Commit Graph

103777 Commits

Author SHA1 Message Date
Aaron Carlisle
8971018eb6 UI: Add support for bl_description for panels
This commit adds support for `bl_description` and python docstrings for panels.
This is useful for pop-over panel types so they can have a label and description.

This commit also includes an example use case.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10429
2021-02-16 09:51:37 -05:00
Julian Eisel
e81fca1ed3 Assets: Remove appended asset when dropping operation fails
When dropping an asset somewhere, it is appended and then a drop operation is
called to actually add it to the scene based on current context. If this drop
operation fails, the appended data-block is now still in the .blend. The user
may not notice and not expect this.
Instead idea is to rollback any changes done by dropping code if the operation
fails, namely removing the appended data-block again.

Adds a new `cancel()` callback which is called if the drop operator returns
`OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets
on drop failure.

Also removes the `free_id_on_error` property of the `NODE_OT_add_group`
operator, which was used as ad-hoc solution to get this same behavior.
2021-02-16 15:34:32 +01:00
Jacques Lucke
500bc99da5 Fix T85697: implement interpolation for float custom data type
This just hasn't been implemented before.
2021-02-16 14:25:55 +01:00
Bastien Montagne
82ade44299 LibOverride: Add support for rotation mode of PoseBones.
Request from the studio.
2021-02-16 14:23:22 +01:00
Philipp Oeser
2442c85dc3 Merge branch 'blender-v2.92-release' 2021-02-16 13:58:03 +01:00
Pratik Borhade
c13754e647 Fixes T84928 : Lattice vertices at unexpected positions when changing lattice resolution from 1 to 3 or more.
Fix for T84928 .
Considering the changes , issue is resolved ( Ignoring readability issues) .

**Changes **:

  - `Change in value assignment of fu/v/w :`  Observing previous code , I noticed ,value assigned to them is equivalent to -0.5 ( i.e. co-ordinate of left most vertex of lattice size =1 where  centre of lattice is origin ) .

  - `Change in value assignment of du/v/w :`    Margin ( distance ) between each division of surface along any axis is equivalent to **( (length of surface along axis ) / (no of division line - 1) )** . that's why is changed it to (default_size/unew -1) .

  - ` New variable declared "default_size"  :`  As far as I gone through the code , I noticed values  1 < du ,fu < 1  , which indicates these values were calculated with respect to default lattice of size 1 .

  - `removed pntsu/v/w != 1 check :`  Following changes inside the if block worked properly for pntsu/v/w = 1 .

Reviewed By: lichtwerk, campbellbarton

Differential Revision: https://developer.blender.org/D10353
2021-02-16 13:47:12 +01:00
Jacques Lucke
1ec30d4b15 Fix T85697: subdivision surface node output does not contain vertex group names
The vertex weights were actually interpolated correctly. The issue was that
vertex group names were removed from the output geometry set. We have
to keep track of these names separately from the mesh, for legacy reasons.
Vertex group names are not stored on meshes but objects instead.
2021-02-16 13:35:06 +01:00
Jacques Lucke
5688f791f5 Geometry Nodes: move realize-instances code to blenkernel
I need to access this functionality from modifier code. Therefore it should
not be in the nodes module.
2021-02-16 12:30:42 +01:00
Jacques Lucke
21de1f9148 Geometry Nodes: move geometry set instance handling to separate file
In an upcoming commit I'll also move the make-instances-real functionality
to this file. This code is not essential to working with geometry sets in general,
so it makes sense to move it to a separate header.
2021-02-16 12:07:10 +01:00
Jacques Lucke
39f60e6909 Geometry Nodes: move some attribute utilities to blenkernel
I need to access these utilities from modifier code as well.
Therefore, they should not live in the nodes module.
2021-02-16 11:55:12 +01:00
Campbell Barton
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
Campbell Barton
a059f07274 Fix add-on & app-template installation logic for overwriting modules
The logic to remove one Python module before installing another
only worked in simple cases where a file replaced a file.

- Installing a single file add-on over a Python package with the same
  name caused an error as the directory isn't empty.

- Removing existing module directories from the zip-file did nothing
  as the directories from the zip-file that end with a slash were
  compared with directories from `os.listdir` that don't.

- `module_filesystem_remove` assumed ZipFile.namelist() was a list of
  files in the root of the zip-file when it's a list of all files.

