An error in the key-map could cause the default keymap to be removed
leaving Blender without a default keymap.
Prevent the crash, even though Blender wont be usable in this state.
The DJV installer does not add its executable to the PATH, but Blender
attempts to execute it using just "djv". This will not work.
Until DJV is able to address this we can fish out the full path from the
registry in the meantime.
Ref !111458
Refactor the Add menu in Texture Nodes, with manually created menus,
inspired by Geometry Nodes and more recently Shader and Compositor.
Minor sorting adjustments by splitting categories in groups, with
separators in between groups, and sorted alphabetically.
Unlike other node editors, this menu will not feature assets for the time
being. Doing so would add (more) burden of maintenance to a system
that is deemed end-of-life, and likely to be rewritten before long.
Part of #111746
Pull Request: https://projects.blender.org/blender/blender/pulls/111838
In the property editor "Modifier" tab, open the new modifier
from 6da4b87661 menu with the Shift-A shortcut.
A new operator is added that opens the menu because there
doesn't seem to be a way to make the shortcut dependent
on the property editor tab otherwise.
Pull Request: https://projects.blender.org/blender/blender/pulls/111982
Implements part of #111538.
Change the modifier add button to create a menu with submenus.
Extend the submenus dynamically with geometry node group assets.
This makes it much simpler to share and use custom modifiers.
Node groups get a new "Is Modifier" property, which is controllable
in a popover in the node editor header when the group is an asset.
The built in modifier can be rearranged in different categories in
a next step. For now the existing organization is used, except for
the geometry nodes modifier, which is called "Empty Modifier" and
put in the root menu.
The changes in !110855 and !110828 will be important to improve
interaction speed with the new UI. Those are planned for 4.0 as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/111717
Part of #91973
Moving the snapping code for the
* Graph Editor
* Action Editor
* and NLA editor
into the common system that lives on the scene.
This includes the Magnet icon for turning
snapping on and off.
The old settings translate to the new in the following way:
* `Frame Step` -> `Frame`
* `Second Step` -> `Second`
* `Nearest Frame` -> `Frame` + `Absolute Time Snap`
* `Nearest Second` -> `Second` + `Absolute Time Snap`
* `Nearest Marker` -> `Nearest Marker`
Since this moves the location of the snapping settings
from the editor to the scene, it changes the behavior.
Previously each editor could have different snapping
settings, where now they are all synced.
Pull Request: https://projects.blender.org/blender/blender/pulls/109015
Loading add-ons after key-maps resolves a problem where add-ons would
setup shortcuts before Blender had created the key-maps.
Making add-ons have to declare the key-maps using region & window types
matching Blender's internal values.
This PR a pitfall pointed out in #110030.
Ref !110092
This commit disambiguates the following messages:
- Sequencer effect strip types: use "Sequence" context in relevant
places, as that is already extracted as part of the
`sequencer_prop_effect_types` enum, and more specific.
- "Language" (a natural or programming language)
- "Flat" (gender)
- "Smooth" (action or amount -- very partial disambiguation for now
because this is all over the place)
It also extracts these messages:
- Newly created Freestyle data
- LineStyle
- LineSet
- Modifiers
- "Registering panel class:" error message from RNA registration
- "Node must be run as tool" error message from tool geometry nodes
Ref #43295
Pull Request: https://projects.blender.org/blender/blender/pulls/111146
Refactor the Add menu in Shading nodes, with manually created menus,
inspired by Geometry Nodes and more recently the Compositor.
Minor sorting adjustments by splitting categories in groups, with
separators in between groups, and sorted alphabetically. Shading
node group assets are also populated in the menus.
This is the first part of the re-organization of the Add menu,
part of #111746
Pull Request: https://projects.blender.org/blender/blender/pulls/111798
Add an update function that ensures the key-configuration is reloaded.
Also prefer passing individual options instead of passing in
PreferencesExperimental to the key-map since it's no longer clear
which options impact shortcuts.
Remove experimental options & make them default:
- Tweak Select: Mouse Select & Move
- Tweak Tool: Left Mouse Select & Move
Changes:
- LMB press selects the element
(unless it's already selected - in that case no selection takes place).
- LMB drag moves the selection.
- LMB click selects the element
(deselecting all others).
Implications:
- This makes it possible to tweak more than one item at a time.
- It is no longer possible to set the 3D cursor with LMB when the tweak
tool is active.
Details:
- Shift-LMB remains unchanged.
- RMB selection remains unchanged.
- Blender 2.7 key-map remains unchanged.
Addresses design task #96544.
Reverse the order of items in the Timeline "View" and "Marker" menus.
These menus assume reversed order since this editor is usually at the
bottom. This change will keep them as expected after #109798.
Pull Request: https://projects.blender.org/blender/blender/pulls/111758
This is a combination of two PRs from Ares Deveaux: #106521 and #106522
This adds a new operator that allows shearing keys
based on the position of the segment ends.
By pressing `D` while the operator is in modal you can
switch if the operator takes the left or the right segment end as a reference.
Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111735
Improve discoverability of items and consistency with other editors.
Split menu into groups, divided by separators, sorting alphabetically
within each group of items. Following how it is done in Geometry Nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/111481
Since #109976 was merged, one would run into the following when opening
Bone Relations panel in Properties:
```
/build_linux/bin/4.0/scripts/startup/bl_ui/properties_data_bone.py:228
rna_uiItemR: property not found: Bone.layers
```
So now remove the UI code there (since Bone.layers are no more...)
Pull Request: https://projects.blender.org/blender/blender/pulls/111730
* Align similar settings in the same column.
* Remove redundant words from similar setting labels.
* Use two-column flow for Collection and Strip colors.
* In Bone Color Sets:
* align column for a more compact layout
* Rename "Select" label to "Selected", likely a typo.
This way items like Menu, Menu Item, Menu Back, are together.
And overall easier to find what we are looking for.
Also renames "Menu Back" to "Menu Background".
The sound equalizer is using the Audaspace FFT Convolver.
The blender part creates an array of descriptions of power per "band"
and orders the creation of Equalizer (ISound) in the Audaspace.
Modifier can be created on sound strips. It lets you define
amplification or attenuation over frequency range from 30Hz to 20 kHz.
The power is limited to -30 db - 30 db. This is done using curve
mapping widget.
Co-authored-by: menda <alguien@aqui.es>
Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/105613
Usually use_property_split is matched with false use_property_decorate
when the settings in the panel aren't animateable, which is the case
here. This matches the panel from before the node panels commit.
Was printing the following warning:
Warning: 'MyAssetShelf' does not contain '_AST_' with prefix and suffix
I followed some other template for the naming, apparently the "Ui Tool
Simple" one, but that doesn't print the warning.
Part 3/3 of #109135, #110272
Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.
The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces
All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.
Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.
The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.
A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.
This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).
Pull Request: https://projects.blender.org/blender/blender/pulls/111348
Disabling all add-ons on exit could raise exceptions when `sys.modules`
contained modules that ran logic in their `__getattr__` function.
Resolve by accessing the modules name-space directly,
bypassing the `__getattr__` function.