to access the data.
For the fix, first just guard against that case. But also make sure the
harden normals functionality still works when the input mesh has free
normals. They will no be converted to tangent space normals as
necessary, in bevel and in other BMesh code that requires that
custom normal storage format.
Pull Request: https://projects.blender.org/blender/blender/pulls/143489