Commit Graph

53000 Commits

Author SHA1 Message Date
Tamito Kajiyama
43f4dbceb4 Merged changes in the trunk up to revision 32886. 2010-11-05 21:49:36 +00:00
Sergey Sharybin
e8501edae2 Read external mdisp when hamdling topology changes 2010-11-05 14:00:31 +00:00
Campbell Barton
66b274766a minor c90 compat edits. (no functional changes). 2010-11-05 13:37:18 +00:00
Campbell Barton
e202aa6e66 dont change the file paths of sequence images, this is weak design because you can easily have 2 image users with different frame numbers so this ends up being which ever was last loaded.
Modified to image user template to show the current filename of the image.
2010-11-05 09:01:00 +00:00
Campbell Barton
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
Campbell Barton
0ebdbdac00 workaround/fix for [#24540] Adding the path to an image Editor in the file preferences window messes up the path
when selecting paths from the user preferences always default relative option to off.
otherwise you get paths like '//..\..\..\..\Program Files\GIMP-2.0\bin\gimp-2.6.exe'
2010-11-05 06:33:33 +00:00
Campbell Barton
7569a25a4f centralize function for calculating pixel size. (no functional changes) 2010-11-05 05:26:34 +00:00
Campbell Barton
f0b01220e5 'Continue' zoom method for 2d views wasn't continuously updating. added a timer so it works like the 3D view. 2010-11-05 03:54:54 +00:00
Campbell Barton
96a980ea1c incorrect poll function for clearing/applying loc/rot/scale.
Without an active object it wasn't possible to clear location on the selected objects for eg.
2010-11-05 02:49:01 +00:00
Campbell Barton
c7ed7fcbe1 fix for missing NULL check with brush poll, reported by Mike S. 2010-11-05 02:42:33 +00:00
Campbell Barton
da402c937e fix for linking the player, also fixes building without python and bullet. 2010-11-05 01:47:55 +00:00
Joshua Leung
52865a5140 Bugfix #24535: File saved with NLA Strip in Tweakmode crashes on reload
Now the active strip doesn't just get cleared on fileload, but is relinked properly. 

I had originally intended that files shouldn't be able to be saved with NLA data still in Tweakmode, but this turns out to be a bit more troublesome to get working as that would make undo keep popping out of this mode too.

Also reverting 32743 (bugfix for 24418), which was a hack around this.
2010-11-05 00:09:45 +00:00
Janne Karhu
8bbf27dfbd Temporary fix for "freezing when pointcache is baked":
* WM_timecursor is broken somehow, so pointcache baking makes the cursor disappear.
* For user this seems like blender has frozen although it's just a matter of no progress indication.
* This fix just sets the default "busy" cursor for the whole duration of baking and reports progress in the console.
* If there's and easy fix for this then it should probably be done straight away, but I want to re-implement baking using the job system soon anyways, so a proper fix for this is not strictly necessary.
2010-11-04 20:17:38 +00:00
Janne Karhu
951882e289 Fix for [#24510] VSE SceneStrip problem when rendering animation 2010-11-04 18:16:34 +00:00
Janne Karhu
27de85af37 Fix for [#24513] VSE curves displaced from effect when source is moved numerically 2010-11-04 17:02:32 +00:00
Sergey Sharybin
228ed6f086 Global definition of _LARGEFILE_SOURCE, _FILE_OFFSET_BITS and _LARGEFILE64_SOURCE at linux and win32/mingw platforms
Needed to work properly with large files at 32bit system (display correct size in file browser, i.e.)

This will also fix compilation with zlib 1.2.5
2010-11-04 17:02:25 +00:00
Campbell Barton
b2d3843992 for some reason even though this resizes areas more evenly on my system (and works ok on Brecht's) theres a report that resizing views fail.
[#24529] Views Resizing Problems

now this is exactly like what it was before, hope its fixed.
2010-11-04 16:17:37 +00:00
Sergey Sharybin
f478cef43b Fix #24388: multires base mesh
- MDisp should be re-allocated if face changed amount of vertices
- Allocate disps array in layerSwap_mdisps to prevent loosing all highres data
2010-11-04 16:00:28 +00:00
Campbell Barton
6753882e42 bugfix [#24009] Crash when switching area types and performing ops 2010-11-04 15:59:09 +00:00
Campbell Barton
5fafa570d0 warn if blender is compiled without python 2010-11-04 13:13:31 +00:00
Campbell Barton
64ff9d6de4 fix to allow [#24009] to be fixed.
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll.
this would result in python raising an invalid error or menu items being greyed out.

now python can also check with an operator context:
  bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
2010-11-04 12:59:03 +00:00
Brecht Van Lommel
0e81723683 Fix #24531: UV editor: setting rotating/scaling pivot with [ , ] [ . ] not working.
Patch by M.G. Kishalmi, thanks!
2010-11-04 11:45:30 +00:00
Brecht Van Lommel
e8f08c612b Fix #24523: deep shadows are rendered although object's shadow casting is disabled. 2010-11-04 11:41:05 +00:00
Campbell Barton
e32a81cba2 workaround/fix [#24451] Motion path not automatic recalculating + locking obj moving
Comment from source...
			/* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
			 * this hack re-applies it, which is annoying, only alternatives are...
			 * - dont recalc paths.
			 * - have an object_handle_update() which gives is the new transform without touching the objects.
			 * - only recalc paths on auto-keying.
			 * - ED_objects_recalculate_paths could backup/restore transforms.
			 * - re-apply the transform which is simplest in this case. (2 lines below)
			 */

Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.
2010-11-03 23:49:56 +00:00
Campbell Barton
dba1904f65 bugfix [#24518] Blender wont compile with -Wall -Werror and COLLADA support
fix included in report from Martijn Berger (mberger)
made some small changes.

