Commit Graph

123156 Commits

Author SHA1 Message Date
Sybren A. Stüvel
e0a3fcb622 Fix #106856: Pose library does not autokey mirrored poses
The auto-keying system was still considering the input Action, and not the
mirrored one. This is now fixed.
2023-04-14 14:19:28 +02:00
Falk David
10f20bf5d5 Refactor: Rename more grease pencil files to legacy
This renames more files and folders to indicate that it is grease pencil legacy code.

Pull Request: https://projects.blender.org/blender/blender/pulls/106862
2023-04-14 13:35:08 +02:00
Bastien Montagne
c9258e6e19 Cleanup: BKE: lib_query: Add a new type of callback flags for not-owned embedded ID pointers.
This is the case e.g. of the `parent` collection pointer of collections
children of a scene's master collection, or some nodetree pointers in
the UI data (node editor).

Right now handling of this new flag is exactly the same as in owning
embedded case, the distiction between both usages will happen in future
commits.

This commit is expected to have no behavioral change at all.
2023-04-14 13:29:19 +02:00
Bastien Montagne
c63b2e5187 BLI timeit utils: Add accessor to time value for TIMEBLOCK macros. 2023-04-14 13:29:19 +02:00
Hans Goudey
4c793a5b20 Fix: Dangling pointer when clearing mesh
Missed in 1db918f948.
2023-04-14 07:00:28 -04:00
Campbell Barton
786734e6c8 Fix #106057: setting the sculpt curve brush in Python clears active tool
The built-in brush identifier didn't match the enum name causing
brush assignment not to update the tool-system (clearing the tool).

Resolve by using generate_from_enum_ex(..) to avoid each brush
definition having to manually duplicate enum definitions.
2023-04-14 20:14:06 +10:00
Campbell Barton
10b7d4f601 WM: support separators when generating tools from enums & icon map
Currently this is disabled for sculpt, we may want to enable this in the
future. Also add an icon map argument for brushes to use generic icons.
2023-04-14 20:14:06 +10:00
Campbell Barton
bf6f69399f RNA: add EnumProperty.enum_items_static_ui to access separators & titles
Expose the full enum including separators and section titles,
useful for the tool system so it's possible to read separators
from brush enums (not part of this commit).
2023-04-14 20:14:06 +10:00
Campbell Barton
fba960301f Cleanup: use the tool-order for the curve-sculpt tool enum
Prepare for using the enum for brush definitions.
2023-04-14 20:14:06 +10:00
Campbell Barton
40683e524c Cleanup: remove unused argument for tool-systems generate_from_enum_ex
Also avoid using a dict as a default argument. While it didn't cause
problems - in general it's bad practice and worth avoiding as any
modifications produce strange behavior.
2023-04-14 20:14:06 +10:00
Campbell Barton
e9d4e571d0 Cleanup: use identity comparisons with False 2023-04-14 20:14:06 +10:00
Damien Picard
84e216fcee UI: replace "copy/paste buffer" by "internal clipboard"
A buffer is a technical term most often referred to using the metaphor
of a "clipboard" in applications. However, the "clipboard" is usually
the system clipboard, used to carry data accross applications. To
avoid confusion, this replaces "clipboard" by "internal clipboard"
when not dealing with the system clipboard.

In addition, a few places still used the "[copy/paste] buffer"
terminology, so they are replaced with "internal clipboard as well.

The replacement from "[copy/paste] buffer" to "clipboard" was
undertaken in previous commits da6d6f99a8, 14b60c3a1c. This
commit should tackle the remaining occurrences.

Pull Request: https://projects.blender.org/blender/blender/pulls/106060
2023-04-14 12:12:30 +02:00
Julian Eisel
1b94e60fb0 UI: Quick tooltip showing tab name for Properties editor tabs
Adds "quick tooltips" to quickly see the name of a tab in the Properties
editor. (See patch for visuals.)

From own experience users are often confused about the name of the different
tabs, and I always found the delay to see it in the tooltip annoying. These
quick tooltips have been introduced for the toolshelf and solve this issue
nicely here. There is still a delay so that simple mouse movements won't
trigger the tooltips, but they show up a lot faster than normal tooltips now.

This may have the side-effect that icon only enum-item buttons will show the
enum name when there is no RNA property description. Previously we wouldn't
show this, even if available.

Pull Request: https://projects.blender.org/blender/blender/pulls/106906
2023-04-14 11:43:20 +02:00
Charles Wardlaw
33bfbb2a0c USD IO: Move to the new Mesh Attributes API for Colors
This revision moves the vertex color reading and writing in the USD import and export functions over to the new Mesh Attributes API. I have removed anything else (new features or unnecessary changes) that was present in the prior patches to focus only on this task.

