Commit Graph

97974 Commits

Author SHA1 Message Date
Campbell Barton
55ea58ff5b BLI_string: correct size for BLI_str_format_int_grouped, update tests
Ensure the defines match the longest strings in tests.
2023-03-03 10:25:47 +11:00
Campbell Barton
05324e2e3c Cleanup: spelling in comments 2023-03-03 10:09:20 +11:00
Campbell Barton
99e90615d7 Cleanup: compiler warnings 2023-03-03 09:53:23 +11:00
Iliya Katueshenock
d130f81a22 Cleanup: Use const arguments in node.cc
Cleanup, try to always use const.
Many function signatures still have incorrect argument order
(constants, mutables). But this is a larger other cleanup.

Pull Request #104937
2023-03-02 23:14:59 +01:00
Hans Goudey
118ec54ec7 Cleanup: Move five mesh related files to C++
To faciliate further mesh data structure refactoring. See #103343.

Pull Request #105354
2023-03-02 23:14:33 +01:00
Miguel Pozo
2a9f792c9e Draw Next: Fix shader orco computation 2023-03-02 17:57:30 +01:00
Harley Acheson
8c29d84139 BLI: Prevent Overflow in Grouped Number Output
Increase the buffer sizes used for `BLI_str_format_uint64_grouped` to
prevent overflow on strings representing numbers within the uint64
range. Also creates and uses defines for all the formatted string
buffer sizes.

Pull Request #105263
2023-03-02 17:38:36 +01:00
Bastien Montagne
ff6ce25926 Add a basic support to BKE library linking code to generate liboverrides.
This commit adds the ability to generate liboverrides of linked data at
the `BKE_blendfile_link_append` BKE level, and through the Python API
(the `BPY_library_load` context manager, aka `bpy.data.libraries.load`).

The python API was updated essentially to allow easy testing of the new
code. This commit also adds tests for the new 'override' behavior, and
for existing basic link one.

Current code only generates 'basic' overrides, without any handing of
hierarchies or dependencies, as for brush assets only the Brush ID needs
to be overridden.

That new feature does not aim at being exposed to user through the
link/append operations in its current state, as it is way too simplistic.

This change is a requirement for the Brush Asset project (#101908).

Pull Request #104746
2023-03-02 17:22:42 +01:00
Sybren A. Stüvel
f5c56b4cd6 Animation: Remove the 'Weight Paint: Fix Deforms' operator
The code of the 'Fix Deforms' operator was hard to read and inefficient, doing `O(num_vertices * num_vertex_groups)` evaluations of the mesh. It caused multiple issues and got in the way of improvements to Blender, and seems to be used very little (if ever).

It was decided in [last week's module meeting](https://devtalk.blender.org/t/2023-02-23-animation-rigging-meeting/27757#patch-review-decision-time-5) that this operator should be removed.

Pull Request #105237
2023-03-02 16:58:14 +01:00
Sergey Sharybin
fa044c453f Cleanup: Unused fields and API for tracks map
The map is used to, well, map localized copy of the tracks used by the
tracing thread to the original tracks in the movie clip. There seems to
be some accumulated stuff in there which is no longer used by the current
state of code.

There should be no functional changes.

Pull Request #105374
2023-03-02 15:09:50 +01:00
Nate Rupsis
81b56f8bbc Cleanup: Refactor BKE_nlatrack_add to multiple methods to handle adding a new NLA track to the track list. Insert before, after, head, and tail
This PR removes the BKE_nlatrack_add, and adds new:

* BKE_nlatrack_insert_before
* BKE_nlatrack_insert_after
* BKE_nlatrack_new_before_and_set_active
* BKE_nlatrack_new_after_and_set_active
* BKE_nlatrack_new_head_and_set_active
* BKE_nlatrack_new_tail_and_set_active

methods to easily add new NLA tracks in relation to the existing track list.

Pull Request #104929
2023-03-02 15:02:30 +01:00
Christoph Lendenfeld
12854fdfd6 Fix: Frame Channels fails when no keys in range
Under the following circumstances
* keys on 1, 3 and 5
* preview range set to 10-20

The frame channel operator would zoom into nothingness.
because no keys were found in the preview range.
(Only the `ANIM_OT_channel_view_pick` operator though)
This PR fixes it and notifies the user with a warning.