  While I couldn't find any bugs caused by this, it performed checks
  that don't make sense, comparing files at different depths of the
  file-system.
2021-02-16 20:52:09 +11:00
Jeroen Bakker
36814ddc94 Workbench: Improve AntiAliasing sampling
This improves stability and convergence speed of Workbench Temporal AntiAliasing.

This adds a filtering kernel (blackmann-haris, same as EEVEE/Cycles) to the
temporal antialiasing sampling. We also gather neighbor pixels since they might
end up in the pixel footprint.

We use a 1px radius for the filter window which is a bit less than the 1.5 default
of cycles and EEVEE since it does blur quite a bit more than what we have now.

Another improvement is that the filtering is now in log space which improves
AntiAliasing around highlights.

Theses improvement may not be very useful for every day case but it was an
experiment to try to make TAA usable for GPencil.

Test file used :
{F9798807}

|filtered+logspace|filtered|original|
|{F9798847}|{F9798848}|{F9798849}|

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D10414
2021-02-16 09:05:44 +01:00
Nicholas Rishel
dd79a715c9 Merge branch 'blender-v2.92-release'
# Conflicts:
#	intern/ghost/intern/GHOST_SystemWin32.cpp
#	intern/ghost/intern/GHOST_WindowWin32.cpp
#	intern/ghost/intern/GHOST_WindowWin32.h
2021-02-15 23:27:21 -08:00
Nicholas Rishel
2e81f2c01a Revert Wintab High Frequency Input.
This revert removes handling of cursor move and button press events
during Wintab's WT_PACKET event, instead storing pressure and tilt
information to be combined with Window's WM_MOUSEMOVE events.

This also reverts dynamic enabling and disabling of Wintab, dependent
on the chosen Tablet API. If the Tablet API is not explictly Windows
Ink during startup, Wintab is loaded and enabled.

Left in place is a fallback to Windows Ink when the Tablet API is set
to Automatic and no Wintab devices are present. This allows devices
with Wintab installed but not active to fallback to Windows Ink.

Using position provided by Wintab was found to have too many
regressions to include in Blender 2.93. The primary source of
regressions was tablets which mapped coordinates incorrectly on multi-
monitor and scaled displays. This resulted in an offset between what
the driver controlled Win32 cursor position and the Wintab reported
position. A special case of this included tablets set to mouse mode,
where Wintab reported absolute position while the system cursor moved
as a relative mouse with mouse acceleration.
2021-02-15 23:06:00 -08:00
Campbell Barton
63fb53ad95 Docs: add a docstring for UserDef.pythondir 2021-02-16 16:28:48 +11:00
Campbell Barton
7bb5e4a3c1 Fix reloading preferences ignoring 'script_directory'
Reloading preferences didn't update Python's `sys.path` to account
for the modified `script_directory`.

This meant the operator to load settings from a previous version
required a restart to initialize Python when this directory was set.
2021-02-16 16:00:03 +11:00
Campbell Barton
f34d5d99dc Cleanup: remove local copy of shutil.copytree from Python 3.8 2021-02-16 15:58:34 +11:00
Harley Acheson
4a784f32fe Calm Win32 Window Creation Warning
Removing warning that 'GHOST_TUns32' to 'LONG' requires a narrowing conversion.

Differential Revision: https://developer.blender.org/D9971

Own Code
2021-02-15 17:44:49 -08:00
Nathan Craddock
23de16414a UI: Clarify descriptions in properties popover
Updates the descriptions and labels for outliner sync in the properties
editor popover to be more clear.

Differential Revision: https://developer.blender.org/D10010
2021-02-15 18:25:06 -07:00
Nathan Craddock
c63df3b33f UI: Clarify descriptions in properties popover
Updates the descriptions and labels for outliner sync in the properties
editor popover to be more clear.

Differential Revision: https://developer.blender.org/D10010
2021-02-15 18:07:40 -07:00
Falk David
c53022768b Fix T85587: Crash on selecting multiple frames
Blender would crash when selecting multiple keyframes while multiframe edit was
active. This was due to the active frame being NULL in some instances.

The fix checks if the active frame is not NULL.

Reviewed By: antoniov

Maniphest Tasks: T85587

Differential Revision: https://developer.blender.org/D10421
2021-02-15 20:30:13 +01:00
Brecht Van Lommel
ae370e292a macOS: add Embree, OpenImageDenoise and sse2neon libraries for ARM
This required using a fork of Embree, newer LLVM version, unreleased ISPC
version and sse2neon directly from Git. Hopefully over time all the required
changes end up in official releases. For now we deviate from other platforms.

