Would only happen in some specific cases. Essentially, do not consider
an excluded collection as 'editable'.
Also refactored `BKE_collection_parent_editable_find_recursive` on the
way, as it was applying the same checks twice to all but the initial
processed collections.
This was implemented in the kernel but it shouldn't have been.
Since the function operates at the editor level and doesn't
only work at the low-level, it should be in the `object_vgroup.cc` file
in the `editor` context.
This also means that we can use `ensure_selection_attribute` which
fixes a crash when the selection attribute is on the wrong domain.
Pull Request: https://projects.blender.org/blender/blender/pulls/134060
Subdivision had its own store of shaders. Best to move them to
`draw_shader.cc` where all draw manager related shaders are stored.
Includes some small tweaks:
- Use enum class for shader types
- patch evaluation must now be retrieved via the
`DRW_shader_subdiv_get`. Previously there were 2 ways to retrieve
them, and one didn't support all the variations.
- Use strongly types when possible (`GPUVertCompType`).
Pull Request: https://projects.blender.org/blender/blender/pulls/134213
Note: this is a back-port from `main`, details below,
Original message:
Add support for dynamic NDOF orbit center calculation.
- When "Auto" NDOF preference is enabled:
All visible objects in the viewport are used to calculate a
bounding box center, if the bounds are outside the view or the center
is behind the viewport, use a Z-Buffer test to calculate the depth in
the middle of the region.
- When "Use Selected Items" NDOF preferences is enabled,
calculating the bounds from the selection.
- An option to show the orbit center as a guide has also been added.
Ref !129594
Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>
Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.
This includes the following commits from main:
1a14d6949830399fd1653a8658958fda8d9d989e2a0ce11104fb539baa89
Replace `const char *` with `StringRef` for the API in `BKE_attribute.h`.
The benefits are slightly simpler code and possibly slightly improved
performance through avoiding the need to measure string length.
Pull Request: https://projects.blender.org/blender/blender/pulls/134183
The Status Bar often shows context menu items as the name of that menu,
which is confusing in this context. For example in Object mode it shows
"Object" as the right-click operation. In Grease Pencil it shows this
as "Draw" even though you don't draw with it. In "Sculpt" mode you see
two items as "Sculpt", one on left click and the other on right click.
This PR makes all these show as "Options" instead. This seems like a
very succinct description of what is available on right-click.
Pull Request: https://projects.blender.org/blender/blender/pulls/134191
Remove the `ActionLayer.mix_mode` and `ActionLayer.influence` properties
from RNA. The animation evaluation already takes these into account, but
there is no guarantee that the mixing that is currently implemented is
going to be mathematically identical to the eventual implementation. So
better to not expose the properties quite yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/134186
Currently UI code always has to use char pointers when interacting with
the translation system. This makes benefiting from the use C++ strings
and StringRef more difficult. That means we're leaving some type safety
and performance on the table. This PR adds StringRef overloads to the
translation API functions and removes the few calls to `.c_str()` that
are now unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/133887
The stroke index was wrong when a influence filter is active in the
modifier, this would lead to crashes. Now corrected this by only
iterating duplicated strokes in front of the curves geometry.
Pull Request: https://projects.blender.org/blender/blender/pulls/134038
Don't template size for matrix is_negative. These are causing random
build failures on the Windows buildbot.
Note that these already have the assumption of 3D coordinates baked
in. For 2D or 4D coordinates the implementation would have to be
different. So templating these for arbitrary dimensions does not
make much sense.
Pull Request: https://projects.blender.org/blender/blender/pulls/134137
This patch refactors the Result class in the compositor to use
GMutableSpan and std::variant to wrap the result's data. This reduces
the complexity of the code and slightly optimizes performance. This will
also make it easier to add new types and interface with other code like
multi-function procedures.
Pull Request: https://projects.blender.org/blender/blender/pulls/134112
User may think of the `radius` vector value as RGB color, however it's
meant to be the depth of scattering for R/G/B channels. Now clarified in
the desctiption.
Pull Request: https://projects.blender.org/blender/blender/pulls/134088
It already doesn't work in a very fairly simple case when the Grease Pencil
geometry is transformed. This simple case used to work before we changed
the Transform Geometry node to transform layers instead of points.
Pull Request: https://projects.blender.org/blender/blender/pulls/134131
The issue was that the topology of the drawing changes when the bezier
curves get resampled to poly curves in the armature modifier.
This means that the crazyspace code fails to find deformed positions
with the same length as the original positions.
The fix does multiple things:
* First, we make sure that we create an `GeometryComponentEditData` in
weight paint mode.
* When the armature modifier runs, we remember the current positions in
this component.
* Then, we store the curve offsets and weights _before_ converting the
bezier curves.
* Finally we deform the positions stored in the edit hint component
(which have the same length as the original positions).
Since the resampling just adds new points, there might be a way to
avoid running the armature deformation a second time on the edit
hints, but I'll leave that for another day as a performance improvement.
In any case, this is only done when we actually need the deformation
(e.g. in weight paint mode when we paint the weights).
Pull Request: https://projects.blender.org/blender/blender/pulls/134030
The issue was that the topology of the drawing changes when the bezier
curves get resampled to poly curves in the armature modifier.
This means that the crazyspace code fails to find deformed positions
with the same length as the original positions.
The fix does multiple things:
* First, we make sure that we create an `GeometryComponentEditData` in
weight paint mode.
* When the armature modifier runs, we remember the current positions in
this component.
* Then, we store the curve offsets and weights _before_ converting the
bezier curves.
* Finally we deform the positions stored in the edit hint component
(which have the same length as the original positions).
Since the resampling just adds new points, there might be a way to
avoid running the armature deformation a second time on the edit
hints, but I'll leave that for another day as a performance improvement.
In any case, this is only done when we actually need the deformation
(e.g. in weight paint mode when we paint the weights).
Pull Request: https://projects.blender.org/blender/blender/pulls/134030
Yet another remaining case of non-trivial data created with C-style
allocation.
While 4.4 and previous did not exhibit the crash, the invalid code
responsible for this crash is present here as well, and it would be
dangerous not to fix it.
As indicated by pablovazquez , operators that open a pop up should end with `...`.
I decided to change the operator name instead of doing it in python with `text=`
This seemed more reasonable to me because it can't be forgotten when adding this operator
somewhere else, but I am not sure if this is the right way to do it.
Pull Request: https://projects.blender.org/blender/blender/pulls/134062
Mistake in recent RNA refactor (45f231141d), not sure why I ended up
returning empty PointerRNA with non-null type when calling
`RNA_id_create_pointer` with a null ID...
In general, PointerRNA with no data ==> no type either, we are trying to
get rid of the very few exceptions in our codebase relying on a
different behavior!
Blender crashes when appending a Bloom node. This is because the scene
is needed to infer the render size while versioning, and the scene
doesn't exist while appending, so we need to fallback to a default
render size in those cases.