Pull Request #105179
2023-03-02 13:04:57 +01:00
Bastien Montagne
f97542e5a2 Merge branch 'blender-v3.5-release' 2023-03-02 11:04:17 +01:00
Bastien Montagne
9e5275791f Fix #105343: id.make_local() doesn't work for overridden data.
RNA `make_local` call isfairly low-level and by-passes
`BKE_library_make_local`, so it also needs to handle the liboverride
case itself.
2023-03-02 11:02:16 +01:00
Philipp Oeser
4de2cf4136 Merge branch 'blender-v3.5-release' 2023-03-02 09:53:58 +01:00
Philipp Oeser
2eeec49640 Fix #105339: grease pencil selection can toggle object selection
Grease Pencil (when not in object mode) implements its own selection
opertor. This operator (`gpencil.select`) returns
`OPERATOR_PASS_THROUGH`, then falls though to `view3d.select` which can
toggle object selection (when using shift-click picking).

Removing `OPERATOR_PASS_THROUGH` would fix the object toggling, but this
was added in 62c73db734 with good reason (the tweak tool would not
work then).

Now prevent `view3d.select` from acting on Grease Pencil (when not in
object mode).

NOTE: longer term we could have grease pencil use view3d.select to avoid having to add these awkward exceptions

Pull Request #105342
2023-03-02 09:52:35 +01:00
Campbell Barton
b02b2589e2 Merge branch 'blender-v3.5-release' 2023-03-02 16:37:59 +11:00
Campbell Barton
bb77d6934c Merge branch 'blender-v3.5-release' 2023-03-02 16:37:55 +11:00
Campbell Barton
944a6e78f5 Fix #105277: Alt key suck after Alt-Tab on Windows 11
Windows 11 has strange behavior with Alt-Tab.
In some cases an Alt-Press event is sent to the window immediately
after it is de-activated (both Left & Right Alt keys for some reason
even when only one is held).

This meant that:

- Modifiers could be enabled for de-activated windows
  (so we can't assume de-activated windows have modifiers released).

- Releasing the modifier key would not be sent to the inactive window
  causing the modifier key to be stuck.

- Button events over an inactive window are generated before activation,
  so even though activation reads the correct modifier state,
  the button event uses the "stuck" modifier state.

Now button & drop events on inactive windows always read the modifier
state first instead of relying on the modifier state to be cleared.

This has some advantages:

- If modifiers are held, they will be used as part of the click action.

- While modifier keys on inactive windows should be rare,
  in the case this does happen - stuck keys are avoided.
  So it makes sense to apply these changes for all platforms.
2023-03-02 16:35:46 +11:00
Hans Goudey
b43f520a82 Cleanup: Move UV parameterizer to blender::geometry namespace
The current API makes more sense as part of a class, but for now, keep
consistency with the other geometry module headers and move the code
to the proper namespace, removing the `GEO_` prefix which is only meant
for C code.

Pull Request #105357
2023-03-02 06:10:26 +01:00
Hans Goudey
2d6921198a Cleanup: Remove unnecessary struct and using keywords in C++ 2023-03-02 06:10:25 +01:00
Hans Goudey
aea53c771d Cleanup: Move UV parameterizer header to C++
See #103343
2023-03-02 06:10:25 +01:00
Campbell Barton
b61807ebcf Cleanup: split logic for updating event modifiers into functions
Also remove USE_WIN_ACTIVATE & USE_WIN_DEACTIVATE defines as they
were only added when changes to modifier handling failed on WIN32.

This logic has now been tested to work on all platforms.
2023-03-02 16:08:14 +11:00
Campbell Barton
8cae7a0dcc Cleanup: remove/comment unused defines 2023-03-02 15:05:52 +11:00
Campbell Barton
ae086deaa5 Docs: note that "Effect" and related types are deprecated
Also use comments to identify "Effect" members which must be used
by all structs.
2023-03-02 15:05:52 +11:00
Hans Goudey
93508ab2df Cleanup: Make mesh validation functions static
These functions used internal values and only really make sense in
the context of the mesh validation process where they're used to remove
invalid elements from the mesh.
2023-03-01 22:30:47 -05:00
Chris Blackbourn
fcaf12f07a Cleanup: format 2023-03-02 16:23:17 +13:00
Hans Goudey
52d20c6a0e Fix #105331: Assert in solidify extrude after recent cleanup
Use indices instead of pointers to avoid accessing elements beyond
the end of the result mesh arrays.
2023-03-01 22:21:08 -05:00
Chris Blackbourn
6b8cdd5979 Fix #103469: Update UV Sphere Projection with Seam support.
Note: Applies to both UV Sphere Projection and UV Cylinder Projection.

