Commit Graph

37509 Commits

Author SHA1 Message Date
Brecht Van Lommel
f82c2d2cdc Fix #30804: nodetree.links.new() incorrectly disconnected or allowed to connect
multiple links to a socket when the arguments were passed in order:
(input socket, output socket) instead of (output socket, input socket)
2012-04-05 14:17:42 +00:00
Sergey Sharybin
aaafb7c0cd Fix for setting active UV, vertex colors and probably shape keys from python API.
It was an error how index of requested layer was searching: iterating used to start
from the beginning of data layers datablock, not from index at which requested
layer type actually begins.
2012-04-05 13:01:41 +00:00
Campbell Barton
ea1539ce43 fix for memory leak when using the bmesh python api - would allocate customdata layers and overwrite them when converting a mesh to a bmesh (without freeing). 2012-04-05 12:51:17 +00:00
Bastien Montagne
f8d086e3f8 More i18n minor fixes:
*Moved portuguese to its right place (alphabetical order).
*Commented out (in menu) four languages for which we have no translation at all yet: Dutch, Korean, Romanian and Ukrainian (easy to bring them back as soon as we have some translation!).
2012-04-05 12:32:49 +00:00
Thomas Dinges
fe99e731c8 UI files:
* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
Campbell Barton
f774384606 updated man page 2012-04-05 09:41:55 +00:00
Thomas Dinges
72ba2b8dd1 Readme and Release Log Links:
* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
Bastien Montagne
2f452250e5 Adding turkish (tr_TR) language. 2012-04-05 09:13:32 +00:00
Campbell Barton
3a33568261 patch [#30812] Couple operator tooltip proposals (editmesh_tools.c)
from Sebastian Nell (codemanx), with some edits.
2012-04-05 07:05:44 +00:00
Bastien Montagne
b68dde68b5 Small improvement to bmo icosphere primitive: instead of calling n times the subdivide bmo with one cut, call it once, with the right number of cuts (which is (2^(n-1)) - 1). 2012-04-05 06:47:14 +00:00
Campbell Barton
b73e4126dd fix [#30806] Mirror Hair Particles Bug, Complete Crash 2012-04-05 06:26:18 +00:00
Campbell Barton
2a54ef0442 there was no way to reset timing for absolute shape keys, add an operator to do so. 2012-04-05 06:10:15 +00:00
Campbell Barton
f4ccee2785 adding shape key blocks to absolute shape keys would not set the position (which is odd since its the only time they are used).
also re-sort the shape keys after adding them in for absolute keyblocks.
2012-04-05 05:51:26 +00:00
Campbell Barton
0aa6ade75a fix for error moving absolute shape keys up/down (their position would become out of order) 2012-04-05 05:38:52 +00:00
Campbell Barton
8cddb18da0 - fix error with conflusing key/keyblock in the shape template UI - absolute keyblocks would always be greyed out.
- fix mistake setting wrong variable in unlikely case of curve having no bezier or point array set.
2012-04-05 05:25:20 +00:00
Campbell Barton
db562488d6 report [#30814] Absolute Shape Keys not working in 2.6
This report points out thet absolute shape keys are unusable.

The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).

Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
Mitchell Stokes
62b254e42a This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation. 2012-04-05 03:05:02 +00:00
Campbell Barton
87adbbbfba fix [#30788] Weight paint mode draws mask single sided only when selected.
error with recent refactoring.
2012-04-05 02:23:00 +00:00
Campbell Barton
fc257b1f71 fix [#30817] Toolshelf delete vs X menu don't match? Bug/Inconsistancy? 2012-04-05 01:55:49 +00:00
Campbell Barton
c297374449 partial fix [#30813] Small UI glitch with high DPI value in menus
fix provided by Julien Enche (trap).

