Code inside `IMB_transform` (which is pretty much only used inside VSE
to do translation/rotation/scale of image or movie strips) was not
correctly doing mapping between pixel and texel spaces. This is similar
to e.g. GPU rasterization rules and has to do with whether some
coordinate refers to pixel/texel "corner" or "center" etc. It's a long
topic, but short summary would be:
- Coordinates refer to pixel/texel corner,
- Do sampling at pixel centers,
- Bilinear filter should use floor(x-0.5) and floor(x-0.5)+1 texels.
Also, there was a sign error introduced in Subsampling 3x3 filter, in
commit b3fd169259.
After making the PR, I found out that this seems to fix#90785, #112923
and possibly some others.
Long explanation with lots of images is in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/116628
This exposes the internal `ID.session_uuid` in the Python API as `ID.session_uid`.
The exposed name is not `session_uuid`, because it's not actually universally unique,
and we want to change the internal name too.
The reason for exposing this is to allow Python scripts to call operators that take the
session id as input. A fair number of operators do this as you can see when searching
for `WM_operator_properties_id_lookup`.
Pull Request: https://projects.blender.org/blender/blender/pulls/116888
As discussed in #105407, it can be useful to support returning
a fallback value specified by the user instead of failing the driver
if a driver variable cannot resolve its RNA path. This especially
applies to context variables referencing custom properties, since
when the object with the driver is linked into another scene, the
custom property can easily not exist there.
This patch adds an optional fallback value setting to properties
based on RNA path (including ordinary Single Property variables
due to shared code and similarity). When enabled, RNA path lookup
failures (including invalid array index) cause the fallback value
to be used instead of marking the driver invalid.
A flag is added to track when this happens for UI use. It is
also exposed to python for lint type scripts.
When the fallback value is used, the input field containing
the property RNA path that failed to resolve is highlighted in red
(identically to the case without a fallback), and the driver
can be included in the With Errors filter of the Drivers editor.
However, the channel name is not underlined in red, because
the driver as a whole evaluates successfully.
Pull Request: https://projects.blender.org/blender/blender/pulls/110135
In order to prepare for introduction of fallbacks, refactor the
function to return its status as an enumeration value. Also, move
the index range check inside the function from python-specific code.
F-Curves with a broken rna path are highlighted with a red underline
in the channel list of the animation editors. I think it makes sense
to also apply this to drivers that failed to evaluate and were disabled.
Otherwise, it is not apparent which drivers are broken without checking
every one manually, or applying the errors filter.
`armature.collections.move(x, y)` now retains the active collection. Due to
the move, the active collection index can change. The index is now updated
to accomodate for this.
Ensure that the active bone collection doesn't change, when adding a new
bone collection via low-level functions (for example
`armature.collections.new()` in Python).
The change to the active bone collection happened because adding a new
child may change the index of the active bone collection.
The graph editor supports an Extend transformation mode, which is
essentially Move that only affects keyframes either before or
after the current frame, based on the mouse cursor position.
This fixes a bug in this mode where it doesn't respect the snap setting.
Converting a near-identity matrix to a euler could be off by over
4.5 degrees when the result of the hypotenuse calculated from the
matrix was small (around 2e-6).
Resolve by increasing the epsilon ~20x to 3.75e-05 which results
in ~1/20th the error.
This was tested against many generated near-identity matrices
(which tend to cause arithmetic error) to ensure this change doesn't
cause worse results in other cases (see report for details).
The GPU Directional Blur node does not match CPU. This is because GPU
accumulates the scale, while the CPU increments it. This patch
incremenets the scale for the GPU to make them match.
This commit fixes missing updates during playback when `frame_current`
property of the active scene is used.
Applied the same check for the depends-on-time as for explicitly
specified scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/116886
Cancel drawing operation when layer is locked/hidden (similar to GPv2).
Otherwise `get_editable_drawing_at` returns nullptr which results in crash
and assert hit.
Pull Request: https://projects.blender.org/blender/blender/pulls/116779
This avoid the cost of creating the tiles themselves which uses a lot
texture write. This was a bottleneck on Apple GPUs.
Also the per pixel classification allows us to remove certain checks in
the deferred lighting shader making it faster.
### TODO
- [x] Add gl_FragStencilRefARB support on other backend
- [x] Add workaround for when gl_FragStencilRefARB isnt supported
Pull Request: https://projects.blender.org/blender/blender/pulls/116704
Reloading scripts lead to wmDropBox::ot pointing to freed operators.
Resolve by following the logic of key-map operator initialization
to ensure changes to registered operator triggers a refresh of the
operator pointer & properties.
Since wmDropBox are setup with the editors and aren't re-initialized
when the file is reloaded for e.g. it doesn't make sense to use the
current context when setting up their properties.
Note that this doesn't fix any user visible bugs and is more a issue of
correctness.
There was a second randomization loop after the first loop which ignored
the operator settings. This may have been accidentally left in from when
the operator was being developed.
Removing this second loop makes the operator work as expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/116835
Crash is observed when `dst_curve` nums are same as original curve.
`type_count` array in runtime struct of `dst_curve` is not updated after copying
curve attributes hence the crash/assert. In other case (when source and
dst curve_nums are different), type_count is updated when dst.finish()
is called in `gather_attributes()`
Pull Request: https://projects.blender.org/blender/blender/pulls/116839
This modify most shader using the GBuffer to use the
`ClosureUndetermined`. This in turn reduces the amount
of duplicated data in the `GBufferReader` structure.
The most important part is the usage of fixed array
indices to access the `GBufferReader.closures[]`.
This avoid the struct to be moved from local register
to device memory and remove a huge performance penalty.
Pull Request: https://projects.blender.org/blender/blender/pulls/116772
This refactors the whole pipeline to be closure agnostic.
This mean we can have only one raytracing step that covers
any closure type. In practice, it means that there is
3 objects having 1 closure each with a different closure
types each, we can run the raytracing once.
This create a huge overhead during the tile classification
stage. This is fixed by #116772 and will be merged separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/116670
The same is done for other geometry types. This allows us to use C++ types in
the run-time data more easily and avoids dumping runtime data into .blend files.
Pull Request: https://projects.blender.org/blender/blender/pulls/116840
Now that OIIO has proper `valid_file` APIs for the formats we care
about, and which take MemReaders, we can remove the code added to TIFF,
PSD, and PNG as part of 5cc8fea7e9.
Additionally, this change eliminates the recent console spew on startup
where the TIFF loader is asked to load non-TIFF files (it is based on
the ordering of the filetype array)[1]. We now make a `valid_file` check
during open to address this.
[1] `: Not a TIFF or MDI file, bad magic number 12150 (0x2f76).`
Pull Request: https://projects.blender.org/blender/blender/pulls/116826
Added support to Drag and Drop to file handlers, part of #111242.
If file handlers are registered with an import operator they can now be
invoked with drag and drop path data.
Import operators must either declare a `filepath` StringProperty or both
a `directory` StringProperty and a `files` CollectionProperty depending
on if they support single or multiple files respectively.
Multiple FileHandlers could be valid for handling a dropped path. When
this happens a menu is shown so the user can choose which exact handler
to use for the file.
Pull Request: https://projects.blender.org/blender/blender/pulls/116047
- Improve the look of them, so they feel less like from year
1998 (more details and images in the PR).
- Some of the scopes got slightly faster in the process, others
stayed the same performance (details below).
- Remove VSE Scopes related data from SpaceSeq DNA, move it into
runtime instead.