Commit Graph

112164 Commits

Author SHA1 Message Date
lictex_
f7a6e8db04 Fix T88579: scale cage doesn't work well for small/large objects
Apply proper view scale for cage 3d's draw_select,
same as draw.

Reviewed By: campbellbarton

Ref D13956
2022-02-04 15:37:07 +11:00
Campbell Barton
ef2685afea Fix assertion snapping to selected in mesh edit-mode
ED_transverts_create_from_obedit expected an evaluated object.

Add flag to request TX_VERT_USE_MAPLOC to be set, which avoids having to
calculate this data when it's not used as well as the requirement
that the input object be evaluated from the depsgraph.
2022-02-04 11:08:34 +11:00
Aaron Carlisle
a0c1306e8c Py Docs: Fix error is version switch
Slile parameter of 4 was looking for the language in the URL but the API docs do not have a language in the URL.
2022-02-03 15:21:44 -05:00
Aaron Carlisle
bda210d74a Py Docs: Fix json URL
In the future when we have a docs staging area it will be
important to change where this JSON is pulled from.
For now, always pull from the "Production" versions
2022-02-03 15:06:11 -05:00
Aaron Carlisle
e7f74a7d6a Py Docs: Fix typo in previous commit
- Correct spacing
- Add missing comma
2022-02-03 14:37:55 -05:00
Aaron Carlisle
6a2fc3230f Py Docs: Implement version switch to switch between versions on the website
This commit adds a version switch similar to the one on the user manual,
in the future it would be nice to refactor both of these into a more generic
code that works for both. Maybe develop this into a sphinx extension.

As part of this change I had to change how the blender hash is displayed.
Instead of the version hash in the top left it has been moved to the page footer.

This change will also be backported to 2.93 LTS, 2.93 LTS, and 3.0.
2022-02-03 14:25:26 -05:00
Bastien Montagne
71cd9f9fbb Fix (unreported) broken logic in proxy to liboverride conversion.
Iterating over scene's objects while we modify those (through proxy to
override conversion code) is call for problems (use after free etc.).

Instead, all proxy objects need to be gathered first in a temporary
list, and processed all at once in a second loop.
2022-02-03 17:19:04 +01:00
Jacques Lucke
4be87e97f4 Fix T94435: remove anonymous attributes when applying modifier
Differential Revision: https://developer.blender.org/D13994
2022-02-03 16:52:16 +01:00
Bastien Montagne
946c70e6a7 Fix (unreported) broken do_version of hidden layers from pre-2.8 files.
`BKE_collection_object_add` ensures given object is added to an editable
collection, and not e.g. a linked or override one.

However, some processes like do_version manipulate collections also from
libraries, i.e. linked collections, in those cases we need a version of
the code that unconditionnally adds the given object to the given
colleciton.
2022-02-03 15:37:05 +01:00
Howard Trickey
3bcbbf8992 Split Python OBJ importer and exporter, enabling only the importer.
This is from patch D13988. It removes the "- New" from the menu of the
new obj exporter, changes the default addon to just io_import_obj,
and does the right versioning thing.
Also disables the python tests for the old python exporter.
2022-02-03 09:30:55 -05:00
Brecht Van Lommel
e4c179f1d8 Cleanup: clang-format 2022-02-03 14:54:03 +01:00
Sebastian Herholz
01f1b51a2e Fix T93565: revert Cycles to old normal behavior for point lights
This patch reverts the normal behavior of the spotlights. In the last fix,
the returned normal of a spot light was equal to its direction. This broke
some texturing methods used by artists.

Differential Revision: https://developer.blender.org/D13991
2022-02-03 14:50:06 +01:00
Bastien Montagne
e5a110719f Fix T91254: Some editing operation indirectly delete objects from override collections.
Those cases are fairly hard to track down... Added some more checks,
also at lower levels, more generic levels of object editing, and fixed
core check in liboverride (previously code was assuming that an override
of a collection only could have overrides of objects or linked objects,
but this is not necessarily true).
2022-02-03 14:00:12 +01:00
Campbell Barton
6c6556c5bd Docs: correct weight paint sample description 2022-02-03 22:57:24 +11:00
Jesse Yurkovich
59b777eedd Fix T95137: Spline calc_length not working with just 1 NURB point
The NURB case did not properly handle a curve with only 1 point.

