Commit Graph

123899 Commits

Author SHA1 Message Date
Chris Blackbourn
ccb2dbddac UV: Simplify packer, improving performance, efficiency and fixing bugs
Adds a generic `is_larger` and `get_aspect_scaled_extent` function to
simplify packing logic.

Migrate several packing functions so that they only improve a layout,
and early-exit packing if a better layout already exists.

Fix a `rotate_inside_square` logic error during xatlas packing.
2023-05-11 17:13:05 +12:00
Campbell Barton
cc9678b5fe Fix BLI_strncpy_utf8 over-read for code points containing a null byte
BLI_strncpy_utf8 didn't check for null bytes within bytes stepped
over by the variable length UTF8 encoding.

While a valid UTF8 string wont include these, it's possible Latin1
encoding or a truncated string includes such characters.

In this case, the entire string is copied as it's not the purpose of
this function to correct or strip invalid/truncated encoding,
only to prevent it from happening in the first place.
2023-05-11 11:44:38 +10:00
Chris Blackbourn
8612dfea44 Cleanup: format 2023-05-11 12:08:28 +12:00
Hans Goudey
da43c42e40 Cleanup: Avoid redundant attribute adding in extrude node
These attributes already exist, not need to use the "or_add" function.
2023-05-10 15:27:27 -04:00
Hans Goudey
143ca272bd Geometry Nodes: Slightly optimize mesh to curve node
Use the offset indices pattern to avoid keeping separate arrays for the
offset of a vertex's neighbors and the number of neighbors. This gave
a 9% speedup for the conversion, from 42.9 ms to 39.3 ms.
2023-05-10 15:24:12 -04:00
Hans Goudey
5b5e6a846a Geometry Nodes: Extrude: Skip topology map with no edge attributes
In vertex extrusion mode, when there are no edge attributes we can avoid
creating a topology map meant for mixing old values. This makes
simulation caching for a curl noise demo file from user Higgsas 10%
faster (from 44s to 40s to calculate 230 frames).
2023-05-10 15:24:12 -04:00
Ray Molenkamp
3958f4cb02 Cleanup: Fix build warning with MSVC
This cleans up the following warning

BLI_mempool.c(291):warning C4100: 'pool':unreferenced formal parameter

Warning introduced by c1d4b6f339
2023-05-10 12:59:11 -06:00
Ray Molenkamp
2158c92d9b CMake/Windows: Install FFMpeg 6.0 dlls when available
Needed for the 3.6 library update.
2023-05-10 12:18:54 -06:00
Lukas Tönne
3913d22757 Fix #107779: Support simulation zone remapping in node group operators
Adds a `remap_pairing` function for node group operators that ensures
the simulation input nodes' `output_node_id` matches the new node are
creating a group, ungrouping a node group, or separating from a group.

Also fixes a crash in the "Group Separate" operator when group
input/output nodes are included in the selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/107807
2023-05-10 17:56:23 +02:00
Iliya Katueshenock
939f7e8010 Fix: Empty built-in attributes are duplicated by some nodes
The attributes API does not have the error that a null attribute
does not exist and requires a new layer to be created.

Pull Request: https://projects.blender.org/blender/blender/pulls/107814
2023-05-10 17:40:37 +02:00
Bastien Montagne
de21a0c901 Fix (unreported) remapping code wrongly skipping UI data when it should not.
Issue was that, when UI-related code _is_ requested in foreach_id
processing, `ID_SCR` screen ID type can actually use any kind of ID
(through e.g. the Outliner space).

So `BKE_library_id_can_use_filter_id` had to be updated with a new
parameter (whether UI-related data should be taken into account or not).
2023-05-10 16:36:29 +02:00
Bastien Montagne
ade83b21d1 Fix (unreported) crash in readfile code when deleting an invalid shapekey.
The root of the issue was that while reading a new blendfile, the
current `G_MAIN` is still the old one, not the one in which new data is
being read.

Since the remapping callback taking care of UI data during ID remapping
is using `G_MAIN`, it is processing the wrong data, so when deleting the
invalid shapekey (from `BLO_main_validate_shapekeys`), the UI data of
the new bmain would not be properly remapped, causing invalid memory
access later when recomputing user counts (calls to
`BKE_main_id_refcount_recompute`).

This is fixed by adding a new `BKE_id_delete_ex` function that takes
extra remapping options parameter, and calling it from
`BLO_main_validate_shapekeys` with extra option to enforce handling of
UI data by remapping code.