also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
Campbell Barton
784beb4338 adjust limited dissolve to take face angle into account when dissolving vertices between manifold edges.
stops artifact with zig-zag patterns between _almost_ planer faces.
2012-04-05 01:20:32 +00:00
Antony Riakiotakis
680c23b771 Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue. 2012-04-04 17:18:01 +00:00
Nicholas Bishop
84f3eb7786 Fix bug [#30810] Blender crashes with Array modifier
When merging bmesh customdata, memset the new blocks to
zero. Otherwise can contain junk values (some layer types with
pointers like MDeformVert can then crash.)
2012-04-04 16:35:13 +00:00
Brecht Van Lommel
eefdeebae5 Fix #30710: cycles wrong render time after pause/unpause in viewport. 2012-04-04 16:11:44 +00:00
Brecht Van Lommel
d7d8c668ca Fix #30803: shader node Mapping location property conflicted with based class
location property (for the node editor), now renamed to "translation".
2012-04-04 16:11:39 +00:00
Brecht Van Lommel
503785649d Fix #30811: glsl error in material draw mode, due to recent commit. 2012-04-04 16:11:10 +00:00
Bastien Montagne
a006813919 Vector blur compo node: raising hard limit for Blur factor to 20 (soft, UI limit remains at 2), usefull in some "special effects" case, though results can become strange in some cases... 2012-04-04 15:43:39 +00:00
Bastien Montagne
45ea047725 Update to i18n font: a few small cyrillic letters were missing...
Found by Chingis Jumaliev, which did a first edit, I completed it from current Debian’s droidsans version, now cyrillic should be complete.
2012-04-04 15:39:48 +00:00
Campbell Barton
4f2fb41fb6 fix [#30809] Limited dissolve leaves edges behind 2012-04-04 15:10:20 +00:00
Campbell Barton
1635d8e873 add option not to delete edges/verts when joining faces, needed so we can loop over edges and join them without having to check if they have been removed. 2012-04-04 14:48:10 +00:00
Campbell Barton
c93c8bda3d replace relative imports with absolute imports so scritps can be executed directly (live editing). 2012-04-04 14:39:52 +00:00
Miika Hamalainen
329c665c16 Fix blenderplayer compile. 2012-04-04 10:55:55 +00:00
Campbell Barton
f4ed44fb0c fix for building on linux with gcc4.7, an error was caused by undefining __cplusplus, so as to work with mingw4.4
this was added in r23608 so hopefully we can get buy now without it - or only undefine this in mingw if the problem still exists (cant test now).
2012-04-04 10:54:56 +00:00
Campbell Barton
dd862077da use 2.4x tooltip colors 2012-04-04 06:02:10 +00:00
Campbell Barton
3abbe6377a update themes for new settings + theme update script. 2012-04-04 05:42:36 +00:00
Campbell Barton
d0a27a18e1 switching shape keys in editmode needs to recalc normals. 2012-04-04 03:32:41 +00:00
Joseph Eagar
1246a0d88b Changed BM_mesh_bm_from_me to copy customdata layout for empty meshes. 2012-04-04 01:35:27 +00:00
Campbell Barton
ec8a26e040 use 'const float' when passing readonly colors, and include array size. 2012-04-04 01:02:15 +00:00
Campbell Barton
5f46fdadfd fix [#30797] Shape keys on linked duplicate get corrupted 2012-04-04 00:45:40 +00:00
Campbell Barton
3bb72e33df fix for reconstructing shape keys (found when looking into bug [#30797], but not a fix for this bug). 2012-04-04 00:02:48 +00:00
Campbell Barton
320aa33e65 rename MPoly vars called mface or mf, to avoid confusion with MFace types. 2012-04-03 23:40:24 +00:00
Brecht Van Lommel
ff14479983 Fix #30796: uv vertex coordinates panel in uv editor incorrectly taking into
account selected uvs from hidden faces.
2012-04-03 19:08:06 +00:00
Nicholas Bishop
c86b17ddb7 Fix bug #30778, sculpt w/ modifiers + undo causes collapse of vertices
Was caused by earlier refactoring of undo, used index array
before it gets initialized. Fixed by swapping order of copying.

Also changed normals calculation on undo restore to operate on
tessellated data (which sculpt still uses), fixes console warning
print.
2012-04-03 18:41:40 +00:00
Brecht Van Lommel
51afa3b7c6 Fix #30795: draw other objects in uv editor not working. 2012-04-03 17:26:57 +00:00
Bastien Montagne
b7c6327d1f Fix [#30665] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo). 2012-04-03 17:19:58 +00:00
Brecht Van Lommel
b44ae0c387 Fix #30791: BMEdge.is_manifold also returned true for edges with only one face
attached to it. A manifold edge should have exactly 2 faces attached to it,
sticking to the standard definition for "manifold".
2012-04-03 17:09:47 +00:00
Lukas Toenne
123f7d3eb3 Popup menu layout inherits context store from button.
When adding extra context data in a layout using uiLayoutSetContextPointer, this info was not inherited by popup menus generated in this layout. While operators from regular buttons work fine, the data is missing in operators from menus and such. This patch copies the bContextStore from buttons to the new uiLayout used for popups.
2012-04-03 15:18:59 +00:00
Brecht Van Lommel
f137ba074a Fix #30789: cycles still taking into account textured solid option when it should
have no effect.
2012-04-03 14:08:04 +00:00
Sergey Sharybin
81cc7833d4 Fix #28279: Shift S used twice in maya keyconfig
It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
Campbell Barton
9776176cc9 fix [#30340] bpy.ops.pose.select_hierarchy() doesn't work on disconnected parents/children 2012-04-03 12:20:44 +00:00