When using ASAN without WITH_COMPILER_ASAN, for example when enabling it
in Xcode, some symbols would be missing from makesdna. Instead just always
include them, there's no harm in it.
Also deduplicate some code.
Pull Request: https://projects.blender.org/blender/blender/pulls/109666
This reverts commit d53862351d.
After conducting tests with artists at the studio, it was observed that
altering the Transform Modal Maps caused significant disruption due to
the heavy reliance on the "Proportional Editing" and "Automatic
Constraint" features.
Considering this, it is now deemed more beneficial to provide users
with the choice of adapting their muscle memory to the new changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/109660
Try loading ROCm 5.x libraries specifically, as the .so without version
is only part of the development package.
Thanks to Lee Ringham investigating and proposing this solution.
Doing the promotion on the internal GPU texture format
created a bug in `draw::Texture::ensure_impl` where
the texture would be constantly being recreated.
As remarked by Harley Acheson in !109163, some tooltip lines regarding
geometry nodes attributes were not translated. They are basically just
bullet points followed by an actual line of text so they may not seem
important, but given that list items may not use the same bullet
points in all languages*, and other items are already translatable, it
makes sense to also translate these ones.
* For instance, the bullet point character used in Japanese is the
KATAKANA MIDDLE DOT, a monospaced variant.
Pull Request: https://projects.blender.org/blender/blender/pulls/109384
Prior to using OIIO for image loading, DDS files were hard-coded to
always treat files with BC5/ATI2 compression as normal maps[1].
This basically means that the B channel would be reconstructed from the
R,G channels in a particular way. There is a non-standard header flag
(coming from tools like NVTT and various others) that can also be used
to indicate if such processing should take place, and OIIO understands
that flag and acts appropriately. However, not all files have that flag
set.
This patch reverts to the hard-coded behavior to match prior versions.
If the user has explicitly set the OIIO environment variable to say
otherwise, we will respect that setting instead.
[1] https://projects.blender.org/blender/blender/src/branch/blender-v3.5-release/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp#L870
Pull Request: https://projects.blender.org/blender/blender/pulls/109541
Split much of BKE_pbvh.h into BKE_pbvh_api.hh.
BKE_pbvh.h is included by BKE_paint.h, which in
turn is included by large amounts of code including
RNA.
This makes it extremely difficult to change
or clean up the PBVH API, since each modification
of BKE_pbvh.h can take 20-30 minutes to compile,
even on a quad-core system with an SSD. This
commit fixes that by moving most of BKE_pbvh.h
into another file and just having the core,
external-facing interfaces in BKE_pbvh.h.
String search & replace is a higher level function (unlike BLI_string.h)
which handlers lower level replacements for printing and string copying.
Also use BLI_string_* prefix (matching other utilities).
This makes it possible to use BLI_string in Blender's internal utilities
without depending on DynStr, MemArena... etc.
Some programs have trouble parsing .srt files if first index is 0.
While there doesn't seem to be any official specs for the .srt file
format, all resourses I could find online start indexing at 1. This
commit makes Blender's .srt exports start at 1 instead of 0.
Pull Request: https://projects.blender.org/blender/blender/pulls/107997
This utility counts the number of occurrences of each index in an array.
This is used for building mesh topology maps offsets, or for counting
the number of connected elements. Some users are geometry nodes,
the subdivision draw cache, and mesh to curve conversion.
See #109628
After some recent changes BLI_math_base got (indirectly) included
from DNA file, causing defines conflict in Cycles: Cycles wants the
default fast behavior of square root, and BLI color wants it to be
more preciese.
Proposed solution is to move the SSE block away from the math_base
closer to code which uses it. The initial intent was to make those
functions reusable, but for a long long time the color utilities
are the only users of those functions.
This change does not prevent the error from re-occurring in the
future if some code includes sse2neon and BLI color utilities, but
it makes such conflict situation much less likely to happen, for
now.