NOTE: At some point we have to check if that whole UI-callback thing is
still needed, would be good to get rid of it and systematically process
UI-related ID pointers like any others. Current situation is... fragile
to say the least.
2023-05-10 16:35:49 +02:00
Ray Molenkamp
ab106607bd deps_builder: 3.6 library update
- OIIO 2.4.11.0
- OpenEXR 3.1.7 with additional fix for threadpool shutdown
- FreeType 2.13.0
- Fmt 9.1.0
- Python 3.10.11
- Flac 1.4.2
- FFMpeg 6.0
- OpenSSL 1.1.1t
- SQLite 3.40.1
- USD 23.05 with MaterialX Support and Render module

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/107783
2023-05-10 16:20:16 +02:00
Hans Goudey
8efd6d5f82 Geometry Nodes: Make simulation caching optional
For realtime use cases, storing the geometry's state in memory at every
frame can be prohibitively expensive. This commit adds an option to
disable the caching, stored per object and accessible in the baking
panel. The default is still to enable caching.

Pull Request: https://projects.blender.org/blender/blender/pulls/107767
2023-05-10 16:01:38 +02:00
Philipp Oeser
c7e9932c46 Fix #107677: Hair particle edit wrong on object with mirror modifier
Caused by 2fb31f34af.

Since above commit, we are now calling `BKE_mesh_orco_verts_transform`
not only from `psys_face_mat` and `psys_mat_hair_to_orco`, but now also
from `psys_particle_on_dm` > `psys_interpolate_face`, so we get double
transforms with mirror.

Remove the "extra" call in `psys_mat_hair_to_orco`.

Should be backported to 3.3 LTS as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/107804
2023-05-10 15:16:18 +02:00
Philipp Oeser
179c419115 Fix #107608 : Changing color for simulation zone doesn't save
This looks like a missing version bump for 0de54b84c6, now added.
Also included the change for 493c4dd65b here.

Pull Request: https://projects.blender.org/blender/blender/pulls/107808
2023-05-10 15:06:50 +02:00
Jacques Lucke
db6eda6c60 Geometry Nodes: show simulated frames only when there is a simulation
Previously, the timeline would sometimes show cached frames even when
there is no simulation zone in the node tree.
2023-05-10 14:41:37 +02:00
Hans Goudey
17d161f565 Mesh: Reduce custom normal calculation memory usage
Avoid storing redundant and unnecessary data in temporary arrays during
face corner normal calculation with custom normals. Previously we used
96 bytes per normal space (`MLoopNorSpace` (64), `MLoopNorSpace *` (8),
`LinkData` (24)), now we use 36 (`CornerNormalSpace` (32), `int` (4)).
This is achieved with a few changes:
- Avoid sharing the data storage with the BMesh implementation
- Use indices to refer to normal fan spaces rather than pointers
- Only calculate indices of all corners in each fan when necessary
- Don't duplicate automatic normal in space storage
- Avoid storing redundant flags in space struct

Reducing memory usage gives a significant performance improvement in
my test files, which is consistent with findings from previous commits
(see 9fcfba4aae). In my test, the time used to calculate
normals for a character model with 196 thousand faces reduced from
20.2 ms to 14.0 ms, a 44% improvement.

Edit mode isn't affected by this change.

A note about the `reverse_index_array` function added here: this is the
same as the mesh mapping functions (for example for mapping from
vertices to face corners). I'm planning on working this area and hoping
to generalize/reuse the implementation in the near future.

Pull Request: https://projects.blender.org/blender/blender/pulls/107592
2023-05-10 14:41:10 +02:00
Jacques Lucke
493c4dd65b Geometry Nodes: add theme option for simulated frames in timeline
The new theme setting for the dope sheet (timeline) allows changing the
color of the bar that shows which frames are cached/baked. The
invalid/cached/baked status is differentiated by hardcoded transparency
values. In theory, those could be separate theme settings though.

Pull Request: https://projects.blender.org/blender/blender/pulls/107738
2023-05-10 14:19:27 +02:00
Philipp Oeser
d6092a6c36 Fix #107670: Lattice undo misses vertex group weights data
Operations such as assigning or removing weights were simply not
undoable (no previous weights were applied back to the EditLatt). Now
add MDeformVert data to UndoLattice and handle with
appropriate functions during Undo.