Adds a new boolean option "Preserve Seams" to UV Sphere Projection.

With "Preserve Seams" active, the Sphere projection will do a
greedy flood fill over the 3D topology, stopping at 3D boundaries
and also stopping at edges where "Mark Seam" has been used in the
3D Viewport.

During the flood fill, each face is mapped using the spherical
projection and then adjusted along the U axis so the UV map is
continuous across the shared edge.

With careful seam placement, this allows for the creation of a
spiral-cut-orange-peel unwrap, where a sphere can be unwrapped
into a single long continuous strip, wrapping multiple times around
the object.

Finally, if the flood fill process creates multiple UV Islands,
they are spaced along the `U` axis to prevent overlaps.

Pull Request #104847
2023-03-02 00:48:34 +01:00
Hans Goudey
7de2f21001 Fix: Debug build error after recent variable rename cleanup
Also adjust some comment formatting as penance.
2023-03-01 18:08:41 -05:00
Hans Goudey
3022a805ca Cleanup: Standardize mesh edge and poly naming
With the goal of clearly differentiating between arrays and single
elements, improving consistency across Blender, and using wording
that's easier to read and say, change variable names for Mesh edges
and polygons/faces.

Common renames are the following, with some extra prefixes, etc.
 - `mpoly` -> `polys`
 - `mpoly`/`mp`/`p` -> `poly`
 - `medge` -> `edges`
 - `med`/`ed`/`e` -> `edge`

`MLoop` variables aren't affected because they will be replaced
when they're split up into to arrays in #104424.
2023-03-01 15:58:01 -05:00
Hans Goudey
0f61497e20 Cleanup: Use spans for mesh render data
This offers overflow checking in debug builds, avoids implicit
conversion to pointers, slicing features for future convenience,
and clarifies ownership. Also switch naming to plural like most
other arrays for further clarification.
2023-03-01 15:58:01 -05:00
Hans Goudey
f1f47df56b Cleanup: Remove unused variable 2023-03-01 15:58:01 -05:00
Hans Goudey
2324eb4f8c Fix: Use of uninitialized variable after recent cleanup 2023-03-01 15:58:01 -05:00
Hans Goudey
d939ecc46f Cleanup: Access mesh data with spans
Similar to cb62ab5b28, in newly C++ files.
2023-03-01 15:58:01 -05:00
Harley Acheson
7ca63d40dc Revert #105225: WM Check for lack of active window
This check is no longer needed as Campbell has removed the need to
pass around the active window.  This check could potential be error-
hiding so best removed if not needed.

Pull Request #105351
2023-03-01 21:44:41 +01:00
Miguel Pozo
59b9bb0849 Draw: Custom IDs
This pull request adds a new tipe of resource handles (thin handles).
These are intended for cases where a resource buffer with more than one
entry for each object is needed (for example, one entry per material
slot).
While it's already possible to have multiple regular handles for the
same object, they have a non-trivial overhead in terms of uploaded
data (matrix, bounds, object info) and computation (visibility
culling).
Thin handles store an indirection buffer pointing to their "parent"
regular handle, therefore multiple thin handles can share the same
per-object data and visibility culling computation.

Thin handles can only be used in their own Pass type (PassMainThin),
so passes that don't need them don't have to pay the overhead.

This pull request also includes the update of the Workbench Next
pre-pass to use PassMainThin, which is the main reason for the
implementation of this feature.

The main change from the previous PR is that the thin handles are now
stored directly in the main resource_id_buf, to avoid wasting an extra
 bind slot.

Pull Request #105261
2023-03-01 21:42:25 +01:00
Germano Cavalcante
03f17c42d0 Fix #100129: Status bar incorrectly shows "[G] Move" after pressing G
Add specific modal keyitem for `Vert/Edge Slide` and `TrackBall`.
So they don't need to reuse modal items from other operators.

