Commit Graph

9239 Commits

Author SHA1 Message Date
Michael Jones
681eed7e4d Fix #135659: Some types of motion are incorrect at low step counts with MetalRT
Following #136253, this PR enables decomposed MetalRT motion
interpolation on macOS 15.6. The bounding box issue is fixed
in the latest macOS 15.6 beta (24G5054d).

Pull Request: https://projects.blender.org/blender/blender/pulls/141207
2025-07-02 10:41:42 +02:00
Thomas Dinges
61d51a5643 Cleanup: Make format 2025-07-01 15:14:37 +02:00
Michael Jones
03183c3328 Fix #135194: Deleting the last object in a scene leaves it visible in the viewport with MetalRT
TLAS wasn't being refreshed when empty.

This PR removes a spurious early-exit during BVH build that was preventing
the TLAS from being recreated when it was empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/141215
2025-07-01 14:25:09 +02:00
Damien Picard
301274f398 I18n: Translate user preferences GPU device tooltips
GPU devices can only be selected in the user preferences if a suitable
device is available. This uses a dynamic enum and the items are not
always defined in RNA, so they need to be extracted manually using
`n_()`.

Also rephrase one message slightly to respect the style guide
("Don't" -> "Do not").

In addition, fix my mistake where an import was mixed up
(`pgettext_tip` was imported as `n_`).

Pull Request: https://projects.blender.org/blender/blender/pulls/141244
2025-07-01 10:47:10 +02:00
Alaska
fe346a32ec Cycles: Disable HIP RT by default in Blender 4.5
At the moment there are two main usability issues that make it hard to
recommend to enable HIP RT by default:
- Dramatically increased memory usage during BVH construction on
  high poly meshes compared to BVH2 (#136174)
  - This issue can be fixed by using the "balanced" HIP RT BVH, but
  it requires a HIP RT update that won't make it into 4.5 (!136622)
- Many Blender and GPU driver crashes when modifying objects in the
  viewport. #140763, #140738, #139013, #138043

Pull Request: https://projects.blender.org/blender/blender/pulls/140794
2025-06-30 18:17:01 +02:00
Xavier Hallade
7691e6520b Fix #141171: oneAPI: Rendering artifacts in barbershop scene
max_shaders was not updated when Embree was disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/141175
2025-06-30 16:39:53 +02:00
Brecht Van Lommel
9711efece7 Fix #141085: Cycles adaptive subdivision crash with zero length edges
As produced by booleans in the reported blend file.

Pull Request: https://projects.blender.org/blender/blender/pulls/141105
2025-06-28 00:03:45 +02:00
weizhen
bf9836da65 Fix: Cycles not building with OptiX 9.0
As suggested by @pmoursnv

Was throwing errors like  `identifier "half" is undefined`.

Pull Request: https://projects.blender.org/blender/blender/pulls/140676
2025-06-20 14:19:43 +02:00
Lukas Stockner
8f00a00283 Fix #138188: camera_shader_random_sample returns zero if DOF is off 2025-06-19 20:03:03 +02:00
Brecht Van Lommel
39e7c2444e Fix #139614: Cycles CUDA + Vulkan interop fails with unknown error on GTX 970
The cause of the error is unknown, but instead of failing only print an error
and continue without graphics interop.

Pull Request: https://projects.blender.org/blender/blender/pulls/140657
2025-06-19 15:21:11 +02:00
Campbell Barton
41bf2f598f Cleanup: spelling in comments (make check_spelling_*) 2025-06-19 00:10:18 +00:00
Brecht Van Lommel
a7f9ad5af6 Fix #140527: Cycles CUDA + Vulkan animation render memory leak
Missing call to free memory for graphics interop.

Pull Request: https://projects.blender.org/blender/blender/pulls/140612
2025-06-18 19:27:44 +02:00
Alaska
353789c559 Fix: Cycles distributed memory toggle could appear on unsupported configurations
The distributed memory access toggle in Cycles preferences would show up
when a user has two GPUs that can access each other's memory, but only one
of them is supported by Cycles.

For example the AMD RX 5700XT and AMD Vega 64 can access each other's
memory, but only the 5700XT is supported by Cycles.