On the import side, I've introduced a class method named read_custom_data. In this function is the call-out for reading mesh colors. As requested, this function is intended to be the starting point for future Attribute reads, with methods like the new read_color_data* methods being called when a USD primvar matches a specific heuristic. UVs will (in the future, not in this revision) also need to be processed here. In a later patch, any primvars that do not match a heuristic can be imported as generic Attributes. There is a matching function on the export side, write_custom_data.

Attached is a .blend file for testing. The plane has five Color Attributes. The colors should be visibly the same when exported and re-imported.

I have also enabled color attribute imports by default. I believe it would be counter intuitive for most users for this feature to be off-- it means that at some point, a person round-tripping with default settings will lose data.

Pull Request: https://projects.blender.org/blender/blender/pulls/105347
2023-04-14 11:05:26 +02:00
Jeroen Bakker
86b39e0aac Vulkan: Fix Compilation Issue on Windows.
Vulkan uses IMath. IMath on windows requires an option to indicate
it is used as dll file. This option wasn't set for the GPU module.

Thanks to Kazashi Yoshioka for mentioning this.

Pull Request: https://projects.blender.org/blender/blender/pulls/106932
2023-04-14 10:17:35 +02:00
Sergey Sharybin
71c4b7f1d0 Fix compilation warning
GHOST_getClipboardImage expects signed integers to be passed by pointer.

Pull Request: https://projects.blender.org/blender/blender/pulls/106933
2023-04-14 09:58:30 +02:00
Jason Fielder
26dc9f90d2 Fix: Metal null buffer initialization
Buffer wasn't actually initialized and read out of bounds.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/106807
2023-04-14 07:59:45 +02:00
Jason Fielder
2745cacd95 Fix #106704: Resolve flashing Metal viewport
Previous fix to resolve GPU hang which could occur in the
Metal backend caused additional flickering to occur as
as side effect, due to removal of required execution
dependencies in certain places.

This patch resolves both problems by only removing the
GPU hang dependency stall when additional synchronization
primitives are used along-side the global sync primitive.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/106914
2023-04-14 07:54:08 +02:00
Campbell Barton
dc1b36f288 Cleanup: correct naming of struct member comments
Also reduce right-shift for DupliGenerator declarations.
2023-04-14 14:33:28 +10:00
Campbell Barton
26aa1b1367 Cleanup: correct doc-string & naming for BMUVOffsets access function
Changes to [0] which worked as intended but used confusing naming.

- The note on using -1 for the active layer causes an assertion.
- The doc-string was above the wrong function.
- The meaning of the `_n()` suffix was flipped,
  where the `layer_index_n` refers to an absolute index across all
  layer types which is done internally for an index calculated from the
  `layer` argument, not the argument it's self which is a UV index.
  Rename BM_uv_map_get_offsets_n to BM_uv_map_get_offsets_from_layer.

[0]: 412b6a8f65
2023-04-14 14:33:25 +10:00
Campbell Barton
37b7702d74 Cleanup: comment blocks, #if 0 commented code 2023-04-14 13:51:38 +10:00
Campbell Barton
1633fca4a4 Cleanup: order return arguments last, minor doc-string clarification 2023-04-14 13:36:49 +10:00
Campbell Barton
a3e954e0a7 UV: paste now skips tagging objects for update when they aren't changed 2023-04-14 13:36:49 +10:00
Harley Acheson
39bcf6bdc9 UI: Allow Clipboard Copy/Paste Images
Adds operators to copy and paste to and from the OS clipboard, but only
implemented for Windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/105833
2023-04-14 03:48:17 +02:00
Campbell Barton
29c2722753 Cleanup: remove stray white-space & redundant addition 2023-04-14 11:25:59 +10:00
Campbell Barton
89aa86cb0a Cleanup: remove unused ImBuf::c_handle
Cache limiting is implemented in moviecache.cc.
Marked for possible removal in 2011.
2023-04-14 11:25:10 +10:00
Hans Goudey
3fadaa4fca Cleanup: Remove unused PBVH "respect hide" variable
Pull Request: https://projects.blender.org/blender/blender/pulls/106832
2023-04-13 22:15:01 +02:00
Germano Cavalcante
dda9c59044 Cleanup: remove useless macro
Could cause:
```
warning C4005: 'DIAL_RESOLUTION': macro redefinition
```

Missed in 97c05aa288
2023-04-13 16:02:23 -03:00
mano-wii
97c05aa288 Transform: improve visualization when dragging Gizmos
Apply the changes suggested at #103782

It includes:
- Draw dot at the origin the active gizmo
- Hide other gizmos while dragging (except the move arrows)

Other changes:
- Draw shadow for the move and scale circle gizmos (while transforming)

Pull Request: https://projects.blender.org/blender/blender/pulls/104624
2023-04-13 20:23:03 +02:00
mano-wii
bdd6e617ea Cleanup: expose utility that finds a gizmo through its properties
Some properties may have the pointer stored in the gizmo structure
itself.