Based on contributions by Apple and Stefan Werner.

Ref D9527, D8237, T78710
2021-02-15 20:22:34 +01:00
Brecht Van Lommel
4ce57f6eb8 macOS: fix Cycles not detecting 64 bit and failing to build with Embree
Contributed by Apple

Ref D9527, T78710
2021-02-15 20:22:34 +01:00
Ankit Meel
7baf796886 macOS Deps: NumPy: Remove buggy Accelerate framework
Building NumPy from source with default options of builder
causes it to link against Accelerate framework which is buggy and
raises a warning mentioned in [2].
"RankWarning: Polyfit may be poorly conditioned"
Accelerate is deprecated with NumPy 1.20+.[1]

So either we build OpenBLAS in dependencies also and set appropriate
env variables suggested in [1] while building NumPy for it to find
OpenBLAS. Or download NumPy wheel from pip and never allow pip to
build NumPy from source while installing.

After this change, pip wheels are used for NumPy for macOS with x86_64.

[1] https://numpy.org/doc/stable/user/building.html#lapack
[2] https://github.com/numpy/numpy/issues/15947
Reviewed By: #platform_macos, sebbas
Differential Revision: https://developer.blender.org/D10368
2021-02-16 00:47:50 +05:30
Falk David
35145db056 Merge branch 'blender-v2.92-release' 2021-02-15 20:11:42 +01:00
Falk David
3e55d7d605 Fix T85499: Crash on switching to edit mode with uv editor open
A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh
when it did not have to be - causing a crash.

The fix makes sure that the object is a mesh.

Reviewed By: jbakker, campbellbarton

Maniphest Tasks: T85499, T85495

Differential Revision: https://developer.blender.org/D10369
2021-02-15 20:10:46 +01:00
Julian Eisel
604e61d81d UI/Nodes: Adding node groups via drag & drop (e.g. from Asset Browser)
Adds `NODE_OT_add_group` operator to add a node group from a given name, and
uses that to register a node editor drop-box.
When dropping a node-group asset, the ID will be appended. This is what we do
for other ID assets too.

Should the node group insertion fail (e.g. the group is not compatible with the
current tree, as checked by the poll), the appended data-block is removed.

Differential Revision: https://developer.blender.org/D10405

Reviewed by: Jacques Lucke
2021-02-15 19:39:46 +01:00
Jacques Lucke
45852532d5 Merge branch 'blender-v2.92-release' 2021-02-15 19:33:16 +01:00
Jacques Lucke
9cccbbebaa Fix T84624: node group data-block has phantom user
This is because the node editor added a "real user" to the node group
that it displays. It was mainly added as a hack to solve issues with custom
tree types (T36024). Since we can store id references in custom properties
now, this "real user" is not really necessary anymore.

Given that we are close to a release, I'll only disable line for geometry nodes,
for which the bug has been reported.

Discussed this solution with Hans Goudey.
2021-02-15 19:29:09 +01:00
Jacques Lucke
cab8a76abf Fix: wrong clang tidy cleanup
This reverts a part of rBd3960164163c910d5031a8f076c41b39e0a5503d.
It is not a `std::shared_ptr` but a `boost::shared_ptr`.
This could probably be fixed differently, but `NOLINT` is fine now.
2021-02-15 19:03:32 +01:00
Bastien Montagne
e2ab535e6f install_deps: Bump OpenEXR to 2.5.5 version. 2021-02-15 17:44:03 +01:00
Falk David
0df76ecbf3 Cleanup: Remove code duplication (merge error) 2021-02-15 15:44:52 +01:00
Jacques Lucke
d396016416 Cleanup: clang tidy 2021-02-15 15:30:17 +01:00
Sergey Sharybin
b55e7e4895 Cleanup: Spelling in function name 2021-02-15 14:25:21 +01:00
Peter Fog
d8754de7c3 FFmpeg: Improve multi-threading settings for VSE proxies
Following code from D8627 this patch corrects multi threaded processing
of proxies, where a 60 sec proxy generation drops to 35 sec.