Pull Request: https://projects.blender.org/blender/blender/pulls/140521
2025-06-18 16:02:06 +02:00
Xavier Hallade
2df163a648 Fix: Cycles low performance with scenes with many shaders on Arc B570
The performance of the sorted_paths_array kernel on B570 is problematic.
Relying on local sorting+partitioning instead gives a 25% overall rendering
speedup and no regression in shade_surface when rendering Agent 327 Barbershop scene.
On Arc A770, it still gives a 2% speedup when rendering Barbershop.

Pull Request: https://projects.blender.org/blender/blender/pulls/140308
2025-06-18 08:21:19 +02:00
Brecht Van Lommel
e84fad92ea Fix #139986: Cycles crash on some scene updates, after Embree upgrade
Device::const_copy_to is sometimes called when the Embree BVH has been freed
and not replaced yet. Previously this was a simpler pointer copy, now there is
a function call. Make sure it's just a function copy.

Thanks to Nikita Sirgienko for figuring this out.

Pull Request: https://projects.blender.org/blender/blender/pulls/140457
2025-06-16 17:59:57 +02:00
Brecht Van Lommel
f7ffcfe652 Cleanup: Cycles: Use default initializers in oneAPI device
Ref #140457
2025-06-16 17:59:50 +02:00
Brecht Van Lommel
7f380e0644 Revert "Fix: Cycles: Do not count volume bounds bounce as transparent"
This reverts commit 23c762e388 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
45b11a6619 Revert "Fix: Cycles: Inconsistency in transparent bounces for NEE and forward path"
This reverts commit 64dc9cc98c in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
34838a9531 Revert "Cycles: Fix inconsistency in Ng handling between Microfacets and other closures"
This reverts commit a6015e1411 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:07 +02:00
Brecht Van Lommel
04e325029f Revert "Cycles: Guiding cleaning up and refactoring the guiding code"
This reverts commit 5abf42012d in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:06 +02:00
Brecht Van Lommel
501b4641f6 Revert "Cleanup: Unused arguments in Cycles kernel"
This reverts commit 0e7a696819 in the
blender-v4.5-release branch to work around HIP compiler issues. It will
remain in the main branch.

Ref blender/blender#139836
2025-06-11 15:47:06 +02:00
Brecht Van Lommel
a4cfd14f0a Fix #137966: oneAPI crash when max texture size is exceeded
Until the texture cache addresses this properly, show a useful error rather
than crashing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139892
2025-06-05 20:37:25 +02:00
Brecht Van Lommel
0add3f31a2 Cycles: Bump OptiX minimum and release version to 8.0.0
This requires a minimum driver version of 535, however most devices
were already requiring 570 due to the CUDA toolkit version.

The update is required to be able to use an API function for correct
stack size calculation.

Code for older API versions has been removed.

Fix #138185: OSL custom camera errors with OptiX

Pull Request: https://projects.blender.org/blender/blender/pulls/139801
2025-06-04 19:24:21 +02:00
Campbell Barton
6a1fa176ef Cleanup: spelling in comments & duplicate terms (check_spelling.py)
Also minor clarification in doc-string.
2025-06-04 01:51:29 +00:00
Lukas Stockner
39d7576844 Cycles: Switch OptiX OSL to use LLVM bitcode for shadeops
This is required to make ray differentials work correctly for OSL custom
cameras.

But it also lets us simplify the implementation, and makes the OSL
functionality more complete, such as implementing all noise types.

Pull Request: https://projects.blender.org/blender/blender/pulls/138161
2025-06-03 20:12:07 +02:00
Brecht Van Lommel
a3bfd4139e Fix #139791: Crash with HIP-RT and multi GPU BVH after recent fix
Keep around the dummy BVH for lights, even if it serves no purpose for now.
Previously I assumed it was not needed, but there is some device specific
code that assumes it exists, and not much point trying to refactor that now
when in the future we actually want to create a BVH for lights.

Pull Request: https://projects.blender.org/blender/blender/pulls/139798
2025-06-03 20:09:32 +02:00
Nikita Sirgienko
69091c5028 Cycles: Show device optimizations status in preferences for oneAPI
With these changes, we can now mark devices which are expected to work as
performant as possible, and devices which were not optimized for some reason.