The downside of this change is that the code now need to include
BLI_simd.h explicitly to access BLI_HAVE_SSE2 instead of relying
on it being included indirectly with math headers. The mitigation
for this is to change semantic of the BLI_HAVE_SSE2: now it is
defined to 1 if SSE2 is supported and to 0 otherwise. This makes
it so the code needs to check if using `#if BLI_HAVE_SSE2` and
if the BLI_simd.h is not included it will generate warning when
using GCC or Clang.
This change in semantic is is something the current patches would
need to ensure is handled correctly.
Pull Request: https://projects.blender.org/blender/blender/pulls/109664
Is not visible on any of the officially platforms, as everywhere
SSE2 is available (on Apple Silicon via sse2neon).
Only got noticed by some intermittent issue during development
which made BLI_HAVE_SSE2 unaccessible.
Seems that transpose was done a bit wrong. Not sure if worth trying
to fold the equation into C++ types, as that requires extra memory
transfers for transpose. Opted for a more naive folding, which
avoids extra copies.
Added a regression test for it, verified against numpy, the BLI
SSE2 implementation.
Seems to be a copy-paste error: the first 3 columns
were only compared as float3, not as float4.
Only affected validness of regression tests which might have
missed an actual mismatch between matrices. Likely, all tests
were valid, and this change did not discover failures.
The -Wundef was already added to the GCC compiler, but not
to the Clang compiler.
This allows catching cases when code accesses define variable
which has not been defined yet, for example `#if SOME_VAR` without
having `#define SOME_WAV <value>`.
The exact difference between undef and undef-prefix is not fully
clear, this is just something that seems empirically be needed.
This change discovers access to undefined WITH_METAL in the
GHOST_ContextCGL.mm, which needs to be looked into separately.
`Project Individual Elements` was never supported for `Vert Slide` and
`Edge Slide`, however, albeit erroneously, this option still affected
those operations.
In Blender 3.6 this situation of `Project Individual Elements`
affecting the result, has been "fixed". But users still preferred the
old behavior.
Therefore, instead of falling back to `Snap To Face`, support
`Project Individual Elements` for `Vert Slide` and `Edge Slide`.
This is more like how it worked previously.
Needed for the asset shelf context menu to work, see #104831.
Ensures the view item button's context is passed on to the context menu.
Otherwise it cannot display operators relying on this context.
This PR adds support to override the world with the HDRI of the
viewport.
Blurring of the background and camera based rotation isn't supported.
Switching the HDRI would still use the world diffuse light as that is
baked into the irradiance cache.
These issues have been added to #109646

Pull Request: https://projects.blender.org/blender/blender/pulls/109548
Renames `OB_MODE_EDIT_GPENCIL`, `OB_MODE_PAINT_GPENCIL`, `OB_MODE_SCULPT_GPENCIL`, `OB_MODE_WEIGHT_GPENCIL`, `OB_MODE_VERTEX_GPENCIL, and the context modes` to `*_LEGACY`.
Pull Request: https://projects.blender.org/blender/blender/pulls/109648
No user visible changes expected. The feature is not exposed yet.
For the asset shelf (#102879), design is to use a paginated scrolling
style. That means, that any scrolling will always snap to a multiple of
the page size (the size used when pressing the Page Up/Down keys).
Together with strict region size snapping (implemented in the asset
shelf patch, #104831), this gives a clean scrolling experience where
partially visible rows are avoided (impossible even).
Introduces:
- `View2D.flag` value `V2D_SNAP_TO_PAGESIZE_Y`, which will cause any
scrolling to only use multiples of the page size.
- A custom page size via `View2D.page_size_y` for when the full region
size is not the appropriate page size value.
- API function `UI_view2d_offset_y_snap_to_closest_page()` to enforce
the snapping from outside View2D. The asset shelf uses this to keep
strict scrolling over DPI changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/109154