- use ints rather then unsigned long for printing, values are not likely to be very large.
- CMake remove strict flags from collada build dir since I had warnings in the collada headers.
- added xml2 to collada libraries else I couldnt get collada building.
2010-11-03 22:44:39 +00:00
Campbell Barton
ce3b49742d fix for #24428, commit r32757 broke menu bar display for some users [#24454] (but not me for some reason).
For now revert most of r32757.
2010-11-03 22:11:17 +00:00
Campbell Barton
81fe9d2d04 workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etc
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint.
since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03 21:23:02 +00:00
Janne Karhu
ee4b32c41a Fix for [#21958] Dupli group doesn't show up if linked on a layer that is different from the group layer
* Object layer flag was set too soon for group duplication.
2010-11-03 16:51:25 +00:00
Janne Karhu
57fd35ae26 A few texture node properties still had old rna names in draw code. 2010-11-03 15:30:24 +00:00
Sergey Sharybin
b350954501 [#23095] If no camera is present, a render starts but does nothing, and we have no "No camera" warning
Improve camera checking and move it before starting render jobs
2010-11-03 13:10:09 +00:00
Campbell Barton
1f2469d992 bugfix [#24508] Render and changing scenes crashes.
The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done.
In this case the callback would reference a freed render job.

This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks.
Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished.
2010-11-03 11:14:02 +00:00
Campbell Barton
c31536fc53 bugfix [#24445] NLA reverse option flickers
UnMapping the reversed NLA strips timing was incorrect.
2010-11-03 08:46:14 +00:00
Campbell Barton
fe8d5b81b0 use c90 compatible static initializers. 2010-11-03 06:31:53 +00:00
Campbell Barton
de8e066a1c bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow axis=(...) attribute
the axis was being constantly re-initialized from the view.
2010-11-03 04:38:07 +00:00
Campbell Barton
3db9233ae5 bugfix [#24483] Link/Append File Browser Typo 2010-11-03 03:45:09 +00:00
Campbell Barton
44f3f03f02 paint/face mask lasso select was checking for uv coords, which isnt needed, also make a mistake on this check last commit. 2010-11-03 02:50:05 +00:00
Campbell Barton
bcd2d60557 added metaball lasso select. 2010-11-03 02:28:11 +00:00
Campbell Barton
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
Campbell Barton
1c5f72f273 - remove BLANK* from rna icon enum, would string search this list for every python icon button call, enum from 818 down to 444.
- remove unused space image members
2010-11-02 21:43:47 +00:00
Janne Karhu
09435ec149 Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.
2010-11-02 21:16:41 +00:00
Janne Karhu
130088300b Fix for [#24501] Apeend object with cloth sim from another file crash. 2010-11-02 15:21:43 +00:00
Campbell Barton
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
Brecht Van Lommel
5d7ed88f17 Fix #24436: GLSL + Node material gives wrong color. 2010-11-02 12:18:49 +00:00
Brecht Van Lommel
f3e3d59f04 Fix #24435: GLSL 3D view lacks refresh on node setups, patch by Lukas Toenne. 2010-11-02 11:41:25 +00:00
Campbell Barton
342e79461b bugfix [#24398] Select Nth
- use first selected if non active (clears confusion since this isn't at all clear)
- dont take unselected into account when calculating connectivity, would mess up in many cases.
2010-11-02 11:14:04 +00:00
Sergey Sharybin
5fb6c942b7 Fix #24485: Applying scale to multires object end up in a blender crash
Fixed multires_apply_smat to work properly with different current and
total subdivision levels.
2010-11-02 10:55:49 +00:00
Campbell Barton
f130d4c0a7 bugfix [#24455] Scene is left at last rendered frame from rendering an animation 2010-11-02 09:34:32 +00:00
Thomas Dinges
ca3ade6ac4 Patch [#24497] Fix for [#24484] Right Ctrl for snapping by Alexander Kuznetsov. Thank you!
This fixes [#24484] Right Hand Ctrl key none functional for snapping?
2010-11-02 09:04:57 +00:00
Guillermo S. Romero
562731fc12 Recommit sharp font optional code as all Freetype should be above 2.1.10 now.
If still fails, check & update Freetype (OS one or Blender's lib/).
2010-11-01 23:26:04 +00:00
Brecht Van Lommel
aef7d52ea7 Fix #24464: missing icons. It looks like there were some icons still named
from the 2.4 them but they were never in the 2.5 theme, so marked as BLANK
now.
2010-11-01 22:28:58 +00:00