For example, because the device was released after the Blender release,
making it impossible for developers to optimize for devices in already
released unchangeable code. This is primarily relevant for the LTS versions,
which are supported for two years and require proper communication about
optimization status for the new devices released during this time.

This is implemented for oneAPI devices. Other device types currently are
marked as optimized for compatibility with old behavior, but may implement
the same in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/139751
2025-06-03 20:07:52 +02:00
David Murmann
6805385cbe Fix #138509: Cycles: Point clouds do not render properly when using spatial splits
The bounds growth should take the radius of the points into account.

This affect BVH2, so GPU rendering without hardware ray-tracing.

Pull Request: https://projects.blender.org/blender/blender/pulls/139604
2025-06-03 19:28:47 +02:00
Hans Goudey
77b14f2dcb Cleanup: Grammar: Fallback vs. fall back
The former is a noun or adjective, the latter is a verb.
2025-06-02 17:13:56 -04:00
Brecht Van Lommel
4c56c2d7b0 Fix: Crash in BVH2 instance packing after recent bugfix in bc543ec531
Previously there was some unintentional empty BVH building happenig for lights.
2025-06-02 15:54:56 +02:00
Brecht Van Lommel
bc543ec531 Fix #139670: Cycles crash with persistent data and light geometry
After refactor in e813e46327. Don't try to rebuild BVH for light geometry
which does not need one.
2025-06-02 13:59:14 +02:00
Brecht Van Lommel
50b554e1aa Cleanup: Unused parameter warning 2025-06-02 13:59:14 +02:00
quackarooni
0a1ff2b2ff Nodes: add "Power" and "Sign" operations to Vector Math node
This adds "Power" and "Sign" as per-element/channel operations to the Vector Math node.

Pull Request: https://projects.blender.org/blender/blender/pulls/139474
2025-06-02 08:53:13 +02:00
Hans Goudey
91803e130f Cleanup: Grammar: Fix uses of "for e.g."
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.

Pull Request: https://projects.blender.org/blender/blender/pulls/139596
2025-05-29 21:21:18 +02:00
Aras Pranckevicius
4a328b5a63 Nodes: Voronoi node CPU optimizations
Several small speedups for Voronoi node (no behavior change). This
affects Cycles and CPU execution of Voronoi node e.g. in Compositor.

- F1 mode: when evaluating distance for Voronoi cells, use a faster
  distance estimation, and only do final distance calculation on the
  resulting closest cell. This is only really relevant for the default
  Euclidian distance, where this saves a square root per evaluated cell
  (in 3D Voronoi case saves 26 square roots; in 4D case saves 80 square
  roots).
- N-Sphere Radius mode: speedup by doing squared distance calculations.
  We only need to find the closest one, so again doing the square root
  per cell is not needed here.

Something like 5%-10% speedup for F1 3D Voronoi; more performance details
in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/139490
2025-05-29 15:40:31 +02:00
Brecht Van Lommel
0e7a696819 Cleanup: Unused arguments in Cycles kernel
And add back the compiler flag that hid them.

Pull Request: https://projects.blender.org/blender/blender/pulls/139497
2025-05-27 21:30:45 +02:00
Lukas Stockner
507267393e Cleanup: Cycles: Restructure camera viewplane calculation
This started with investigating a render issue that appears to be caused by
GCC 15. From what I can tell, it was caused by
`*viewplane = (*viewplane) * bcam->zoom;`.

I'm not entirely sure what the root cause is (potentially pointer aliasing?),
but the restructured code works fine now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139416
2025-05-26 22:24:20 +02:00
Nikita Sirgienko
def65ee269 Cycles: Update hipSupportsDeviceOIDN after recent OIDN version upgrade
With OIDN extending its support for new AMD devices, Blender source
code needs to be updated accordingly to reflect these OIDN changes
in the hipSupportsDeviceOIDN function. This function represents
OIDN support on AMD, allowing Blender to know this information
beforehand and avoid unnecessary errors due to attempt to denoise
on unsupported devices, as it was before the introduction of
the hipSupportsDeviceOIDN function.