Ref D13904
2022-02-03 22:40:32 +11:00
Campbell Barton
35aedd87e7 Fix T66913: undo after frame-change doesn't refresh properly
Use the ID.recalc flag to detect when updates after frame-change is
needed. Since comparing the last calculated frame doesn't take undo into
account (see code-comment for details).

`ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE`
since this is not only related to audio however internally this flag is
still categorized in `NodeType::AUDIO`.

Reviewed By: sergey

Ref D13942
2022-02-03 21:37:42 +11:00
Campbell Barton
98cc3c6009 Cleanup: clang-format 2022-02-03 21:32:31 +11:00
Sergey Sharybin
c8cca88851 Fix assert in original modifiers pointer update function
The issue was happening with a specific file where the ID management
code was not fully copying all modifiers because of the extra check
in the `BKE_object_support_modifier_type_check()`.

While it is arguable that copy-on-write should be a 1:1 copy there is
no real need to maintain the per-modifier pointer to its original.
Use its SessionUUID to perform lookup in the original datablock.

Downside of this approach is that it is a linear lookup instead of
direct pointer access, but the upside is that there is less pointers
to manage and that the file with unsupported modifiers does behave
correct without any asserts.

Differential Revision: https://developer.blender.org/D13993
2022-02-03 10:02:20 +01:00
Sergey Sharybin
45d5773519 Cleanup: Use utility function to access original modifier in RNA 2022-02-03 10:02:20 +01:00
Sergey Sharybin
c80411ce3b Despgraph: Remove asserts from object modifier backup
The modifiers are mapped between original and evaluated objects based on
their session IDs. The pointer to original modifier is no longer needed
for the backup: it remained from the initial implementation which was
rewritten at some point.

This is a preparation for removal of the pointer to original modifier.
2022-02-03 10:02:20 +01:00
Thomas Dinges
c379223053 Fix wrong function call in Cycles acceleration UI poll.
Thanks to Sergey for spotting this mistake.
2022-02-03 09:57:24 +01:00
Campbell Barton
b0847eff2a Fix T93625: fallback tools don't work with RMB select
c9d9bfa84a caused a regression in when
the right-mouse select action was set to "Select & Tweak" (default).

Now the fallback tool works with RMB select as it did before.
2022-02-03 17:14:07 +11:00
Bastien Montagne
43b0ff3054 Fix (unreported) bug in liboverride resync code.
Part of the resynching code would access collections' objects base
cache, which can be invalid at that point (due to previous ID remapping
and/or deletion). Use a custom recursive iterator over collections'
objects instead, since those 'raw' data like collection's objects list,
and collection's children lists, should always be valid.

Found while investigating a studio production file.
2022-02-02 16:25:41 +01:00
Jeroen Bakker
40b84ffc50 Draw Manager: Marked work around code.
Mark the work around that was added for the VSE memory leak.
2022-02-02 15:05:06 +01:00
Jeroen Bakker
fd35aa48d1 Workaround for VSE memory leak.
This is a temp fix for a memory leak where the VSE isn't aware that a
float representation of the image could exist. The VSE somehow doens't
clears it (refcounter is still 1).

The work around is just to let the image engine clean up all the data it
created. Potential this would add more overhead when buffers are needed
more than once.
2022-02-02 14:20:18 +01:00
Jacques Lucke
bf8597febe BLI: fix memory leak in VectorSet
The leak happened when the vector set had to grow when it
was empty but it had allocated the keys array already.
2022-02-02 13:11:33 +01:00
Jacques Lucke
a985f558a6 Fix T95084: evaluate all output attributes before changing geometry
This refactors how output attributes are computed in the geometry
nodes modifier. Previously, all output attributes were computed one
after the other. Every attribute was stored on the geometry directly
after computing it. The issue was that other output attributes might
depend on the already overwritten attributes, leading to unexpected
behavior.

The solution is to compute all output attributes first before changing the
geometry. Under specific circumstances, this refactor can result in a speedup,
because output attributes on the same domain are evaluated together now.
Overwriting existing might have become a bit slower, because we write the
attribute into  new buffer instead of using the existing one.