Reading from the struct directly is useful for cases where the value is
accessed frequently but not often required by the caller.

A disadvantage is that the property may not be saved in the file.
2023-04-13 15:18:44 -03:00
Harley Acheson
fa13058fa6 UI: Color Picker Positioning
If there is not enough space for the Color Picker either above or below
the launching button, adjust the position to fit instead of clipping.

Pull Request: https://projects.blender.org/blender/blender/pulls/106122
2023-04-13 19:44:54 +02:00
Hans Goudey
71ed98debe Point Cloud: Avoid unnecessarily initializing initial positions
Similar to e35f971da1. We aren't meant to rely on the
zero-initiatialization on creation anyway. I observed a small (a few
percent) decrease in minimum runtime in the geometry nodes points node.
2023-04-13 12:49:16 -04:00
Hans Goudey
197e9b9f80 Cleanup: Use more descriptive function name in extrude node 2023-04-13 12:49:16 -04:00
Hans Goudey
a7bee90c1d Cleanup: Add access method for point cloud positions
The position attribute has special meaning for point clouds, and
meshes and curves have access methods for the attribute as well.
This saves boilerplate and gives more consistency between types.
2023-04-13 12:49:16 -04:00
Pablo Vazquez
cef128e68a Fix menu padding in Console editor header
The View menu was a few pixels to the right compared to all other editors.
2023-04-13 18:06:12 +02:00
Patrick Mours
5ba35b3d15 Fix #106748: Rendering with OSL fails with OPTIX_ERROR_PIPELINE_LINK_ERROR
The OSL GPU services implementation of noise intrinsics was missing the
overloads for derivatives and therefore OptiX pipeline creation would fail if
those were referenced.
2023-04-13 15:52:23 +02:00
Hans Goudey
936e608382 Cleanup: Deduplicate curves data-block copying
After 7eee378ecc, the logic is the same in the
CurvesGeometry copy constructor and the curves data-block
copying.
2023-04-13 09:26:13 -04:00
Hans Goudey
1db918f948 Fix #106901: Dangling pointer after freeing mesh runtime data
This lead to a double-free when deleting the mesh runtime
struct after explicitly clearing the derived caches separately.
2023-04-13 09:21:22 -04:00
Jacques Lucke
7eee378ecc Custom Data: support implicit sharing for custom data layers
This integrates the new implicit-sharing system (from fbcddfcd68)
with `CustomData`. Now the potentially long arrays referenced by custom
data layers can be shared between different systems but most importantly
between different geometries. This makes e.g. copying a mesh much cheaper
because none of the attributes has to be copied. Only when an attribute
is modified does it have to be copied.

Also see the original design task: #95845.

This reduces memory and improves performance by avoiding unnecessary
data copies. For example, the used memory after loading a highly
subdivided mesh is reduced from 2.4GB to 1.79GB. This is about 25%
less which is the expected amount because in `main` there are 4 copies
of the data:
1. The original data which is allocated when the file is loaded.
2. The copy for the depsgraph allocated during depsgraph evaluation.
3. The copy for the undo system allocated when the first undo step is
  created right after loading the file.
4. GPU buffers allocated for drawing.

This patch only gets rid of copy number 2 for the depsgraph. In theory
the other copies can be removed as part of follow up PRs as well though.

-----

The patch has three main components:
* Slightly modified `CustomData` API to make it work better with implicit
  sharing:
  * `CD_REFERENCE` and `CD_DUPLICATE` have been removed because they are
    meaningless when implicit-sharing is used.
  * `CD_ASSIGN` has been removed as well because it's not an allocation
    type anyway. The functionality of using existing arrays as custom
    data layers has not been removed though.
  * This can still be done with `CustomData_add_layer_with_data` which
    also has a new argument that allows passing in information about
    whether the array is shared.
  * `CD_FLAG_NOFREE` has been removed because it's no longer necessary. It
    only existed because of `CD_REFERENCE`.
  * `CustomData_copy` and `CustomData_merge` have been split up into a
    functions that do copy the actual attribute values and those that do
    not. The latter functions now have the `_layout` suffix
    (e.g. `CustomData_copy_layout`).
* Changes in `customdata.cc` to make it actually use implicit-sharing.
* Changes in various other files to adapt to the changes in `BKE_customdata.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106228
2023-04-13 14:57:57 +02:00
Clément Foucault
7e764ec692 GPU: Texture: Expose depth dimension extent
This function was not exposed outside of internal GPU module.