Pull Request: https://projects.blender.org/blender/blender/pulls/139413
2025-05-26 13:38:15 +02:00
Brecht Van Lommel
afad355060 Fix: Properly free Vulkan interop handle for Cycles
Unlike OpenGL and Metal, this handle is not shared, but rather Cycles
has to take ownership of it. This required a fair amount of refactoring
to ensure the handle is closed, ownership is properly transferred, and
the handle is recreated once when the pixel buffer is modified.
2025-05-26 10:59:49 +02:00
Brecht Van Lommel
d2f883d8bc Fix: Cycles Metal graphics interop not working
It needs an MTLBuffer instead of a raw pointer.
2025-05-26 10:59:49 +02:00
Brecht Van Lommel
ef0ccb6854 Build: Cycles fails to build with debug correlation macro 2025-05-26 10:59:49 +02:00
Eqkoss / T1NT1N
bb9d5cdaad Lights: Add normalize property
When enabled, this normalize the strength by the light area, to keep
the total output the same regardless of shape or size. This is the
existing behavior.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA.

For add-ons, an API function to compute the area is added for conversion,
in case there is no native support for normalization.

area = light.area(matrix_world=ob.matrix_world)

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/136958
2025-05-22 16:32:44 +02:00
Brecht Van Lommel
a428815716 Fix: Cycles light tree poor when light normalize is off
This option was not exposed in the Blender UI, so no user visible effect.
Take into account light area when building light tree.

Ref #136958
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
a12bce039f Lights: Add temperature property
Similar to other renderers, this adds a temperature property to set the
light color using blackbody emission. This can be more convenient than
using nodes, and can improve interop with other software.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134303
2025-05-22 16:32:44 +02:00
Eqkoss / T1NT1N
7e0dad0580 Lights: Add exposure property
Similar to other renderers, this adds an exposure property to multiply
the light power by 2^exposure. This can be more convenient to control
a wide range of values.

This is supported in Cycles, EEVEE, Hydra, USD, COLLADA and FBX.

Pull Request: https://projects.blender.org/blender/blender/pulls/134528
2025-05-22 16:32:44 +02:00
Brecht Van Lommel
6f45aedd85 UI: Move some advanced Cycles light settings to Settings panel
Similar to the material Settings panel. To make room for three new options
that will be added in following commits.
2025-05-22 16:32:43 +02:00
Michael Jones
8dd9aeb11e Cycles: Fix occasional failure in path_create_directories
This PR adds a global mutex to `path_create_directories` to fix a thread-safety issue which can occur when concurrently creating multiple subdirectories with common stems.

Pull Request: https://projects.blender.org/blender/blender/pulls/139266
2025-05-22 16:06:51 +02:00
Sebastian Herholz
5abf42012d Cycles: Guiding cleaning up and refactoring the guiding code
In detail:
- Direct accesses of state attributes are replaced with the INTEGRATOR_STATE and INTEGRATOR_STATE_WRITE macros.
- Unified the checks for the __PATH_GUIDING define to use #  if defined (__PATH_GUIDING__).
- Even if __PATH_GUIDING__ is defined, we now check if the feature is enabled using if ((kernel_data.kernel_features & KERNEL_FEATURE_PATH_GUIDING)) {. This is important for later GPU ports.
- The kernel usage of the guiding field, surface, and volume sampling distributions is wrapped behind macros for each specific device (atm only CPU). This will make it easier for a GPU port later.
2025-05-22 13:46:30 +02:00
Campbell Barton
e5deeafe92 Cleanup: spelling in comments (make check_spelling_*) 2025-05-22 11:11:48 +10:00
Brecht Van Lommel
fc686ff257 Fix #139002: Cycles particle object instance appears in center of scene
The particle system generates some particles with NaN values. The
set_if_different mechanism skipped copying those due to a refactor
in the matrix equality test. Revert that part of 689633d802 for now.

A better solution would be to improve handling of NaNs in Cycles,
and to find and fix the cause of the NaN in the particle system.

Pull Request: https://projects.blender.org/blender/blender/pulls/139238
2025-05-22 01:10:19 +02:00