Note that there is a workround to avoid repeated keys in the status bar.
2023-03-01 16:06:20 -03:00
Lucas Tadeu
515cb14056 Fix: Don't create undo step for empty box select in VSE
In `gesture_box_apply`, check if `exec` function returns
`OPERATOR_CANCELLED` and return 0 to prevent any undo items from being
created.

Pull Request #105065
2023-03-01 18:47:46 +01:00
Hans Goudey
d449539cd2 Cleanup: Move five modifier files to C++
See #103343

Pull Request #105345
2023-03-01 17:32:12 +01:00
Sergey Sharybin
3006140718 Refactor: Replace DNA_DEPRECATED attribute with _legacy suffix
Applied for the motion tracking data data structures.

There are two advantages of doing so:

- More explicit and platform independent way of indicating that
  something is legacy and is not to be accessed outside of the
  versioning code.

- Simplifies conversion to C++ where having deprecated fields
  triggers warning in implicitly defined assign operator.

Pull Request #105340
2023-03-01 15:18:54 +01:00
Bastien Montagne
1ba0494e33 Fix failing test after own recent commit regarding Main freeing function.
3e5ce23c99 introduced a regression in case the freed Main was part of a
list, and was supposed to be removed from it, since calling
`BLI_remlink` does _not_ clear the `prev`/`next` pointers of the removed
link.

This commit also contains a few more tweaks to recent related b3f42d8e98
commit.
2023-03-01 15:17:33 +01:00
Bastien Montagne
3ff2cbe708 Cleanup: Add warning to ListBase's BLI_remlink regarding not cleared prev/next pointers.
While this behavior can be useful in some cases, it can also create
issues (as in one of own recent commits, 3e5ce23c99), since it
implicetly keeps the removed linknode 'linked' to the listbase.

At least warn about it in the documentation of `BLI_remlink`.
2023-03-01 15:17:33 +01:00
Campbell Barton
565acb639c WM: use the window associated with an area for initialization
The active window was used by the NLA and the Graph editor however
this is not always available and not necessarily the window that
contains the area being initialized. Potentially causing the graph and
NLA spaces to be initialized with the wrong scene.

Active window access caused various awkward fixes in the past
([0], [1], [2]) which worked around the active window not being set.
Use a lookup for the window instead of accessing the active window.

Note that passing the window is an option too however this is only
used for versioning older files and is not be needed in most cases.

[0]: 20788e1747
[1]: 42f6aada98
[2]: 480e467ac9
2023-03-02 00:39:29 +11:00
Campbell Barton
124b41a877 Cleanup: unused variables 2023-03-02 00:39:28 +11:00
Hans Goudey
cccf91ff83 Mesh: Move edge UV seams to a generic attribute
As part of #95966, move the `ME_SEAM` flag on mesh edges
to a generic boolean attribute, called `.uv_seam`. This is the
last bit of extra information stored in mesh edges. After this
is committed we can switch to a different type for them and
have a 1/3 improvement in memory consumption.

It is also now possible to see that a mesh has no UV seams in
constant time, and like other similar refactors, interacting with
only the UV seams can be done with less memory.

The attribute name starts with a `.` to signify that the attribute,
like face sets, isn't meant to be used in arbitrary procedural
situations (with geometry nodes for example). That gives us more
freedom to change things in the future.

Pull Request #104728
2023-03-01 14:13:05 +01:00
Campbell Barton
66c9c19466 Cleanup: add missing CMake headers & sort file lists 2023-03-01 22:46:04 +11:00
Campbell Barton
e1ab9e352c Cleanup: autopep8 2023-03-01 22:12:18 +11:00
Bastien Montagne
1ed783eed3 Fix #99836: Blender SEGV when open .blend file in blender.
Use recent 'abort file reading' mechanism to simply not try to load such
purposedly broken .blend files at all.
2023-03-01 11:50:50 +01:00
Bastien Montagne
b3f42d8e98 Add a mechanism to abort a blend file reading on critical error.
This commit introduces a new Main boolean flag that marks is as invalid.

Higher-level file reading code does checks on this flag to abort reading
process if needed.

This is an implementation of the #105083 design task.

Given the extense of the change, I do not think this should be
considered for 3.5 and previous LTS releases.
2023-03-01 11:50:50 +01:00