Pull Request: https://projects.blender.org/blender/blender/pulls/107776
2023-05-10 09:23:40 +02:00
Omar Emara
fc7b5f993b Cleanup: Follow naming conventions for Plane Track node 2023-05-10 09:51:47 +03:00
Campbell Barton
ed5dee857e Fix blender failing to link WITH_USD when building for the first time
Blender would fail to link to USD before MaterialX files were
copied to the install targets lib/ directory.
Resolve by including ${LIBDIR}/materialx/lib in link_directories.
2023-05-10 16:25:17 +10:00
Campbell Barton
0d171bc5be Cleanup: quiet enumerated type warning 2023-05-10 14:44:12 +10:00
Campbell Barton
ee09d75e80 Cleanup: naming of looptri indexing variables
looptris were referred to as both tris & faces, sometimes polygons
were referred to as faces too. Was especially error prone with
callbacks that took both a tri and a tri_i arguments.
Sometimes tri_i represented a looptri index, other times the corner of
the triangle from 0-2. Causing expressions such as:
`args->mlooptri[tri].tri[tri_i]`

- Rename tri & tri_index -> looptri_i.
- Rename faces -> looptris.
- Rename face_index/poly_index/poly -> poly_i.
- Declare looptri_i at the start of the loop and reuse it,
  in some cases it was declared with args->prim_indices[i] being
  used as well.
2023-05-10 14:21:39 +10:00
Campbell Barton
0168c4b893 Cleanup: remove unused "dds" directory
Missing from [0] which duplicates some code into format_dds.cc.

[0]: aa3bdfd76a
2023-05-10 12:35:41 +10:00
Campbell Barton
46479f41e1 Cleanup: quiet dangling-reference warnings with GCC13 2023-05-10 12:06:27 +10:00
Richard Antalik
bb51cdedb7 Cleanup: Clang-format 2023-05-09 22:47:57 +02:00
Hans Goudey
ac02f94caf Fix #107123: Refactor sculpt normal calculation to require vert poly map
Change PBVH normal calculation to also update vertices connected to
vertices with an update tag. This is necessary because vertex normals
are the mixed face normals, so changing any face's normal will change
the normals of all connected faces.

This change requires that the PBVH always have a vertex to face
topology map available. In the future this will likely be cached on
meshes though, which will reduce the delay it adds when entering sculpt
mode.

Now, first all face normals are updated, then the normals for
connected vertices are mixed from the face normals. This is a
significant simplification to the whole process, which previously
worked with atomics and normals at the triangle level. Similar changes
changes for regular non-sculpt normal calculation are being worked on
in #105920.

Pull Request: https://projects.blender.org/blender/blender/pulls/107458
2023-05-09 22:36:30 +02:00
Richard Antalik
c9be925f7d Fix #107289: Sound strips are invisible and overlap
In some cases strips may end up with speed factor of 0 which causes
offsets and position to be invalid. The exact cause is unknown, but
most likely caused by `do_versions_sequencer_init_retiming_tool_data()`.

This could possibly happen if 3.6 file is saved with 3.5 version and
then opened again with 3.6 version.

To fix strips, retiming data is removed, start offset reset and speed
factor is set to 1. Previous versioning code is fixed, so speed factor
is never set to 0.

Pull Request: https://projects.blender.org/blender/blender/pulls/107798
2023-05-09 22:14:17 +02:00
Hans Goudey
3a0d17ceea Cleanup: Correct commet about curves bounds
Missing from 97a8bb450c
2023-05-09 13:03:08 -04:00
Hans Goudey
3f44b24cf2 BLI: Use inline instead of static for bounds functions
Avoid instantiating the templates separately in every translation unit.
This saves 20 KB in my Blender binary. Also remove a timer mistakenly
committed.
2023-05-09 12:54:55 -04:00
Brecht Van Lommel
aefda7cb0b Fix Blender failing to start to due to missing sycl shared library
After recent Linux library updates. The EMBREE_SYCL_SUPPORT variable that
this relied on was not cached.

Always install the sycl shared libraries regardless of build options, as
we do for other shared libraries.
2023-05-09 18:36:32 +02:00
Ray Molenkamp
d65d9f4b97 CMake/Windows: Install materialX render dll's when available
This is in preparation for the 3.6 library update landing on windows.
2023-05-09 10:21:32 -06:00
Hans Goudey
6323d56eb5 Mesh: Tag no loose verts and edges when converting from BMesh
This saves about 6 ms every update when in edit mode on a 1 million
face grid. For reference, the BMesh to Mesh conversion took 80 ms,
before and after the change.
2023-05-09 12:13:09 -04:00
Brecht Van Lommel
521e79b869 Fix oslc error missing libtbb.so.2 after recent Linux libs update
A wrong ; separator in LD_LIBRARY_PATH broke the TBB path.
2023-05-09 17:20:17 +02:00
Sybren A. Stüvel
8ce040cf1a Anim: avoid increasing NULL pointer
Avoid calling `next++` when `next` is `NULL`.

In practice this should be a non-functional change, but it avoids ASAN
messages.
2023-05-09 16:05:40 +02:00
Sebastian Herholz
d864b5ce28 Cycles: BSDF ensuring that eval, pdf and label are intialized to zero and None 2023-05-09 15:40:05 +02:00
Lukas Tönne
263bf63509 Cleanup: Remove versioning for simulation zone socket identifiers
This was added temporarily during development.
Loading files created in the geometry-nodes-simulation branch (3.5.4
and older) will remove links from simulation zones, which need to be
added back manually.