Differential Revision: https://developer.blender.org/D13983
2022-02-02 10:54:54 +01:00
Sergey Sharybin
71b451bb62 Fix T95288: Shrinkwrap selection broken in edit mode
Mistake in the 974981a637: f the edit data is not present then the
origindex codepath is to be used. Added a brief note about it on the
top of the file.

More ideally would be to remove edit mesh from non-bmesh-wrappers
but this would require changes in the draw manager to make a proper
decision about drawing edit mode overlays.
2022-02-02 10:35:32 +01:00
Jeroen Bakker
4927919613 Cleanup: Use correct identifier for ShaderParameters.
Code use struct and class, but should only have used struct.
2022-02-02 08:32:32 +01:00
Richard Antalik
95fcb41841 Fix T95378: Seek problems when timecodes are used
Function `IMB_indexer_get_seek_pos()` can return non 0 seek position for
frame index 0. This causes seeking to incorrect GOP and scanning ends
with failiure.

Hard-code first frame index seek position to 0.

Differential Revision: https://developer.blender.org/D13974
2022-02-01 22:53:24 +01:00
Richard Antalik
a12265f048 Fix T95353: Crash with proxy auto building
Proxy building data were freed before process was started.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D13972
2022-02-01 22:46:04 +01:00
Clément Foucault
83b6c8f2b1 Fix T95278: Crash on startup because of GLSL recursion
Bypassing the defines which are only there for error checking.
2022-02-01 19:22:50 +01:00
Falk David
ffb0ecb498 Fix T91463: Separate points makes gap on cyclic stroke
If an entire cyclic stroke was selected, calling "Separate by Points"
would leave a gap in the new object (making the new stroke non-cyclic).

The patch makes sure that if we separate by points and all points are
selected, we fall back to separate by stroke.

Reviewed By: antoniov

Maniphest Tasks: T91463

Differential Revision: https://developer.blender.org/D12527
2022-02-01 18:09:34 +01:00
Jacques Lucke
2bd71b49e7 Fix T95395: dangling parent pointer when creating node group
Differential Revision: https://developer.blender.org/D13981
2022-02-01 17:48:44 +01:00
Falk David
e9150ac317 Fix T89514: GP draw mode not saved when scene is not the active one
This patch fixes the error that pops up
(`Error: Unable to execute '... Mode Toggle', error changing modes`)
when trying to switch to e.g. draw mode from a grease pencil object
that was saved in draw mode in an inactive scene when the file was loaded.

Note that this does not fix the bigger issue described in T91243.

The fix makes sure that we reset all the mode flags on the grease pencil
data when we set the mode to object mode.

Reviewed By: antoniov

Maniphest Tasks: T89514

Differential Revision: https://developer.blender.org/D12419
2022-02-01 16:02:03 +01:00
Jeroen Bakker
b03fb70eff Silence draw manager warning.
This message isn't useful for users so silenced it.
2022-02-01 13:50:19 +01:00
Jeroen Bakker
f8713aae5e Cleanup: Remove unused datatoc definitions. 2022-02-01 12:14:52 +01:00
Jacques Lucke
217e0a2ce6 Fix T95262: instances ignored in Frame Selected operator
The issue was that the code only looked at `dob->ob`
instead of `dob->ob_data` which is necessary since
rB5a9a16334c573c4566dc9b2a314cf0d0ccdcb54f.

This now uses the same pattern that is used in other places
where `BKE_object_replace_data_on_shallow_copy` is used.
2022-02-01 11:58:53 +01:00
Jacques Lucke
84dab8b597 Fix T95314: constant values not shown in spreadsheet 2022-02-01 11:43:48 +01:00
Sergey Sharybin
6f9828289f Fix T95356: Crash in armature edit mode and certain condition
Blender would have crashed when renaming bone in Edit Mode, Saving, and
than selecting/deselecting.

Caused by a mistake in the 0f89bcdbeb: can not "short-circuit" the
CoW update if it was explicitly requested.