Renaming `draw::Texture::depth()` to `is_depth` for consistency
and removing the ambiguity.
2023-04-13 14:06:53 +02:00
Sebastian Parborg
aa6e95281f Add support for OpenPGL 0.5.0
Some functions changed slightly for this non beta release.
No functional changes though as we didn't use what was removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/106861
2023-04-13 11:44:35 +02:00
Sergey Sharybin
c26083b6be Fix warning in the STL code
The fast_float is an external library, so move it to the
system includes which has less strict compiler flags applied.

This matches how other IO module use this library as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/106892
2023-04-13 11:06:42 +02:00
Sergey Sharybin
e5d50b1787 Fix Cycles unknown passes logged when build with Cycles debug
When WITH_CYCLES_DEBUG is set to ON the following errors are
printed to the console:

E0412 15:51:22.588564 7996345 sync.cpp:737] Unknown pass Guiding Color
E0412 15:51:22.588605 7996345 sync.cpp:737] Unknown pass Guiding Probability
E0412 15:51:22.588613 7996345 sync.cpp:737] Unknown pass Guiding Average Roughness

This change fixes this by treating the guiding passes the same
way as all other passes, solving the errors and making it possible
to visualize guiding passes in the viewport later on.

Pull Request: https://projects.blender.org/blender/blender/pulls/106863
2023-04-13 10:27:07 +02:00
Jeroen Bakker
34739f6a6d Fix #106672: MacOS/OpenGL doesn't draw anything Eevee related.
This PR reverts the breaking part of the #106535. This part doesn't seem
to be required to fix the HD4400-HD5500 issue.

Might also fix #106844.

Pull Request: https://projects.blender.org/blender/blender/pulls/106887
2023-04-13 10:18:44 +02:00
Christoph Lendenfeld
a899d57e57 Fix: Ignore hidden FCurves when framing y-extents
On hitting normalize,
when the y-extents of the Graph Editor are framed to the FCurves,
it didn't ignore hidden FCurves.
2023-04-13 09:52:05 +02:00
Jason Fielder
0e5c941049 Fix #106773: resolve Metal grease pencil fill
Changes to viewport state to resolve texture paint color
selection introduced a side effect wherein the correct
attachment size of a framebuffer was reset. This size is
needed when scissor regions are disabled to return the
state to its correct default. When this default was wrong,
certain operators would have incorrect offsets.

To maintain consistency with the OpenGL backend, the
Metal backend independently tracks the raw attachment
size using default_width/height. This will also reset to zero
when attachments are all removed, unlike other state which
may be retained.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/106857
2023-04-13 08:23:34 +02:00
Ankit Meel
ed4374f089 Fix #66722: file doesn't open if app not focused
After double clicking a file, user can click on a different app and
Blender will lose focus. Then it stays on splash screen. So fetch any
window instead of relying on active one to open the file.

pull request #106769
2023-04-13 10:48:29 +05:30
Campbell Barton
0a270e3513 Revert "GHOST/Wayland: avoid up-scaling window content"
This reverts commit 4fe2685615.

Always use the preferred_scale requested by the compositor as this
did not work so well in the intended use case (where the low resolution
monitor text was scaled down and difficult to see).

After discussion with @ZedDB, revert this change since there are cases
where either functionality might be preferred - to ensure Blender's UI
is visible on a low resolution mirrored projector for e.g.

Changing the behavior of the preferred scale makes most sense in the
compositor, instead of controlling it on a per-application basis.
2023-04-13 13:14:24 +10:00
Campbell Barton
684dcd3680 CMake: use GCC's -fuse-ld=mold support (mold now requires GCC 12.1)
GCC did not support mold when support was initially added,
since then GCC has been updated to add support, removing the need
to point to a binary directory containing an alternative `ld` command.

Support for MOLD_BIN CMake option has been kept as mold may be installed
to standard location.
2023-04-13 13:14:19 +10:00
Campbell Barton
a7462f58d1 Fix missing import for DJV on APPLE
We might removing support for this if it's not used,
correct the import for now.
2023-04-13 13:14:17 +10:00