Pull Request: https://projects.blender.org/blender/blender/pulls/107781
2023-05-09 15:15:40 +02:00
Clément Foucault
4436909c1d Workbench-Next: Fix shader compilation
Was a missing case from recent fix:
aa31d9be80
2023-05-09 14:37:13 +02:00
Jeroen Bakker
a68c78a3ee Vulkan: Don't Use Tiled Drawing
Similare to the Metal backend, Vulkan keeps data of the full texture
around as they will be executed by the same submission. So there are
no benefits to splice a texture into smaller parts, but adds overhead
as more commands are required to be processed.

Pull Request: https://projects.blender.org/blender/blender/pulls/107728
2023-05-09 14:12:44 +02:00
Omar Emara
f9b5b0efd2 Fix #107583: HSV node gives differ from CPU compositor
The HSV node in the realtime compositor produces different values from
the CPU compositor in its identity settings.

This happens because the realtime compositor clamped the saturation
value after HSV correction, while the CPU compositor did not, so this
patch unifies that behavior. Additionally, negative values are now
clamped in both the HSV node and Hue correction node to also match the
CPU compositor.
2023-05-09 14:22:35 +03:00
Brad Smith
322dab936f Build: fixes for OpenBSD
Pull Request: https://projects.blender.org/blender/blender/pulls/107666
2023-05-09 13:19:16 +02:00
Jacques Lucke
8ba9d7b67a Functions: improve handling of thread-local data in lazy functions
The main goal here is to reduce the number of times thread-local data has
to be looked up using e.g. `EnumerableThreadSpecific.local()`. While this
isn't a bottleneck in many cases, it is when the action performed on the local
data is very short and that happens very often (e.g. logging used sockets
during geometry nodes evaluation).

The solution is to simply pass the thread-local data as parameter to many
functions that use it, instead of looking it up in those functions which
generally is more costly.

The lazy-function graph executor now only looks up the local data if
it knows that it might be on a new thread, otherwise it uses the local data
retrieved earlier.

Alongside with `UserData` there is `LocalUserData` now. This allows users
of the lazy-function evaluation (such as geometry nodes) to have custom
thread-local data that is passed to all the lazy-functions automatically.
This is used for logging now.
2023-05-09 13:13:52 +02:00
Campbell Barton
21e6677682 Fix renaming bookmarks stripping non-UTF8 characters 2023-05-09 20:33:47 +10:00
Campbell Barton
768948f51b Cleanup: correct strcpy use for RNA string access 2023-05-09 20:33:11 +10:00
Campbell Barton
c183962c5d Cleanup: quiet unused variable warnings in release builds 2023-05-09 20:32:13 +10:00
Campbell Barton
7f7804e62d Cleanup: use doxygen groups for BLI_string_tests 2023-05-09 20:32:13 +10:00
Sybren A. Stüvel
5532d05622 Anim: remove assumption of array_index order when blending quaternions
The pose library blending code assumed that quaternions would be keyed
in order of `array_index`. This is normally the case when creating a
pose asset, but when manually editing a pose asset Action this
assumption may not hold.

The code still assumes that all FCurves of a single quaternion are
sequential, i.e. are not inter-mixed with other keyed properties. They
just no longer have to be ordered by array index.

Ref: blender-addons/issues#104591
2023-05-09 11:26:27 +02:00
Omar Emara
e8c660b855 Realtime Compositor: Implement Denoise node
This patch implements the Denoise node for the realtime compositor. The
denoiser executes on the CPU and we pay for the CPU<->GPU round trip to
memory, so this is not realtime, as one might expected. And is just a
temporary implementation until OIDN supports GPU execution.

This is different from the CPU implementation in that it doesn't use the
auxiliary passes if they were not provided, because using an inflated
buffer of an undefined value doesn't make much sense.

Pull Request: https://projects.blender.org/blender/blender/pulls/107375
2023-05-09 11:09:06 +02:00
Jeroen Bakker
43bee6ea69 Vulkan: Ensure Minimum Size of VKBuffer
In Vulkan it is not allowed to allocate a buffer of zero bytes. This
would generate an error. In Blender it is possible that a buffer is zero
bytes. For example when the draw manager is drawing instances and there
are no instanced in the scene.

This PR ensures that at least a single byte is allocated in order to not
fail later on.

Co-authored-by: Jeroen Bakker <j.bakker@atmind.nl>
Pull Request: https://projects.blender.org/blender/blender/pulls/107731
2023-05-09 10:20:54 +02:00