Differential Revision: https://developer.blender.org/D8659
2021-02-15 12:29:14 +01:00
Sergey Sharybin
5b2bfb2fed FFmpeg: Improve multi-threading settings
Allow use all system threads for frame encoding/decoding. This is very
straightforward: the value of zero basically disables threading.

Change threading policy to slice when decoding frames. The reason for
this is because decoding happens frame-by-frame, so inter-frame threading
policy will not bring any speedup.

The change for threading policy to slice is less obvious and is based on
benchmark of the demo files from T78986. This gives best performance so
far.

Rendering the following file went down from 190sec down to 160sec.

  https://storage.googleapis.com/institute-storage/vse_simplified_example.zip

This change makes both reading and writing faster. The animation render
is just easiest to get actual time metrics.

Differential Revision: https://developer.blender.org/D8627
2021-02-15 12:29:14 +01:00
Sybren A. Stüvel
a923a34de1 CMake/Deps: upgrade USD 20.05 → 21.02
USD version 21.02 includes two of the changes Blender used to patch in,
which have now been removed from `usd.diff`. Unfortunately 21.02
introduces another issue where LZ4 symbols are accidentally exported,
causing linker errors. Fortunately these symbols are only used for
resting, so I added a patch hunk that simply removes their `extern "C"`
declaration.

The LZ4 linker issue has been reported upstream at
https://github.com/PixarAnimationStudios/USD/issues/1447.

Reviewed By: sebbas, mont29

Differential Revision: https://developer.blender.org/D10367
2021-02-15 12:17:08 +01:00
Sybren A. Stüvel
ebdf68a0bb CMake/Deps: OpenImageDenoise 1.2.3 → 1.3.0 2021-02-15 12:17:08 +01:00
Ray molenkamp
da0c5e7224 CMake/Deps: XR_OpenXR v1.0.14
Straight up version bump

Things of note:

They started using API calls only available in windows 8, however given
the Python 3.9 update will forcibly bump us to 8.1+ anyhow this is not
an issue.

Will require some minor tweaks to platform_win32.cmake after adding the
libs to svn which are not included in this diff so this diff can land
without having to have the libs in place yet.

Reviewed By: sebbas, sybren

Differential Revision: https://developer.blender.org/D10349
2021-02-15 12:17:08 +01:00
Ray molenkamp
0a3b076961 CMake/Deps: OpenVDB 8.0.1
Straight forward version bump, some of the variables to detect a static
OpenEXR changed and the folder structure seemingly changed a little
requiring updates to the diff

Reviewed By: sebbas, sybren

Differential Revision: https://developer.blender.org/D10340
2021-02-15 12:17:08 +01:00
Sybren A. Stüvel
649f99b6bc CMake/Deps: Alembic 1.7.16
Version bump + no longer using Boost.

Building Alembic with Boost gave compiler errors, and having one less
inter-dependency is good as well.

Reviewed By: sebbas, sybren

Differential Revision: https://developer.blender.org/D10329
2021-02-15 12:17:08 +01:00
Ray molenkamp
227fa68696 CMake/Deps: TBB 2020U2
Straight forward version bump.

2020U2 is significantly louder in the deprecated header usage warning
department, we should probably see if we need to act on this: P1949

Differential Revision: https://developer.blender.org/D10359
2021-02-15 12:17:08 +01:00
Ray molenkamp
3ba20aa866 CMake/Deps: Boost 1.73
Just a simple version bump.

Maniphest Tasks: T85365

Differential Revision: https://developer.blender.org/D10314
2021-02-15 12:17:08 +01:00
Jacques Lucke
d6b2c18481 Attributes: return refined Attribute from attributes.new method
Previously `mesh.attributes.new(...)` would return a generic attribute that
one could not do much with. Now it returns refined attributes like `FloatAttribute`.
2021-02-15 12:06:40 +01:00
Sergey Sharybin
c233f081d6 Merge branch 'blender-v2.92-release' 2021-02-15 11:22:12 +01:00
Jeroen Bakker
0ed0b1164a Cleanup: Use enum class for CryptomatteLayerState. 2021-02-15 11:09:17 +01:00
Jeroen Bakker
853c4e74ee Cleanup: Grammar in comments 2021-02-15 11:07:11 +01:00
Jacques Lucke
ef02e1be5d Fix: incorrect versioning for Attribute Randomize node 2021-02-15 10:36:35 +01:00
Jacques Lucke
32060ca1f1 Cleanup: unused variable 2021-02-15 10:31:41 +01:00