Toggling the layer onion skinning toggle would affect the opacity
of strokes on the current frame.
This was caused by the `get_visible_frames_for_layer` function. It computes
a `frame_id` for all the keyframes that are not the currenty visible
keyframe. To skip over the currently visible keyframe on the layer,
it just compared the start frame of the keyframe with the current
scene frame. This only works if the current frame is over the keyframe,
but not for any frames after (even if the same keyframe is still visible).
The fix computes the start frame of the keyframe under the current frame
first, and then uses that to compare to the start frame during the iteration
over all keyframes. This makes sure that we skip over the currently visible
keyframe in that layer.
Pull Request: https://projects.blender.org/blender/blender/pulls/123358
This makes it more verbose, and a little clearer that devices prior to 8cx Gen3 are not supported in >=v4.0. It makes the error message from #113674 more prominent than just being printed to cout.
Spurred by an email I got from someone trying to run blender on a Surface Pro X, and getting the not very helpful (to old devices) error.
Pull Request: https://projects.blender.org/blender/blender/pulls/122732
EEVEE Film accumulation workaround for Metal/Intel iGPUs.
On Metal the Intel iGPUs do not support image read write
on array textures. However this limitation doesn't show
any artifacts when using the compute shader.
This PR is a work around that uses the film_comp shader
to process the film samples, but uses a separate film_copy_frag
shader to read the result and copy them to the frame buffer.
I deliberately didn't include the fix to the film_frag shader
as that would change the read/write resources and could lead
to performance issues for other platforms. Writable resources
are typically slower compared to read only resources.
Some code needed to be duplicated (and not added to `*_lib.glsl`)
as compilers would still raise compilation errors due to imageStore/Load
on incompatible resource access.
The Metal/Intel iGPU is also marked to have limited support as
raytracing and probes still produces big artifacts.
This workaround can be tested on any platform just by setting
`use_compute_ = true` in `Film::sync`
Related to #122361
Pull Request: https://projects.blender.org/blender/blender/pulls/123330
- Add an option to build a separate package for each platform, this is
useful to produce smaller packages when large wheels are included.
- Add a reserved field: "[build.generated]" to the manifest when
splitting by platform which overrides the root-level platform
when it exists.
The current temperature unit adjusts to Celsius or Fahrenheit based on
unit system, but specifically for color temperatures the convention is
to display them in Kelvin, and it'd be strange to e.g. see 11240°F when
opening the white balance panel.
Therefore, this adds a dedicated Color Temperature unit, and uses it
for the two existing blackbody temperature inputs in shader nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/123337
The previous code was using matrix multiplication to
get the local thickness to world thickness.
The correct way is to multiply the local thickness
by the scale of the object (length of each columns
of the object_to_world matrix).
This implement the holdout flag by switching to
the holdout case in the shader. This has a few benefits:
- Doesn't recompile the shaders.
- Makes the object infos mandatory (already the case in
practice)
- Handle transparent materials properly, keeping the
transparency working.
Fix#123284
Pull Request: https://projects.blender.org/blender/blender/pulls/123315
Fix some active tools properties panel that didn't follow Blender's UI guidelines.
Only cosmetic changes, no functionality has changed.
Images and details in the pull request description.
Pull Request: https://projects.blender.org/blender/blender/pulls/122819
When copying a local ID into a library, or a linked ID into a different
library, the 'linked' tags would not be properly preserved or set, and
the relative file paths would not be properly remapped.
These issues were not currently exposed (no existing code could trigger
them), but some of these fixes are needed for upcoming refactor of the
partial write code.
NOTE: not very happy with the split in library handling between
`BKE_id_copy_in_lib` and `BKE_libblock_copy_in_lib`, this will have to
be solved at some point.
Pull Request: https://projects.blender.org/blender/blender/pulls/123247
Adds the ability to change the curve type of selected strokes.
First steps toward #121574.
Note: Currently there is no way to visually notice any change. This
will be added in subsequent commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/122964
When using particle system the generated coordinates where not set.
The reason is that a loose resource handle was created for particle
system that didn't contain enough information to calculate orcos.
This PR will create the object info from its parent object.
Pull Request: https://projects.blender.org/blender/blender/pulls/123307
This bias was added when the pixel radius estimation
computation was still broken. This resulted in a shadow
bias way too big in general.
Also fix shadow pixel size being clampped to the wrong
LOD level.
Fix#123295