This option for the Graph Editor means that only the handles for selected keyframes get shown in the view, eliminating clutter.
Currently, the selection code isn't aware of this option, so clicking anywhere near where a handle might be may often trigger it to show up. This may/may not be desireable, but we'll see how Lee goes with this first :)
Improved the hotkeys for toggling the visibility of channels in the keys area for the Graph Editor.
* VKEY - this is now used for making only the selected channels visible, hiding everything else
* Shift-VKEY - the old toggling behaviour
In addition to this, I've made these toggling operators flush the visibility flags up/down the hierarchy, just like clicking on the channels manually do. There are still a few minor oddities to iron out, but it should be better than before.
Also, fixed a bug with these toggling operators introduced during my earlier commit to make filtering work ok. It's always tricky getting these layers of checks just right, so hopefully nothing breaks now again...
- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
Brought back default effect fading: (adding a wipe effect makes it
wipe by default for the length of the strip)
First round in upgrading IPOs from older versions. (works for non-IPO
case now and sets at least the new "default effect fade"-flag)
Still non-working for old IPOs, since Sequence-Strips aren't real IDs!
And: non-frame-lock case should stretch the FCurve to the right length!
modal operators should return RUNNING_MODAL|PASSTHROUGH for unhandled events to be able to receive clicks correctly (this needs to be fixed for other modal operators).
Maybe it's time to have "handled" flag in event instead.
* Bugfix #20136: unclear tool tip for inherit rotation toggle
* Bugfix for Apply Pose as Restpose (Ctrl A in Pose Mode): missing call to free edit-data was causing drawing code to only draw editbones until editmode was entered + toggled
* Added missing notifier for deleting F-Modifiers, so deleting F-Modifiers now updates the view correctly afterwards
* Durian Report / Own Todo: Action Groups with no F-Curves in them visible were still shown in the animation editors. After several failed attempts in the past, finally got this working by making a little shuffling + a simpler solution.
* Bugfix #20134: Graph Editor Keys -> Transform Menu was using the wrong operators. C+P error from copying menus over from Dopesheet
* Muting Action Groups didn't draw all F-Curves contained in group as being muted too.
* Moved more of 3dview header to python
* Fixed the layout of the ui layers template to show the correct number of buttons
* Added support for layer icons (active layer, used layers)
[#20123] "Import" menu entry becomes empty
[#20141] In Object menu Make Links appears twice - SVN 24970
also moved OBJs name cleaning func to bpy.utils.clean_name(name, replace="_")
* Set default particleedit selection mode in add scene (TODO: not yet changed in the default blend)
* Corrected names for particleedit selection mode in RNA, added icons
* Added occlude geometry flag to view3d RNA
* Converted particleedit buttons to uiItems in view3d header