Safest for now solution seems to be to store whether the CoW component
has been explicitly tagged, so that the following configuration can be
supported:

    DEG_id_tag_update(id, ID_RECALC_GEOMETRY);
    DEG_id_tag_update(id, ID_RECALC_COPY_ON_WRITE);

Differential Revision: https://developer.blender.org/D13966
2022-02-01 11:04:19 +01:00
Jeroen Bakker
396413dedf Partial Fix: Showing Compositor Backdrop in node editor.
Since splitting the depth and the color shader in the image engine the
backdrop wasn't visible anymore. The reson is that the min max uv
coordinates were never working for the node editor backdrop that uses
its own coordinate space.

This partial fix will ignore the depth test when drawing the color part
of the backdrop. This will still have artifacts that are visible when
showing other options as RGBA.

Proper fix would be to calculate the the uv vbo in uv space and not in
image space.
2022-02-01 10:49:28 +01:00
Jeroen Bakker
146618fb22 Fix T95376: Fix crash when switching to UV workspace.
Can also happen in other places when the overlay engine is active. Some
parts of the overlay engine uses builtin shaders, but disable the color
space conversion to the target texture.

Currently there the overlay engine has its own set of libraries it could
include and defined a macro to pass-throught the color space conversion.

The library include mechanism currently fails when it couldn't find the
builtin library in the libraries of the overlay engine. This only
happened in debug mode.

This change will not fail, but warns the developer if a library could
not be included. In the future this should be replaced by a different
mechanism that can disable the builtin library. See {T95382}.
2022-02-01 08:38:34 +01:00
Campbell Barton
c8814fb610 Fix T95185: Invalid normals after undo in sculpt mode
Since d9c6ceb3b88b6db87490b08e0089f9a18e6c52d6 partial updates to
normals in sculpt-mode were accumulating into the current normal
instead of a zeroed value.

Zero vertex normal values tagged for calculation before accumulation.

Reviewed By: HooglyBoogly

Ref D13975
2022-02-01 15:35:08 +11:00
Campbell Barton
9ce1135440 Cleanup: remove duplicate vertex normal array in SculptSession
From investigating T95185, it's important the normal returned by
SCULPT_vertex_normal_get always match the PBVH normal array.

Since this is always initialized in the PBVH, there is no advantage
in storing the normal array in two places, it only adds the possibility
that changes in the future causing different meshes normals to be used.

Split out from D13975.
2022-02-01 13:39:19 +11:00
Campbell Barton
2e4a1a70da Fix building with audaspace disabled 2022-02-01 13:33:50 +11:00
Richard Antalik
f420118335 Fix T93856: VP9 lossless render missing alpha
Since 0ea0ccc4ff, `AV_PIX_FMT_YUV444P` pixel format was used for
lossless renders, which did override `AV_PIX_FMT_YUVA420P` format when
"RGBA" output is chosen. VP9 encoder doesn't seem to support
`AV_PIX_FMT_YUVA444P` pixel format, so use `AV_PIX_FMT_YUVA420P` for
lossless RGBA ouput instead.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D13947
2022-02-01 00:00:29 +01:00
Richard Antalik
68c2650b03 Fix T94287: gaps between strips when adding movies
Currently, audio and video strips are synchronized based on data from
media stream, which is nice, but this causes gaps between strips.
This synchronization was implemented by moving movie strip position
relative to sound, which doesn't make much sense for user which is
mostly interested in editing video.

Code was bit hard to read, so it has been simplified. Ideally video
stream time would be easily accessible so synchronization could be done
at any time, but this is not necessary at this point.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D13948
2022-01-31 22:22:36 +01:00
Brecht Van Lommel
c8c9965df2 Fix crash with non-closed meshes in recent bugfix for texture margin
Ref T95249, D13935
2022-01-31 20:59:25 +01:00
Brecht Van Lommel
5fabbedb04 Fix Cycles assert in light sampling
There is no object transform on lights.
2022-01-31 20:45:12 +01:00
Aaron Carlisle
716d8436f0 Fix: Unutilized curve mapping in vector shader node
This could result in a shading errors is some cases such as undo.

Follow up to rB1405787142d1f87f18631114167675ed145f6d75
2022-01-31 12:56:40 -05:00